Global and China VR and 360 Video Market Size, Status and Forecast 2021-2027

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Date: 03-Jan-2022
No. of pages: 128
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Global VR and 360 Video Scope and Market Size

VR and 360 Video market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR and 360 Video market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Documentary

- The Film

- TV Series

- Other

Segment by Application

- Cinema

- TV Station

- Online Media

- Other

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Koncept VR

- Light Sail VR

- Felix & Paul Studios

- Emblematic Group

- BigLook 360

- VR Playhouse

- Penrose Studios

- Baobab Studios

- RYOT

- Fable Studio

- WITHIN

- VR Gorilla

- 360 Labs

- Spherica

- Visualize Creative Limited

- Prosper XR

- Axis Images

- Vgers

- Supersphere VR

- Wheelhouse Media

Global and China VR and 360 Video Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR and 360 Video Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Documentary
1.2.3 The Film
1.2.4 TV Series
1.2.5 Other
1.3 Market by Application
1.3.1 Global VR and 360 Video Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Cinema
1.3.3 TV Station
1.3.4 Online Media
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR and 360 Video Market Perspective (2016-2027)
2.2 VR and 360 Video Growth Trends by Regions
2.2.1 VR and 360 Video Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 VR and 360 Video Historic Market Share by Regions (2016-2021)
2.2.3 VR and 360 Video Forecasted Market Size by Regions (2022-2027)
2.3 VR and 360 Video Industry Dynamic
2.3.1 VR and 360 Video Market Trends
2.3.2 VR and 360 Video Market Drivers
2.3.3 VR and 360 Video Market Challenges
2.3.4 VR and 360 Video Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR and 360 Video Players by Revenue
3.1.1 Global Top VR and 360 Video Players by Revenue (2016-2021)
3.1.2 Global VR and 360 Video Revenue Market Share by Players (2016-2021)
3.2 Global VR and 360 Video Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by VR and 360 Video Revenue
3.4 Global VR and 360 Video Market Concentration Ratio
3.4.1 Global VR and 360 Video Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR and 360 Video Revenue in 2020
3.5 VR and 360 Video Key Players Head office and Area Served
3.6 Key Players VR and 360 Video Product Solution and Service
3.7 Date of Enter into VR and 360 Video Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR and 360 Video Breakdown Data by Type
4.1 Global VR and 360 Video Historic Market Size by Type (2016-2021)
4.2 Global VR and 360 Video Forecasted Market Size by Type (2022-2027)
5 VR and 360 Video Breakdown Data by Application
5.1 Global VR and 360 Video Historic Market Size by Application (2016-2021)
5.2 Global VR and 360 Video Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America VR and 360 Video Market Size (2016-2027)
6.2 North America VR and 360 Video Market Size by Type
6.2.1 North America VR and 360 Video Market Size by Type (2016-2021)
6.2.2 North America VR and 360 Video Market Size by Type (2022-2027)
6.2.3 North America VR and 360 Video Market Size by Type (2016-2027)
6.3 North America VR and 360 Video Market Size by Application
6.3.1 North America VR and 360 Video Market Size by Application (2016-2021)
6.3.2 North America VR and 360 Video Market Size by Application (2022-2027)
6.3.3 North America VR and 360 Video Market Size by Application (2016-2027)
6.4 North America VR and 360 Video Market Size by Country
6.4.1 North America VR and 360 Video Market Size by Country (2016-2021)
6.4.2 North America VR and 360 Video Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe VR and 360 Video Market Size (2016-2027)
7.2 Europe VR and 360 Video Market Size by Type
7.2.1 Europe VR and 360 Video Market Size by Type (2016-2021)
7.2.2 Europe VR and 360 Video Market Size by Type (2022-2027)
7.2.3 Europe VR and 360 Video Market Size by Type (2016-2027)
7.3 Europe VR and 360 Video Market Size by Application
7.3.1 Europe VR and 360 Video Market Size by Application (2016-2021)
7.3.2 Europe VR and 360 Video Market Size by Application (2022-2027)
7.3.3 Europe VR and 360 Video Market Size by Application (2016-2027)
7.4 Europe VR and 360 Video Market Size by Country
7.4.1 Europe VR and 360 Video Market Size by Country (2016-2021)
7.4.2 Europe VR and 360 Video Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific VR and 360 Video Market Size (2016-2027)
8.2 Asia-Pacific VR and 360 Video Market Size by Type
8.2.1 Asia-Pacific VR and 360 Video Market Size by Type (2016-2021)
8.2.2 Asia-Pacific VR and 360 Video Market Size by Type (2022-2027)
8.2.3 Asia-Pacific VR and 360 Video Market Size by Type (2016-2027)
8.3 Asia-Pacific VR and 360 Video Market Size by Application
8.3.1 Asia-Pacific VR and 360 Video Market Size by Application (2016-2021)
8.3.2 Asia-Pacific VR and 360 Video Market Size by Application (2022-2027)
8.3.3 Asia-Pacific VR and 360 Video Market Size by Application (2016-2027)
8.4 Asia-Pacific VR and 360 Video Market Size by Region
8.4.1 Asia-Pacific VR and 360 Video Market Size by Region (2016-2021)
8.4.2 Asia-Pacific VR and 360 Video Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America VR and 360 Video Market Size (2016-2027)
9.2 Latin America VR and 360 Video Market Size by Type
9.2.1 Latin America VR and 360 Video Market Size by Type (2016-2021)
9.2.2 Latin America VR and 360 Video Market Size by Type (2022-2027)
9.2.3 Latin America VR and 360 Video Market Size by Type (2016-2027)
9.3 Latin America VR and 360 Video Market Size by Application
9.3.1 Latin America VR and 360 Video Market Size by Application (2016-2021)
9.3.2 Latin America VR and 360 Video Market Size by Application (2022-2027)
9.3.3 Latin America VR and 360 Video Market Size by Application (2016-2027)
9.4 Latin America VR and 360 Video Market Size by Country
9.4.1 Latin America VR and 360 Video Market Size by Country (2016-2021)
9.4.2 Latin America VR and 360 Video Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR and 360 Video Market Size (2016-2027)
10.2 Middle East & Africa VR and 360 Video Market Size by Type
10.2.1 Middle East & Africa VR and 360 Video Market Size by Type (2016-2021)
10.2.2 Middle East & Africa VR and 360 Video Market Size by Type (2022-2027)
10.2.3 Middle East & Africa VR and 360 Video Market Size by Type (2016-2027)
10.3 Middle East & Africa VR and 360 Video Market Size by Application
10.3.1 Middle East & Africa VR and 360 Video Market Size by Application (2016-2021)
10.3.2 Middle East & Africa VR and 360 Video Market Size by Application (2022-2027)
10.3.3 Middle East & Africa VR and 360 Video Market Size by Application (2016-2027)
10.4 Middle East & Africa VR and 360 Video Market Size by Country
10.4.1 Middle East & Africa VR and 360 Video Market Size by Country (2016-2021)
10.4.2 Middle East & Africa VR and 360 Video Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Koncept VR
11.1.1 Koncept VR Company Details
11.1.2 Koncept VR Business Overview
11.1.3 Koncept VR VR and 360 Video Introduction
11.1.4 Koncept VR Revenue in VR and 360 Video Business (2016-2021)
11.1.5 Koncept VR Recent Development
11.2 Light Sail VR
11.2.1 Light Sail VR Company Details
11.2.2 Light Sail VR Business Overview
11.2.3 Light Sail VR VR and 360 Video Introduction
11.2.4 Light Sail VR Revenue in VR and 360 Video Business (2016-2021)
11.2.5 Light Sail VR Recent Development
11.3 Felix & Paul Studios
11.3.1 Felix & Paul Studios Company Details
11.3.2 Felix & Paul Studios Business Overview
11.3.3 Felix & Paul Studios VR and 360 Video Introduction
11.3.4 Felix & Paul Studios Revenue in VR and 360 Video Business (2016-2021)
11.3.5 Felix & Paul Studios Recent Development
11.4 Emblematic Group
11.4.1 Emblematic Group Company Details
11.4.2 Emblematic Group Business Overview
11.4.3 Emblematic Group VR and 360 Video Introduction
11.4.4 Emblematic Group Revenue in VR and 360 Video Business (2016-2021)
11.4.5 Emblematic Group Recent Development
11.5 BigLook 360
11.5.1 BigLook 360 Company Details
11.5.2 BigLook 360 Business Overview
11.5.3 BigLook 360 VR and 360 Video Introduction
11.5.4 BigLook 360 Revenue in VR and 360 Video Business (2016-2021)
11.5.5 BigLook 360 Recent Development
11.6 VR Playhouse
11.6.1 VR Playhouse Company Details
11.6.2 VR Playhouse Business Overview
11.6.3 VR Playhouse VR and 360 Video Introduction
11.6.4 VR Playhouse Revenue in VR and 360 Video Business (2016-2021)
11.6.5 VR Playhouse Recent Development
11.7 Penrose Studios
11.7.1 Penrose Studios Company Details
11.7.2 Penrose Studios Business Overview
11.7.3 Penrose Studios VR and 360 Video Introduction
11.7.4 Penrose Studios Revenue in VR and 360 Video Business (2016-2021)
11.7.5 Penrose Studios Recent Development
11.8 Baobab Studios
11.8.1 Baobab Studios Company Details
11.8.2 Baobab Studios Business Overview
11.8.3 Baobab Studios VR and 360 Video Introduction
11.8.4 Baobab Studios Revenue in VR and 360 Video Business (2016-2021)
11.8.5 Baobab Studios Recent Development
11.9 RYOT
11.9.1 RYOT Company Details
11.9.2 RYOT Business Overview
11.9.3 RYOT VR and 360 Video Introduction
11.9.4 RYOT Revenue in VR and 360 Video Business (2016-2021)
11.9.5 RYOT Recent Development
11.10 Fable Studio
11.10.1 Fable Studio Company Details
11.10.2 Fable Studio Business Overview
11.10.3 Fable Studio VR and 360 Video Introduction
11.10.4 Fable Studio Revenue in VR and 360 Video Business (2016-2021)
11.10.5 Fable Studio Recent Development
11.11 WITHIN
11.11.1 WITHIN Company Details
11.11.2 WITHIN Business Overview
11.11.3 WITHIN VR and 360 Video Introduction
11.11.4 WITHIN Revenue in VR and 360 Video Business (2016-2021)
11.11.5 WITHIN Recent Development
11.12 VR Gorilla
11.12.1 VR Gorilla Company Details
11.12.2 VR Gorilla Business Overview
11.12.3 VR Gorilla VR and 360 Video Introduction
11.12.4 VR Gorilla Revenue in VR and 360 Video Business (2016-2021)
11.12.5 VR Gorilla Recent Development
11.13 360 Labs
11.13.1 360 Labs Company Details
11.13.2 360 Labs Business Overview
11.13.3 360 Labs VR and 360 Video Introduction
11.13.4 360 Labs Revenue in VR and 360 Video Business (2016-2021)
11.13.5 360 Labs Recent Development
11.14 Spherica
11.14.1 Spherica Company Details
11.14.2 Spherica Business Overview
11.14.3 Spherica VR and 360 Video Introduction
11.14.4 Spherica Revenue in VR and 360 Video Business (2016-2021)
11.14.5 Spherica Recent Development
11.15 Visualize Creative Limited
11.15.1 Visualize Creative Limited Company Details
11.15.2 Visualize Creative Limited Business Overview
11.15.3 Visualize Creative Limited VR and 360 Video Introduction
11.15.4 Visualize Creative Limited Revenue in VR and 360 Video Business (2016-2021)
11.15.5 Visualize Creative Limited Recent Development
11.16 Prosper XR
11.16.1 Prosper XR Company Details
11.16.2 Prosper XR Business Overview
11.16.3 Prosper XR VR and 360 Video Introduction
11.16.4 Prosper XR Revenue in VR and 360 Video Business (2016-2021)
11.16.5 Prosper XR Recent Development
11.17 Axis Images
11.17.1 Axis Images Company Details
11.17.2 Axis Images Business Overview
11.17.3 Axis Images VR and 360 Video Introduction
11.17.4 Axis Images Revenue in VR and 360 Video Business (2016-2021)
11.17.5 Axis Images Recent Development
11.18 Vgers
11.18.1 Vgers Company Details
11.18.2 Vgers Business Overview
11.18.3 Vgers VR and 360 Video Introduction
11.18.4 Vgers Revenue in VR and 360 Video Business (2016-2021)
11.18.5 Vgers Recent Development
11.18 Supersphere VR
.1 Supersphere VR Company Details
.2 Supersphere VR Business Overview
.3 Supersphere VR VR and 360 Video Introduction
.4 Supersphere VR Revenue in VR and 360 Video Business (2016-2021)
.5 Supersphere VR Recent Development
11.20 Wheelhouse Media
11.20.1 Wheelhouse Media Company Details
11.20.2 Wheelhouse Media Business Overview
11.20.3 Wheelhouse Media VR and 360 Video Introduction
11.20.4 Wheelhouse Media Revenue in VR and 360 Video Business (2016-2021)
11.20.5 Wheelhouse Media Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global VR and 360 Video Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Documentary
Table 3. Key Players of The Film
Table 4. Key Players of TV Series
Table 5. Key Players of Other
Table 6. Global VR and 360 Video Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global VR and 360 Video Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global VR and 360 Video Market Size by Regions (2016-2021) & (US$ Million)
Table 9. Global VR and 360 Video Market Share by Regions (2016-2021)
Table 10. Global VR and 360 Video Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 11. Global VR and 360 Video Market Share by Regions (2022-2027)
Table 12. VR and 360 Video Market Trends
Table 13. VR and 360 Video Market Drivers
Table 14. VR and 360 Video Market Challenges
Table 15. VR and 360 Video Market Restraints
Table 16. Global VR and 360 Video Revenue by Players (2016-2021) & (US$ Million)
Table 17. Global VR and 360 Video Market Share by Players (2016-2021)
Table 18. Global Top VR and 360 Video Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR and 360 Video as of 2020)
Table 19. Ranking of Global Top VR and 360 Video Companies by Revenue (US$ Million) in 2020
Table 20. Global 5 Largest Players Market Share by VR and 360 Video Revenue (CR5 and HHI) & (2016-2021)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players VR and 360 Video Product Solution and Service
Table 23. Date of Enter into VR and 360 Video Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 26. Global VR and 360 Video Revenue Market Share by Type (2016-2021)
Table 27. Global VR and 360 Video Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 28. Global VR and 360 Video Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 29. Global VR and 360 Video Market Size Share by Application (2016-2021) & (US$ Million)
Table 30. Global VR and 360 Video Revenue Market Share by Application (2016-2021)
Table 31. Global VR and 360 Video Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 32. Global VR and 360 Video Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 33. North America VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 34. North America VR and 360 Video Market Size by Type (2022-2027) & (US$ Million)
Table 35. North America VR and 360 Video Market Size by Application (2016-2021) (US$ Million)
Table 36. North America VR and 360 Video Market Size by Application (2022-2027) & (US$ Million)
Table 37. North America VR and 360 Video Market Size by Country (2016-2021) & (US$ Million)
Table 38. North America VR and 360 Video Market Size by Country (2022-2027) & (US$ Million)
Table 39. Europe VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 40. Europe VR and 360 Video Market Size by Type (2022-2027) & (US$ Million)
Table 41. Europe VR and 360 Video Market Size by Application (2016-2021) (US$ Million)
Table 42. Europe VR and 360 Video Market Size by Application (2022-2027) & (US$ Million)
Table 43. Europe VR and 360 Video Market Size by Country (2016-2021) & (US$ Million)
Table 44. Europe VR and 360 Video Market Size by Country (2022-2027) & (US$ Million)
Table 45. Asia-Pacific VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 46. Asia-Pacific VR and 360 Video Market Size by Type (2022-2027) & (US$ Million)
Table 47. Asia-Pacific VR and 360 Video Market Size by Application (2016-2021) (US$ Million)
Table 48. Asia-Pacific VR and 360 Video Market Size by Application (2022-2027) & (US$ Million)
Table 49. Asia-Pacific VR and 360 Video Market Size by Region (2016-2021) & (US$ Million)
Table 50. Asia-Pacific VR and 360 Video Market Size by Region (2022-2027) & (US$ Million)
Table 51. Latin America VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 52. Latin America VR and 360 Video Market Size by Type (2022-2027) & (US$ Million)
Table 53. Latin America VR and 360 Video Market Size by Application (2016-2021) (US$ Million)
Table 54. Latin America VR and 360 Video Market Size by Application (2022-2027) & (US$ Million)
Table 55. Latin America VR and 360 Video Market Size by Country (2016-2021) & (US$ Million)
Table 56. Latin America VR and 360 Video Market Size by Country (2022-2027) & (US$ Million)
Table 57. Middle East & Africa VR and 360 Video Market Size by Type (2016-2021) (US$ Million)
Table 58. Middle East & Africa VR and 360 Video Market Size by Type (2022-2027) & (US$ Million)
Table 59. Middle East & Africa VR and 360 Video Market Size by Application (2016-2021) (US$ Million)
Table 60. Middle East & Africa VR and 360 Video Market Size by Application (2022-2027) & (US$ Million)
Table 61. Middle East & Africa VR and 360 Video Market Size by Country (2016-2021) & (US$ Million)
Table 62. Middle East & Africa VR and 360 Video Market Size by Country (2022-2027) & (US$ Million)
Table 63. Koncept VR Company Details
Table 64. Koncept VR Business Overview
Table 65. Koncept VR VR and 360 Video Product
Table 66. Koncept VR Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 67. Koncept VR Recent Development
Table 68. Light Sail VR Company Details
Table 69. Light Sail VR Business Overview
Table 70. Light Sail VR VR and 360 Video Product
Table 71. Light Sail VR Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 72. Light Sail VR Recent Development
Table 73. Felix & Paul Studios Company Details
Table 74. Felix & Paul Studios Business Overview
Table 75. Felix & Paul Studios VR and 360 Video Product
Table 76. Felix & Paul Studios Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 77. Felix & Paul Studios Recent Development
Table 78. Emblematic Group Company Details
Table 79. Emblematic Group Business Overview
Table 80. Emblematic Group VR and 360 Video Product
Table 81. Emblematic Group Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 82. Emblematic Group Recent Development
Table 83. BigLook 360 Company Details
Table 84. BigLook 360 Business Overview
Table 85. BigLook 360 VR and 360 Video Product
Table 86. BigLook 360 Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 87. BigLook 360 Recent Development
Table 88. VR Playhouse Company Details
Table 89. VR Playhouse Business Overview
Table 90. VR Playhouse VR and 360 Video Product
Table 91. VR Playhouse Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 92. VR Playhouse Recent Development
Table 93. Penrose Studios Company Details
Table 94. Penrose Studios Business Overview
Table 95. Penrose Studios VR and 360 Video Product
Table 96. Penrose Studios Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 97. Penrose Studios Recent Development
Table 98. Baobab Studios Company Details
Table 99. Baobab Studios Business Overview
Table 100. Baobab Studios Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 101. Baobab Studios Recent Development
Table 102. RYOT Company Details
Table 103. RYOT Business Overview
Table 104. RYOT VR and 360 Video Product
Table 105. RYOT Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 106. RYOT Recent Development
Table 107. Fable Studio Company Details
Table 108. Fable Studio Business Overview
Table 109. Fable Studio VR and 360 Video Product
Table 110. Fable Studio Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 111. Fable Studio Recent Development
Table 112. WITHIN Company Details
Table 113. WITHIN Business Overview
Table 114. WITHIN VR and 360 Video Product
Table 115. WITHIN Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 116. WITHIN Recent Development
Table 117. VR Gorilla Company Details
Table 118. VR Gorilla Business Overview
Table 119. VR Gorilla VR and 360 Video Product
Table 120. VR Gorilla Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 121. VR Gorilla Recent Development
Table 122. 360 Labs Company Details
Table 123. 360 Labs Business Overview
Table 124. 360 Labs VR and 360 Video Product
Table 125. 360 Labs Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 126. 360 Labs Recent Development
Table 127. Spherica Company Details
Table 128. Spherica Business Overview
Table 129. Spherica VR and 360 Video Product
Table 130. Spherica Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 131. Spherica Recent Development
Table 132. Visualize Creative Limited Company Details
Table 133. Visualize Creative Limited Business Overview
Table 134. Visualize Creative Limited VR and 360 Video Product
Table 135. Visualize Creative Limited Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 136. Visualize Creative Limited Recent Development
Table 137. Prosper XR Company Details
Table 138. Prosper XR Business Overview
Table 139. Prosper XR VR and 360 Video Product
Table 140. Prosper XR Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 141. Prosper XR Recent Development
Table 142. Axis Images Company Details
Table 143. Axis Images Business Overview
Table 144. Axis Images VR and 360 Video Product
Table 145. Axis Images Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 146. Axis Images Recent Development
Table 147. Vgers Company Details
Table 148. Vgers Business Overview
Table 149. Vgers VR and 360 Video Product
Table 150. Vgers Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 151. Vgers Recent Development
Table 152. Supersphere VR Company Details
Table 153. Supersphere VR Business Overview
Table 154. Supersphere VR VR and 360 Video Product
Table 155. Supersphere VR Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 156. Supersphere VR Recent Development
Table 157. Wheelhouse Media Company Details
Table 158. Wheelhouse Media Business Overview
Table 159. Wheelhouse Media VR and 360 Video Product
Table 160. Wheelhouse Media Revenue in VR and 360 Video Business (2016-2021) & (US$ Million)
Table 161. Wheelhouse Media Recent Development
Table 162. Research Programs/Design for This Report
Table 163. Key Data Information from Secondary Sources
Table 164. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR and 360 Video Market Share by Type: 2020 VS 2027
Figure 2. Documentary Features
Figure 3. The Film Features
Figure 4. TV Series Features
Figure 5. Other Features
Figure 6. Global VR and 360 Video Market Share by Application: 2020 VS 2027
Figure 7. Cinema Case Studies
Figure 8. TV Station Case Studies
Figure 9. Online Media Case Studies
Figure 10. Other Case Studies
Figure 11. VR and 360 Video Report Years Considered
Figure 12. Global VR and 360 Video Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global VR and 360 Video Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global VR and 360 Video Market Share by Regions: 2020 VS 2027
Figure 15. Global VR and 360 Video Market Share by Regions (2022-2027)
Figure 16. Global VR and 360 Video Market Share by Players in 2020
Figure 17. Global Top VR and 360 Video Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR and 360 Video as of 2020
Figure 18. The Top 10 and 5 Players Market Share by VR and 360 Video Revenue in 2020
Figure 19. Global VR and 360 Video Revenue Market Share by Type (2016-2021)
Figure 20. Global VR and 360 Video Revenue Market Share by Type (2022-2027)
Figure 21. North America VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America VR and 360 Video Market Share by Type (2016-2027)
Figure 23. North America VR and 360 Video Market Share by Application (2016-2027)
Figure 24. North America VR and 360 Video Market Share by Country (2016-2027)
Figure 25. United States VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe VR and 360 Video Market Share by Type (2016-2027)
Figure 29. Europe VR and 360 Video Market Share by Application (2016-2027)
Figure 30. Europe VR and 360 Video Market Share by Country (2016-2027)
Figure 31. Germany VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific VR and 360 Video Market Share by Type (2016-2027)
Figure 39. Asia-Pacific VR and 360 Video Market Share by Application (2016-2027)
Figure 40. Asia-Pacific VR and 360 Video Market Share by Region (2016-2027)
Figure 41. China VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America VR and 360 Video Market Share by Type (2016-2027)
Figure 49. Latin America VR and 360 Video Market Share by Application (2016-2027)
Figure 50. Latin America VR and 360 Video Market Share by Country (2016-2027)
Figure 51. Mexico VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa VR and 360 Video Market Share by Type (2016-2027)
Figure 55. Middle East & Africa VR and 360 Video Market Share by Application (2016-2027)
Figure 56. Middle East & Africa VR and 360 Video Market Share by Country (2016-2027)
Figure 57. Turkey VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE VR and 360 Video Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Koncept VR Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 61. Light Sail VR Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 62. Felix & Paul Studios Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 63. Emblematic Group Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 64. BigLook 360 Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 65. VR Playhouse Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 66. Penrose Studios Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 67. Baobab Studios Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 68. RYOT Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 69. Fable Studio Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 70. WITHIN Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 71. VR Gorilla Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 72. 360 Labs Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 73. Spherica Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 74. Visualize Creative Limited Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 75. Prosper XR Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 76. Axis Images Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 77. Vgers Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 78. Supersphere VR Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 79. Wheelhouse Media Revenue Growth Rate in VR and 360 Video Business (2016-2021)
Figure 80. Bottom-up and Top-down Approaches for This Report
Figure 81. Data Triangulation
Figure 82. Key Executives Interviewed
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