Global Animation, VFX and Game Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 08-Sep-2022
No. of pages: 122

The report focuses on the Animation, VFX and Game market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Animation, VFX and Game market.

Major Players in the Animation, VFX and Game market are:

Atomic Cartoons

Big Bad Boo

A Squared Entertainment

Industrial Light & Magic

Bardel Entertainment

Pixar

Animal Logic

Dream Works Animation

20th Century Animation

Animax Entertainment

Studio Ghibli

Walt Disney Animation Studios

On the basis of types, the Animation, VFX and Game market is primarily split into:

2D Animation

Computer-Generated Images (CGI)

Visual Effects (VFX)

Network Animation

Enterprise Service

On the basis of applications, the market covers:

Anime

Film

Video Game

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global Animation, VFX and Game Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 Animation, VFX and Game Market Overview
1.1 Product Overview and Scope of Animation, VFX and Game Market
1.2 Animation, VFX and Game Market Segment by Type
1.2.1 Global Animation, VFX and Game Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Animation, VFX and Game Market Segment by Application
1.3.1 Animation, VFX and Game Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Animation, VFX and Game Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Animation, VFX and Game (2017-2029)
1.5.1 Global Animation, VFX and Game Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Animation, VFX and Game Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Animation, VFX and Game Industry
1.7 Impact of Carbon Neutrality on the Animation, VFX and Game Industry

2 Animation, VFX and Game Market Upstream and Downstream Analysis
2.1 Animation, VFX and Game Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Animation, VFX and Game Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Atomic Cartoons
3.1.1 Atomic Cartoons Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Animation, VFX and Game Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Big Bad Boo
3.2.1 Big Bad Boo Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Animation, VFX and Game Market Performance (2017-2022)
3.2.4 Business Overview
3.3 A Squared Entertainment
3.3.1 A Squared Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Animation, VFX and Game Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Industrial Light & Magic
3.4.1 Industrial Light & Magic Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Animation, VFX and Game Market Performance (2017-2022)
3.4.4 Business Overview
3.5 Bardel Entertainment
3.5.1 Bardel Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Animation, VFX and Game Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Pixar
3.6.1 Pixar Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Animation, VFX and Game Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Animal Logic
3.7.1 Animal Logic Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Animation, VFX and Game Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Dream Works Animation
3.8.1 Dream Works Animation Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Animation, VFX and Game Market Performance (2017-2022)
3.8.4 Business Overview
3.9 20th Century Animation
3.9.1 20th Century Animation Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Animation, VFX and Game Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Animax Entertainment
3.10.1 Animax Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Animation, VFX and Game Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Studio Ghibli
3.11.1 Studio Ghibli Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Animation, VFX and Game Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Walt Disney Animation Studios
3.12.1 Walt Disney Animation Studios Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Animation, VFX and Game Market Performance (2017-2022)
3.12.4 Business Overview

4 Global Animation, VFX and Game Market Landscape by Player
4.1 Global Animation, VFX and Game Sales and Share by Player (2017-2022)
4.2 Global Animation, VFX and Game Revenue and Market Share by Player (2017-2022)
4.3 Global Animation, VFX and Game Average Price by Player (2017-2022)
4.4 Global Animation, VFX and Game Gross Margin by Player (2017-2022)
4.5 Animation, VFX and Game Market Competitive Situation and Trends
4.5.1 Animation, VFX and Game Market Concentration Rate
4.5.2 Animation, VFX and Game Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global Animation, VFX and Game Sales, Revenue, Price Trend by Type
5.1 Global Animation, VFX and Game Sales and Market Share by Type (2017-2022)
5.2 Global Animation, VFX and Game Revenue and Market Share by Type (2017-2022)
5.3 Global Animation, VFX and Game Price by Type (2017-2022)
5.4 Global Animation, VFX and Game Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Animation, VFX and Game Sales, Revenue and Growth Rate of 2D Animation (2017-2022)
5.4.2 Global Animation, VFX and Game Sales, Revenue and Growth Rate of Computer-Generated Images (CGI) (2017-2022)
5.4.3 Global Animation, VFX and Game Sales, Revenue and Growth Rate of Visual Effects (VFX) (2017-2022)
5.4.4 Global Animation, VFX and Game Sales, Revenue and Growth Rate of Network Animation (2017-2022)
5.4.5 Global Animation, VFX and Game Sales, Revenue and Growth Rate of Enterprise Service (2017-2022)

6 Global Animation, VFX and Game Market Analysis by Application
6.1 Global Animation, VFX and Game Consumption and Market Share by Application (2017-2022)
6.2 Global Animation, VFX and Game Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Animation, VFX and Game Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Animation, VFX and Game Consumption and Growth Rate of Anime (2017-2022)
6.3.2 Global Animation, VFX and Game Consumption and Growth Rate of Film (2017-2022)
6.3.3 Global Animation, VFX and Game Consumption and Growth Rate of Video Game (2017-2022)

7 Global Animation, VFX and Game Sales and Revenue Region Wise (2017-2022)
7.1 Global Animation, VFX and Game Sales and Market Share, Region Wise (2017-2022)
7.2 Global Animation, VFX and Game Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Animation, VFX and Game Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global Animation, VFX and Game Market Forecast (2022-2029)
8.1 Global Animation, VFX and Game Sales, Revenue Forecast (2022-2029)
8.1.1 Global Animation, VFX and Game Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Animation, VFX and Game Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Animation, VFX and Game Price and Trend Forecast (2022-2029)
8.2 Global Animation, VFX and Game Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.3 China Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.5 India Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Animation, VFX and Game Sales and Revenue Forecast (2022-2029)
8.3 Global Animation, VFX and Game Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Animation, VFX and Game Revenue and Growth Rate of 2D Animation (2022-2029)
8.3.2 Global Animation, VFX and Game Revenue and Growth Rate of Computer-Generated Images (CGI) (2022-2029)
8.3.3 Global Animation, VFX and Game Revenue and Growth Rate of Visual Effects (VFX) (2022-2029)
8.3.4 Global Animation, VFX and Game Revenue and Growth Rate of Network Animation (2022-2029)
8.3.5 Global Animation, VFX and Game Revenue and Growth Rate of Enterprise Service (2022-2029)
8.4 Global Animation, VFX and Game Consumption Forecast by Application (2022-2029)
8.4.1 Global Animation, VFX and Game Consumption Value and Growth Rate of Anime (2022-2029)
8.4.2 Global Animation, VFX and Game Consumption Value and Growth Rate of Film (2022-2029)
8.4.3 Global Animation, VFX and Game Consumption Value and Growth Rate of Video Game (2022-2029)
8.5 Animation, VFX and Game Market Forecast Under COVID-19

9 Industry Outlook
9.1 Animation, VFX and Game Market Drivers Analysis
9.2 Animation, VFX and Game Market Restraints and Challenges
9.3 Animation, VFX and Game Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Animation, VFX and Game Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Animation, VFX and Game Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Animation, VFX and Game Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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