Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

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Date: 16-Oct-2020
No. of pages: 129
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Global Artificial Intelligence in Video Games Scope and Market Size

Artificial Intelligence in Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- On-Premise

- Cloud-based

Market segment by Application, split into

- PC

- TV

- Smartphone & Tablet

Based on regional and country-level analysis, the Artificial Intelligence in Video Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Artificial Intelligence in Video Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Ubisoft

- EA

- Tencent

- Sony

- Microsoft

- Playtika

- Activision Blizzard

- NetEase

- Nintendo

- Google

- Nexon

- Square Enix

- Konami

- Take-Two Interactive

- NCSoft

Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 On-Premise
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2026
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2015-2026)
2.2 Global Artificial Intelligence in Video Games Growth Trends by Regions
2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2015-2020)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Market Size
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2015-2020)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2015-2020)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2019
3.5 Key Players Artificial Intelligence in Video Games Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type (2015-2026)
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2015-2020)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2021-2026)
5 Artificial Intelligence in Video Games Breakdown Data by Application (2015-2026)
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2015-2020)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2015-2026)
6.2 North America Artificial Intelligence in Video Games Market Size by Type (2015-2020)
6.3 North America Artificial Intelligence in Video Games Market Size by Application (2015-2020)
6.4 North America Artificial Intelligence in Video Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2015-2026)
7.2 Europe Artificial Intelligence in Video Games Market Size by Type (2015-2020)
7.3 Europe Artificial Intelligence in Video Games Market Size by Application (2015-2020)
7.4 Europe Artificial Intelligence in Video Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Artificial Intelligence in Video Games Market Size (2015-2026)
8.2 China Artificial Intelligence in Video Games Market Size by Type (2015-2020)
8.3 China Artificial Intelligence in Video Games Market Size by Application (2015-2020)
8.4 China Artificial Intelligence in Video Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Artificial Intelligence in Video Games Market Size (2015-2026)
9.2 Japan Artificial Intelligence in Video Games Market Size by Type (2015-2020)
9.3 Japan Artificial Intelligence in Video Games Market Size by Application (2015-2020)
9.4 Japan Artificial Intelligence in Video Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Artificial Intelligence in Video Games Market Size (2015-2026)
10.2 Southeast Asia Artificial Intelligence in Video Games Market Size by Type (2015-2020)
10.3 Southeast Asia Artificial Intelligence in Video Games Market Size by Application (2015-2020)
10.4 Southeast Asia Artificial Intelligence in Video Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2015-2020))
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Details
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2015-2020)
11.10.5 Google Recent Development
11.11 Nexon
10.11.1 Nexon Company Details
10.11.2 Nexon Business Overview
10.11.3 Nexon Artificial Intelligence in Video Games Introduction
10.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.11.5 Nexon Recent Development
11.12 Square Enix
10.12.1 Square Enix Company Details
10.12.2 Square Enix Business Overview
10.12.3 Square Enix Artificial Intelligence in Video Games Introduction
10.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.12.5 Square Enix Recent Development
11.13 Konami
10.13.1 Konami Company Details
10.13.2 Konami Business Overview
10.13.3 Konami Artificial Intelligence in Video Games Introduction
10.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.13.5 Konami Recent Development
11.14 Take-Two Interactive
10.14.1 Take-Two Interactive Company Details
10.14.2 Take-Two Interactive Business Overview
10.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
10.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
10.15.1 NCSoft Company Details
10.15.2 NCSoft Business Overview
10.15.3 NCSoft Artificial Intelligence in Video Games Introduction
10.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of On-Premise
Table 4. Key Players of Cloud-based
Table 5. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Artificial Intelligence in Video Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Artificial Intelligence in Video Games Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Artificial Intelligence in Video Games Market Share by Regions (2015-2020)
Table 9. Global Artificial Intelligence in Video Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Artificial Intelligence in Video Games Market Share by Regions (2021-2026)
Table 11. Artificial Intelligence in Video Games Market Market Trends
Table 12. Artificial Intelligence in Video Games Market Drivers
Table 13. Artificial Intelligence in Video Games Market Challenges
Table 14. Artificial Intelligence in Video Games Market Restraints
Table 15. Global Artificial Intelligence in Video Games Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Artificial Intelligence in Video Games Market Share by Players (2015-2020)
Table 17. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2019)
Table 18. Global Artificial Intelligence in Video Games by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Artificial Intelligence in Video Games Market Size Share by Type (2015-2020)
Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2021-2026)
Table 25. Global Artificial Intelligence in Video Games Market Size Share by Application (2015-2020)
Table 26. Global Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 27. Global Artificial Intelligence in Video Games Market Size Share by Application (2021-2026)
Table 28. North America Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Artificial Intelligence in Video Games Market Share by Type (2015-2020)
Table 30. North America Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Artificial Intelligence in Video Games Market Share by Application (2015-2020)
Table 32. North America Artificial Intelligence in Video Games Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Artificial Intelligence in Video Games Market Share by Country (2015-2020)
Table 34. Europe Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Artificial Intelligence in Video Games Market Share by Type (2015-2020)
Table 36. Europe Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Artificial Intelligence in Video Games Market Share by Application (2015-2020)
Table 38. Europe Artificial Intelligence in Video Games Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Artificial Intelligence in Video Games Market Share by Country (2015-2020)
Table 40. China Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 41. China Artificial Intelligence in Video Games Market Share by Type (2015-2020)
Table 42. China Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 43. China Artificial Intelligence in Video Games Market Share by Application (2015-2020)
Table 44. China Artificial Intelligence in Video Games Market Size by Region (US$ Million) (2015-2020)
Table 45. China Artificial Intelligence in Video Games Market Share by Region (2015-2020)
Table 46. Japan Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 47. Japan Artificial Intelligence in Video Games Market Share by Type (2015-2020)
Table 48. Japan Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 49. Japan Artificial Intelligence in Video Games Market Share by Application (2015-2020)
Table 50. Japan Artificial Intelligence in Video Games Market Size by Country (US$ Million) (2015-2020)
Table 51. Japan Artificial Intelligence in Video Games Market Share by Country (2015-2020)
Table 52. Southeast Asia Artificial Intelligence in Video Games Market Size by Type (2015-2020) (US$ Million)
Table 53. Southeast Asia Artificial Intelligence in Video Games Market Share by Type (2015-2020)
Table 54. Southeast Asia Artificial Intelligence in Video Games Market Size by Application (2015-2020) (US$ Million)
Table 55. Southeast Asia Artificial Intelligence in Video Games Market Share by Application (2015-2020)
Table 56. Southeast Asia Artificial Intelligence in Video Games Market Size by Country (US$ Million) (2015-2020)
Table 57. Southeast Asia Artificial Intelligence in Video Games Market Share by Country (2015-2020)
Table 58. Ubisoft Company Details
Table 59. Ubisoft Business Overview
Table 60. Ubisoft Product
Table 61. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 62. Ubisoft Recent Development
Table 63. EA Company Details
Table 64. EA Business Overview
Table 65. EA Product
Table 66. EA Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 67. EA Recent Development
Table 68. Tencent Company Details
Table 69. Tencent Business Overview
Table 70. Tencent Product
Table 71. Tencent Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 72. Tencent Recent Development
Table 73. Sony Company Details
Table 74. Sony Business Overview
Table 75. Sony Product
Table 76. Sony Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 77. Sony Recent Development
Table 78. Microsoft Company Details
Table 79. Microsoft Business Overview
Table 80. Microsoft Product
Table 81. Microsoft Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 82. Microsoft Recent Development
Table 83. Playtika Company Details
Table 84. Playtika Business Overview
Table 85. Playtika Product
Table 86. Playtika Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 87. Playtika Recent Development
Table 88. Activision Blizzard Company Details
Table 89. Activision Blizzard Business Overview
Table 90. Activision Blizzard Product
Table 91. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 92. Activision Blizzard Recent Development
Table 93. NetEase Business Overview
Table 94. NetEase Product
Table 95. NetEase Company Details
Table 96. NetEase Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 97. NetEase Recent Development
Table 98. Nintendo Company Details
Table 99. Nintendo Business Overview
Table 100. Nintendo Product
Table 101. Nintendo Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 102. Nintendo Recent Development
Table 103. Google Company Details
Table 104. Google Business Overview
Table 105. Google Product
Table 106. Google Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 107. Google Recent Development
Table 108. Nexon Company Details
Table 109. Nexon Business Overview
Table 110. Nexon Product
Table 111. Nexon Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 112. Nexon Recent Development
Table 113. Square Enix Company Details
Table 114. Square Enix Business Overview
Table 115. Square Enix Product
Table 116. Square Enix Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 117. Square Enix Recent Development
Table 118. Konami Company Details
Table 119. Konami Business Overview
Table 120. Konami Product
Table 121. Konami Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 122. Konami Recent Development
Table 123. Take-Two Interactive Company Details
Table 124. Take-Two Interactive Business Overview
Table 125. Take-Two Interactive Product
Table 126. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 127. Take-Two Interactive Recent Development
Table 128. NCSoft Company Details
Table 129. NCSoft Business Overview
Table 130. NCSoft Product
Table 131. NCSoft Revenue in Artificial Intelligence in Video Games Business (2015-2020) (US$ Million)
Table 132. NCSoft Recent Development
Table 133. Research Programs/Design for This Report
Table 134. Key Data Information from Secondary Sources
Table 135. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Artificial Intelligence in Video Games Market Share by Type: 2020 VS 2026
Figure 2. On-Premise Features
Figure 3. Cloud-based Features
Figure 4. Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2026
Figure 5. PC Case Studies
Figure 6. TV Case Studies
Figure 7. Smartphone & Tablet Case Studies
Figure 8. Artificial Intelligence in Video Games Report Years Considered
Figure 9. Global Artificial Intelligence in Video Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 10. Global Artificial Intelligence in Video Games Market Share by Regions: 2020 VS 2026
Figure 11. Global Artificial Intelligence in Video Games Market Share by Regions (2021-2026)
Figure 12. Global Artificial Intelligence in Video Games Market Share by Players in 2019
Figure 13. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2019
Figure 15. North America Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. United States Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. France Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Nordic Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Rest of Europe Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. China Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. India Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Rest of Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 43. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 44. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 45. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 46. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 47. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 48. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 49. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 50. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 51. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 52. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 53. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 54. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 55. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 56. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2015-2020)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed
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  • Global Managed Wi-Fi Market Growth (Status and Outlook) 2020-2025
    Published: 28-Oct-2020        Price: US 3660 Onwards        Pages: 116
    According to this study, over the next five years the Managed Wi-Fi market will register a 10.6%% CAGR in terms of revenue, the global market size will reach $ 9805.7 million by 2025, from $ 6557.7 million in 2019. In particular, this report presents the global revenue market share of key companies in Managed Wi-Fi business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Managed Wi-Fi market by product type, applicati......
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