Global and Japan Video Games Market Size, Status and Forecast 2020-2026

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Date: 19-Oct-2020
No. of pages: 131
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Global Video Games Scope and Market Size

Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Nintendo

- PC

- PlayStation 4

- Xbox

- Other

Market segment by Application, split into

- Education

- Entertainment

- Electronic Sports

- Other

Based on regional and country-level analysis, the Video Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Video Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- EA

- Vivendi

- Ubisoft

- Microsoft

- Nintendo

- SCE

- Konami

- Capcom

- Square Enix

- SEGA

- Bandai Namco

- Bethesda Softworks

- Activision

- 2KGames

- Nintendo

Global and Japan Video Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Video Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Nintendo
1.2.3 PC
1.2.4 PlayStation 4
1.2.5 Xbox
1.2.6 Other
1.3 Market by Application
1.3.1 Global Video Games Market Share by Application: 2020 VS 2026
1.3.2 Education
1.3.3 Entertainment
1.3.4 Electronic Sports
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Video Games Market Perspective (2015-2026)
2.2 Global Video Games Growth Trends by Regions
2.2.1 Video Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Video Games Historic Market Share by Regions (2015-2020)
2.2.3 Video Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Video Games Players by Market Size
3.1.1 Global Top Video Games Players by Revenue (2015-2020)
3.1.2 Global Video Games Revenue Market Share by Players (2015-2020)
3.2 Global Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Video Games Revenue
3.4 Global Video Games Market Concentration Ratio
3.4.1 Global Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Games Revenue in 2019
3.5 Key Players Video Games Area Served
3.6 Key Players Video Games Product Solution and Service
3.7 Date of Enter into Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Video Games Breakdown Data by Type (2015-2026)
4.1 Global Video Games Historic Market Size by Type (2015-2020)
4.2 Global Video Games Forecasted Market Size by Type (2021-2026)
5 Video Games Breakdown Data by Application (2015-2026)
5.1 Global Video Games Historic Market Size by Application (2015-2020)
5.2 Global Video Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Video Games Market Size (2015-2026)
6.2 North America Video Games Market Size by Type (2015-2020)
6.3 North America Video Games Market Size by Application (2015-2020)
6.4 North America Video Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Video Games Market Size (2015-2026)
7.2 Europe Video Games Market Size by Type (2015-2020)
7.3 Europe Video Games Market Size by Application (2015-2020)
7.4 Europe Video Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Video Games Market Size (2015-2026)
8.2 China Video Games Market Size by Type (2015-2020)
8.3 China Video Games Market Size by Application (2015-2020)
8.4 China Video Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Video Games Market Size (2015-2026)
9.2 Japan Video Games Market Size by Type (2015-2020)
9.3 Japan Video Games Market Size by Application (2015-2020)
9.4 Japan Video Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Video Games Market Size (2015-2026)
10.2 Southeast Asia Video Games Market Size by Type (2015-2020)
10.3 Southeast Asia Video Games Market Size by Application (2015-2020)
10.4 Southeast Asia Video Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 EA
11.1.1 EA Company Details
11.1.2 EA Business Overview
11.1.3 EA Video Games Introduction
11.1.4 EA Revenue in Video Games Business (2015-2020))
11.1.5 EA Recent Development
11.2 Vivendi
11.2.1 Vivendi Company Details
11.2.2 Vivendi Business Overview
11.2.3 Vivendi Video Games Introduction
11.2.4 Vivendi Revenue in Video Games Business (2015-2020)
11.2.5 Vivendi Recent Development
11.3 Ubisoft
11.3.1 Ubisoft Company Details
11.3.2 Ubisoft Business Overview
11.3.3 Ubisoft Video Games Introduction
11.3.4 Ubisoft Revenue in Video Games Business (2015-2020)
11.3.5 Ubisoft Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Video Games Introduction
11.4.4 Microsoft Revenue in Video Games Business (2015-2020)
11.4.5 Microsoft Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Video Games Introduction
11.5.4 Nintendo Revenue in Video Games Business (2015-2020)
11.5.5 Nintendo Recent Development
11.6 SCE
11.6.1 SCE Company Details
11.6.2 SCE Business Overview
11.6.3 SCE Video Games Introduction
11.6.4 SCE Revenue in Video Games Business (2015-2020)
11.6.5 SCE Recent Development
11.7 Konami
11.7.1 Konami Company Details
11.7.2 Konami Business Overview
11.7.3 Konami Video Games Introduction
11.7.4 Konami Revenue in Video Games Business (2015-2020)
11.7.5 Konami Recent Development
11.8 Capcom
11.8.1 Capcom Company Details
11.8.2 Capcom Business Overview
11.8.3 Capcom Video Games Introduction
11.8.4 Capcom Revenue in Video Games Business (2015-2020)
11.8.5 Capcom Recent Development
11.9 Square Enix
11.9.1 Square Enix Company Details
11.9.2 Square Enix Business Overview
11.9.3 Square Enix Video Games Introduction
11.9.4 Square Enix Revenue in Video Games Business (2015-2020)
11.9.5 Square Enix Recent Development
11.10 SEGA
11.10.1 SEGA Company Details
11.10.2 SEGA Business Overview
11.10.3 SEGA Video Games Introduction
11.10.4 SEGA Revenue in Video Games Business (2015-2020)
11.10.5 SEGA Recent Development
11.11 Bandai Namco
10.11.1 Bandai Namco Company Details
10.11.2 Bandai Namco Business Overview
10.11.3 Bandai Namco Video Games Introduction
10.11.4 Bandai Namco Revenue in Video Games Business (2015-2020)
10.11.5 Bandai Namco Recent Development
11.12 Bethesda Softworks
10.12.1 Bethesda Softworks Company Details
10.12.2 Bethesda Softworks Business Overview
10.12.3 Bethesda Softworks Video Games Introduction
10.12.4 Bethesda Softworks Revenue in Video Games Business (2015-2020)
10.12.5 Bethesda Softworks Recent Development
11.13 Activision
10.13.1 Activision Company Details
10.13.2 Activision Business Overview
10.13.3 Activision Video Games Introduction
10.13.4 Activision Revenue in Video Games Business (2015-2020)
10.13.5 Activision Recent Development
11.14 2KGames
10.14.1 2KGames Company Details
10.14.2 2KGames Business Overview
10.14.3 2KGames Video Games Introduction
10.14.4 2KGames Revenue in Video Games Business (2015-2020)
10.14.5 2KGames Recent Development
11.15 Nintendo
10.15.1 Nintendo Company Details
10.15.2 Nintendo Business Overview
10.15.3 Nintendo Video Games Introduction
10.15.4 Nintendo Revenue in Video Games Business (2015-2020)
10.15.5 Nintendo Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Video Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Nintendo
Table 4. Key Players of PC
Table 5. Key Players of PlayStation 4
Table 6. Key Players of Xbox
Table 7. Key Players of Other
Table 8. Global Video Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Video Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Video Games Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Video Games Market Share by Regions (2015-2020)
Table 12. Global Video Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Video Games Market Share by Regions (2021-2026)
Table 14. Video Games Market Market Trends
Table 15. Video Games Market Drivers
Table 16. Video Games Market Challenges
Table 17. Video Games Market Restraints
Table 18. Global Video Games Revenue by Players (2015-2020) (US$ Million)
Table 19. Global Video Games Market Share by Players (2015-2020)
Table 20. Global Top Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games as of 2019)
Table 21. Global Video Games by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Video Games Product Solution and Service
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Video Games Market Size by Type (2015-2020) (US$ Million)
Table 26. Global Video Games Market Size Share by Type (2015-2020)
Table 27. Global Video Games Revenue Market Share by Type (2021-2026)
Table 28. Global Video Games Market Size Share by Application (2015-2020)
Table 29. Global Video Games Market Size by Application (2015-2020) (US$ Million)
Table 30. Global Video Games Market Size Share by Application (2021-2026)
Table 31. North America Video Games Market Size by Type (2015-2020) (US$ Million)
Table 32. North America Video Games Market Share by Type (2015-2020)
Table 33. North America Video Games Market Size by Application (2015-2020) (US$ Million)
Table 34. North America Video Games Market Share by Application (2015-2020)
Table 35. North America Video Games Market Size by Country (US$ Million) (2015-2020)
Table 36. North America Video Games Market Share by Country (2015-2020)
Table 37. Europe Video Games Market Size by Type (2015-2020) (US$ Million)
Table 38. Europe Video Games Market Share by Type (2015-2020)
Table 39. Europe Video Games Market Size by Application (2015-2020) (US$ Million)
Table 40. Europe Video Games Market Share by Application (2015-2020)
Table 41. Europe Video Games Market Size by Country (US$ Million) (2015-2020)
Table 42. Europe Video Games Market Share by Country (2015-2020)
Table 43. China Video Games Market Size by Type (2015-2020) (US$ Million)
Table 44. China Video Games Market Share by Type (2015-2020)
Table 45. China Video Games Market Size by Application (2015-2020) (US$ Million)
Table 46. China Video Games Market Share by Application (2015-2020)
Table 47. China Video Games Market Size by Region (US$ Million) (2015-2020)
Table 48. China Video Games Market Share by Region (2015-2020)
Table 49. Japan Video Games Market Size by Type (2015-2020) (US$ Million)
Table 50. Japan Video Games Market Share by Type (2015-2020)
Table 51. Japan Video Games Market Size by Application (2015-2020) (US$ Million)
Table 52. Japan Video Games Market Share by Application (2015-2020)
Table 53. Japan Video Games Market Size by Country (US$ Million) (2015-2020)
Table 54. Japan Video Games Market Share by Country (2015-2020)
Table 55. Southeast Asia Video Games Market Size by Type (2015-2020) (US$ Million)
Table 56. Southeast Asia Video Games Market Share by Type (2015-2020)
Table 57. Southeast Asia Video Games Market Size by Application (2015-2020) (US$ Million)
Table 58. Southeast Asia Video Games Market Share by Application (2015-2020)
Table 59. Southeast Asia Video Games Market Size by Country (US$ Million) (2015-2020)
Table 60. Southeast Asia Video Games Market Share by Country (2015-2020)
Table 61. EA Company Details
Table 62. EA Business Overview
Table 63. EA Product
Table 64. EA Revenue in Video Games Business (2015-2020) (US$ Million)
Table 65. EA Recent Development
Table 66. Vivendi Company Details
Table 67. Vivendi Business Overview
Table 68. Vivendi Product
Table 69. Vivendi Revenue in Video Games Business (2015-2020) (US$ Million)
Table 70. Vivendi Recent Development
Table 71. Ubisoft Company Details
Table 72. Ubisoft Business Overview
Table 73. Ubisoft Product
Table 74. Ubisoft Revenue in Video Games Business (2015-2020) (US$ Million)
Table 75. Ubisoft Recent Development
Table 76. Microsoft Company Details
Table 77. Microsoft Business Overview
Table 78. Microsoft Product
Table 79. Microsoft Revenue in Video Games Business (2015-2020) (US$ Million)
Table 80. Microsoft Recent Development
Table 81. Nintendo Company Details
Table 82. Nintendo Business Overview
Table 83. Nintendo Product
Table 84. Nintendo Revenue in Video Games Business (2015-2020) (US$ Million)
Table 85. Nintendo Recent Development
Table 86. SCE Company Details
Table 87. SCE Business Overview
Table 88. SCE Product
Table 89. SCE Revenue in Video Games Business (2015-2020) (US$ Million)
Table 90. SCE Recent Development
Table 91. Konami Company Details
Table 92. Konami Business Overview
Table 93. Konami Product
Table 94. Konami Revenue in Video Games Business (2015-2020) (US$ Million)
Table 95. Konami Recent Development
Table 96. Capcom Business Overview
Table 97. Capcom Product
Table 98. Capcom Company Details
Table 99. Capcom Revenue in Video Games Business (2015-2020) (US$ Million)
Table 100. Capcom Recent Development
Table 101. Square Enix Company Details
Table 102. Square Enix Business Overview
Table 103. Square Enix Product
Table 104. Square Enix Revenue in Video Games Business (2015-2020) (US$ Million)
Table 105. Square Enix Recent Development
Table 106. SEGA Company Details
Table 107. SEGA Business Overview
Table 108. SEGA Product
Table 109. SEGA Revenue in Video Games Business (2015-2020) (US$ Million)
Table 110. SEGA Recent Development
Table 111. Bandai Namco Company Details
Table 112. Bandai Namco Business Overview
Table 113. Bandai Namco Product
Table 114. Bandai Namco Revenue in Video Games Business (2015-2020) (US$ Million)
Table 115. Bandai Namco Recent Development
Table 116. Bethesda Softworks Company Details
Table 117. Bethesda Softworks Business Overview
Table 118. Bethesda Softworks Product
Table 119. Bethesda Softworks Revenue in Video Games Business (2015-2020) (US$ Million)
Table 120. Bethesda Softworks Recent Development
Table 121. Activision Company Details
Table 122. Activision Business Overview
Table 123. Activision Product
Table 124. Activision Revenue in Video Games Business (2015-2020) (US$ Million)
Table 125. Activision Recent Development
Table 126. 2KGames Company Details
Table 127. 2KGames Business Overview
Table 128. 2KGames Product
Table 129. 2KGames Revenue in Video Games Business (2015-2020) (US$ Million)
Table 130. 2KGames Recent Development
Table 131. Nintendo Company Details
Table 132. Nintendo Business Overview
Table 133. Nintendo Product
Table 134. Nintendo Revenue in Video Games Business (2015-2020) (US$ Million)
Table 135. Nintendo Recent Development
Table 136. Research Programs/Design for This Report
Table 137. Key Data Information from Secondary Sources
Table 138. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Video Games Market Share by Type: 2020 VS 2026
Figure 2. Nintendo Features
Figure 3. PC Features
Figure 4. PlayStation 4 Features
Figure 5. Xbox Features
Figure 6. Other Features
Figure 7. Global Video Games Market Share by Application: 2020 VS 2026
Figure 8. Education Case Studies
Figure 9. Entertainment Case Studies
Figure 10. Electronic Sports Case Studies
Figure 11. Other Case Studies
Figure 12. Video Games Report Years Considered
Figure 13. Global Video Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 14. Global Video Games Market Share by Regions: 2020 VS 2026
Figure 15. Global Video Games Market Share by Regions (2021-2026)
Figure 16. Global Video Games Market Share by Players in 2019
Figure 17. Global Top Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Games as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Video Games Revenue in 2019
Figure 19. North America Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. United States Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Canada Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Europe Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Germany Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. France Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. U.K. Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Italy Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Russia Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Nordic Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Rest of Europe Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Asia-Pacific Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. China Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Japan Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. South Korea Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Southeast Asia Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. India Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Australia Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Rest of Asia-Pacific Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Latin America Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Mexico Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Brazil Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Middle East & Africa Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Turkey Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Saudi Arabia Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. UAE Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. Rest of Middle East & Africa Video Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. EA Revenue Growth Rate in Video Games Business (2015-2020)
Figure 47. Vivendi Revenue Growth Rate in Video Games Business (2015-2020)
Figure 48. Ubisoft Revenue Growth Rate in Video Games Business (2015-2020)
Figure 49. Microsoft Revenue Growth Rate in Video Games Business (2015-2020)
Figure 50. Nintendo Revenue Growth Rate in Video Games Business (2015-2020)
Figure 51. SCE Revenue Growth Rate in Video Games Business (2015-2020)
Figure 52. Konami Revenue Growth Rate in Video Games Business (2015-2020)
Figure 53. Capcom Revenue Growth Rate in Video Games Business (2015-2020)
Figure 54. Square Enix Revenue Growth Rate in Video Games Business (2015-2020)
Figure 55. SEGA Revenue Growth Rate in Video Games Business (2015-2020)
Figure 56. Bandai Namco Revenue Growth Rate in Video Games Business (2015-2020)
Figure 57. Bethesda Softworks Revenue Growth Rate in Video Games Business (2015-2020)
Figure 58. Activision Revenue Growth Rate in Video Games Business (2015-2020)
Figure 59. 2KGames Revenue Growth Rate in Video Games Business (2015-2020)
Figure 60. Nintendo Revenue Growth Rate in Video Games Business (2015-2020)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed
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