Global and Japan eSports Organization Market Size, Status and Forecast 2021-2027

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Date: 12-Oct-2021
No. of pages: 129
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Global eSports Organization Scope and Market Size

eSports Organization market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global eSports Organization market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- LOL

- PUBG

- StarCraft

- Fortnite

- CS?GO

- Other

Segment by Application

- Professional

- Amateur

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Fnatic

- C9

- SKT

- Samsung

- RNG

- EDG

- Invictus

- OG

- LGD

- G2

- TSM

- CLG

- Team Liquid

- Echo Fox

- 100 Thieves

- Clutch Gaming

- Optic

- GGS

- Flyquest

- Splyce

- Misfits

- Schalke 04

- Counter Logic Gaming

Global and Japan eSports Organization Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Organization Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 LOL
1.2.3 PUBG
1.2.4 StarCraft
1.2.5 Fortnite
1.2.6 CS?GO
1.2.7 Other
1.3 Market by Application
1.3.1 Global eSports Organization Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global eSports Organization Market Perspective (2016-2027)
2.2 eSports Organization Growth Trends by Regions
2.2.1 eSports Organization Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 eSports Organization Historic Market Share by Regions (2016-2021)
2.2.3 eSports Organization Forecasted Market Size by Regions (2022-2027)
2.3 eSports Organization Industry Dynamic
2.3.1 eSports Organization Market Trends
2.3.2 eSports Organization Market Drivers
2.3.3 eSports Organization Market Challenges
2.3.4 eSports Organization Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Organization Players by Revenue
3.1.1 Global Top eSports Organization Players by Revenue (2016-2021)
3.1.2 Global eSports Organization Revenue Market Share by Players (2016-2021)
3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by eSports Organization Revenue
3.4 Global eSports Organization Market Concentration Ratio
3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2020
3.5 eSports Organization Key Players Head office and Area Served
3.6 Key Players eSports Organization Product Solution and Service
3.7 Date of Enter into eSports Organization Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Organization Breakdown Data by Type
4.1 Global eSports Organization Historic Market Size by Type (2016-2021)
4.2 Global eSports Organization Forecasted Market Size by Type (2022-2027)
5 eSports Organization Breakdown Data by Application
5.1 Global eSports Organization Historic Market Size by Application (2016-2021)
5.2 Global eSports Organization Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America eSports Organization Market Size (2016-2027)
6.2 North America eSports Organization Market Size by Type
6.2.1 North America eSports Organization Market Size by Type (2016-2021)
6.2.2 North America eSports Organization Market Size by Type (2022-2027)
6.2.3 North America eSports Organization Market Size by Type (2016-2027)
6.3 North America eSports Organization Market Size by Application
6.3.1 North America eSports Organization Market Size by Application (2016-2021)
6.3.2 North America eSports Organization Market Size by Application (2022-2027)
6.3.3 North America eSports Organization Market Size by Application (2016-2027)
6.4 North America eSports Organization Market Size by Country
6.4.1 North America eSports Organization Market Size by Country (2016-2021)
6.4.2 North America eSports Organization Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe eSports Organization Market Size (2016-2027)
7.2 Europe eSports Organization Market Size by Type
7.2.1 Europe eSports Organization Market Size by Type (2016-2021)
7.2.2 Europe eSports Organization Market Size by Type (2022-2027)
7.2.3 Europe eSports Organization Market Size by Type (2016-2027)
7.3 Europe eSports Organization Market Size by Application
7.3.1 Europe eSports Organization Market Size by Application (2016-2021)
7.3.2 Europe eSports Organization Market Size by Application (2022-2027)
7.3.3 Europe eSports Organization Market Size by Application (2016-2027)
7.4 Europe eSports Organization Market Size by Country
7.4.1 Europe eSports Organization Market Size by Country (2016-2021)
7.4.2 Europe eSports Organization Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific eSports Organization Market Size (2016-2027)
8.2 Asia-Pacific eSports Organization Market Size by Type
8.2.1 Asia-Pacific eSports Organization Market Size by Type (2016-2021)
8.2.2 Asia-Pacific eSports Organization Market Size by Type (2022-2027)
8.2.3 Asia-Pacific eSports Organization Market Size by Type (2016-2027)
8.3 Asia-Pacific eSports Organization Market Size by Application
8.3.1 Asia-Pacific eSports Organization Market Size by Application (2016-2021)
8.3.2 Asia-Pacific eSports Organization Market Size by Application (2022-2027)
8.3.3 Asia-Pacific eSports Organization Market Size by Application (2016-2027)
8.4 Asia-Pacific eSports Organization Market Size by Region
8.4.1 Asia-Pacific eSports Organization Market Size by Region (2016-2021)
8.4.2 Asia-Pacific eSports Organization Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America eSports Organization Market Size (2016-2027)
9.2 Latin America eSports Organization Market Size by Type
9.2.1 Latin America eSports Organization Market Size by Type (2016-2021)
9.2.2 Latin America eSports Organization Market Size by Type (2022-2027)
9.2.3 Latin America eSports Organization Market Size by Type (2016-2027)
9.3 Latin America eSports Organization Market Size by Application
9.3.1 Latin America eSports Organization Market Size by Application (2016-2021)
9.3.2 Latin America eSports Organization Market Size by Application (2022-2027)
9.3.3 Latin America eSports Organization Market Size by Application (2016-2027)
9.4 Latin America eSports Organization Market Size by Country
9.4.1 Latin America eSports Organization Market Size by Country (2016-2021)
9.4.2 Latin America eSports Organization Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Organization Market Size (2016-2027)
10.2 Middle East & Africa eSports Organization Market Size by Type
10.2.1 Middle East & Africa eSports Organization Market Size by Type (2016-2021)
10.2.2 Middle East & Africa eSports Organization Market Size by Type (2022-2027)
10.2.3 Middle East & Africa eSports Organization Market Size by Type (2016-2027)
10.3 Middle East & Africa eSports Organization Market Size by Application
10.3.1 Middle East & Africa eSports Organization Market Size by Application (2016-2021)
10.3.2 Middle East & Africa eSports Organization Market Size by Application (2022-2027)
10.3.3 Middle East & Africa eSports Organization Market Size by Application (2016-2027)
10.4 Middle East & Africa eSports Organization Market Size by Country
10.4.1 Middle East & Africa eSports Organization Market Size by Country (2016-2021)
10.4.2 Middle East & Africa eSports Organization Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Fnatic
11.1.1 Fnatic Company Details
11.1.2 Fnatic Business Overview
11.1.3 Fnatic eSports Organization Introduction
11.1.4 Fnatic Revenue in eSports Organization Business (2016-2021)
11.1.5 Fnatic Recent Development
11.2 C9
11.2.1 C9 Company Details
11.2.2 C9 Business Overview
11.2.3 C9 eSports Organization Introduction
11.2.4 C9 Revenue in eSports Organization Business (2016-2021)
11.2.5 C9 Recent Development
11.3 SKT
11.3.1 SKT Company Details
11.3.2 SKT Business Overview
11.3.3 SKT eSports Organization Introduction
11.3.4 SKT Revenue in eSports Organization Business (2016-2021)
11.3.5 SKT Recent Development
11.4 Samsung
11.4.1 Samsung Company Details
11.4.2 Samsung Business Overview
11.4.3 Samsung eSports Organization Introduction
11.4.4 Samsung Revenue in eSports Organization Business (2016-2021)
11.4.5 Samsung Recent Development
11.5 RNG
11.5.1 RNG Company Details
11.5.2 RNG Business Overview
11.5.3 RNG eSports Organization Introduction
11.5.4 RNG Revenue in eSports Organization Business (2016-2021)
11.5.5 RNG Recent Development
11.6 EDG
11.6.1 EDG Company Details
11.6.2 EDG Business Overview
11.6.3 EDG eSports Organization Introduction
11.6.4 EDG Revenue in eSports Organization Business (2016-2021)
11.6.5 EDG Recent Development
11.7 Invictus
11.7.1 Invictus Company Details
11.7.2 Invictus Business Overview
11.7.3 Invictus eSports Organization Introduction
11.7.4 Invictus Revenue in eSports Organization Business (2016-2021)
11.7.5 Invictus Recent Development
11.8 OG
11.8.1 OG Company Details
11.8.2 OG Business Overview
11.8.3 OG eSports Organization Introduction
11.8.4 OG Revenue in eSports Organization Business (2016-2021)
11.8.5 OG Recent Development
11.9 LGD
11.9.1 LGD Company Details
11.9.2 LGD Business Overview
11.9.3 LGD eSports Organization Introduction
11.9.4 LGD Revenue in eSports Organization Business (2016-2021)
11.9.5 LGD Recent Development
11.10 G2
11.10.1 G2 Company Details
11.10.2 G2 Business Overview
11.10.3 G2 eSports Organization Introduction
11.10.4 G2 Revenue in eSports Organization Business (2016-2021)
11.10.5 G2 Recent Development
11.11 TSM
11.11.1 TSM Company Details
11.11.2 TSM Business Overview
11.11.3 TSM eSports Organization Introduction
11.11.4 TSM Revenue in eSports Organization Business (2016-2021)
11.11.5 TSM Recent Development
11.12 CLG
11.12.1 CLG Company Details
11.12.2 CLG Business Overview
11.12.3 CLG eSports Organization Introduction
11.12.4 CLG Revenue in eSports Organization Business (2016-2021)
11.12.5 CLG Recent Development
11.13 Team Liquid
11.13.1 Team Liquid Company Details
11.13.2 Team Liquid Business Overview
11.13.3 Team Liquid eSports Organization Introduction
11.13.4 Team Liquid Revenue in eSports Organization Business (2016-2021)
11.13.5 Team Liquid Recent Development
11.14 Echo Fox
11.14.1 Echo Fox Company Details
11.14.2 Echo Fox Business Overview
11.14.3 Echo Fox eSports Organization Introduction
11.14.4 Echo Fox Revenue in eSports Organization Business (2016-2021)
11.14.5 Echo Fox Recent Development
11.15 100 Thieves
11.15.1 100 Thieves Company Details
11.15.2 100 Thieves Business Overview
11.15.3 100 Thieves eSports Organization Introduction
11.15.4 100 Thieves Revenue in eSports Organization Business (2016-2021)
11.15.5 100 Thieves Recent Development
11.16 Clutch Gaming
11.16.1 Clutch Gaming Company Details
11.16.2 Clutch Gaming Business Overview
11.16.3 Clutch Gaming eSports Organization Introduction
11.16.4 Clutch Gaming Revenue in eSports Organization Business (2016-2021)
11.16.5 Clutch Gaming Recent Development
11.17 Optic
11.17.1 Optic Company Details
11.17.2 Optic Business Overview
11.17.3 Optic eSports Organization Introduction
11.17.4 Optic Revenue in eSports Organization Business (2016-2021)
11.17.5 Optic Recent Development
11.18 GGS
11.18.1 GGS Company Details
11.18.2 GGS Business Overview
11.18.3 GGS eSports Organization Introduction
11.18.4 GGS Revenue in eSports Organization Business (2016-2021)
11.18.5 GGS Recent Development
11.18 Flyquest
.1 Flyquest Company Details
.2 Flyquest Business Overview
.3 Flyquest eSports Organization Introduction
.4 Flyquest Revenue in eSports Organization Business (2016-2021)
.5 Flyquest Recent Development
11.20 Splyce
11.20.1 Splyce Company Details
11.20.2 Splyce Business Overview
11.20.3 Splyce eSports Organization Introduction
11.20.4 Splyce Revenue in eSports Organization Business (2016-2021)
11.20.5 Splyce Recent Development
11.21 Misfits
11.21.1 Misfits Company Details
11.21.2 Misfits Business Overview
11.21.3 Misfits eSports Organization Introduction
11.21.4 Misfits Revenue in eSports Organization Business (2016-2021)
11.21.5 Misfits Recent Development
11.22 Schalke 04
11.22.1 Schalke 04 Company Details
11.22.2 Schalke 04 Business Overview
11.22.3 Schalke 04 eSports Organization Introduction
11.22.4 Schalke 04 Revenue in eSports Organization Business (2016-2021)
11.22.5 Schalke 04 Recent Development
11.23 Counter Logic Gaming
11.23.1 Counter Logic Gaming Company Details
11.23.2 Counter Logic Gaming Business Overview
11.23.3 Counter Logic Gaming eSports Organization Introduction
11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2016-2021)
11.23.5 Counter Logic Gaming Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global eSports Organization Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of LOL
Table 3. Key Players of PUBG
Table 4. Key Players of StarCraft
Table 5. Key Players of Fortnite
Table 6. Key Players of CS?GO
Table 7. Key Players of Other
Table 8. Global eSports Organization Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 9. Global eSports Organization Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 10. Global eSports Organization Market Size by Regions (2016-2021) & (US$ Million)
Table 11. Global eSports Organization Market Share by Regions (2016-2021)
Table 12. Global eSports Organization Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 13. Global eSports Organization Market Share by Regions (2022-2027)
Table 14. eSports Organization Market Trends
Table 15. eSports Organization Market Drivers
Table 16. eSports Organization Market Challenges
Table 17. eSports Organization Market Restraints
Table 18. Global eSports Organization Revenue by Players (2016-2021) & (US$ Million)
Table 19. Global eSports Organization Market Share by Players (2016-2021)
Table 20. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in eSports Organization as of 2020)
Table 21. Ranking of Global Top eSports Organization Companies by Revenue (US$ Million) in 2020
Table 22. Global 5 Largest Players Market Share by eSports Organization Revenue (CR5 and HHI) & (2016-2021)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players eSports Organization Product Solution and Service
Table 25. Date of Enter into eSports Organization Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 28. Global eSports Organization Revenue Market Share by Type (2016-2021)
Table 29. Global eSports Organization Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 30. Global eSports Organization Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 31. Global eSports Organization Market Size Share by Application (2016-2021) & (US$ Million)
Table 32. Global eSports Organization Revenue Market Share by Application (2016-2021)
Table 33. Global eSports Organization Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 34. Global eSports Organization Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 35. North America eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 36. North America eSports Organization Market Size by Type (2022-2027) & (US$ Million)
Table 37. North America eSports Organization Market Size by Application (2016-2021) (US$ Million)
Table 38. North America eSports Organization Market Size by Application (2022-2027) & (US$ Million)
Table 39. North America eSports Organization Market Size by Country (2016-2021) & (US$ Million)
Table 40. North America eSports Organization Market Size by Country (2022-2027) & (US$ Million)
Table 41. Europe eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 42. Europe eSports Organization Market Size by Type (2022-2027) & (US$ Million)
Table 43. Europe eSports Organization Market Size by Application (2016-2021) (US$ Million)
Table 44. Europe eSports Organization Market Size by Application (2022-2027) & (US$ Million)
Table 45. Europe eSports Organization Market Size by Country (2016-2021) & (US$ Million)
Table 46. Europe eSports Organization Market Size by Country (2022-2027) & (US$ Million)
Table 47. Asia-Pacific eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 48. Asia-Pacific eSports Organization Market Size by Type (2022-2027) & (US$ Million)
Table 49. Asia-Pacific eSports Organization Market Size by Application (2016-2021) (US$ Million)
Table 50. Asia-Pacific eSports Organization Market Size by Application (2022-2027) & (US$ Million)
Table 51. Asia-Pacific eSports Organization Market Size by Region (2016-2021) & (US$ Million)
Table 52. Asia-Pacific eSports Organization Market Size by Region (2022-2027) & (US$ Million)
Table 53. Latin America eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 54. Latin America eSports Organization Market Size by Type (2022-2027) & (US$ Million)
Table 55. Latin America eSports Organization Market Size by Application (2016-2021) (US$ Million)
Table 56. Latin America eSports Organization Market Size by Application (2022-2027) & (US$ Million)
Table 57. Latin America eSports Organization Market Size by Country (2016-2021) & (US$ Million)
Table 58. Latin America eSports Organization Market Size by Country (2022-2027) & (US$ Million)
Table 59. Middle East & Africa eSports Organization Market Size by Type (2016-2021) (US$ Million)
Table 60. Middle East & Africa eSports Organization Market Size by Type (2022-2027) & (US$ Million)
Table 61. Middle East & Africa eSports Organization Market Size by Application (2016-2021) (US$ Million)
Table 62. Middle East & Africa eSports Organization Market Size by Application (2022-2027) & (US$ Million)
Table 63. Middle East & Africa eSports Organization Market Size by Country (2016-2021) & (US$ Million)
Table 64. Middle East & Africa eSports Organization Market Size by Country (2022-2027) & (US$ Million)
Table 65. Fnatic Company Details
Table 66. Fnatic Business Overview
Table 67. Fnatic eSports Organization Product
Table 68. Fnatic Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 69. Fnatic Recent Development
Table 70. C9 Company Details
Table 71. C9 Business Overview
Table 72. C9 eSports Organization Product
Table 73. C9 Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 74. C9 Recent Development
Table 75. SKT Company Details
Table 76. SKT Business Overview
Table 77. SKT eSports Organization Product
Table 78. SKT Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 79. SKT Recent Development
Table 80. Samsung Company Details
Table 81. Samsung Business Overview
Table 82. Samsung eSports Organization Product
Table 83. Samsung Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 84. Samsung Recent Development
Table 85. RNG Company Details
Table 86. RNG Business Overview
Table 87. RNG eSports Organization Product
Table 88. RNG Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 89. RNG Recent Development
Table 90. EDG Company Details
Table 91. EDG Business Overview
Table 92. EDG eSports Organization Product
Table 93. EDG Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 94. EDG Recent Development
Table 95. Invictus Company Details
Table 96. Invictus Business Overview
Table 97. Invictus eSports Organization Product
Table 98. Invictus Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 99. Invictus Recent Development
Table 100. OG Company Details
Table 101. OG Business Overview
Table 102. OG Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 103. OG Recent Development
Table 104. LGD Company Details
Table 105. LGD Business Overview
Table 106. LGD eSports Organization Product
Table 107. LGD Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 108. LGD Recent Development
Table 109. G2 Company Details
Table 110. G2 Business Overview
Table 111. G2 eSports Organization Product
Table 112. G2 Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 113. G2 Recent Development
Table 114. TSM Company Details
Table 115. TSM Business Overview
Table 116. TSM eSports Organization Product
Table 117. TSM Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 118. TSM Recent Development
Table 119. CLG Company Details
Table 120. CLG Business Overview
Table 121. CLG eSports Organization Product
Table 122. CLG Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 123. CLG Recent Development
Table 124. Team Liquid Company Details
Table 125. Team Liquid Business Overview
Table 126. Team Liquid eSports Organization Product
Table 127. Team Liquid Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 128. Team Liquid Recent Development
Table 129. Echo Fox Company Details
Table 130. Echo Fox Business Overview
Table 131. Echo Fox eSports Organization Product
Table 132. Echo Fox Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 133. Echo Fox Recent Development
Table 134. 100 Thieves Company Details
Table 135. 100 Thieves Business Overview
Table 136. 100 Thieves eSports Organization Product
Table 137. 100 Thieves Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 138. 100 Thieves Recent Development
Table 139. Clutch Gaming Company Details
Table 140. Clutch Gaming Business Overview
Table 141. Clutch Gaming eSports Organization Product
Table 142. Clutch Gaming Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 143. Clutch Gaming Recent Development
Table 144. Optic Company Details
Table 145. Optic Business Overview
Table 146. Optic eSports Organization Product
Table 147. Optic Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 148. Optic Recent Development
Table 149. GGS Company Details
Table 150. GGS Business Overview
Table 151. GGS eSports Organization Product
Table 152. GGS Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 153. GGS Recent Development
Table 154. Flyquest Company Details
Table 155. Flyquest Business Overview
Table 156. Flyquest eSports Organization Product
Table 157. Flyquest Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 158. Flyquest Recent Development
Table 159. Splyce Company Details
Table 160. Splyce Business Overview
Table 161. Splyce eSports Organization Product
Table 162. Splyce Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 163. Splyce Recent Development
Table 164. Misfits Company Details
Table 165. Misfits Business Overview
Table 166. Misfits eSports Organization Product
Table 167. Misfits Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 168. Misfits Recent Development
Table 169. Schalke 04 Company Details
Table 170. Schalke 04 Business Overview
Table 171. Schalke 04 eSports Organization Product
Table 172. Schalke 04 Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 173. Schalke 04 Recent Development
Table 174. Counter Logic Gaming Company Details
Table 175. Counter Logic Gaming Business Overview
Table 176. Counter Logic Gaming eSports Organization Product
Table 177. Counter Logic Gaming Revenue in eSports Organization Business (2016-2021) & (US$ Million)
Table 178. Counter Logic Gaming Recent Development
Table 179. Research Programs/Design for This Report
Table 180. Key Data Information from Secondary Sources
Table 181. Key Data Information from Primary Sources
List of Figures
Figure 1. Global eSports Organization Market Share by Type: 2020 VS 2027
Figure 2. LOL Features
Figure 3. PUBG Features
Figure 4. StarCraft Features
Figure 5. Fortnite Features
Figure 6. CS?GO Features
Figure 7. Other Features
Figure 8. Global eSports Organization Market Share by Application: 2020 VS 2027
Figure 9. Professional Case Studies
Figure 10. Amateur Case Studies
Figure 11. eSports Organization Report Years Considered
Figure 12. Global eSports Organization Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global eSports Organization Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global eSports Organization Market Share by Regions: 2020 VS 2027
Figure 15. Global eSports Organization Market Share by Regions (2022-2027)
Figure 16. Global eSports Organization Market Share by Players in 2020
Figure 17. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in eSports Organization as of 2020
Figure 18. The Top 10 and 5 Players Market Share by eSports Organization Revenue in 2020
Figure 19. Global eSports Organization Revenue Market Share by Type (2016-2021)
Figure 20. Global eSports Organization Revenue Market Share by Type (2022-2027)
Figure 21. North America eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America eSports Organization Market Share by Type (2016-2027)
Figure 23. North America eSports Organization Market Share by Application (2016-2027)
Figure 24. North America eSports Organization Market Share by Country (2016-2027)
Figure 25. United States eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe eSports Organization Market Share by Type (2016-2027)
Figure 29. Europe eSports Organization Market Share by Application (2016-2027)
Figure 30. Europe eSports Organization Market Share by Country (2016-2027)
Figure 31. Germany eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific eSports Organization Market Share by Type (2016-2027)
Figure 39. Asia-Pacific eSports Organization Market Share by Application (2016-2027)
Figure 40. Asia-Pacific eSports Organization Market Share by Region (2016-2027)
Figure 41. China eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America eSports Organization Market Share by Type (2016-2027)
Figure 49. Latin America eSports Organization Market Share by Application (2016-2027)
Figure 50. Latin America eSports Organization Market Share by Country (2016-2027)
Figure 51. Mexico eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa eSports Organization Market Share by Type (2016-2027)
Figure 55. Middle East & Africa eSports Organization Market Share by Application (2016-2027)
Figure 56. Middle East & Africa eSports Organization Market Share by Country (2016-2027)
Figure 57. Turkey eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Fnatic Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 61. C9 Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 62. SKT Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 63. Samsung Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 64. RNG Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 65. EDG Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 66. Invictus Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 67. OG Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 68. LGD Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 69. G2 Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 70. TSM Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 71. CLG Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 72. Team Liquid Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 73. Echo Fox Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 74. 100 Thieves Revenue Growth Rate in eSports Organization Business (2016-2021)
Figure 75. Clutch Gaming Revenue Growth Rate in eSports Or
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