Global and Japan Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 13-Oct-2020
No. of pages: 133
Inquire Before Buying

Global Mobile Augmented Reality (MAR) Scope and Market Size

Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Monitor-Based

- Video See-through HMD

- Head-mounted Displays

Market segment by Application, split into

- Medical Field

- Military

- Protection Of Cultural Heritage

- Industrial Maintenance

- Network Communication

- Entertainment

- Other

Based on regional and country-level analysis, the Mobile Augmented Reality (MAR) market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Mobile Augmented Reality (MAR) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Google

- Microsoft Corporation

- VUZIX

- SONY

- Epson

- Intel

- Mindmaze

- Seebright

- Wikitude

- Aurasma

- Daqri

- Metaio

- Total Immersion

- Qualcomm

- Marxent

- Blippar

- Catchoom

- Ngrain

- Zappar

- Infinity Augmented Reality

- Samsung Electronics

- Catchoom Technologies

- Atheer

- Hannovermesse

Global and Japan Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Monitor-Based
1.2.3 Video See-through HMD
1.2.4 Head-mounted Displays
1.3 Market by Application
1.3.1 Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
1.3.2 Medical Field
1.3.3 Military
1.3.4 Protection Of Cultural Heritage
1.3.5 Industrial Maintenance
1.3.6 Network Communication
1.3.7 Entertainment
1.3.8 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Mobile Augmented Reality (MAR) Market Perspective (2015-2026)
2.2 Global Mobile Augmented Reality (MAR) Growth Trends by Regions
2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Augmented Reality (MAR) Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Augmented Reality (MAR) Players by Market Size
3.1.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue (2015-2020)
3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Players (2015-2020)
3.2 Global Mobile Augmented Reality (MAR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
3.4 Global Mobile Augmented Reality (MAR) Market Concentration Ratio
3.4.1 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Augmented Reality (MAR) Revenue in 2019
3.5 Key Players Mobile Augmented Reality (MAR) Area Served
3.6 Key Players Mobile Augmented Reality (MAR) Product Solution and Service
3.7 Date of Enter into Mobile Augmented Reality (MAR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Augmented Reality (MAR) Breakdown Data by Type (2015-2026)
4.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Type (2015-2020)
4.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2021-2026)
5 Mobile Augmented Reality (MAR) Breakdown Data by Application (2015-2026)
5.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Application (2015-2020)
5.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Augmented Reality (MAR) Market Size (2015-2026)
6.2 North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
6.3 North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
6.4 North America Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Mobile Augmented Reality (MAR) Market Size (2015-2026)
7.2 Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
7.3 Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
7.4 Europe Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Mobile Augmented Reality (MAR) Market Size (2015-2026)
8.2 China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
8.3 China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
8.4 China Mobile Augmented Reality (MAR) Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Mobile Augmented Reality (MAR) Market Size (2015-2026)
9.2 Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
9.3 Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
9.4 Japan Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Mobile Augmented Reality (MAR) Market Size (2015-2026)
10.2 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
10.3 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
10.4 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Mobile Augmented Reality (MAR) Introduction
11.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020))
11.1.5 Google Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Mobile Augmented Reality (MAR) Introduction
11.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.2.5 Microsoft Corporation Recent Development
11.3 VUZIX
11.3.1 VUZIX Company Details
11.3.2 VUZIX Business Overview
11.3.3 VUZIX Mobile Augmented Reality (MAR) Introduction
11.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.3.5 VUZIX Recent Development
11.4 SONY
11.4.1 SONY Company Details
11.4.2 SONY Business Overview
11.4.3 SONY Mobile Augmented Reality (MAR) Introduction
11.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.4.5 SONY Recent Development
11.5 Epson
11.5.1 Epson Company Details
11.5.2 Epson Business Overview
11.5.3 Epson Mobile Augmented Reality (MAR) Introduction
11.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.5.5 Epson Recent Development
11.6 Intel
11.6.1 Intel Company Details
11.6.2 Intel Business Overview
11.6.3 Intel Mobile Augmented Reality (MAR) Introduction
11.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.6.5 Intel Recent Development
11.7 Mindmaze
11.7.1 Mindmaze Company Details
11.7.2 Mindmaze Business Overview
11.7.3 Mindmaze Mobile Augmented Reality (MAR) Introduction
11.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.7.5 Mindmaze Recent Development
11.8 Seebright
11.8.1 Seebright Company Details
11.8.2 Seebright Business Overview
11.8.3 Seebright Mobile Augmented Reality (MAR) Introduction
11.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.8.5 Seebright Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Details
11.9.2 Wikitude Business Overview
11.9.3 Wikitude Mobile Augmented Reality (MAR) Introduction
11.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.9.5 Wikitude Recent Development
11.10 Aurasma
11.10.1 Aurasma Company Details
11.10.2 Aurasma Business Overview
11.10.3 Aurasma Mobile Augmented Reality (MAR) Introduction
11.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
11.10.5 Aurasma Recent Development
11.11 Daqri
10.11.1 Daqri Company Details
10.11.2 Daqri Business Overview
10.11.3 Daqri Mobile Augmented Reality (MAR) Introduction
10.11.4 Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.11.5 Daqri Recent Development
11.12 Metaio
10.12.1 Metaio Company Details
10.12.2 Metaio Business Overview
10.12.3 Metaio Mobile Augmented Reality (MAR) Introduction
10.12.4 Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.12.5 Metaio Recent Development
11.13 Total Immersion
10.13.1 Total Immersion Company Details
10.13.2 Total Immersion Business Overview
10.13.3 Total Immersion Mobile Augmented Reality (MAR) Introduction
10.13.4 Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.13.5 Total Immersion Recent Development
11.14 Qualcomm
10.14.1 Qualcomm Company Details
10.14.2 Qualcomm Business Overview
10.14.3 Qualcomm Mobile Augmented Reality (MAR) Introduction
10.14.4 Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.14.5 Qualcomm Recent Development
11.15 Marxent
10.15.1 Marxent Company Details
10.15.2 Marxent Business Overview
10.15.3 Marxent Mobile Augmented Reality (MAR) Introduction
10.15.4 Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.15.5 Marxent Recent Development
11.16 Blippar
10.16.1 Blippar Company Details
10.16.2 Blippar Business Overview
10.16.3 Blippar Mobile Augmented Reality (MAR) Introduction
10.16.4 Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.16.5 Blippar Recent Development
11.17 Catchoom
10.17.1 Catchoom Company Details
10.17.2 Catchoom Business Overview
10.17.3 Catchoom Mobile Augmented Reality (MAR) Introduction
10.17.4 Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.17.5 Catchoom Recent Development
11.18 Ngrain
10.18.1 Ngrain Company Details
10.18.2 Ngrain Business Overview
10.18.3 Ngrain Mobile Augmented Reality (MAR) Introduction
10.18.4 Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.18.5 Ngrain Recent Development
11.19 Zappar
10.19.1 Zappar Company Details
10.19.2 Zappar Business Overview
10.19.3 Zappar Mobile Augmented Reality (MAR) Introduction
10.19.4 Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.19.5 Zappar Recent Development
11.20 Infinity Augmented Reality
10.20.1 Infinity Augmented Reality Company Details
10.20.2 Infinity Augmented Reality Business Overview
10.20.3 Infinity Augmented Reality Mobile Augmented Reality (MAR) Introduction
10.20.4 Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.20.5 Infinity Augmented Reality Recent Development
11.21 Samsung Electronics
10.21.1 Samsung Electronics Company Details
10.21.2 Samsung Electronics Business Overview
10.21.3 Samsung Electronics Mobile Augmented Reality (MAR) Introduction
10.21.4 Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.21.5 Samsung Electronics Recent Development
11.22 Catchoom Technologies
10.22.1 Catchoom Technologies Company Details
10.22.2 Catchoom Technologies Business Overview
10.22.3 Catchoom Technologies Mobile Augmented Reality (MAR) Introduction
10.22.4 Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.22.5 Catchoom Technologies Recent Development
11.23 Atheer
10.23.1 Atheer Company Details
10.23.2 Atheer Business Overview
10.23.3 Atheer Mobile Augmented Reality (MAR) Introduction
10.23.4 Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.23.5 Atheer Recent Development
11.24 Hannovermesse
10.24.1 Hannovermesse Company Details
10.24.2 Hannovermesse Business Overview
10.24.3 Hannovermesse Mobile Augmented Reality (MAR) Introduction
10.24.4 Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.24.5 Hannovermesse Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Monitor-Based
Table 4. Key Players of Video See-through HMD
Table 5. Key Players of Head-mounted Displays
Table 6. Global Mobile Augmented Reality (MAR) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global Mobile Augmented Reality (MAR) Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global Mobile Augmented Reality (MAR) Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global Mobile Augmented Reality (MAR) Market Share by Regions (2015-2020)
Table 10. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026)
Table 12. Mobile Augmented Reality (MAR) Market Market Trends
Table 13. Mobile Augmented Reality (MAR) Market Drivers
Table 14. Mobile Augmented Reality (MAR) Market Challenges
Table 15. Mobile Augmented Reality (MAR) Market Restraints
Table 16. Global Mobile Augmented Reality (MAR) Revenue by Players (2015-2020) (US$ Million)
Table 17. Global Mobile Augmented Reality (MAR) Market Share by Players (2015-2020)
Table 18. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019)
Table 19. Global Mobile Augmented Reality (MAR) by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Mobile Augmented Reality (MAR) Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 24. Global Mobile Augmented Reality (MAR) Market Size Share by Type (2015-2020)
Table 25. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2021-2026)
Table 26. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2015-2020)
Table 27. Global Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 28. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2021-2026)
Table 29. North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 30. North America Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 31. North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 32. North America Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 33. North America Mobile Augmented Reality (MAR) Market Size by Country (US$ Million) (2015-2020)
Table 34. North America Mobile Augmented Reality (MAR) Market Share by Country (2015-2020)
Table 35. Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 37. Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 39. Europe Mobile Augmented Reality (MAR) Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe Mobile Augmented Reality (MAR) Market Share by Country (2015-2020)
Table 41. China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 42. China Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 43. China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 44. China Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 45. China Mobile Augmented Reality (MAR) Market Size by Region (US$ Million) (2015-2020)
Table 46. China Mobile Augmented Reality (MAR) Market Share by Region (2015-2020)
Table 47. Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 49. Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 51. Japan Mobile Augmented Reality (MAR) Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan Mobile Augmented Reality (MAR) Market Share by Country (2015-2020)
Table 53. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 55. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 57. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Country (2015-2020)
Table 59. Google Company Details
Table 60. Google Business Overview
Table 61. Google Product
Table 62. Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 63. Google Recent Development
Table 64. Microsoft Corporation Company Details
Table 65. Microsoft Corporation Business Overview
Table 66. Microsoft Corporation Product
Table 67. Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 68. Microsoft Corporation Recent Development
Table 69. VUZIX Company Details
Table 70. VUZIX Business Overview
Table 71. VUZIX Product
Table 72. VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 73. VUZIX Recent Development
Table 74. SONY Company Details
Table 75. SONY Business Overview
Table 76. SONY Product
Table 77. SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 78. SONY Recent Development
Table 79. Epson Company Details
Table 80. Epson Business Overview
Table 81. Epson Product
Table 82. Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 83. Epson Recent Development
Table 84. Intel Company Details
Table 85. Intel Business Overview
Table 86. Intel Product
Table 87. Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 88. Intel Recent Development
Table 89. Mindmaze Company Details
Table 90. Mindmaze Business Overview
Table 91. Mindmaze Product
Table 92. Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 93. Mindmaze Recent Development
Table 94. Seebright Business Overview
Table 95. Seebright Product
Table 96. Seebright Company Details
Table 97. Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 98. Seebright Recent Development
Table 99. Wikitude Company Details
Table 100. Wikitude Business Overview
Table 101. Wikitude Product
Table 102. Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 103. Wikitude Recent Development
Table 104. Aurasma Company Details
Table 105. Aurasma Business Overview
Table 106. Aurasma Product
Table 107. Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 108. Aurasma Recent Development
Table 109. Daqri Company Details
Table 110. Daqri Business Overview
Table 111. Daqri Product
Table 112. Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 113. Daqri Recent Development
Table 114. Metaio Company Details
Table 115. Metaio Business Overview
Table 116. Metaio Product
Table 117. Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 118. Metaio Recent Development
Table 119. Total Immersion Company Details
Table 120. Total Immersion Business Overview
Table 121. Total Immersion Product
Table 122. Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 123. Total Immersion Recent Development
Table 124. Qualcomm Company Details
Table 125. Qualcomm Business Overview
Table 126. Qualcomm Product
Table 127. Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 128. Qualcomm Recent Development
Table 129. Marxent Company Details
Table 130. Marxent Business Overview
Table 131. Marxent Product
Table 132. Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 133. Marxent Recent Development
Table 134. Blippar Company Details
Table 135. Blippar Business Overview
Table 136. Blippar Product
Table 137. Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 138. Blippar Recent Development
Table 139. Catchoom Company Details
Table 140. Catchoom Business Overview
Table 141. Catchoom Product
Table 142. Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 143. Catchoom Recent Development
Table 144. Ngrain Company Details
Table 145. Ngrain Business Overview
Table 146. Ngrain Product
Table 147. Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 148. Ngrain Recent Development
Table 149. Zappar Company Details
Table 150. Zappar Business Overview
Table 151. Zappar Product
Table 152. Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 153. Zappar Recent Development
Table 154. Infinity Augmented Reality Company Details
Table 155. Infinity Augmented Reality Business Overview
Table 156. Infinity Augmented Reality Product
Table 157. Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 158. Infinity Augmented Reality Recent Development
Table 159. Samsung Electronics Company Details
Table 160. Samsung Electronics Business Overview
Table 161. Samsung Electronics Product
Table 162. Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 163. Samsung Electronics Recent Development
Table 164. Catchoom Technologies Company Details
Table 165. Catchoom Technologies Business Overview
Table 166. Catchoom Technologies Product
Table 167. Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 168. Catchoom Technologies Recent Development
Table 169. Atheer Company Details
Table 170. Atheer Business Overview
Table 171. Atheer Product
Table 172. Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 173. Atheer Recent Development
Table 174. Hannovermesse Company Details
Table 175. Hannovermesse Business Overview
Table 176. Hannovermesse Product
Table 177. Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (US$ Million)
Table 178. Hannovermesse Recent Development
Table 179. Research Programs/Design for This Report
Table 180. Key Data Information from Secondary Sources
Table 181. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Augmented Reality (MAR) Market Share by Type: 2020 VS 2026
Figure 2. Monitor-Based Features
Figure 3. Video See-through HMD Features
Figure 4. Head-mounted Displays Features
Figure 5. Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
Figure 6. Medical Field Case Studies
Figure 7. Military Case Studies
Figure 8. Protection Of Cultural Heritage Case Studies
Figure 9. Industrial Maintenance Case Studies
Figure 10. Network Communication Case Studies
Figure 11. Entertainment Case Studies
Figure 12. Other Case Studies
Figure 13. Mobile Augmented Reality (MAR) Report Years Considered
Figure 14. Global Mobile Augmented Reality (MAR) Market Size (US$ Million), YoY Growth 2015-2026
Figure 15. Global Mobile Augmented Reality (MAR) Market Share by Regions: 2020 VS 2026
Figure 16. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026)
Figure 17. Global Mobile Augmented Reality (MAR) Market Share by Players in 2019
Figure 18. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Mobile Augmented Reality (MAR) Revenue in 2019
Figure 20. North America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. United States Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Canada Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Europe Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Germany Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. France Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. U.K. Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Italy Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Russia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Nordic Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Rest of Europe Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Asia-Pacific Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. China Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Japan Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. South Korea Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Southeast Asia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. India Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Australia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Rest of Asia-Pacific Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Latin America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Mexico Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Brazil Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Middle East & Africa Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Turkey Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Saudi Arabia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. UAE Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. Rest of Middle East & Africa Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 47. Google Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 48. Microsoft Corporation Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 49. VUZIX Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 50. SONY Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 51. Epson Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 52. Intel Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 53. Mindmaze Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 54. Seebright Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 55. Wikitude Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 56. Aurasma Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 57. Daqri Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 58. Metaio Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 59. Total Immersion Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 60. Qualcomm Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 61. Marxent Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 62. Blippar Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 63. Catchoom Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 64. Ngrain Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 65. Zappar Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 66. Infinity Augmented Reality Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 67. Samsung Electronics Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 68. Catchoom Technologies Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 69. Atheer Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 70. Hannovermesse Revenue Growth Rate in Mobile Augmented Reality (MAR) Business (2015-2020)
Figure 71. Bottom-up and Top-down Approaches for This Report
Figure 72. Data Triangulation
Figure 73. Key Executives Interviewed
  • Global Public and Personal Safety Industry Research Report, Growth Trends and Competitive Analysis 2023-2029
    Published: 11-Jan-2024        Price: US 5600 Onwards        Pages: 177
    The global Public and Personal Safety Industry market size was US$ 6,398.95 million in 2022 and is forecast to a readjusted size of US$ 18,265.36 million by 2029 with a CAGR of 16.88% during the forecast period 2023-2029. The global key companies of Public and Personal Safety Industry include Hexagon, Motorola Solutions Inc, NEC, Tyler Technologies Inc and Indra Sistemas, accounting for 24.50% market share in terms of revenues in 2022. The market research report offered here is a v......
  • Global Digital Watermark Technology Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 118
    The global market for Digital Watermark Technology estimated was at US$ 111.3 million in the year 2022, is projected to reach a revised size of US$ 210.53 million by 2029, growing at a CAGR of 9.4% during the forecast period 2023-2029. North American market for Digital Watermark Technology was valued at $ 39.07 million in 2022 and will reach $ 68.79 million by 2029, at a CAGR of 8.2 % during the forecast period of 2023 through 2029. Asia-Pacific market for Digital Watermark Technol......
  • Global Location Based Marketing Services Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 74
    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs