Global and United States VR in Education Sector Market Report & Forecast 2022-2028

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Date: 19-May-2022
No. of pages: 113
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VR in Education Sector market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global VR in Education Sector market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the VR in Education Sector market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

- VR Gear

- VR Software

Segment by Application

- Higher Education

- K-12

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

By Company

- Oculus VR

- Google

- Alchemy VR

- Discovery Communications

- Cinoptics

- EPSON

- HTC

- Sony

- FOVE

- LG Electronics

- Zebronics

- Homido

- Mattel

- Samsung Electronics

- ZEISS

- EON Reality

- Immersive VR Education

- Unimersiv

Global and United States VR in Education Sector Market Report & Forecast 2022-2028

Table of Contents
1 Study Coverage
1.1 VR in Education Sector Revenue in VR in Education Sector Business (2017-2022) & (US$ Million) Introduction
1.2 Global VR in Education Sector Outlook 2017 VS 2022 VS 2028
1.2.1 Global VR in Education Sector Market Size for the Year 2017-2028
1.2.2 Global VR in Education Sector Market Size for the Year 2017-2028
1.3 VR in Education Sector Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States VR in Education Sector in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of VR in Education Sector Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 VR in Education Sector Market Dynamics
1.4.1 VR in Education Sector Industry Trends
1.4.2 VR in Education Sector Market Drivers
1.4.3 VR in Education Sector Market Challenges
1.4.4 VR in Education Sector Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 VR in Education Sector by Type
2.1 VR in Education Sector Market Segment by Type
2.1.1 VR Gear
2.1.2 VR Software
2.2 Global VR in Education Sector Market Size by Type (2017, 2022 & 2028)
2.3 Global VR in Education Sector Market Size by Type (2017-2028)
2.4 United States VR in Education Sector Market Size by Type (2017, 2022 & 2028)
2.5 United States VR in Education Sector Market Size by Type (2017-2028)
3 VR in Education Sector by Application
3.1 VR in Education Sector Market Segment by Application
3.1.1 Higher Education
3.1.2 K-12
3.2 Global VR in Education Sector Market Size by Application (2017, 2022 & 2028)
3.3 Global VR in Education Sector Market Size by Application (2017-2028)
3.4 United States VR in Education Sector Market Size by Application (2017, 2022 & 2028)
3.5 United States VR in Education Sector Market Size by Application (2017-2028)
4 Global VR in Education Sector Competitor Landscape by Company
4.1 Global VR in Education Sector Market Size by Company
4.1.1 Top Global VR in Education Sector Companies Ranked by Revenue (2021)
4.1.2 Global VR in Education Sector Revenue by Player (2017-2022)
4.2 Global VR in Education Sector Concentration Ratio (CR)
4.2.1 VR in Education Sector Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of VR in Education Sector in 2021
4.2.3 Global VR in Education Sector Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global VR in Education Sector Headquarters, Revenue in VR in Education Sector Business (2017-2022) & (US$ Million) Type
4.3.1 Global VR in Education Sector Headquarters and Area Served
4.3.2 Global VR in Education Sector Companies Revenue in VR in Education Sector Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into VR in Education Sector Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States VR in Education Sector Market Size by Company
4.5.1 Top VR in Education Sector Players in United States, Ranked by Revenue (2021)
4.5.2 United States VR in Education Sector Revenue by Players (2020, 2021 & 2022)
5 Global VR in Education Sector Market Size by Region
5.1 Global VR in Education Sector Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global VR in Education Sector Market Size by Region (2017-2028)
5.2.1 Global VR in Education Sector Market Size by Region: 2017-2022
5.2.2 Global VR in Education Sector Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America VR in Education Sector Market Size YoY Growth 2017-2028
6.1.2 North America VR in Education Sector Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific VR in Education Sector Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific VR in Education Sector Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe VR in Education Sector Market Size YoY Growth 2017-2028
6.3.2 Europe VR in Education Sector Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America VR in Education Sector Market Size YoY Growth 2017-2028
6.4.2 Latin America VR in Education Sector Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa VR in Education Sector Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa VR in Education Sector Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Oculus VR
7.1.1 Oculus VR Company Details
7.1.2 Oculus VR Business Overview
7.1.3 Oculus VR VR in Education Sector Introduction
7.1.4 Oculus VR Revenue in VR in Education Sector Business (2017-2022)
7.1.5 Oculus VR Recent Development
7.2 Google
7.2.1 Google Company Details
7.2.2 Google Business Overview
7.2.3 Google VR in Education Sector Introduction
7.2.4 Google Revenue in VR in Education Sector Business (2017-2022)
7.2.5 Google Recent Development
7.3 Alchemy VR
7.3.1 Alchemy VR Company Details
7.3.2 Alchemy VR Business Overview
7.3.3 Alchemy VR VR in Education Sector Introduction
7.3.4 Alchemy VR Revenue in VR in Education Sector Business (2017-2022)
7.3.5 Alchemy VR Recent Development
7.4 Discovery Communications
7.4.1 Discovery Communications Company Details
7.4.2 Discovery Communications Business Overview
7.4.3 Discovery Communications VR in Education Sector Introduction
7.4.4 Discovery Communications Revenue in VR in Education Sector Business (2017-2022)
7.4.5 Discovery Communications Recent Development
7.5 Cinoptics
7.5.1 Cinoptics Company Details
7.5.2 Cinoptics Business Overview
7.5.3 Cinoptics VR in Education Sector Introduction
7.5.4 Cinoptics Revenue in VR in Education Sector Business (2017-2022)
7.5.5 Cinoptics Recent Development
7.6 EPSON
7.6.1 EPSON Company Details
7.6.2 EPSON Business Overview
7.6.3 EPSON VR in Education Sector Introduction
7.6.4 EPSON Revenue in VR in Education Sector Business (2017-2022)
7.6.5 EPSON Recent Development
7.7 HTC
7.7.1 HTC Company Details
7.7.2 HTC Business Overview
7.7.3 HTC VR in Education Sector Introduction
7.7.4 HTC Revenue in VR in Education Sector Business (2017-2022)
7.7.5 HTC Recent Development
7.8 Sony
7.8.1 Sony Company Details
7.8.2 Sony Business Overview
7.8.3 Sony VR in Education Sector Introduction
7.8.4 Sony Revenue in VR in Education Sector Business (2017-2022)
7.8.5 Sony Recent Development
7.9 FOVE
7.9.1 FOVE Company Details
7.9.2 FOVE Business Overview
7.9.3 FOVE VR in Education Sector Introduction
7.9.4 FOVE Revenue in VR in Education Sector Business (2017-2022)
7.9.5 FOVE Recent Development
7.10 LG Electronics
7.10.1 LG Electronics Company Details
7.10.2 LG Electronics Business Overview
7.10.3 LG Electronics VR in Education Sector Introduction
7.10.4 LG Electronics Revenue in VR in Education Sector Business (2017-2022)
7.10.5 LG Electronics Recent Development
7.11 Zebronics
7.11.1 Zebronics Company Details
7.11.2 Zebronics Business Overview
7.11.3 Zebronics VR in Education Sector Introduction
7.11.4 Zebronics Revenue in VR in Education Sector Business (2017-2022)
7.11.5 Zebronics Recent Development
7.12 Homido
7.12.1 Homido Company Details
7.12.2 Homido Business Overview
7.12.3 Homido VR in Education Sector Introduction
7.12.4 Homido Revenue in VR in Education Sector Business (2017-2022)
7.12.5 Homido Recent Development
7.13 Mattel
7.13.1 Mattel Company Details
7.13.2 Mattel Business Overview
7.13.3 Mattel VR in Education Sector Introduction
7.13.4 Mattel Revenue in VR in Education Sector Business (2017-2022)
7.13.5 Mattel Recent Development
7.14 Samsung Electronics
7.14.1 Samsung Electronics Company Details
7.14.2 Samsung Electronics Business Overview
7.14.3 Samsung Electronics VR in Education Sector Introduction
7.14.4 Samsung Electronics Revenue in VR in Education Sector Business (2017-2022)
7.14.5 Samsung Electronics Recent Development
7.15 ZEISS
7.15.1 ZEISS Company Details
7.15.2 ZEISS Business Overview
7.15.3 ZEISS VR in Education Sector Introduction
7.15.4 ZEISS Revenue in VR in Education Sector Business (2017-2022)
7.15.5 ZEISS Recent Development
7.16 EON Reality
7.16.1 EON Reality Company Details
7.16.2 EON Reality Business Overview
7.16.3 EON Reality VR in Education Sector Introduction
7.16.4 EON Reality Revenue in VR in Education Sector Business (2017-2022)
7.16.5 EON Reality Recent Development
7.17 Immersive VR Education
7.17.1 Immersive VR Education Company Details
7.17.2 Immersive VR Education Business Overview
7.17.3 Immersive VR Education VR in Education Sector Introduction
7.17.4 Immersive VR Education Revenue in VR in Education Sector Business (2017-2022)
7.17.5 Immersive VR Education Recent Development
7.18 Unimersiv
7.18.1 Unimersiv Company Details
7.18.2 Unimersiv Business Overview
7.18.3 Unimersiv VR in Education Sector Introduction
7.18.4 Unimersiv Revenue in VR in Education Sector Business (2017-2022)
7.18.5 Unimersiv Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
Table 1. VR in Education Sector Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. VR in Education Sector Market Trends
Table 3. VR in Education Sector Market Drivers
Table 4. VR in Education Sector Market Challenges
Table 5. VR in Education Sector Market Restraints
Table 6. Global VR in Education Sector Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States VR in Education Sector Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global VR in Education Sector Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States VR in Education Sector Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top VR in Education Sector Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global VR in Education Sector Revenue by Player, (US$ Million), 2017-2022
Table 12. Global VR in Education Sector Revenue Share by Player, 2017-2022
Table 13. Global VR in Education Sector Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global VR in Education Sector by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR in Education Sector as of 2021)
Table 15. Top Players of VR in Education Sector in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in VR in Education Sector Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into VR in Education Sector Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top VR in Education Sector Players in United States Market, Ranking by Revenue (2021)
Table 20. United States VR in Education Sector Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States VR in Education Sector Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global VR in Education Sector Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global VR in Education Sector Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global VR in Education Sector Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America VR in Education Sector Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific VR in Education Sector Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe VR in Education Sector Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa VR in Education Sector Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa VR in Education Sector Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Oculus VR Company Details
Table 31. Oculus VR Business Overview
Table 32. Oculus VR VR in Education Sector Product
Table 33. Oculus VR Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 34. Oculus VR Recent Development
Table 35. Google Company Details
Table 36. Google Business Overview
Table 37. Google VR in Education Sector Product
Table 38. Google Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 39. Google Recent Development
Table 40. Alchemy VR Company Details
Table 41. Alchemy VR Business Overview
Table 42. Alchemy VR VR in Education Sector Product
Table 43. Alchemy VR Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 44. Alchemy VR Recent Development
Table 45. Discovery Communications Company Details
Table 46. Discovery Communications Business Overview
Table 47. Discovery Communications VR in Education Sector Product
Table 48. Discovery Communications Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 49. Discovery Communications Recent Development
Table 50. Cinoptics Company Details
Table 51. Cinoptics Business Overview
Table 52. Cinoptics VR in Education Sector Product
Table 53. Cinoptics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 54. Cinoptics Recent Development
Table 55. EPSON Company Details
Table 56. EPSON Business Overview
Table 57. EPSON VR in Education Sector Product
Table 58. EPSON Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 59. EPSON Recent Development
Table 60. HTC Company Details
Table 61. HTC Business Overview
Table 62. HTC VR in Education Sector Product
Table 63. HTC Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 64. HTC Recent Development
Table 65. Sony Company Details
Table 66. Sony Business Overview
Table 67. Sony VR in Education Sector Product
Table 68. Sony Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 69. Sony Recent Development
Table 70. FOVE Company Details
Table 71. FOVE Business Overview
Table 72. FOVE VR in Education Sector Product
Table 73. FOVE Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 74. FOVE Recent Development
Table 75. LG Electronics Company Details
Table 76. LG Electronics Business Overview
Table 77. LG Electronics VR in Education Sector Product
Table 78. LG Electronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 79. LG Electronics Recent Development
Table 80. Zebronics Company Details
Table 81. Zebronics Business Overview
Table 82. Zebronics VR in Education Sector Product
Table 83. Zebronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 84. Zebronics Recent Development
Table 85. Homido Company Details
Table 86. Homido Business Overview
Table 87. Homido VR in Education Sector Product
Table 88. Homido Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 89. Homido Recent Development
Table 90. Mattel Company Details
Table 91. Mattel Business Overview
Table 92. Mattel VR in Education Sector Product
Table 93. Mattel Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 94. Mattel Recent Development
Table 95. Samsung Electronics Company Details
Table 96. Samsung Electronics Business Overview
Table 97. Samsung Electronics VR in Education Sector Product
Table 98. Samsung Electronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 99. Samsung Electronics Recent Development
Table 100. ZEISS Company Details
Table 101. ZEISS Business Overview
Table 102. ZEISS VR in Education Sector Product
Table 103. ZEISS Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 104. ZEISS Recent Development
Table 105. EON Reality Company Details
Table 106. EON Reality Business Overview
Table 107. EON Reality VR in Education Sector Product
Table 108. EON Reality Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 109. EON Reality Recent Development
Table 110. Immersive VR Education Company Details
Table 111. Immersive VR Education Business Overview
Table 112. Immersive VR Education VR in Education Sector Product
Table 113. Immersive VR Education Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 114. Immersive VR Education Recent Development
Table 115. Unimersiv Company Details
Table 116. Unimersiv Business Overview
Table 117. Unimersiv VR in Education Sector Product
Table 118. Unimersiv Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 119. Unimersiv Recent Development
Table 120. Research Programs/Design for This Report
Table 121. Key Data Information from Secondary Sources
Table 122. Key Data Information from Primary Sources
List of Figures
Figure 1. VR in Education Sector Product Picture
Figure 2. Global VR in Education Sector Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global VR in Education Sector Market Size 2017-2028 (US$ Million)
Figure 4. United States VR in Education Sector Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States VR in Education Sector Market Size 2017-2028 (US$ Million)
Figure 6. United States VR in Education Sector Market Share in Global 2017-2028
Figure 7. VR in Education Sector Report Years Considered
Figure 8. Product Picture of VR Gear
Figure 9. Product Picture of VR Software
Figure 10. Global VR in Education Sector Market Share by Type in 2022 & 2028
Figure 11. Global VR in Education Sector Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global VR in Education Sector Market Share by Type (2017-2028)
Figure 13. United States VR in Education Sector Market Share by Type in 2022 & 2028
Figure 14. United States VR in Education Sector Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States VR in Education Sector Market Share by Type (2017-2028)
Figure 16. Product Picture of Higher Education
Figure 17. Product Picture of K-12
Figure 18. Global VR in Education Sector Market Share by Application in 2022 & 2028
Figure 19. Global VR in Education Sector Market Size by Application (2017-2028) & (US$ Million)
Figure 20. Global VR in Education Sector Market Share by Application (2017-2028)
Figure 21. United States VR in Education Sector Market Share by Application in 2022 & 2028
Figure 22. United States VR in Education Sector Market Size by Application (2017-2028) & (US$ Million)
Figure 23. United States VR in Education Sector Market Share by Application (2017-2028)
Figure 24. North America VR in Education Sector Market Size Growth Rate 2017-2028 (US$ Million)
Figure 25. U.S. VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 26. Canada VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 27. Europe VR in Education Sector Market Size Growth Rate 2017-2028 (US$ Million)
Figure 28. Germany VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 29. France VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 30. U.K. VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. Italy VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. Russia VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Asia-Pacific VR in Education Sector Market Size Growth Rate 2017-2028 (US$ Million)
Figure 34. China VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Japan VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. South Korea VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. India VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. Australia VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Taiwan VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Indonesia VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Thailand VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Malaysia VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Philippines VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Latin America VR in Education Sector Market Size Growth Rate 2017-2028 (US$ Million)
Figure 45. Mexico VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Brazil VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Argentina VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Middle East & Africa VR in Education Sector Market Size Growth Rate 2017-2028 (US$ Million)
Figure 49. Turkey VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Saudi Arabia VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. UAE VR in Education Sector Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Oculus VR Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 53. Google Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 54. Alchemy VR Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 55. Discovery Communications Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 56. Cinoptics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 57. EPSON Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 58. HTC Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 59. Sony Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 60. FOVE Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 61. LG Electronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 62. Zebronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 63. Homido Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 64. Mattel Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 65. Samsung Electronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 66. ZEISS Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 67. EON Reality Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 68. Immersive VR Education Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 69. Unimersiv Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed
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    Robotic toolkits are small- or medium-sized robot tool sets that are increasingly being used in the global K-12 market mainly for teaching STEM subjects. The use of robotic toolkits in the K-12 sector is a transformational tool for learning, computational thinking, coding, and engineering. The report focuses on the K-12 Robotic Toolkits market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends.......
  • Global Coding Bootcamp Market Research Report 2022 - Market Size, Current Insights and Development Trends
    Published: 20-Oct-2022        Price: US 3450 Onwards        Pages: 114
    The report focuses on the Coding Bootcamp market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover,......
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