Global and United States Educational Games Market Size, Status and Forecast 2020-2026

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Date: 16-Oct-2020
No. of pages: 94
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Global Educational Games Scope and Market Size

Educational Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Educational Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- K-12 Educational Game

- University Education Game

- Adult Education Game

- Elderly Education Game

Market segment by Application, split into

- Quality-oriented Education

- Examination-oriented Education

Based on regional and country-level analysis, the Educational Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Educational Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- LeapFrog Enterprises

- Scholastic

- The Learning Company

- Neusoft

- Wisedu

- Jucheng

- Kingsun

- Hongen

- Guangdong Dongtian Digital Technology

- Zhengfang Software

- Kingosoft

- Beijing China Education Star Technology

- IntelHouse Technology

Global and United States Educational Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 K-12 Educational Game
1.2.3 University Education Game
1.2.4 Adult Education Game
1.2.5 Elderly Education Game
1.3 Market by Application
1.3.1 Global Educational Games Market Share by Application: 2020 VS 2026
1.3.2 Quality-oriented Education
1.3.3 Examination-oriented Education
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Educational Games Market Perspective (2015-2026)
2.2 Global Educational Games Growth Trends by Regions
2.2.1 Educational Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Educational Games Historic Market Share by Regions (2015-2020)
2.2.3 Educational Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Games Players by Market Size
3.1.1 Global Top Educational Games Players by Revenue (2015-2020)
3.1.2 Global Educational Games Revenue Market Share by Players (2015-2020)
3.2 Global Educational Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Educational Games Revenue
3.4 Global Educational Games Market Concentration Ratio
3.4.1 Global Educational Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Games Revenue in 2019
3.5 Key Players Educational Games Area Served
3.6 Key Players Educational Games Product Solution and Service
3.7 Date of Enter into Educational Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Games Breakdown Data by Type (2015-2026)
4.1 Global Educational Games Historic Market Size by Type (2015-2020)
4.2 Global Educational Games Forecasted Market Size by Type (2021-2026)
5 Educational Games Breakdown Data by Application (2015-2026)
5.1 Global Educational Games Historic Market Size by Application (2015-2020)
5.2 Global Educational Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Educational Games Market Size (2015-2026)
6.2 North America Educational Games Market Size by Type (2015-2020)
6.3 North America Educational Games Market Size by Application (2015-2020)
6.4 North America Educational Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Educational Games Market Size (2015-2026)
7.2 Europe Educational Games Market Size by Type (2015-2020)
7.3 Europe Educational Games Market Size by Application (2015-2020)
7.4 Europe Educational Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Educational Games Market Size (2015-2026)
8.2 China Educational Games Market Size by Type (2015-2020)
8.3 China Educational Games Market Size by Application (2015-2020)
8.4 China Educational Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Educational Games Market Size (2015-2026)
9.2 Japan Educational Games Market Size by Type (2015-2020)
9.3 Japan Educational Games Market Size by Application (2015-2020)
9.4 Japan Educational Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Educational Games Market Size (2015-2026)
10.2 Southeast Asia Educational Games Market Size by Type (2015-2020)
10.3 Southeast Asia Educational Games Market Size by Application (2015-2020)
10.4 Southeast Asia Educational Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 LeapFrog Enterprises
11.1.1 LeapFrog Enterprises Company Details
11.1.2 LeapFrog Enterprises Business Overview
11.1.3 LeapFrog Enterprises Educational Games Introduction
11.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2015-2020))
11.1.5 LeapFrog Enterprises Recent Development
11.2 Scholastic
11.2.1 Scholastic Company Details
11.2.2 Scholastic Business Overview
11.2.3 Scholastic Educational Games Introduction
11.2.4 Scholastic Revenue in Educational Games Business (2015-2020)
11.2.5 Scholastic Recent Development
11.3 The Learning Company
11.3.1 The Learning Company Company Details
11.3.2 The Learning Company Business Overview
11.3.3 The Learning Company Educational Games Introduction
11.3.4 The Learning Company Revenue in Educational Games Business (2015-2020)
11.3.5 The Learning Company Recent Development
11.4 Neusoft
11.4.1 Neusoft Company Details
11.4.2 Neusoft Business Overview
11.4.3 Neusoft Educational Games Introduction
11.4.4 Neusoft Revenue in Educational Games Business (2015-2020)
11.4.5 Neusoft Recent Development
11.5 Wisedu
11.5.1 Wisedu Company Details
11.5.2 Wisedu Business Overview
11.5.3 Wisedu Educational Games Introduction
11.5.4 Wisedu Revenue in Educational Games Business (2015-2020)
11.5.5 Wisedu Recent Development
11.6 Jucheng
11.6.1 Jucheng Company Details
11.6.2 Jucheng Business Overview
11.6.3 Jucheng Educational Games Introduction
11.6.4 Jucheng Revenue in Educational Games Business (2015-2020)
11.6.5 Jucheng Recent Development
11.7 Kingsun
11.7.1 Kingsun Company Details
11.7.2 Kingsun Business Overview
11.7.3 Kingsun Educational Games Introduction
11.7.4 Kingsun Revenue in Educational Games Business (2015-2020)
11.7.5 Kingsun Recent Development
11.8 Hongen
11.8.1 Hongen Company Details
11.8.2 Hongen Business Overview
11.8.3 Hongen Educational Games Introduction
11.8.4 Hongen Revenue in Educational Games Business (2015-2020)
11.8.5 Hongen Recent Development
11.9 Guangdong Dongtian Digital Technology
11.9.1 Guangdong Dongtian Digital Technology Company Details
11.9.2 Guangdong Dongtian Digital Technology Business Overview
11.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
11.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2015-2020)
11.9.5 Guangdong Dongtian Digital Technology Recent Development
11.10 Zhengfang Software
11.10.1 Zhengfang Software Company Details
11.10.2 Zhengfang Software Business Overview
11.10.3 Zhengfang Software Educational Games Introduction
11.10.4 Zhengfang Software Revenue in Educational Games Business (2015-2020)
11.10.5 Zhengfang Software Recent Development
11.11 Kingosoft
10.11.1 Kingosoft Company Details
10.11.2 Kingosoft Business Overview
10.11.3 Kingosoft Educational Games Introduction
10.11.4 Kingosoft Revenue in Educational Games Business (2015-2020)
10.11.5 Kingosoft Recent Development
11.12 Beijing China Education Star Technology
10.12.1 Beijing China Education Star Technology Company Details
10.12.2 Beijing China Education Star Technology Business Overview
10.12.3 Beijing China Education Star Technology Educational Games Introduction
10.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2015-2020)
10.12.5 Beijing China Education Star Technology Recent Development
11.13 IntelHouse Technology
10.13.1 IntelHouse Technology Company Details
10.13.2 IntelHouse Technology Business Overview
10.13.3 IntelHouse Technology Educational Games Introduction
10.13.4 IntelHouse Technology Revenue in Educational Games Business (2015-2020)
10.13.5 IntelHouse Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Educational Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of K-12 Educational Game
Table 4. Key Players of University Education Game
Table 5. Key Players of Adult Education Game
Table 6. Key Players of Elderly Education Game
Table 7. Global Educational Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 8. Global Educational Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 9. Global Educational Games Market Size by Regions (2015-2020) (US$ Million)
Table 10. Global Educational Games Market Share by Regions (2015-2020)
Table 11. Global Educational Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 12. Global Educational Games Market Share by Regions (2021-2026)
Table 13. Educational Games Market Market Trends
Table 14. Educational Games Market Drivers
Table 15. Educational Games Market Challenges
Table 16. Educational Games Market Restraints
Table 17. Global Educational Games Revenue by Players (2015-2020) (US$ Million)
Table 18. Global Educational Games Market Share by Players (2015-2020)
Table 19. Global Top Educational Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Educational Games as of 2019)
Table 20. Global Educational Games by Players Market Concentration Ratio (CR5 and HHI)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players Educational Games Product Solution and Service
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 25. Global Educational Games Market Size Share by Type (2015-2020)
Table 26. Global Educational Games Revenue Market Share by Type (2021-2026)
Table 27. Global Educational Games Market Size Share by Application (2015-2020)
Table 28. Global Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 29. Global Educational Games Market Size Share by Application (2021-2026)
Table 30. North America Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 31. North America Educational Games Market Share by Type (2015-2020)
Table 32. North America Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 33. North America Educational Games Market Share by Application (2015-2020)
Table 34. North America Educational Games Market Size by Country (US$ Million) (2015-2020)
Table 35. North America Educational Games Market Share by Country (2015-2020)
Table 36. Europe Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 37. Europe Educational Games Market Share by Type (2015-2020)
Table 38. Europe Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 39. Europe Educational Games Market Share by Application (2015-2020)
Table 40. Europe Educational Games Market Size by Country (US$ Million) (2015-2020)
Table 41. Europe Educational Games Market Share by Country (2015-2020)
Table 42. China Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 43. China Educational Games Market Share by Type (2015-2020)
Table 44. China Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 45. China Educational Games Market Share by Application (2015-2020)
Table 46. China Educational Games Market Size by Region (US$ Million) (2015-2020)
Table 47. China Educational Games Market Share by Region (2015-2020)
Table 48. Japan Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 49. Japan Educational Games Market Share by Type (2015-2020)
Table 50. Japan Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 51. Japan Educational Games Market Share by Application (2015-2020)
Table 52. Japan Educational Games Market Size by Country (US$ Million) (2015-2020)
Table 53. Japan Educational Games Market Share by Country (2015-2020)
Table 54. Southeast Asia Educational Games Market Size by Type (2015-2020) (US$ Million)
Table 55. Southeast Asia Educational Games Market Share by Type (2015-2020)
Table 56. Southeast Asia Educational Games Market Size by Application (2015-2020) (US$ Million)
Table 57. Southeast Asia Educational Games Market Share by Application (2015-2020)
Table 58. Southeast Asia Educational Games Market Size by Country (US$ Million) (2015-2020)
Table 59. Southeast Asia Educational Games Market Share by Country (2015-2020)
Table 60. LeapFrog Enterprises Company Details
Table 61. LeapFrog Enterprises Business Overview
Table 62. LeapFrog Enterprises Product
Table 63. LeapFrog Enterprises Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 64. LeapFrog Enterprises Recent Development
Table 65. Scholastic Company Details
Table 66. Scholastic Business Overview
Table 67. Scholastic Product
Table 68. Scholastic Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 69. Scholastic Recent Development
Table 70. The Learning Company Company Details
Table 71. The Learning Company Business Overview
Table 72. The Learning Company Product
Table 73. The Learning Company Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 74. The Learning Company Recent Development
Table 75. Neusoft Company Details
Table 76. Neusoft Business Overview
Table 77. Neusoft Product
Table 78. Neusoft Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 79. Neusoft Recent Development
Table 80. Wisedu Company Details
Table 81. Wisedu Business Overview
Table 82. Wisedu Product
Table 83. Wisedu Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 84. Wisedu Recent Development
Table 85. Jucheng Company Details
Table 86. Jucheng Business Overview
Table 87. Jucheng Product
Table 88. Jucheng Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 89. Jucheng Recent Development
Table 90. Kingsun Company Details
Table 91. Kingsun Business Overview
Table 92. Kingsun Product
Table 93. Kingsun Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 94. Kingsun Recent Development
Table 95. Hongen Business Overview
Table 96. Hongen Product
Table 97. Hongen Company Details
Table 98. Hongen Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 99. Hongen Recent Development
Table 100. Guangdong Dongtian Digital Technology Company Details
Table 101. Guangdong Dongtian Digital Technology Business Overview
Table 102. Guangdong Dongtian Digital Technology Product
Table 103. Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 104. Guangdong Dongtian Digital Technology Recent Development
Table 105. Zhengfang Software Company Details
Table 106. Zhengfang Software Business Overview
Table 107. Zhengfang Software Product
Table 108. Zhengfang Software Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 109. Zhengfang Software Recent Development
Table 110. Kingosoft Company Details
Table 111. Kingosoft Business Overview
Table 112. Kingosoft Product
Table 113. Kingosoft Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 114. Kingosoft Recent Development
Table 115. Beijing China Education Star Technology Company Details
Table 116. Beijing China Education Star Technology Business Overview
Table 117. Beijing China Education Star Technology Product
Table 118. Beijing China Education Star Technology Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 119. Beijing China Education Star Technology Recent Development
Table 120. IntelHouse Technology Company Details
Table 121. IntelHouse Technology Business Overview
Table 122. IntelHouse Technology Product
Table 123. IntelHouse Technology Revenue in Educational Games Business (2015-2020) (US$ Million)
Table 124. IntelHouse Technology Recent Development
Table 125. Research Programs/Design for This Report
Table 126. Key Data Information from Secondary Sources
Table 127. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Educational Games Market Share by Type: 2020 VS 2026
Figure 2. K-12 Educational Game Features
Figure 3. University Education Game Features
Figure 4. Adult Education Game Features
Figure 5. Elderly Education Game Features
Figure 6. Global Educational Games Market Share by Application: 2020 VS 2026
Figure 7. Quality-oriented Education Case Studies
Figure 8. Examination-oriented Education Case Studies
Figure 9. Educational Games Report Years Considered
Figure 10. Global Educational Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 11. Global Educational Games Market Share by Regions: 2020 VS 2026
Figure 12. Global Educational Games Market Share by Regions (2021-2026)
Figure 13. Global Educational Games Market Share by Players in 2019
Figure 14. Global Top Educational Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Educational Games as of 2019
Figure 15. The Top 10 and 5 Players Market Share by Educational Games Revenue in 2019
Figure 16. North America Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. United States Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Canada Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Europe Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Germany Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. France Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. U.K. Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Italy Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Russia Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Nordic Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Rest of Europe Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Asia-Pacific Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. China Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Japan Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. South Korea Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Southeast Asia Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. India Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Australia Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Rest of Asia-Pacific Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Latin America Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Mexico Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Brazil Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Middle East & Africa Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Turkey Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Saudi Arabia Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. UAE Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Rest of Middle East & Africa Educational Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. LeapFrog Enterprises Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 44. Scholastic Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 45. The Learning Company Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 46. Neusoft Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 47. Wisedu Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 48. Jucheng Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 49. Kingsun Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 50. Hongen Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 51. Guangdong Dongtian Digital Technology Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 52. Zhengfang Software Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 53. Kingosoft Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 54. Beijing China Education Star Technology Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 55. IntelHouse Technology Revenue Growth Rate in Educational Games Business (2015-2020)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
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