Global and Japan Mobile Esport Market Size, Status and Forecast 2020-2026

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Date: 16-Oct-2020
No. of pages: 97
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Global Mobile Esport Scope and Market Size

Mobile Esport market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Esport market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Real-time strategy (RTS

- First-person shooter (FPS),

- Multiplayer online battle arena (MOBA).

Market segment by Application, split into

- Online

- Offline

Based on regional and country-level analysis, the Mobile Esport market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Mobile Esport market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Sony

- EA

- Tencent

- Netmarble

- DeNA

- mixi

- Activision Blizzard

- Ubisoft

Global and Japan Mobile Esport Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Esport Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Real-time strategy (RTS
1.2.3 First-person shooter (FPS),
1.2.4 Multiplayer online battle arena (MOBA).
1.3 Market by Application
1.3.1 Global Mobile Esport Market Share by Application: 2020 VS 2026
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Mobile Esport Market Perspective (2015-2026)
2.2 Global Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Esport Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Esport Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Esport Players by Market Size
3.1.1 Global Top Mobile Esport Players by Revenue (2015-2020)
3.1.2 Global Mobile Esport Revenue Market Share by Players (2015-2020)
3.2 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Mobile Esport Revenue
3.4 Global Mobile Esport Market Concentration Ratio
3.4.1 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Esport Revenue in 2019
3.5 Key Players Mobile Esport Area Served
3.6 Key Players Mobile Esport Product Solution and Service
3.7 Date of Enter into Mobile Esport Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Esport Breakdown Data by Type (2015-2026)
4.1 Global Mobile Esport Historic Market Size by Type (2015-2020)
4.2 Global Mobile Esport Forecasted Market Size by Type (2021-2026)
5 Mobile Esport Breakdown Data by Application (2015-2026)
5.1 Global Mobile Esport Historic Market Size by Application (2015-2020)
5.2 Global Mobile Esport Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Esport Market Size (2015-2026)
6.2 North America Mobile Esport Market Size by Type (2015-2020)
6.3 North America Mobile Esport Market Size by Application (2015-2020)
6.4 North America Mobile Esport Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Mobile Esport Market Size (2015-2026)
7.2 Europe Mobile Esport Market Size by Type (2015-2020)
7.3 Europe Mobile Esport Market Size by Application (2015-2020)
7.4 Europe Mobile Esport Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Mobile Esport Market Size (2015-2026)
8.2 China Mobile Esport Market Size by Type (2015-2020)
8.3 China Mobile Esport Market Size by Application (2015-2020)
8.4 China Mobile Esport Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Mobile Esport Market Size (2015-2026)
9.2 Japan Mobile Esport Market Size by Type (2015-2020)
9.3 Japan Mobile Esport Market Size by Application (2015-2020)
9.4 Japan Mobile Esport Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Mobile Esport Market Size (2015-2026)
10.2 Southeast Asia Mobile Esport Market Size by Type (2015-2020)
10.3 Southeast Asia Mobile Esport Market Size by Application (2015-2020)
10.4 Southeast Asia Mobile Esport Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Mobile Esport Introduction
11.1.4 Sony Revenue in Mobile Esport Business (2015-2020))
11.1.5 Sony Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Mobile Esport Introduction
11.2.4 EA Revenue in Mobile Esport Business (2015-2020)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Esport Introduction
11.3.4 Tencent Revenue in Mobile Esport Business (2015-2020)
11.3.5 Tencent Recent Development
11.4 Netmarble
11.4.1 Netmarble Company Details
11.4.2 Netmarble Business Overview
11.4.3 Netmarble Mobile Esport Introduction
11.4.4 Netmarble Revenue in Mobile Esport Business (2015-2020)
11.4.5 Netmarble Recent Development
11.5 DeNA
11.5.1 DeNA Company Details
11.5.2 DeNA Business Overview
11.5.3 DeNA Mobile Esport Introduction
11.5.4 DeNA Revenue in Mobile Esport Business (2015-2020)
11.5.5 DeNA Recent Development
11.6 mixi
11.6.1 mixi Company Details
11.6.2 mixi Business Overview
11.6.3 mixi Mobile Esport Introduction
11.6.4 mixi Revenue in Mobile Esport Business (2015-2020)
11.6.5 mixi Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Mobile Esport Introduction
11.7.4 Activision Blizzard Revenue in Mobile Esport Business (2015-2020)
11.7.5 Activision Blizzard Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Mobile Esport Introduction
11.8.4 Ubisoft Revenue in Mobile Esport Business (2015-2020)
11.8.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Mobile Esport Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Real-time strategy (RTS
Table 4. Key Players of First-person shooter (FPS),
Table 5. Key Players of Multiplayer online battle arena (MOBA).
Table 6. Global Mobile Esport Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global Mobile Esport Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global Mobile Esport Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global Mobile Esport Market Share by Regions (2015-2020)
Table 10. Global Mobile Esport Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global Mobile Esport Market Share by Regions (2021-2026)
Table 12. Mobile Esport Market Market Trends
Table 13. Mobile Esport Market Drivers
Table 14. Mobile Esport Market Challenges
Table 15. Mobile Esport Market Restraints
Table 16. Global Mobile Esport Revenue by Players (2015-2020) (US$ Million)
Table 17. Global Mobile Esport Market Share by Players (2015-2020)
Table 18. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019)
Table 19. Global Mobile Esport by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Mobile Esport Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 24. Global Mobile Esport Market Size Share by Type (2015-2020)
Table 25. Global Mobile Esport Revenue Market Share by Type (2021-2026)
Table 26. Global Mobile Esport Market Size Share by Application (2015-2020)
Table 27. Global Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 28. Global Mobile Esport Market Size Share by Application (2021-2026)
Table 29. North America Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 30. North America Mobile Esport Market Share by Type (2015-2020)
Table 31. North America Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 32. North America Mobile Esport Market Share by Application (2015-2020)
Table 33. North America Mobile Esport Market Size by Country (US$ Million) (2015-2020)
Table 34. North America Mobile Esport Market Share by Country (2015-2020)
Table 35. Europe Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe Mobile Esport Market Share by Type (2015-2020)
Table 37. Europe Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe Mobile Esport Market Share by Application (2015-2020)
Table 39. Europe Mobile Esport Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe Mobile Esport Market Share by Country (2015-2020)
Table 41. China Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 42. China Mobile Esport Market Share by Type (2015-2020)
Table 43. China Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 44. China Mobile Esport Market Share by Application (2015-2020)
Table 45. China Mobile Esport Market Size by Region (US$ Million) (2015-2020)
Table 46. China Mobile Esport Market Share by Region (2015-2020)
Table 47. Japan Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan Mobile Esport Market Share by Type (2015-2020)
Table 49. Japan Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan Mobile Esport Market Share by Application (2015-2020)
Table 51. Japan Mobile Esport Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan Mobile Esport Market Share by Country (2015-2020)
Table 53. Southeast Asia Mobile Esport Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia Mobile Esport Market Share by Type (2015-2020)
Table 55. Southeast Asia Mobile Esport Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia Mobile Esport Market Share by Application (2015-2020)
Table 57. Southeast Asia Mobile Esport Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia Mobile Esport Market Share by Country (2015-2020)
Table 59. Sony Company Details
Table 60. Sony Business Overview
Table 61. Sony Product
Table 62. Sony Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 63. Sony Recent Development
Table 64. EA Company Details
Table 65. EA Business Overview
Table 66. EA Product
Table 67. EA Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 68. EA Recent Development
Table 69. Tencent Company Details
Table 70. Tencent Business Overview
Table 71. Tencent Product
Table 72. Tencent Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 73. Tencent Recent Development
Table 74. Netmarble Company Details
Table 75. Netmarble Business Overview
Table 76. Netmarble Product
Table 77. Netmarble Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 78. Netmarble Recent Development
Table 79. DeNA Company Details
Table 80. DeNA Business Overview
Table 81. DeNA Product
Table 82. DeNA Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 83. DeNA Recent Development
Table 84. mixi Company Details
Table 85. mixi Business Overview
Table 86. mixi Product
Table 87. mixi Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 88. mixi Recent Development
Table 89. Activision Blizzard Company Details
Table 90. Activision Blizzard Business Overview
Table 91. Activision Blizzard Product
Table 92. Activision Blizzard Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 93. Activision Blizzard Recent Development
Table 94. Ubisoft Business Overview
Table 95. Ubisoft Product
Table 96. Ubisoft Company Details
Table 97. Ubisoft Revenue in Mobile Esport Business (2015-2020) (US$ Million)
Table 98. Ubisoft Recent Development
Table 99. Research Programs/Design for This Report
Table 100. Key Data Information from Secondary Sources
Table 101. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Esport Market Share by Type: 2020 VS 2026
Figure 2. Real-time strategy (RTS Features
Figure 3. First-person shooter (FPS), Features
Figure 4. Multiplayer online battle arena (MOBA). Features
Figure 5. Global Mobile Esport Market Share by Application: 2020 VS 2026
Figure 6. Online Case Studies
Figure 7. Offline Case Studies
Figure 8. Mobile Esport Report Years Considered
Figure 9. Global Mobile Esport Market Size (US$ Million), YoY Growth 2015-2026
Figure 10. Global Mobile Esport Market Share by Regions: 2020 VS 2026
Figure 11. Global Mobile Esport Market Share by Regions (2021-2026)
Figure 12. Global Mobile Esport Market Share by Players in 2019
Figure 13. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Mobile Esport Revenue in 2019
Figure 15. North America Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. United States Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Canada Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Europe Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Germany Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. France Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. U.K. Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Italy Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Russia Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Nordic Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Rest of Europe Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Asia-Pacific Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. China Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Japan Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. South Korea Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Southeast Asia Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. India Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Australia Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Rest of Asia-Pacific Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Latin America Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Middle East & Africa Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa Mobile Esport Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Sony Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 43. EA Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 44. Tencent Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 45. Netmarble Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 46. DeNA Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 47. mixi Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 48. Activision Blizzard Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 49. Ubisoft Revenue Growth Rate in Mobile Esport Business (2015-2020)
Figure 50. Bottom-up and Top-down Approaches for This Report
Figure 51. Data Triangulation
Figure 52. Key Executives Interviewed
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