Global and China Virtual Reality Gaming Accessories Market Size, Status and Forecast 2020-2026
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Headset
1.2.3 VR Controller
1.2.4 VR Treadmill
1.2.5 Gaming Suit
1.2.6 VR PC Backpack
1.3 Market by Application
1.3.1 Global Virtual Reality Gaming Accessories Market Share by Application: 2020 VS 2026
1.3.2 Gaming Console
1.3.3 PC
1.3.4 Smartphone
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Gaming Accessories Market Perspective (2015-2026)
2.2 Global Virtual Reality Gaming Accessories Growth Trends by Regions
2.2.1 Virtual Reality Gaming Accessories Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Virtual Reality Gaming Accessories Historic Market Share by Regions (2015-2020)
2.2.3 Virtual Reality Gaming Accessories Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Gaming Accessories Players by Market Size
3.1.1 Global Top Virtual Reality Gaming Accessories Players by Revenue (2015-2020)
3.1.2 Global Virtual Reality Gaming Accessories Revenue Market Share by Players (2015-2020)
3.2 Global Virtual Reality Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Gaming Accessories Revenue
3.4 Global Virtual Reality Gaming Accessories Market Concentration Ratio
3.4.1 Global Virtual Reality Gaming Accessories Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Gaming Accessories Revenue in 2019
3.5 Key Players Virtual Reality Gaming Accessories Area Served
3.6 Key Players Virtual Reality Gaming Accessories Product Solution and Service
3.7 Date of Enter into Virtual Reality Gaming Accessories Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Gaming Accessories Breakdown Data by Type (2015-2026)
4.1 Global Virtual Reality Gaming Accessories Historic Market Size by Type (2015-2020)
4.2 Global Virtual Reality Gaming Accessories Forecasted Market Size by Type (2021-2026)
5 Virtual Reality Gaming Accessories Breakdown Data by Application (2015-2026)
5.1 Global Virtual Reality Gaming Accessories Historic Market Size by Application (2015-2020)
5.2 Global Virtual Reality Gaming Accessories Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Virtual Reality Gaming Accessories Market Size (2015-2026)
6.2 North America Virtual Reality Gaming Accessories Market Size by Type (2015-2020)
6.3 North America Virtual Reality Gaming Accessories Market Size by Application (2015-2020)
6.4 North America Virtual Reality Gaming Accessories Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Virtual Reality Gaming Accessories Market Size (2015-2026)
7.2 Europe Virtual Reality Gaming Accessories Market Size by Type (2015-2020)
7.3 Europe Virtual Reality Gaming Accessories Market Size by Application (2015-2020)
7.4 Europe Virtual Reality Gaming Accessories Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Virtual Reality Gaming Accessories Market Size (2015-2026)
8.2 China Virtual Reality Gaming Accessories Market Size by Type (2015-2020)
8.3 China Virtual Reality Gaming Accessories Market Size by Application (2015-2020)
8.4 China Virtual Reality Gaming Accessories Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Virtual Reality Gaming Accessories Market Size (2015-2026)
9.2 Japan Virtual Reality Gaming Accessories Market Size by Type (2015-2020)
9.3 Japan Virtual Reality Gaming Accessories Market Size by Application (2015-2020)
9.4 Japan Virtual Reality Gaming Accessories Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Virtual Reality Gaming Accessories Market Size (2015-2026)
10.2 Southeast Asia Virtual Reality Gaming Accessories Market Size by Type (2015-2020)
10.3 Southeast Asia Virtual Reality Gaming Accessories Market Size by Application (2015-2020)
10.4 Southeast Asia Virtual Reality Gaming Accessories Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 HTC
11.1.1 HTC Company Details
11.1.2 HTC Business Overview
11.1.3 HTC Virtual Reality Gaming Accessories Introduction
11.1.4 HTC Revenue in Virtual Reality Gaming Accessories Business (2015-2020))
11.1.5 HTC Recent Development
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google Virtual Reality Gaming Accessories Introduction
11.2.4 Google Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.2.5 Google Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Virtual Reality Gaming Accessories Introduction
11.3.4 Sony Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.3.5 Sony Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Virtual Reality Gaming Accessories Introduction
11.4.4 Microsoft Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.4.5 Microsoft Recent Development
11.5 Virtuix Holdings
11.5.1 Virtuix Holdings Company Details
11.5.2 Virtuix Holdings Business Overview
11.5.3 Virtuix Holdings Virtual Reality Gaming Accessories Introduction
11.5.4 Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.5.5 Virtuix Holdings Recent Development
11.6 Samsung
11.6.1 Samsung Company Details
11.6.2 Samsung Business Overview
11.6.3 Samsung Virtual Reality Gaming Accessories Introduction
11.6.4 Samsung Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.6.5 Samsung Recent Development
11.7 Nintendo
11.7.1 Nintendo Company Details
11.7.2 Nintendo Business Overview
11.7.3 Nintendo Virtual Reality Gaming Accessories Introduction
11.7.4 Nintendo Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.7.5 Nintendo Recent Development
11.8 Oculus VR
11.8.1 Oculus VR Company Details
11.8.2 Oculus VR Business Overview
11.8.3 Oculus VR Virtual Reality Gaming Accessories Introduction
11.8.4 Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.8.5 Oculus VR Recent Development
11.9 HP
11.9.1 HP Company Details
11.9.2 HP Business Overview
11.9.3 HP Virtual Reality Gaming Accessories Introduction
11.9.4 HP Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.9.5 HP Recent Development
11.10 Xiaomi
11.10.1 Xiaomi Company Details
11.10.2 Xiaomi Business Overview
11.10.3 Xiaomi Virtual Reality Gaming Accessories Introduction
11.10.4 Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2015-2020)
11.10.5 Xiaomi Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of TablesTable 1. Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Headset
Table 4. Key Players of VR Controller
Table 5. Key Players of VR Treadmill
Table 6. Key Players of Gaming Suit
Table 7. Key Players of VR PC Backpack
Table 8. Global Virtual Reality Gaming Accessories Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Virtual Reality Gaming Accessories Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Virtual Reality Gaming Accessories Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Virtual Reality Gaming Accessories Market Share by Regions (2015-2020)
Table 12. Global Virtual Reality Gaming Accessories Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Virtual Reality Gaming Accessories Market Share by Regions (2021-2026)
Table 14. Virtual Reality Gaming Accessories Market Market Trends
Table 15. Virtual Reality Gaming Accessories Market Drivers
Table 16. Virtual Reality Gaming Accessories Market Challenges
Table 17. Virtual Reality Gaming Accessories Market Restraints
Table 18. Global Virtual Reality Gaming Accessories Revenue by Players (2015-2020) (US$ Million)
Table 19. Global Virtual Reality Gaming Accessories Market Share by Players (2015-2020)
Table 20. Global Top Virtual Reality Gaming Accessories Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Gaming Accessories as of 2019)
Table 21. Global Virtual Reality Gaming Accessories by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Virtual Reality Gaming Accessories Product Solution and Service
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 26. Global Virtual Reality Gaming Accessories Market Size Share by Type (2015-2020)
Table 27. Global Virtual Reality Gaming Accessories Revenue Market Share by Type (2021-2026)
Table 28. Global Virtual Reality Gaming Accessories Market Size Share by Application (2015-2020)
Table 29. Global Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 30. Global Virtual Reality Gaming Accessories Market Size Share by Application (2021-2026)
Table 31. North America Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 32. North America Virtual Reality Gaming Accessories Market Share by Type (2015-2020)
Table 33. North America Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 34. North America Virtual Reality Gaming Accessories Market Share by Application (2015-2020)
Table 35. North America Virtual Reality Gaming Accessories Market Size by Country (US$ Million) (2015-2020)
Table 36. North America Virtual Reality Gaming Accessories Market Share by Country (2015-2020)
Table 37. Europe Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 38. Europe Virtual Reality Gaming Accessories Market Share by Type (2015-2020)
Table 39. Europe Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 40. Europe Virtual Reality Gaming Accessories Market Share by Application (2015-2020)
Table 41. Europe Virtual Reality Gaming Accessories Market Size by Country (US$ Million) (2015-2020)
Table 42. Europe Virtual Reality Gaming Accessories Market Share by Country (2015-2020)
Table 43. China Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 44. China Virtual Reality Gaming Accessories Market Share by Type (2015-2020)
Table 45. China Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 46. China Virtual Reality Gaming Accessories Market Share by Application (2015-2020)
Table 47. China Virtual Reality Gaming Accessories Market Size by Region (US$ Million) (2015-2020)
Table 48. China Virtual Reality Gaming Accessories Market Share by Region (2015-2020)
Table 49. Japan Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 50. Japan Virtual Reality Gaming Accessories Market Share by Type (2015-2020)
Table 51. Japan Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 52. Japan Virtual Reality Gaming Accessories Market Share by Application (2015-2020)
Table 53. Japan Virtual Reality Gaming Accessories Market Size by Country (US$ Million) (2015-2020)
Table 54. Japan Virtual Reality Gaming Accessories Market Share by Country (2015-2020)
Table 55. Southeast Asia Virtual Reality Gaming Accessories Market Size by Type (2015-2020) (US$ Million)
Table 56. Southeast Asia Virtual Reality Gaming Accessories Market Share by Type (2015-2020)
Table 57. Southeast Asia Virtual Reality Gaming Accessories Market Size by Application (2015-2020) (US$ Million)
Table 58. Southeast Asia Virtual Reality Gaming Accessories Market Share by Application (2015-2020)
Table 59. Southeast Asia Virtual Reality Gaming Accessories Market Size by Country (US$ Million) (2015-2020)
Table 60. Southeast Asia Virtual Reality Gaming Accessories Market Share by Country (2015-2020)
Table 61. HTC Company Details
Table 62. HTC Business Overview
Table 63. HTC Product
Table 64. HTC Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 65. HTC Recent Development
Table 66. Google Company Details
Table 67. Google Business Overview
Table 68. Google Product
Table 69. Google Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 70. Google Recent Development
Table 71. Sony Company Details
Table 72. Sony Business Overview
Table 73. Sony Product
Table 74. Sony Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 75. Sony Recent Development
Table 76. Microsoft Company Details
Table 77. Microsoft Business Overview
Table 78. Microsoft Product
Table 79. Microsoft Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 80. Microsoft Recent Development
Table 81. Virtuix Holdings Company Details
Table 82. Virtuix Holdings Business Overview
Table 83. Virtuix Holdings Product
Table 84. Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 85. Virtuix Holdings Recent Development
Table 86. Samsung Company Details
Table 87. Samsung Business Overview
Table 88. Samsung Product
Table 89. Samsung Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 90. Samsung Recent Development
Table 91. Nintendo Company Details
Table 92. Nintendo Business Overview
Table 93. Nintendo Product
Table 94. Nintendo Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 95. Nintendo Recent Development
Table 96. Oculus VR Business Overview
Table 97. Oculus VR Product
Table 98. Oculus VR Company Details
Table 99. Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 100. Oculus VR Recent Development
Table 101. HP Company Details
Table 102. HP Business Overview
Table 103. HP Product
Table 104. HP Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 105. HP Recent Development
Table 106. Xiaomi Company Details
Table 107. Xiaomi Business Overview
Table 108. Xiaomi Product
Table 109. Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2015-2020) (US$ Million)
Table 110. Xiaomi Recent Development
Table 111. Research Programs/Design for This Report
Table 112. Key Data Information from Secondary Sources
Table 113. Key Data Information from Primary Sources
List of FiguresFigure 1. Global Virtual Reality Gaming Accessories Market Share by Type: 2020 VS 2026
Figure 2. Headset Features
Figure 3. VR Controller Features
Figure 4. VR Treadmill Features
Figure 5. Gaming Suit Features
Figure 6. VR PC Backpack Features
Figure 7. Global Virtual Reality Gaming Accessories Market Share by Application: 2020 VS 2026
Figure 8. Gaming Console Case Studies
Figure 9. PC Case Studies
Figure 10. Smartphone Case Studies
Figure 11. Virtual Reality Gaming Accessories Report Years Considered
Figure 12. Global Virtual Reality Gaming Accessories Market Size (US$ Million), YoY Growth 2015-2026
Figure 13. Global Virtual Reality Gaming Accessories Market Share by Regions: 2020 VS 2026
Figure 14. Global Virtual Reality Gaming Accessories Market Share by Regions (2021-2026)
Figure 15. Global Virtual Reality Gaming Accessories Market Share by Players in 2019
Figure 16. Global Top Virtual Reality Gaming Accessories Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Gaming Accessories as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Virtual Reality Gaming Accessories Revenue in 2019
Figure 18. North America Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. United States Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Canada Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Europe Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Germany Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. France Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. U.K. Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Italy Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Russia Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Nordic Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Rest of Europe Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Asia-Pacific Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. China Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Japan Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. South Korea Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Southeast Asia Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. India Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Australia Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Rest of Asia-Pacific Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Latin America Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Mexico Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Brazil Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Middle East & Africa Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Turkey Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Saudi Arabia Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. UAE Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Rest of Middle East & Africa Virtual Reality Gaming Accessories Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. HTC Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 46. Google Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 47. Sony Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 48. Microsoft Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 49. Virtuix Holdings Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 50. Samsung Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 51. Nintendo Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 52. Oculus VR Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 53. HP Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 54. Xiaomi Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2015-2020)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed