Global and United States Serious Game Market Size, Status and Forecast 2020-2026

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Date: 23-Oct-2020
No. of pages: 96
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Global Serious Game Scope and Market Size

Serious Game market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Serious Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Mobile-based

- PC-based

- Web-based

Market segment by Application, split into

- Aerospace and Defence

- Automotive

- Education

- Energy

- Government

- Healthcare

- Media and Advertising

- Others

Based on regional and country-level analysis, the Serious Game market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Serious Game market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Cisco

- IBM

- Microsoft

- Nintendo

- Serious Game International

- Applied Research Associates

- BreakAway Games

- CCS Education

- Designing Digitally

- Serious Game Interactive

Global and United States Serious Game Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Serious Game Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Mobile-based
1.2.3 PC-based
1.2.4 Web-based
1.3 Market by Application
1.3.1 Global Serious Game Market Share by Application: 2020 VS 2026
1.3.2 Aerospace and Defence
1.3.3 Automotive
1.3.4 Education
1.3.5 Energy
1.3.6 Government
1.3.7 Healthcare
1.3.8 Media and Advertising
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Serious Game Market Perspective (2015-2026)
2.2 Global Serious Game Growth Trends by Regions
2.2.1 Serious Game Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Serious Game Historic Market Share by Regions (2015-2020)
2.2.3 Serious Game Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Serious Game Players by Market Size
3.1.1 Global Top Serious Game Players by Revenue (2015-2020)
3.1.2 Global Serious Game Revenue Market Share by Players (2015-2020)
3.2 Global Serious Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Serious Game Revenue
3.4 Global Serious Game Market Concentration Ratio
3.4.1 Global Serious Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Serious Game Revenue in 2019
3.5 Key Players Serious Game Area Served
3.6 Key Players Serious Game Product Solution and Service
3.7 Date of Enter into Serious Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Game Breakdown Data by Type (2015-2026)
4.1 Global Serious Game Historic Market Size by Type (2015-2020)
4.2 Global Serious Game Forecasted Market Size by Type (2021-2026)
5 Serious Game Breakdown Data by Application (2015-2026)
5.1 Global Serious Game Historic Market Size by Application (2015-2020)
5.2 Global Serious Game Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Serious Game Market Size (2015-2026)
6.2 North America Serious Game Market Size by Type (2015-2020)
6.3 North America Serious Game Market Size by Application (2015-2020)
6.4 North America Serious Game Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Serious Game Market Size (2015-2026)
7.2 Europe Serious Game Market Size by Type (2015-2020)
7.3 Europe Serious Game Market Size by Application (2015-2020)
7.4 Europe Serious Game Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Serious Game Market Size (2015-2026)
8.2 China Serious Game Market Size by Type (2015-2020)
8.3 China Serious Game Market Size by Application (2015-2020)
8.4 China Serious Game Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Serious Game Market Size (2015-2026)
9.2 Japan Serious Game Market Size by Type (2015-2020)
9.3 Japan Serious Game Market Size by Application (2015-2020)
9.4 Japan Serious Game Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Serious Game Market Size (2015-2026)
10.2 Southeast Asia Serious Game Market Size by Type (2015-2020)
10.3 Southeast Asia Serious Game Market Size by Application (2015-2020)
10.4 Southeast Asia Serious Game Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Cisco
11.1.1 Cisco Company Details
11.1.2 Cisco Business Overview
11.1.3 Cisco Serious Game Introduction
11.1.4 Cisco Revenue in Serious Game Business (2015-2020))
11.1.5 Cisco Recent Development
11.2 IBM
11.2.1 IBM Company Details
11.2.2 IBM Business Overview
11.2.3 IBM Serious Game Introduction
11.2.4 IBM Revenue in Serious Game Business (2015-2020)
11.2.5 IBM Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Serious Game Introduction
11.3.4 Microsoft Revenue in Serious Game Business (2015-2020)
11.3.5 Microsoft Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Details
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Serious Game Introduction
11.4.4 Nintendo Revenue in Serious Game Business (2015-2020)
11.4.5 Nintendo Recent Development
11.5 Serious Game International
11.5.1 Serious Game International Company Details
11.5.2 Serious Game International Business Overview
11.5.3 Serious Game International Serious Game Introduction
11.5.4 Serious Game International Revenue in Serious Game Business (2015-2020)
11.5.5 Serious Game International Recent Development
11.6 Applied Research Associates
11.6.1 Applied Research Associates Company Details
11.6.2 Applied Research Associates Business Overview
11.6.3 Applied Research Associates Serious Game Introduction
11.6.4 Applied Research Associates Revenue in Serious Game Business (2015-2020)
11.6.5 Applied Research Associates Recent Development
11.7 BreakAway Games
11.7.1 BreakAway Games Company Details
11.7.2 BreakAway Games Business Overview
11.7.3 BreakAway Games Serious Game Introduction
11.7.4 BreakAway Games Revenue in Serious Game Business (2015-2020)
11.7.5 BreakAway Games Recent Development
11.8 CCS Education
11.8.1 CCS Education Company Details
11.8.2 CCS Education Business Overview
11.8.3 CCS Education Serious Game Introduction
11.8.4 CCS Education Revenue in Serious Game Business (2015-2020)
11.8.5 CCS Education Recent Development
11.9 Designing Digitally
11.9.1 Designing Digitally Company Details
11.9.2 Designing Digitally Business Overview
11.9.3 Designing Digitally Serious Game Introduction
11.9.4 Designing Digitally Revenue in Serious Game Business (2015-2020)
11.9.5 Designing Digitally Recent Development
11.10 Serious Game Interactive
11.10.1 Serious Game Interactive Company Details
11.10.2 Serious Game Interactive Business Overview
11.10.3 Serious Game Interactive Serious Game Introduction
11.10.4 Serious Game Interactive Revenue in Serious Game Business (2015-2020)
11.10.5 Serious Game Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Mobile-based
Table 4. Key Players of PC-based
Table 5. Key Players of Web-based
Table 6. Global Serious Game Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global Serious Game Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global Serious Game Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global Serious Game Market Share by Regions (2015-2020)
Table 10. Global Serious Game Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global Serious Game Market Share by Regions (2021-2026)
Table 12. Serious Game Market Market Trends
Table 13. Serious Game Market Drivers
Table 14. Serious Game Market Challenges
Table 15. Serious Game Market Restraints
Table 16. Global Serious Game Revenue by Players (2015-2020) (US$ Million)
Table 17. Global Serious Game Market Share by Players (2015-2020)
Table 18. Global Top Serious Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Serious Game as of 2019)
Table 19. Global Serious Game by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Serious Game Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 24. Global Serious Game Market Size Share by Type (2015-2020)
Table 25. Global Serious Game Revenue Market Share by Type (2021-2026)
Table 26. Global Serious Game Market Size Share by Application (2015-2020)
Table 27. Global Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 28. Global Serious Game Market Size Share by Application (2021-2026)
Table 29. North America Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 30. North America Serious Game Market Share by Type (2015-2020)
Table 31. North America Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 32. North America Serious Game Market Share by Application (2015-2020)
Table 33. North America Serious Game Market Size by Country (US$ Million) (2015-2020)
Table 34. North America Serious Game Market Share by Country (2015-2020)
Table 35. Europe Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe Serious Game Market Share by Type (2015-2020)
Table 37. Europe Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe Serious Game Market Share by Application (2015-2020)
Table 39. Europe Serious Game Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe Serious Game Market Share by Country (2015-2020)
Table 41. China Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 42. China Serious Game Market Share by Type (2015-2020)
Table 43. China Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 44. China Serious Game Market Share by Application (2015-2020)
Table 45. China Serious Game Market Size by Region (US$ Million) (2015-2020)
Table 46. China Serious Game Market Share by Region (2015-2020)
Table 47. Japan Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan Serious Game Market Share by Type (2015-2020)
Table 49. Japan Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan Serious Game Market Share by Application (2015-2020)
Table 51. Japan Serious Game Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan Serious Game Market Share by Country (2015-2020)
Table 53. Southeast Asia Serious Game Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia Serious Game Market Share by Type (2015-2020)
Table 55. Southeast Asia Serious Game Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia Serious Game Market Share by Application (2015-2020)
Table 57. Southeast Asia Serious Game Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia Serious Game Market Share by Country (2015-2020)
Table 59. Cisco Company Details
Table 60. Cisco Business Overview
Table 61. Cisco Product
Table 62. Cisco Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 63. Cisco Recent Development
Table 64. IBM Company Details
Table 65. IBM Business Overview
Table 66. IBM Product
Table 67. IBM Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 68. IBM Recent Development
Table 69. Microsoft Company Details
Table 70. Microsoft Business Overview
Table 71. Microsoft Product
Table 72. Microsoft Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 73. Microsoft Recent Development
Table 74. Nintendo Company Details
Table 75. Nintendo Business Overview
Table 76. Nintendo Product
Table 77. Nintendo Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 78. Nintendo Recent Development
Table 79. Serious Game International Company Details
Table 80. Serious Game International Business Overview
Table 81. Serious Game International Product
Table 82. Serious Game International Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 83. Serious Game International Recent Development
Table 84. Applied Research Associates Company Details
Table 85. Applied Research Associates Business Overview
Table 86. Applied Research Associates Product
Table 87. Applied Research Associates Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 88. Applied Research Associates Recent Development
Table 89. BreakAway Games Company Details
Table 90. BreakAway Games Business Overview
Table 91. BreakAway Games Product
Table 92. BreakAway Games Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 93. BreakAway Games Recent Development
Table 94. CCS Education Business Overview
Table 95. CCS Education Product
Table 96. CCS Education Company Details
Table 97. CCS Education Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 98. CCS Education Recent Development
Table 99. Designing Digitally Company Details
Table 100. Designing Digitally Business Overview
Table 101. Designing Digitally Product
Table 102. Designing Digitally Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 103. Designing Digitally Recent Development
Table 104. Serious Game Interactive Company Details
Table 105. Serious Game Interactive Business Overview
Table 106. Serious Game Interactive Product
Table 107. Serious Game Interactive Revenue in Serious Game Business (2015-2020) (US$ Million)
Table 108. Serious Game Interactive Recent Development
Table 109. Research Programs/Design for This Report
Table 110. Key Data Information from Secondary Sources
Table 111. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Serious Game Market Share by Type: 2020 VS 2026
Figure 2. Mobile-based Features
Figure 3. PC-based Features
Figure 4. Web-based Features
Figure 5. Global Serious Game Market Share by Application: 2020 VS 2026
Figure 6. Aerospace and Defence Case Studies
Figure 7. Automotive Case Studies
Figure 8. Education Case Studies
Figure 9. Energy Case Studies
Figure 10. Government Case Studies
Figure 11. Healthcare Case Studies
Figure 12. Media and Advertising Case Studies
Figure 13. Others Case Studies
Figure 14. Serious Game Report Years Considered
Figure 15. Global Serious Game Market Size (US$ Million), YoY Growth 2015-2026
Figure 16. Global Serious Game Market Share by Regions: 2020 VS 2026
Figure 17. Global Serious Game Market Share by Regions (2021-2026)
Figure 18. Global Serious Game Market Share by Players in 2019
Figure 19. Global Top Serious Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Serious Game as of 2019
Figure 20. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2019
Figure 21. North America Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. United States Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Canada Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Europe Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Germany Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. France Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. U.K. Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Italy Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Russia Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Nordic Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Rest of Europe Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Asia-Pacific Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. China Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Japan Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. South Korea Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Southeast Asia Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. India Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Australia Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Rest of Asia-Pacific Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Latin America Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Mexico Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Brazil Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Middle East & Africa Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Turkey Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. Saudi Arabia Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. UAE Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 47. Rest of Middle East & Africa Serious Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 48. Cisco Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 49. IBM Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 50. Microsoft Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 51. Nintendo Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 52. Serious Game International Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 53. Applied Research Associates Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 54. BreakAway Games Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 55. CCS Education Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 56. Designing Digitally Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 57. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2015-2020)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed
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