Global and United States Games Market Report & Forecast 2022-2028

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Date: 19-May-2022
No. of pages: 119
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Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

- Online Game

- Offline Game

Segment by Application

- Amateur

- Professional

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

By Company

- Activision Blizzard

- Electronic Arts

- Microsoft

- NetEase

- Nintendo

- Sony

- Tencent

- ChangYou

- DeNA

- GungHo

- Apple

- Google

- Nexon

- Sega

- NetEase

- Namco Bandai

- Ubisoft

- Square Enix

- Take-Two Interactive

- King Digital Entertainment

Global and United States Games Market Report & Forecast 2022-2028

Table of Contents
1 Study Coverage
1.1 Games Revenue in Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Games Market Size for the Year 2017-2028
1.2.2 Global Games Market Size for the Year 2017-2028
1.3 Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Games Market Dynamics
1.4.1 Games Industry Trends
1.4.2 Games Market Drivers
1.4.3 Games Market Challenges
1.4.4 Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Games by Type
2.1 Games Market Segment by Type
2.1.1 Online Game
2.1.2 Offline Game
2.2 Global Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Games Market Size by Type (2017-2028)
2.4 United States Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Games Market Size by Type (2017-2028)
3 Games by Application
3.1 Games Market Segment by Application
3.1.1 Amateur
3.1.2 Professional
3.2 Global Games Market Size by Application (2017, 2022 & 2028)
3.3 Global Games Market Size by Application (2017-2028)
3.4 United States Games Market Size by Application (2017, 2022 & 2028)
3.5 United States Games Market Size by Application (2017-2028)
4 Global Games Competitor Landscape by Company
4.1 Global Games Market Size by Company
4.1.1 Top Global Games Companies Ranked by Revenue (2021)
4.1.2 Global Games Revenue by Player (2017-2022)
4.2 Global Games Concentration Ratio (CR)
4.2.1 Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Games in 2021
4.2.3 Global Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Games Headquarters, Revenue in Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Games Headquarters and Area Served
4.3.2 Global Games Companies Revenue in Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Games Market Size by Company
4.5.1 Top Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Games Revenue by Players (2020, 2021 & 2022)
5 Global Games Market Size by Region
5.1 Global Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Games Market Size by Region (2017-2028)
5.2.1 Global Games Market Size by Region: 2017-2022
5.2.2 Global Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Games Market Size YoY Growth 2017-2028
6.1.2 North America Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Games Market Size YoY Growth 2017-2028
6.3.2 Europe Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Company Details
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Games Introduction
7.1.4 Activision Blizzard Revenue in Games Business (2017-2022)
7.1.5 Activision Blizzard Recent Development
7.2 Electronic Arts
7.2.1 Electronic Arts Company Details
7.2.2 Electronic Arts Business Overview
7.2.3 Electronic Arts Games Introduction
7.2.4 Electronic Arts Revenue in Games Business (2017-2022)
7.2.5 Electronic Arts Recent Development
7.3 Microsoft
7.3.1 Microsoft Company Details
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Games Introduction
7.3.4 Microsoft Revenue in Games Business (2017-2022)
7.3.5 Microsoft Recent Development
7.4 NetEase
7.4.1 NetEase Company Details
7.4.2 NetEase Business Overview
7.4.3 NetEase Games Introduction
7.4.4 NetEase Revenue in Games Business (2017-2022)
7.4.5 NetEase Recent Development
7.5 Nintendo
7.5.1 Nintendo Company Details
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Games Introduction
7.5.4 Nintendo Revenue in Games Business (2017-2022)
7.5.5 Nintendo Recent Development
7.6 Sony
7.6.1 Sony Company Details
7.6.2 Sony Business Overview
7.6.3 Sony Games Introduction
7.6.4 Sony Revenue in Games Business (2017-2022)
7.6.5 Sony Recent Development
7.7 Tencent
7.7.1 Tencent Company Details
7.7.2 Tencent Business Overview
7.7.3 Tencent Games Introduction
7.7.4 Tencent Revenue in Games Business (2017-2022)
7.7.5 Tencent Recent Development
7.8 ChangYou
7.8.1 ChangYou Company Details
7.8.2 ChangYou Business Overview
7.8.3 ChangYou Games Introduction
7.8.4 ChangYou Revenue in Games Business (2017-2022)
7.8.5 ChangYou Recent Development
7.9 DeNA
7.9.1 DeNA Company Details
7.9.2 DeNA Business Overview
7.9.3 DeNA Games Introduction
7.9.4 DeNA Revenue in Games Business (2017-2022)
7.9.5 DeNA Recent Development
7.10 GungHo
7.10.1 GungHo Company Details
7.10.2 GungHo Business Overview
7.10.3 GungHo Games Introduction
7.10.4 GungHo Revenue in Games Business (2017-2022)
7.10.5 GungHo Recent Development
7.11 Apple
7.11.1 Apple Company Details
7.11.2 Apple Business Overview
7.11.3 Apple Games Introduction
7.11.4 Apple Revenue in Games Business (2017-2022)
7.11.5 Apple Recent Development
7.12 Google
7.12.1 Google Company Details
7.12.2 Google Business Overview
7.12.3 Google Games Introduction
7.12.4 Google Revenue in Games Business (2017-2022)
7.12.5 Google Recent Development
7.13 Nexon
7.13.1 Nexon Company Details
7.13.2 Nexon Business Overview
7.13.3 Nexon Games Introduction
7.13.4 Nexon Revenue in Games Business (2017-2022)
7.13.5 Nexon Recent Development
7.14 Sega
7.14.1 Sega Company Details
7.14.2 Sega Business Overview
7.14.3 Sega Games Introduction
7.14.4 Sega Revenue in Games Business (2017-2022)
7.14.5 Sega Recent Development
7.15 NetEase
7.15.1 NetEase Company Details
7.15.2 NetEase Business Overview
7.15.3 NetEase Games Introduction
7.15.4 NetEase Revenue in Games Business (2017-2022)
7.15.5 NetEase Recent Development
7.16 Namco Bandai
7.16.1 Namco Bandai Company Details
7.16.2 Namco Bandai Business Overview
7.16.3 Namco Bandai Games Introduction
7.16.4 Namco Bandai Revenue in Games Business (2017-2022)
7.16.5 Namco Bandai Recent Development
7.17 Ubisoft
7.17.1 Ubisoft Company Details
7.17.2 Ubisoft Business Overview
7.17.3 Ubisoft Games Introduction
7.17.4 Ubisoft Revenue in Games Business (2017-2022)
7.17.5 Ubisoft Recent Development
7.18 Square Enix
7.18.1 Square Enix Company Details
7.18.2 Square Enix Business Overview
7.18.3 Square Enix Games Introduction
7.18.4 Square Enix Revenue in Games Business (2017-2022)
7.18.5 Square Enix Recent Development
7.19 Take-Two Interactive
7.19.1 Take-Two Interactive Company Details
7.19.2 Take-Two Interactive Business Overview
7.19.3 Take-Two Interactive Games Introduction
7.19.4 Take-Two Interactive Revenue in Games Business (2017-2022)
7.19.5 Take-Two Interactive Recent Development
7.20 King Digital Entertainment
7.20.1 King Digital Entertainment Company Details
7.20.2 King Digital Entertainment Business Overview
7.20.3 King Digital Entertainment Games Introduction
7.20.4 King Digital Entertainment Revenue in Games Business (2017-2022)
7.20.5 King Digital Entertainment Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
Table 1. Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Games Market Trends
Table 3. Games Market Drivers
Table 4. Games Market Challenges
Table 5. Games Market Restraints
Table 6. Global Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Games Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Games Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Games Revenue Share by Player, 2017-2022
Table 13. Global Games Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as of 2021)
Table 15. Top Players of Games in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Games Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Games Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Games Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Games Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Games Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Games Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Games Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Games Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Activision Blizzard Company Details
Table 31. Activision Blizzard Business Overview
Table 32. Activision Blizzard Games Product
Table 33. Activision Blizzard Revenue in Games Business (2017-2022) & (US$ Million)
Table 34. Activision Blizzard Recent Development
Table 35. Electronic Arts Company Details
Table 36. Electronic Arts Business Overview
Table 37. Electronic Arts Games Product
Table 38. Electronic Arts Revenue in Games Business (2017-2022) & (US$ Million)
Table 39. Electronic Arts Recent Development
Table 40. Microsoft Company Details
Table 41. Microsoft Business Overview
Table 42. Microsoft Games Product
Table 43. Microsoft Revenue in Games Business (2017-2022) & (US$ Million)
Table 44. Microsoft Recent Development
Table 45. NetEase Company Details
Table 46. NetEase Business Overview
Table 47. NetEase Games Product
Table 48. NetEase Revenue in Games Business (2017-2022) & (US$ Million)
Table 49. NetEase Recent Development
Table 50. Nintendo Company Details
Table 51. Nintendo Business Overview
Table 52. Nintendo Games Product
Table 53. Nintendo Revenue in Games Business (2017-2022) & (US$ Million)
Table 54. Nintendo Recent Development
Table 55. Sony Company Details
Table 56. Sony Business Overview
Table 57. Sony Games Product
Table 58. Sony Revenue in Games Business (2017-2022) & (US$ Million)
Table 59. Sony Recent Development
Table 60. Tencent Company Details
Table 61. Tencent Business Overview
Table 62. Tencent Games Product
Table 63. Tencent Revenue in Games Business (2017-2022) & (US$ Million)
Table 64. Tencent Recent Development
Table 65. ChangYou Company Details
Table 66. ChangYou Business Overview
Table 67. ChangYou Games Product
Table 68. ChangYou Revenue in Games Business (2017-2022) & (US$ Million)
Table 69. ChangYou Recent Development
Table 70. DeNA Company Details
Table 71. DeNA Business Overview
Table 72. DeNA Games Product
Table 73. DeNA Revenue in Games Business (2017-2022) & (US$ Million)
Table 74. DeNA Recent Development
Table 75. GungHo Company Details
Table 76. GungHo Business Overview
Table 77. GungHo Games Product
Table 78. GungHo Revenue in Games Business (2017-2022) & (US$ Million)
Table 79. GungHo Recent Development
Table 80. Apple Company Details
Table 81. Apple Business Overview
Table 82. Apple Games Product
Table 83. Apple Revenue in Games Business (2017-2022) & (US$ Million)
Table 84. Apple Recent Development
Table 85. Google Company Details
Table 86. Google Business Overview
Table 87. Google Games Product
Table 88. Google Revenue in Games Business (2017-2022) & (US$ Million)
Table 89. Google Recent Development
Table 90. Nexon Company Details
Table 91. Nexon Business Overview
Table 92. Nexon Games Product
Table 93. Nexon Revenue in Games Business (2017-2022) & (US$ Million)
Table 94. Nexon Recent Development
Table 95. Sega Company Details
Table 96. Sega Business Overview
Table 97. Sega Games Product
Table 98. Sega Revenue in Games Business (2017-2022) & (US$ Million)
Table 99. Sega Recent Development
Table 100. NetEase Company Details
Table 101. NetEase Business Overview
Table 102. NetEase Games Product
Table 103. NetEase Revenue in Games Business (2017-2022) & (US$ Million)
Table 104. NetEase Recent Development
Table 105. Namco Bandai Company Details
Table 106. Namco Bandai Business Overview
Table 107. Namco Bandai Games Product
Table 108. Namco Bandai Revenue in Games Business (2017-2022) & (US$ Million)
Table 109. Namco Bandai Recent Development
Table 110. Ubisoft Company Details
Table 111. Ubisoft Business Overview
Table 112. Ubisoft Games Product
Table 113. Ubisoft Revenue in Games Business (2017-2022) & (US$ Million)
Table 114. Ubisoft Recent Development
Table 115. Square Enix Company Details
Table 116. Square Enix Business Overview
Table 117. Square Enix Games Product
Table 118. Square Enix Revenue in Games Business (2017-2022) & (US$ Million)
Table 119. Square Enix Recent Development
Table 120. Take-Two Interactive Company Details
Table 121. Take-Two Interactive Business Overview
Table 122. Take-Two Interactive Games Product
Table 123. Take-Two Interactive Revenue in Games Business (2017-2022) & (US$ Million)
Table 124. Take-Two Interactive Recent Development
Table 125. King Digital Entertainment Company Details
Table 126. King Digital Entertainment Business Overview
Table 127. King Digital Entertainment Games Product
Table 128. King Digital Entertainment Revenue in Games Business (2017-2022) & (US$ Million)
Table 129. King Digital Entertainment Recent Development
Table 130. Research Programs/Design for This Report
Table 131. Key Data Information from Secondary Sources
Table 132. Key Data Information from Primary Sources
List of Figures
Figure 1. Games Product Picture
Figure 2. Global Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Games Market Size 2017-2028 (US$ Million)
Figure 4. United States Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Games Market Size 2017-2028 (US$ Million)
Figure 6. United States Games Market Share in Global 2017-2028
Figure 7. Games Report Years Considered
Figure 8. Product Picture of Online Game
Figure 9. Product Picture of Offline Game
Figure 10. Global Games Market Share by Type in 2022 & 2028
Figure 11. Global Games Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global Games Market Share by Type (2017-2028)
Figure 13. United States Games Market Share by Type in 2022 & 2028
Figure 14. United States Games Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States Games Market Share by Type (2017-2028)
Figure 16. Product Picture of Amateur
Figure 17. Product Picture of Professional
Figure 18. Global Games Market Share by Application in 2022 & 2028
Figure 19. Global Games Market Size by Application (2017-2028) & (US$ Million)
Figure 20. Global Games Market Share by Application (2017-2028)
Figure 21. United States Games Market Share by Application in 2022 & 2028
Figure 22. United States Games Market Size by Application (2017-2028) & (US$ Million)
Figure 23. United States Games Market Share by Application (2017-2028)
Figure 24. North America Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 25. U.S. Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 26. Canada Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 27. Europe Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 28. Germany Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 29. France Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 30. U.K. Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. Italy Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. Russia Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Asia-Pacific Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 34. China Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Japan Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. South Korea Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. India Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. Australia Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Taiwan Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Indonesia Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Thailand Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Malaysia Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Philippines Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Latin America Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 45. Mexico Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Brazil Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Argentina Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Middle East & Africa Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 49. Turkey Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Saudi Arabia Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. UAE Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Activision Blizzard Revenue Growth Rate in Games Business (2017-2022)
Figure 53. Electronic Arts Revenue Growth Rate in Games Business (2017-2022)
Figure 54. Microsoft Revenue Growth Rate in Games Business (2017-2022)
Figure 55. NetEase Revenue Growth Rate in Games Business (2017-2022)
Figure 56. Nintendo Revenue Growth Rate in Games Business (2017-2022)
Figure 57. Sony Revenue Growth Rate in Games Business (2017-2022)
Figure 58. Tencent Revenue Growth Rate in Games Business (2017-2022)
Figure 59. ChangYou Revenue Growth Rate in Games Business (2017-2022)
Figure 60. DeNA Revenue Growth Rate in Games Business (2017-2022)
Figure 61. GungHo Revenue Growth Rate in Games Business (2017-2022)
Figure 62. Apple Revenue Growth Rate in Games Business (2017-2022)
Figure 63. Google Revenue Growth Rate in Games Business (2017-2022)
Figure 64. Nexon Revenue Growth Rate in Games Business (2017-2022)
Figure 65. Sega Revenue Growth Rate in Games Business (2017-2022)
Figure 66. NetEase Revenue Growth Rate in Games Business (2017-2022)
Figure 67. Namco Bandai Revenue Growth Rate in Games Business (2017-2022)
Figure 68. Ubisoft Revenue Growth Rate in Games Business (2017-2022)
Figure 69. Square Enix Revenue Growth Rate in Games Business (2017-2022)
Figure 70. Take-Two Interactive Revenue Growth Rate in Games Business (2017-2022)
Figure 71. King Digital Entertainment Revenue Growth Rate in Games Business (2017-2022)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed
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