Global and Japan Mobile Games Market Size, Status and Forecast 2020-2026

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Date: 13-Oct-2020
No. of pages: 91
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Global Mobile Games Scope and Market Size

Mobile Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- IOS

- Android

- Windows

Market segment by Application, split into

- Smartphone

- Table

Based on regional and country-level analysis, the Mobile Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Mobile Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Tencent

- Electronic Arts

- Activision Blizzard

- Nintendo

- Ubisoft

- Zynga

- TakeTwo Interactive

- ...

Global and Japan Mobile Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 IOS
1.2.3 Android
1.2.4 Windows
1.3 Market by Application
1.3.1 Global Mobile Games Market Share by Application: 2020 VS 2026
1.3.2 Smartphone
1.3.3 Table
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Mobile Games Market Perspective (2015-2026)
2.2 Global Mobile Games Growth Trends by Regions
2.2.1 Mobile Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Games Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Games Players by Market Size
3.1.1 Global Top Mobile Games Players by Revenue (2015-2020)
3.1.2 Global Mobile Games Revenue Market Share by Players (2015-2020)
3.2 Global Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Mobile Games Revenue
3.4 Global Mobile Games Market Concentration Ratio
3.4.1 Global Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Games Revenue in 2019
3.5 Key Players Mobile Games Area Served
3.6 Key Players Mobile Games Product Solution and Service
3.7 Date of Enter into Mobile Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Games Breakdown Data by Type (2015-2026)
4.1 Global Mobile Games Historic Market Size by Type (2015-2020)
4.2 Global Mobile Games Forecasted Market Size by Type (2021-2026)
5 Mobile Games Breakdown Data by Application (2015-2026)
5.1 Global Mobile Games Historic Market Size by Application (2015-2020)
5.2 Global Mobile Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Games Market Size (2015-2026)
6.2 North America Mobile Games Market Size by Type (2015-2020)
6.3 North America Mobile Games Market Size by Application (2015-2020)
6.4 North America Mobile Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Mobile Games Market Size (2015-2026)
7.2 Europe Mobile Games Market Size by Type (2015-2020)
7.3 Europe Mobile Games Market Size by Application (2015-2020)
7.4 Europe Mobile Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Mobile Games Market Size (2015-2026)
8.2 China Mobile Games Market Size by Type (2015-2020)
8.3 China Mobile Games Market Size by Application (2015-2020)
8.4 China Mobile Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Mobile Games Market Size (2015-2026)
9.2 Japan Mobile Games Market Size by Type (2015-2020)
9.3 Japan Mobile Games Market Size by Application (2015-2020)
9.4 Japan Mobile Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Mobile Games Market Size (2015-2026)
10.2 Southeast Asia Mobile Games Market Size by Type (2015-2020)
10.3 Southeast Asia Mobile Games Market Size by Application (2015-2020)
10.4 Southeast Asia Mobile Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Mobile Games Introduction
11.1.4 Tencent Revenue in Mobile Games Business (2015-2020))
11.1.5 Tencent Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Mobile Games Introduction
11.2.4 Electronic Arts Revenue in Mobile Games Business (2015-2020)
11.2.5 Electronic Arts Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Details
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Mobile Games Introduction
11.3.4 Activision Blizzard Revenue in Mobile Games Business (2015-2020)
11.3.5 Activision Blizzard Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Details
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Mobile Games Introduction
11.4.4 Nintendo Revenue in Mobile Games Business (2015-2020)
11.4.5 Nintendo Recent Development
11.5 Ubisoft
11.5.1 Ubisoft Company Details
11.5.2 Ubisoft Business Overview
11.5.3 Ubisoft Mobile Games Introduction
11.5.4 Ubisoft Revenue in Mobile Games Business (2015-2020)
11.5.5 Ubisoft Recent Development
11.6 Zynga
11.6.1 Zynga Company Details
11.6.2 Zynga Business Overview
11.6.3 Zynga Mobile Games Introduction
11.6.4 Zynga Revenue in Mobile Games Business (2015-2020)
11.6.5 Zynga Recent Development
11.7 TakeTwo Interactive
11.7.1 TakeTwo Interactive Company Details
11.7.2 TakeTwo Interactive Business Overview
11.7.3 TakeTwo Interactive Mobile Games Introduction
11.7.4 TakeTwo Interactive Revenue in Mobile Games Business (2015-2020)
11.7.5 TakeTwo Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of IOS
Table 4. Key Players of Android
Table 5. Key Players of Windows
Table 6. Global Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global Mobile Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global Mobile Games Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global Mobile Games Market Share by Regions (2015-2020)
Table 10. Global Mobile Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global Mobile Games Market Share by Regions (2021-2026)
Table 12. Mobile Games Market Market Trends
Table 13. Mobile Games Market Drivers
Table 14. Mobile Games Market Challenges
Table 15. Mobile Games Market Restraints
Table 16. Global Mobile Games Revenue by Players (2015-2020) (US$ Million)
Table 17. Global Mobile Games Market Share by Players (2015-2020)
Table 18. Global Top Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Games as of 2019)
Table 19. Global Mobile Games by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Mobile Games Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 24. Global Mobile Games Market Size Share by Type (2015-2020)
Table 25. Global Mobile Games Revenue Market Share by Type (2021-2026)
Table 26. Global Mobile Games Market Size Share by Application (2015-2020)
Table 27. Global Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 28. Global Mobile Games Market Size Share by Application (2021-2026)
Table 29. North America Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 30. North America Mobile Games Market Share by Type (2015-2020)
Table 31. North America Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 32. North America Mobile Games Market Share by Application (2015-2020)
Table 33. North America Mobile Games Market Size by Country (US$ Million) (2015-2020)
Table 34. North America Mobile Games Market Share by Country (2015-2020)
Table 35. Europe Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe Mobile Games Market Share by Type (2015-2020)
Table 37. Europe Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe Mobile Games Market Share by Application (2015-2020)
Table 39. Europe Mobile Games Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe Mobile Games Market Share by Country (2015-2020)
Table 41. China Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 42. China Mobile Games Market Share by Type (2015-2020)
Table 43. China Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 44. China Mobile Games Market Share by Application (2015-2020)
Table 45. China Mobile Games Market Size by Region (US$ Million) (2015-2020)
Table 46. China Mobile Games Market Share by Region (2015-2020)
Table 47. Japan Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan Mobile Games Market Share by Type (2015-2020)
Table 49. Japan Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan Mobile Games Market Share by Application (2015-2020)
Table 51. Japan Mobile Games Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan Mobile Games Market Share by Country (2015-2020)
Table 53. Southeast Asia Mobile Games Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia Mobile Games Market Share by Type (2015-2020)
Table 55. Southeast Asia Mobile Games Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia Mobile Games Market Share by Application (2015-2020)
Table 57. Southeast Asia Mobile Games Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia Mobile Games Market Share by Country (2015-2020)
Table 59. Tencent Company Details
Table 60. Tencent Business Overview
Table 61. Tencent Product
Table 62. Tencent Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 63. Tencent Recent Development
Table 64. Electronic Arts Company Details
Table 65. Electronic Arts Business Overview
Table 66. Electronic Arts Product
Table 67. Electronic Arts Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 68. Electronic Arts Recent Development
Table 69. Activision Blizzard Company Details
Table 70. Activision Blizzard Business Overview
Table 71. Activision Blizzard Product
Table 72. Activision Blizzard Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 73. Activision Blizzard Recent Development
Table 74. Nintendo Company Details
Table 75. Nintendo Business Overview
Table 76. Nintendo Product
Table 77. Nintendo Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 78. Nintendo Recent Development
Table 79. Ubisoft Company Details
Table 80. Ubisoft Business Overview
Table 81. Ubisoft Product
Table 82. Ubisoft Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 83. Ubisoft Recent Development
Table 84. Zynga Company Details
Table 85. Zynga Business Overview
Table 86. Zynga Product
Table 87. Zynga Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 88. Zynga Recent Development
Table 89. TakeTwo Interactive Company Details
Table 90. TakeTwo Interactive Business Overview
Table 91. TakeTwo Interactive Product
Table 92. TakeTwo Interactive Revenue in Mobile Games Business (2015-2020) (US$ Million)
Table 93. TakeTwo Interactive Recent Development
Table 94. Research Programs/Design for This Report
Table 95. Key Data Information from Secondary Sources
Table 96. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Games Market Share by Type: 2020 VS 2026
Figure 2. IOS Features
Figure 3. Android Features
Figure 4. Windows Features
Figure 5. Global Mobile Games Market Share by Application: 2020 VS 2026
Figure 6. Smartphone Case Studies
Figure 7. Table Case Studies
Figure 8. Mobile Games Report Years Considered
Figure 9. Global Mobile Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 10. Global Mobile Games Market Share by Regions: 2020 VS 2026
Figure 11. Global Mobile Games Market Share by Regions (2021-2026)
Figure 12. Global Mobile Games Market Share by Players in 2019
Figure 13. Global Top Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Games as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Mobile Games Revenue in 2019
Figure 15. North America Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. United States Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Canada Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Europe Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Germany Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. France Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. U.K. Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Italy Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Russia Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Nordic Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Rest of Europe Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Asia-Pacific Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. China Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Japan Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. South Korea Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Southeast Asia Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. India Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Australia Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Rest of Asia-Pacific Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Latin America Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Middle East & Africa Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa Mobile Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Tencent Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 43. Electronic Arts Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 44. Activision Blizzard Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 45. Nintendo Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 46. Ubisoft Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 47. Zynga Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 48. TakeTwo Interactive Revenue Growth Rate in Mobile Games Business (2015-2020)
Figure 49. Bottom-up and Top-down Approaches for This Report
Figure 50. Data Triangulation
Figure 51. Key Executives Interviewed
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