Global and Japan Digital Gaming Market Size, Status and Forecast 2020-2026

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Date: 09-Sep-2020
No. of pages: 91
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Global Digital Gaming Scope and Market Size

Digital Gaming market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Digital Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Free-to-play

- Pay-to-play

Market segment by Application, split into

- Mobile Devices

- PC

- TV

- Gaming Console

Based on regional and country-level analysis, the Digital Gaming market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Digital Gaming market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Activision Blizzard

- Zynga

- Electronic Arts

- Wargaming

- Giant Interactive

- GungHo Online

- NCSOFT

- Smilegate

- Microsoft

- Riot Games

Global and Japan Digital Gaming Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Gaming Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Digital Gaming Market Share by Application: 2020 VS 2026
1.3.2 Mobile Devices
1.3.3 PC
1.3.4 TV
1.3.5 Gaming Console
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Digital Gaming Market Perspective (2015-2026)
2.2 Global Digital Gaming Growth Trends by Regions
2.2.1 Digital Gaming Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Digital Gaming Historic Market Share by Regions (2015-2020)
2.2.3 Digital Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Gaming Players by Market Size
3.1.1 Global Top Digital Gaming Players by Revenue (2015-2020)
3.1.2 Global Digital Gaming Revenue Market Share by Players (2015-2020)
3.2 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Digital Gaming Revenue
3.4 Global Digital Gaming Market Concentration Ratio
3.4.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2019
3.5 Key Players Digital Gaming Area Served
3.6 Key Players Digital Gaming Product Solution and Service
3.7 Date of Enter into Digital Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Gaming Breakdown Data by Type (2015-2026)
4.1 Global Digital Gaming Historic Market Size by Type (2015-2020)
4.2 Global Digital Gaming Forecasted Market Size by Type (2021-2026)
5 Digital Gaming Breakdown Data by Application (2015-2026)
5.1 Global Digital Gaming Historic Market Size by Application (2015-2020)
5.2 Global Digital Gaming Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Digital Gaming Market Size (2015-2026)
6.2 North America Digital Gaming Market Size by Type (2015-2020)
6.3 North America Digital Gaming Market Size by Application (2015-2020)
6.4 North America Digital Gaming Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Digital Gaming Market Size (2015-2026)
7.2 Europe Digital Gaming Market Size by Type (2015-2020)
7.3 Europe Digital Gaming Market Size by Application (2015-2020)
7.4 Europe Digital Gaming Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Digital Gaming Market Size (2015-2026)
8.2 China Digital Gaming Market Size by Type (2015-2020)
8.3 China Digital Gaming Market Size by Application (2015-2020)
8.4 China Digital Gaming Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Digital Gaming Market Size (2015-2026)
9.2 Japan Digital Gaming Market Size by Type (2015-2020)
9.3 Japan Digital Gaming Market Size by Application (2015-2020)
9.4 Japan Digital Gaming Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Digital Gaming Market Size (2015-2026)
10.2 Southeast Asia Digital Gaming Market Size by Type (2015-2020)
10.3 Southeast Asia Digital Gaming Market Size by Application (2015-2020)
10.4 Southeast Asia Digital Gaming Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Digital Gaming Introduction
11.1.4 Activision Blizzard Revenue in Digital Gaming Business (2015-2020))
11.1.5 Activision Blizzard Recent Development
11.2 Zynga
11.2.1 Zynga Company Details
11.2.2 Zynga Business Overview
11.2.3 Zynga Digital Gaming Introduction
11.2.4 Zynga Revenue in Digital Gaming Business (2015-2020)
11.2.5 Zynga Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Details
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Digital Gaming Introduction
11.3.4 Electronic Arts Revenue in Digital Gaming Business (2015-2020)
11.3.5 Electronic Arts Recent Development
11.4 Wargaming
11.4.1 Wargaming Company Details
11.4.2 Wargaming Business Overview
11.4.3 Wargaming Digital Gaming Introduction
11.4.4 Wargaming Revenue in Digital Gaming Business (2015-2020)
11.4.5 Wargaming Recent Development
11.5 Giant Interactive
11.5.1 Giant Interactive Company Details
11.5.2 Giant Interactive Business Overview
11.5.3 Giant Interactive Digital Gaming Introduction
11.5.4 Giant Interactive Revenue in Digital Gaming Business (2015-2020)
11.5.5 Giant Interactive Recent Development
11.6 GungHo Online
11.6.1 GungHo Online Company Details
11.6.2 GungHo Online Business Overview
11.6.3 GungHo Online Digital Gaming Introduction
11.6.4 GungHo Online Revenue in Digital Gaming Business (2015-2020)
11.6.5 GungHo Online Recent Development
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Digital Gaming Introduction
11.7.4 NCSOFT Revenue in Digital Gaming Business (2015-2020)
11.7.5 NCSOFT Recent Development
11.8 Smilegate
11.8.1 Smilegate Company Details
11.8.2 Smilegate Business Overview
11.8.3 Smilegate Digital Gaming Introduction
11.8.4 Smilegate Revenue in Digital Gaming Business (2015-2020)
11.8.5 Smilegate Recent Development
11.9 Microsoft
11.9.1 Microsoft Company Details
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Digital Gaming Introduction
11.9.4 Microsoft Revenue in Digital Gaming Business (2015-2020)
11.9.5 Microsoft Recent Development
11.10 Riot Games
11.10.1 Riot Games Company Details
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Digital Gaming Introduction
11.10.4 Riot Games Revenue in Digital Gaming Business (2015-2020)
11.10.5 Riot Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Digital Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Free-to-play
Table 4. Key Players of Pay-to-play
Table 5. Global Digital Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Digital Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Digital Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Digital Gaming Market Share by Regions (2015-2020)
Table 9. Global Digital Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Digital Gaming Market Share by Regions (2021-2026)
Table 11. Digital Gaming Market Market Trends
Table 12. Digital Gaming Market Drivers
Table 13. Digital Gaming Market Challenges
Table 14. Digital Gaming Market Restraints
Table 15. Global Digital Gaming Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Digital Gaming Market Share by Players (2015-2020)
Table 17. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Gaming as of 2019)
Table 18. Global Digital Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Digital Gaming Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Digital Gaming Market Size Share by Type (2015-2020)
Table 24. Global Digital Gaming Revenue Market Share by Type (2021-2026)
Table 25. Global Digital Gaming Market Size Share by Application (2015-2020)
Table 26. Global Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 27. Global Digital Gaming Market Size Share by Application (2021-2026)
Table 28. North America Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Digital Gaming Market Share by Type (2015-2020)
Table 30. North America Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Digital Gaming Market Share by Application (2015-2020)
Table 32. North America Digital Gaming Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Digital Gaming Market Share by Country (2015-2020)
Table 34. Europe Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Digital Gaming Market Share by Type (2015-2020)
Table 36. Europe Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Digital Gaming Market Share by Application (2015-2020)
Table 38. Europe Digital Gaming Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Digital Gaming Market Share by Country (2015-2020)
Table 40. China Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 41. China Digital Gaming Market Share by Type (2015-2020)
Table 42. China Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 43. China Digital Gaming Market Share by Application (2015-2020)
Table 44. China Digital Gaming Market Size by Region (US$ Million) (2015-2020)
Table 45. China Digital Gaming Market Share by Region (2015-2020)
Table 46. Japan Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 47. Japan Digital Gaming Market Share by Type (2015-2020)
Table 48. Japan Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 49. Japan Digital Gaming Market Share by Application (2015-2020)
Table 50. Japan Digital Gaming Market Size by Country (US$ Million) (2015-2020)
Table 51. Japan Digital Gaming Market Share by Country (2015-2020)
Table 52. Southeast Asia Digital Gaming Market Size by Type (2015-2020) (US$ Million)
Table 53. Southeast Asia Digital Gaming Market Share by Type (2015-2020)
Table 54. Southeast Asia Digital Gaming Market Size by Application (2015-2020) (US$ Million)
Table 55. Southeast Asia Digital Gaming Market Share by Application (2015-2020)
Table 56. Southeast Asia Digital Gaming Market Size by Country (US$ Million) (2015-2020)
Table 57. Southeast Asia Digital Gaming Market Share by Country (2015-2020)
Table 58. Activision Blizzard Company Details
Table 59. Activision Blizzard Business Overview
Table 60. Activision Blizzard Product
Table 61. Activision Blizzard Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 62. Activision Blizzard Recent Development
Table 63. Zynga Company Details
Table 64. Zynga Business Overview
Table 65. Zynga Product
Table 66. Zynga Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 67. Zynga Recent Development
Table 68. Electronic Arts Company Details
Table 69. Electronic Arts Business Overview
Table 70. Electronic Arts Product
Table 71. Electronic Arts Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 72. Electronic Arts Recent Development
Table 73. Wargaming Company Details
Table 74. Wargaming Business Overview
Table 75. Wargaming Product
Table 76. Wargaming Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 77. Wargaming Recent Development
Table 78. Giant Interactive Company Details
Table 79. Giant Interactive Business Overview
Table 80. Giant Interactive Product
Table 81. Giant Interactive Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 82. Giant Interactive Recent Development
Table 83. GungHo Online Company Details
Table 84. GungHo Online Business Overview
Table 85. GungHo Online Product
Table 86. GungHo Online Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 87. GungHo Online Recent Development
Table 88. NCSOFT Company Details
Table 89. NCSOFT Business Overview
Table 90. NCSOFT Product
Table 91. NCSOFT Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 92. NCSOFT Recent Development
Table 93. Smilegate Business Overview
Table 94. Smilegate Product
Table 95. Smilegate Company Details
Table 96. Smilegate Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 97. Smilegate Recent Development
Table 98. Microsoft Company Details
Table 99. Microsoft Business Overview
Table 100. Microsoft Product
Table 101. Microsoft Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 102. Microsoft Recent Development
Table 103. Riot Games Company Details
Table 104. Riot Games Business Overview
Table 105. Riot Games Product
Table 106. Riot Games Revenue in Digital Gaming Business (2015-2020) (US$ Million)
Table 107. Riot Games Recent Development
Table 108. Research Programs/Design for This Report
Table 109. Key Data Information from Secondary Sources
Table 110. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Gaming Market Share by Type: 2020 VS 2026
Figure 2. Free-to-play Features
Figure 3. Pay-to-play Features
Figure 4. Global Digital Gaming Market Share by Application: 2020 VS 2026
Figure 5. Mobile Devices Case Studies
Figure 6. PC Case Studies
Figure 7. TV Case Studies
Figure 8. Gaming Console Case Studies
Figure 9. Digital Gaming Report Years Considered
Figure 10. Global Digital Gaming Market Size (US$ Million), YoY Growth 2015-2026
Figure 11. Global Digital Gaming Market Share by Regions: 2020 VS 2026
Figure 12. Global Digital Gaming Market Share by Regions (2021-2026)
Figure 13. Global Digital Gaming Market Share by Players in 2019
Figure 14. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Gaming as of 2019
Figure 15. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2019
Figure 16. North America Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. United States Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Canada Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Europe Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Germany Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. France Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. U.K. Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Italy Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Russia Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Nordic Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Rest of Europe Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Asia-Pacific Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. China Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Japan Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. South Korea Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Southeast Asia Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. India Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Australia Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Rest of Asia-Pacific Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Latin America Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Mexico Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Brazil Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Middle East & Africa Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Turkey Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Saudi Arabia Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. UAE Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Rest of Middle East & Africa Digital Gaming Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 44. Zynga Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 45. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 46. Wargaming Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 47. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 48. GungHo Online Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 49. NCSOFT Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 50. Smilegate Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 51. Microsoft Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 52. Riot Games Revenue Growth Rate in Digital Gaming Business (2015-2020)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed
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