Global and United States Online Games Market Size, Status and Forecast 2021-2027

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Date: 11-Oct-2021
No. of pages: 117
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Global Online Games Scope and Market Size

Online Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Online Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- IOS

- Android

- Windows

Segment by Application

- Smartphone & Tablet

- PC

- TV

- Other

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Tencent

- Netease

- Microsoft

- Sony

- Electronic Arts

- Sega

- Ubisoft

- Nintendo

- Square Enix

- Activision Blizzard Inc.

- Gameloft SA

- Glu Mobile

- Kabam

- Rovio Entertainment Ltd.

- Supercell Oy

- Zynga Inc.

- CyberAgent

- Walt Disney

- Gamevil

Global and United States Online Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 IOS
1.2.3 Android
1.2.4 Windows
1.3 Market by Application
1.3.1 Global Online Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Smartphone & Tablet
1.3.3 PC
1.3.4 TV
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Online Games Market Perspective (2016-2027)
2.2 Online Games Growth Trends by Regions
2.2.1 Online Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Online Games Historic Market Share by Regions (2016-2021)
2.2.3 Online Games Forecasted Market Size by Regions (2022-2027)
2.3 Online Games Industry Dynamic
2.3.1 Online Games Market Trends
2.3.2 Online Games Market Drivers
2.3.3 Online Games Market Challenges
2.3.4 Online Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Games Players by Revenue
3.1.1 Global Top Online Games Players by Revenue (2016-2021)
3.1.2 Global Online Games Revenue Market Share by Players (2016-2021)
3.2 Global Online Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Online Games Revenue
3.4 Global Online Games Market Concentration Ratio
3.4.1 Global Online Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Games Revenue in 2020
3.5 Online Games Key Players Head office and Area Served
3.6 Key Players Online Games Product Solution and Service
3.7 Date of Enter into Online Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Games Breakdown Data by Type
4.1 Global Online Games Historic Market Size by Type (2016-2021)
4.2 Global Online Games Forecasted Market Size by Type (2022-2027)
5 Online Games Breakdown Data by Application
5.1 Global Online Games Historic Market Size by Application (2016-2021)
5.2 Global Online Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Online Games Market Size (2016-2027)
6.2 North America Online Games Market Size by Type
6.2.1 North America Online Games Market Size by Type (2016-2021)
6.2.2 North America Online Games Market Size by Type (2022-2027)
6.2.3 North America Online Games Market Size by Type (2016-2027)
6.3 North America Online Games Market Size by Application
6.3.1 North America Online Games Market Size by Application (2016-2021)
6.3.2 North America Online Games Market Size by Application (2022-2027)
6.3.3 North America Online Games Market Size by Application (2016-2027)
6.4 North America Online Games Market Size by Country
6.4.1 North America Online Games Market Size by Country (2016-2021)
6.4.2 North America Online Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Online Games Market Size (2016-2027)
7.2 Europe Online Games Market Size by Type
7.2.1 Europe Online Games Market Size by Type (2016-2021)
7.2.2 Europe Online Games Market Size by Type (2022-2027)
7.2.3 Europe Online Games Market Size by Type (2016-2027)
7.3 Europe Online Games Market Size by Application
7.3.1 Europe Online Games Market Size by Application (2016-2021)
7.3.2 Europe Online Games Market Size by Application (2022-2027)
7.3.3 Europe Online Games Market Size by Application (2016-2027)
7.4 Europe Online Games Market Size by Country
7.4.1 Europe Online Games Market Size by Country (2016-2021)
7.4.2 Europe Online Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Online Games Market Size (2016-2027)
8.2 Asia-Pacific Online Games Market Size by Type
8.2.1 Asia-Pacific Online Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Online Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Online Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Online Games Market Size by Application
8.3.1 Asia-Pacific Online Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Online Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Online Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Online Games Market Size by Region
8.4.1 Asia-Pacific Online Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Online Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Online Games Market Size (2016-2027)
9.2 Latin America Online Games Market Size by Type
9.2.1 Latin America Online Games Market Size by Type (2016-2021)
9.2.2 Latin America Online Games Market Size by Type (2022-2027)
9.2.3 Latin America Online Games Market Size by Type (2016-2027)
9.3 Latin America Online Games Market Size by Application
9.3.1 Latin America Online Games Market Size by Application (2016-2021)
9.3.2 Latin America Online Games Market Size by Application (2022-2027)
9.3.3 Latin America Online Games Market Size by Application (2016-2027)
9.4 Latin America Online Games Market Size by Country
9.4.1 Latin America Online Games Market Size by Country (2016-2021)
9.4.2 Latin America Online Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Games Market Size (2016-2027)
10.2 Middle East & Africa Online Games Market Size by Type
10.2.1 Middle East & Africa Online Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Online Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Online Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Online Games Market Size by Application
10.3.1 Middle East & Africa Online Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Online Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Online Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Online Games Market Size by Country
10.4.1 Middle East & Africa Online Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Online Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Online Games Introduction
11.1.4 Tencent Revenue in Online Games Business (2016-2021)
11.1.5 Tencent Recent Development
11.2 Netease
11.2.1 Netease Company Details
11.2.2 Netease Business Overview
11.2.3 Netease Online Games Introduction
11.2.4 Netease Revenue in Online Games Business (2016-2021)
11.2.5 Netease Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Online Games Introduction
11.3.4 Microsoft Revenue in Online Games Business (2016-2021)
11.3.5 Microsoft Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Online Games Introduction
11.4.4 Sony Revenue in Online Games Business (2016-2021)
11.4.5 Sony Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Online Games Introduction
11.5.4 Electronic Arts Revenue in Online Games Business (2016-2021)
11.5.5 Electronic Arts Recent Development
11.6 Sega
11.6.1 Sega Company Details
11.6.2 Sega Business Overview
11.6.3 Sega Online Games Introduction
11.6.4 Sega Revenue in Online Games Business (2016-2021)
11.6.5 Sega Recent Development
11.7 Ubisoft
11.7.1 Ubisoft Company Details
11.7.2 Ubisoft Business Overview
11.7.3 Ubisoft Online Games Introduction
11.7.4 Ubisoft Revenue in Online Games Business (2016-2021)
11.7.5 Ubisoft Recent Development
11.8 Nintendo
11.8.1 Nintendo Company Details
11.8.2 Nintendo Business Overview
11.8.3 Nintendo Online Games Introduction
11.8.4 Nintendo Revenue in Online Games Business (2016-2021)
11.8.5 Nintendo Recent Development
11.9 Square Enix
11.9.1 Square Enix Company Details
11.9.2 Square Enix Business Overview
11.9.3 Square Enix Online Games Introduction
11.9.4 Square Enix Revenue in Online Games Business (2016-2021)
11.9.5 Square Enix Recent Development
11.10 Activision Blizzard Inc.
11.10.1 Activision Blizzard Inc. Company Details
11.10.2 Activision Blizzard Inc. Business Overview
11.10.3 Activision Blizzard Inc. Online Games Introduction
11.10.4 Activision Blizzard Inc. Revenue in Online Games Business (2016-2021)
11.10.5 Activision Blizzard Inc. Recent Development
11.11 Gameloft SA
11.11.1 Gameloft SA Company Details
11.11.2 Gameloft SA Business Overview
11.11.3 Gameloft SA Online Games Introduction
11.11.4 Gameloft SA Revenue in Online Games Business (2016-2021)
11.11.5 Gameloft SA Recent Development
11.12 Glu Mobile
11.12.1 Glu Mobile Company Details
11.12.2 Glu Mobile Business Overview
11.12.3 Glu Mobile Online Games Introduction
11.12.4 Glu Mobile Revenue in Online Games Business (2016-2021)
11.12.5 Glu Mobile Recent Development
11.13 Kabam
11.13.1 Kabam Company Details
11.13.2 Kabam Business Overview
11.13.3 Kabam Online Games Introduction
11.13.4 Kabam Revenue in Online Games Business (2016-2021)
11.13.5 Kabam Recent Development
11.14 Rovio Entertainment Ltd.
11.14.1 Rovio Entertainment Ltd. Company Details
11.14.2 Rovio Entertainment Ltd. Business Overview
11.14.3 Rovio Entertainment Ltd. Online Games Introduction
11.14.4 Rovio Entertainment Ltd. Revenue in Online Games Business (2016-2021)
11.14.5 Rovio Entertainment Ltd. Recent Development
11.15 Supercell Oy
11.15.1 Supercell Oy Company Details
11.15.2 Supercell Oy Business Overview
11.15.3 Supercell Oy Online Games Introduction
11.15.4 Supercell Oy Revenue in Online Games Business (2016-2021)
11.15.5 Supercell Oy Recent Development
11.16 Zynga Inc.
11.16.1 Zynga Inc. Company Details
11.16.2 Zynga Inc. Business Overview
11.16.3 Zynga Inc. Online Games Introduction
11.16.4 Zynga Inc. Revenue in Online Games Business (2016-2021)
11.16.5 Zynga Inc. Recent Development
11.17 CyberAgent
11.17.1 CyberAgent Company Details
11.17.2 CyberAgent Business Overview
11.17.3 CyberAgent Online Games Introduction
11.17.4 CyberAgent Revenue in Online Games Business (2016-2021)
11.17.5 CyberAgent Recent Development
11.18 Walt Disney
11.18.1 Walt Disney Company Details
11.18.2 Walt Disney Business Overview
11.18.3 Walt Disney Online Games Introduction
11.18.4 Walt Disney Revenue in Online Games Business (2016-2021)
11.18.5 Walt Disney Recent Development
11.18 Gamevil
.1 Gamevil Company Details
.2 Gamevil Business Overview
.3 Gamevil Online Games Introduction
.4 Gamevil Revenue in Online Games Business (2016-2021)
.5 Gamevil Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Online Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of IOS
Table 3. Key Players of Android
Table 4. Key Players of Windows
Table 5. Global Online Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Online Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Online Games Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Online Games Market Share by Regions (2016-2021)
Table 9. Global Online Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Online Games Market Share by Regions (2022-2027)
Table 11. Online Games Market Trends
Table 12. Online Games Market Drivers
Table 13. Online Games Market Challenges
Table 14. Online Games Market Restraints
Table 15. Global Online Games Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Online Games Market Share by Players (2016-2021)
Table 17. Global Top Online Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Games as of 2020)
Table 18. Ranking of Global Top Online Games Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Online Games Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Online Games Product Solution and Service
Table 22. Date of Enter into Online Games Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Online Games Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Online Games Revenue Market Share by Type (2016-2021)
Table 26. Global Online Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Online Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Online Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Online Games Revenue Market Share by Application (2016-2021)
Table 30. Global Online Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Online Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Online Games Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Online Games Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Online Games Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Online Games Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Online Games Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Online Games Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Online Games Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Online Games Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Online Games Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Online Games Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Online Games Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Online Games Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Online Games Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Online Games Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Online Games Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Online Games Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Online Games Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Online Games Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Online Games Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Online Games Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Online Games Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Online Games Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Online Games Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Online Games Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Online Games Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Online Games Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Online Games Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Online Games Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Online Games Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Online Games Market Size by Country (2022-2027) & (US$ Million)
Table 62. Tencent Company Details
Table 63. Tencent Business Overview
Table 64. Tencent Online Games Product
Table 65. Tencent Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 66. Tencent Recent Development
Table 67. Netease Company Details
Table 68. Netease Business Overview
Table 69. Netease Online Games Product
Table 70. Netease Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 71. Netease Recent Development
Table 72. Microsoft Company Details
Table 73. Microsoft Business Overview
Table 74. Microsoft Online Games Product
Table 75. Microsoft Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 76. Microsoft Recent Development
Table 77. Sony Company Details
Table 78. Sony Business Overview
Table 79. Sony Online Games Product
Table 80. Sony Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 81. Sony Recent Development
Table 82. Electronic Arts Company Details
Table 83. Electronic Arts Business Overview
Table 84. Electronic Arts Online Games Product
Table 85. Electronic Arts Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 86. Electronic Arts Recent Development
Table 87. Sega Company Details
Table 88. Sega Business Overview
Table 89. Sega Online Games Product
Table 90. Sega Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 91. Sega Recent Development
Table 92. Ubisoft Company Details
Table 93. Ubisoft Business Overview
Table 94. Ubisoft Online Games Product
Table 95. Ubisoft Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 96. Ubisoft Recent Development
Table 97. Nintendo Company Details
Table 98. Nintendo Business Overview
Table 99. Nintendo Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 100. Nintendo Recent Development
Table 101. Square Enix Company Details
Table 102. Square Enix Business Overview
Table 103. Square Enix Online Games Product
Table 104. Square Enix Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 105. Square Enix Recent Development
Table 106. Activision Blizzard Inc. Company Details
Table 107. Activision Blizzard Inc. Business Overview
Table 108. Activision Blizzard Inc. Online Games Product
Table 109. Activision Blizzard Inc. Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 110. Activision Blizzard Inc. Recent Development
Table 111. Gameloft SA Company Details
Table 112. Gameloft SA Business Overview
Table 113. Gameloft SA Online Games Product
Table 114. Gameloft SA Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 115. Gameloft SA Recent Development
Table 116. Glu Mobile Company Details
Table 117. Glu Mobile Business Overview
Table 118. Glu Mobile Online Games Product
Table 119. Glu Mobile Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 120. Glu Mobile Recent Development
Table 121. Kabam Company Details
Table 122. Kabam Business Overview
Table 123. Kabam Online Games Product
Table 124. Kabam Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 125. Kabam Recent Development
Table 126. Rovio Entertainment Ltd. Company Details
Table 127. Rovio Entertainment Ltd. Business Overview
Table 128. Rovio Entertainment Ltd. Online Games Product
Table 129. Rovio Entertainment Ltd. Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 130. Rovio Entertainment Ltd. Recent Development
Table 131. Supercell Oy Company Details
Table 132. Supercell Oy Business Overview
Table 133. Supercell Oy Online Games Product
Table 134. Supercell Oy Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 135. Supercell Oy Recent Development
Table 136. Zynga Inc. Company Details
Table 137. Zynga Inc. Business Overview
Table 138. Zynga Inc. Online Games Product
Table 139. Zynga Inc. Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 140. Zynga Inc. Recent Development
Table 141. CyberAgent Company Details
Table 142. CyberAgent Business Overview
Table 143. CyberAgent Online Games Product
Table 144. CyberAgent Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 145. CyberAgent Recent Development
Table 146. Walt Disney Company Details
Table 147. Walt Disney Business Overview
Table 148. Walt Disney Online Games Product
Table 149. Walt Disney Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 150. Walt Disney Recent Development
Table 151. Gamevil Company Details
Table 152. Gamevil Business Overview
Table 153. Gamevil Online Games Product
Table 154. Gamevil Revenue in Online Games Business (2016-2021) & (US$ Million)
Table 155. Gamevil Recent Development
Table 156. Research Programs/Design for This Report
Table 157. Key Data Information from Secondary Sources
Table 158. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Games Market Share by Type: 2020 VS 2027
Figure 2. IOS Features
Figure 3. Android Features
Figure 4. Windows Features
Figure 5. Global Online Games Market Share by Application: 2020 VS 2027
Figure 6. Smartphone & Tablet Case Studies
Figure 7. PC Case Studies
Figure 8. TV Case Studies
Figure 9. Other Case Studies
Figure 10. Online Games Report Years Considered
Figure 11. Global Online Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 12. Global Online Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global Online Games Market Share by Regions: 2020 VS 2027
Figure 14. Global Online Games Market Share by Regions (2022-2027)
Figure 15. Global Online Games Market Share by Players in 2020
Figure 16. Global Top Online Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Games as of 2020
Figure 17. The Top 10 and 5 Players Market Share by Online Games Revenue in 2020
Figure 18. Global Online Games Revenue Market Share by Type (2016-2021)
Figure 19. Global Online Games Revenue Market Share by Type (2022-2027)
Figure 20. North America Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 21. North America Online Games Market Share by Type (2016-2027)
Figure 22. North America Online Games Market Share by Application (2016-2027)
Figure 23. North America Online Games Market Share by Country (2016-2027)
Figure 24. United States Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Canada Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Online Games Market Share by Type (2016-2027)
Figure 28. Europe Online Games Market Share by Application (2016-2027)
Figure 29. Europe Online Games Market Share by Country (2016-2027)
Figure 30. Germany Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. France Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. U.K. Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Italy Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Russia Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Nordic Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Online Games Market Share by Type (2016-2027)
Figure 38. Asia-Pacific Online Games Market Share by Application (2016-2027)
Figure 39. Asia-Pacific Online Games Market Share by Region (2016-2027)
Figure 40. China Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Japan Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. South Korea Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Southeast Asia Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. India Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Australia Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Online Games Market Share by Type (2016-2027)
Figure 48. Latin America Online Games Market Share by Application (2016-2027)
Figure 49. Latin America Online Games Market Share by Country (2016-2027)
Figure 50. Mexico Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Brazil Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Online Games Market Share by Type (2016-2027)
Figure 54. Middle East & Africa Online Games Market Share by Application (2016-2027)
Figure 55. Middle East & Africa Online Games Market Share by Country (2016-2027)
Figure 56. Turkey Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Saudi Arabia Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. UAE Online Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. Tencent Revenue Growth Rate in Online Games Business (2016-2021)
Figure 60. Netease Revenue Growth Rate in Online Games Business (2016-2021)
Figure 61. Microsoft Revenue Growth Rate in Online Games Business (2016-2021)
Figure 62. Sony Revenue Growth Rate in Online Games Business (2016-2021)
Figure 63. Electronic Arts Revenue Growth Rate in Online Games Business (2016-2021)
Figure 64. Sega Revenue Growth Rate in Online Games Business (2016-2021)
Figure 65. Ubisoft Revenue Growth Rate in Online Games Business (2016-2021)
Figure 66. Nintendo Revenue Growth Rate in Online Games Business (2016-2021)
Figure 67. Square Enix Revenue Growth Rate in Online Games Business (2016-2021)
Figure 68. Activision Blizzard Inc. Revenue Growth Rate in Online Games Business (2016-2021)
Figure 69. Gameloft SA Revenue Growth Rate in Online Games Business (2016-2021)
Figure 70. Glu Mobile Revenue Growth Rate in Online Games Business (2016-2021)
Figure 71. Kabam Revenue Growth Rate in Online Games Business (2016-2021)
Figure 72. Rovio Entertainment Ltd. Revenue Growth Rate in Online Games Business (2016-2021)
Figure 73. Supercell Oy Revenue Growth Rate in Online Games Business (2016-2021)
Figure 74. Zynga Inc. Revenue Growth Rate in Online Games Business (2016-2021)
Figure 75. CyberAgent Revenue Growth Rate in Online Games Business (2016-2021)
Figure 76. Walt Disney Revenue Growth Rate in Online Games Business (2016-2021)
Figure 77. Gamevil Revenue Growth Rate in Online Games Business (2016-2021)
Figure 78. Bottom-up and Top-down Approaches for This Report
Figure 79. Data Triangulation
Figure 80. Key Executives Interviewed
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