Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2021-2027

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Date: 12-Oct-2021
No. of pages: 121
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Global Artificial Intelligence in Video Games Scope and Market Size

Artificial Intelligence in Video Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- On-Premise Artificial Intelligence in Video Games

- Cloud-based Artificial Intelligence in Video Games

Segment by Application

- PC

- TV

- Smartphone & Tablet

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Ubisoft

- EA

- Tencent

- Sony

- Microsoft

- Playtika

- Activision Blizzard

- NetEase

- Nintendo

- Google

- Nexon

- Square Enix

- Konami

- Take-Two Interactive

- NCSoft

Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 On-Premise Artificial Intelligence in Video Games
1.2.3 Cloud-based Artificial Intelligence in Video Games
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2016-2027)
2.2 Artificial Intelligence in Video Games Growth Trends by Regions
2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2016-2021)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027)
2.3 Artificial Intelligence in Video Games Industry Dynamic
2.3.1 Artificial Intelligence in Video Games Market Trends
2.3.2 Artificial Intelligence in Video Games Market Drivers
2.3.3 Artificial Intelligence in Video Games Market Challenges
2.3.4 Artificial Intelligence in Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Revenue
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2016-2021)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2016-2021)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2020
3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2016-2021)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027)
5 Artificial Intelligence in Video Games Breakdown Data by Application
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2016-2021)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2016-2027)
6.2 North America Artificial Intelligence in Video Games Market Size by Type
6.2.1 North America Artificial Intelligence in Video Games Market Size by Type (2016-2021)
6.2.2 North America Artificial Intelligence in Video Games Market Size by Type (2022-2027)
6.2.3 North America Artificial Intelligence in Video Games Market Size by Type (2016-2027)
6.3 North America Artificial Intelligence in Video Games Market Size by Application
6.3.1 North America Artificial Intelligence in Video Games Market Size by Application (2016-2021)
6.3.2 North America Artificial Intelligence in Video Games Market Size by Application (2022-2027)
6.3.3 North America Artificial Intelligence in Video Games Market Size by Application (2016-2027)
6.4 North America Artificial Intelligence in Video Games Market Size by Country
6.4.1 North America Artificial Intelligence in Video Games Market Size by Country (2016-2021)
6.4.2 North America Artificial Intelligence in Video Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2016-2027)
7.2 Europe Artificial Intelligence in Video Games Market Size by Type
7.2.1 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021)
7.2.2 Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027)
7.2.3 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2027)
7.3 Europe Artificial Intelligence in Video Games Market Size by Application
7.3.1 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021)
7.3.2 Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027)
7.3.3 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2027)
7.4 Europe Artificial Intelligence in Video Games Market Size by Country
7.4.1 Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021)
7.4.2 Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2016-2027)
8.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type
8.2.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.4.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Video Games Market Size (2016-2027)
9.2 Latin America Artificial Intelligence in Video Games Market Size by Type
9.2.1 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021)
9.2.2 Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027)
9.2.3 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2027)
9.3 Latin America Artificial Intelligence in Video Games Market Size by Application
9.3.1 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021)
9.3.2 Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027)
9.3.3 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2027)
9.4 Latin America Artificial Intelligence in Video Games Market Size by Country
9.4.1 Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021)
9.4.2 Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2016-2027)
10.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type
10.2.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.4.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Details
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.10.5 Google Recent Development
11.11 Nexon
11.11.1 Nexon Company Details
11.11.2 Nexon Business Overview
11.11.3 Nexon Artificial Intelligence in Video Games Introduction
11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.11.5 Nexon Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Details
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Artificial Intelligence in Video Games Introduction
11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.12.5 Square Enix Recent Development
11.13 Konami
11.13.1 Konami Company Details
11.13.2 Konami Business Overview
11.13.3 Konami Artificial Intelligence in Video Games Introduction
11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.13.5 Konami Recent Development
11.14 Take-Two Interactive
11.14.1 Take-Two Interactive Company Details
11.14.2 Take-Two Interactive Business Overview
11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Details
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Artificial Intelligence in Video Games Introduction
11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of On-Premise Artificial Intelligence in Video Games
Table 3. Key Players of Cloud-based Artificial Intelligence in Video Games
Table 4. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Artificial Intelligence in Video Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Artificial Intelligence in Video Games Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Artificial Intelligence in Video Games Market Share by Regions (2016-2021)
Table 8. Global Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027)
Table 10. Artificial Intelligence in Video Games Market Trends
Table 11. Artificial Intelligence in Video Games Market Drivers
Table 12. Artificial Intelligence in Video Games Market Challenges
Table 13. Artificial Intelligence in Video Games Market Restraints
Table 14. Global Artificial Intelligence in Video Games Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Artificial Intelligence in Video Games Market Share by Players (2016-2021)
Table 16. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020)
Table 17. Ranking of Global Top Artificial Intelligence in Video Games Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Video Games Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service
Table 21. Date of Enter into Artificial Intelligence in Video Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021)
Table 25. Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Artificial Intelligence in Video Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2016-2021)
Table 29. Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Ubisoft Company Details
Table 62. Ubisoft Business Overview
Table 63. Ubisoft Artificial Intelligence in Video Games Product
Table 64. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 65. Ubisoft Recent Development
Table 66. EA Company Details
Table 67. EA Business Overview
Table 68. EA Artificial Intelligence in Video Games Product
Table 69. EA Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 70. EA Recent Development
Table 71. Tencent Company Details
Table 72. Tencent Business Overview
Table 73. Tencent Artificial Intelligence in Video Games Product
Table 74. Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 75. Tencent Recent Development
Table 76. Sony Company Details
Table 77. Sony Business Overview
Table 78. Sony Artificial Intelligence in Video Games Product
Table 79. Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 80. Sony Recent Development
Table 81. Microsoft Company Details
Table 82. Microsoft Business Overview
Table 83. Microsoft Artificial Intelligence in Video Games Product
Table 84. Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 85. Microsoft Recent Development
Table 86. Playtika Company Details
Table 87. Playtika Business Overview
Table 88. Playtika Artificial Intelligence in Video Games Product
Table 89. Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 90. Playtika Recent Development
Table 91. Activision Blizzard Company Details
Table 92. Activision Blizzard Business Overview
Table 93. Activision Blizzard Artificial Intelligence in Video Games Product
Table 94. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 95. Activision Blizzard Recent Development
Table 96. NetEase Company Details
Table 97. NetEase Business Overview
Table 98. NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 99. NetEase Recent Development
Table 100. Nintendo Company Details
Table 101. Nintendo Business Overview
Table 102. Nintendo Artificial Intelligence in Video Games Product
Table 103. Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 104. Nintendo Recent Development
Table 105. Google Company Details
Table 106. Google Business Overview
Table 107. Google Artificial Intelligence in Video Games Product
Table 108. Google Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 109. Google Recent Development
Table 110. Nexon Company Details
Table 111. Nexon Business Overview
Table 112. Nexon Artificial Intelligence in Video Games Product
Table 113. Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 114. Nexon Recent Development
Table 115. Square Enix Company Details
Table 116. Square Enix Business Overview
Table 117. Square Enix Artificial Intelligence in Video Games Product
Table 118. Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 119. Square Enix Recent Development
Table 120. Konami Company Details
Table 121. Konami Business Overview
Table 122. Konami Artificial Intelligence in Video Games Product
Table 123. Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 124. Konami Recent Development
Table 125. Take-Two Interactive Company Details
Table 126. Take-Two Interactive Business Overview
Table 127. Take-Two Interactive Artificial Intelligence in Video Games Product
Table 128. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 129. Take-Two Interactive Recent Development
Table 130. NCSoft Company Details
Table 131. NCSoft Business Overview
Table 132. NCSoft Artificial Intelligence in Video Games Product
Table 133. NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
Table 134. NCSoft Recent Development
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Artificial Intelligence in Video Games Market Share by Type: 2020 VS 2027
Figure 2. On-Premise Artificial Intelligence in Video Games Features
Figure 3. Cloud-based Artificial Intelligence in Video Games Features
Figure 4. Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2027
Figure 5. PC Case Studies
Figure 6. TV Case Studies
Figure 7. Smartphone & Tablet Case Studies
Figure 8. Artificial Intelligence in Video Games Report Years Considered
Figure 9. Global Artificial Intelligence in Video Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Artificial Intelligence in Video Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Artificial Intelligence in Video Games Market Share by Regions: 2020 VS 2027
Figure 12. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027)
Figure 13. Global Artificial Intelligence in Video Games Market Share by Players in 2020
Figure 14. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2020
Figure 16. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021)
Figure 17. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027)
Figure 18. North America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Artificial Intelligence in Video Games Market Share by Type (2016-2027)
Figure 20. North America Artificial Intelligence in Video Games Market Share by Application (2016-2027)
Figure 21. North America Artificial Intelligence in Video Games Market Share by Country (2016-2027)
Figure 22. United States Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Artificial Intelligence in Video Games Market Share by Type (2016-2027)
Figure 26. Europe Artificial Intelligence in Video Games Market Share by Application (2016-2027)
Figure 27. Europe Artificial Intelligence in Video Games Market Share by Country (2016-2027)
Figure 28. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Artificial Intelligence in Video Games Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Artificial Intelligence in Video Games Market Share by Application (2016-2027)
Figure 37. Asia-Pacific Artificial Intelligence in Video Games Market Share by Region (2016-2027)
Figure 38. China Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Artificial Intelligence in Video Games Market Share by Type (2016-2027)
Figure 46. Latin America Artificial Intelligence in Video Games Market Share by Application (2016-2027)
Figure 47. Latin America Artificial Intelligence in Video Games Market Share by Country (2016-2027)
Figure 48. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Artificial Intelligence in Video Games Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Artificial Intelligence in Video Games Market Share by Application (2016-2027)
Figure 53. Middle East & Africa Artificial Intelligence in Video Games Market Share by Country (2016-2027)
Figure 54. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 58. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 59. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 60. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 61. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 62. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 63. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
Figure 64. NetEase Revenue Growth Rate in Artificial Intelligence in Video
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    Published: 25-Oct-2021        Price: US 3900 Onwards        Pages: 127
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