Global and China Virtual Reality Games Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 16-Oct-2020
No. of pages: 133
Inquire Before Buying

Global Virtual Reality Games Scope and Market Size

Virtual Reality Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Single-player Game

- Adventure Game

- Shooter Game

- Racing game

- Simulation Game

- Other

Market segment by Application, split into

- Commercial

- Private Entertainment

Based on regional and country-level analysis, the Virtual Reality Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Virtual Reality Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Survios

- Vertigo Games

- CCP Games

- MAD Virtual Reality Studio

- Maxint

- Spectral Illusions

- Croteam

- Beat Games

- Epic Games

- Bethesda Softworks

- Orange Bridge Studios

- Polyarc

- Frontier Developments

- Puzzle video game

- Owlchemy Labs

- Adult Swim

- Capcom

- Ubisoft

- Ian Ball

- Bossa Studios

- Stress Level Zero

- KUNOS-Simulazioni Srl

- Sony

- Playful Corp.

Global and China Virtual Reality Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Single-player Game
1.2.3 Adventure Game
1.2.4 Shooter Game
1.2.5 Racing game
1.2.6 Simulation Game
1.2.7 Other
1.3 Market by Application
1.3.1 Global Virtual Reality Games Market Share by Application: 2020 VS 2026
1.3.2 Commercial
1.3.3 Private Entertainment
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Games Market Perspective (2015-2026)
2.2 Global Virtual Reality Games Growth Trends by Regions
2.2.1 Virtual Reality Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Virtual Reality Games Historic Market Share by Regions (2015-2020)
2.2.3 Virtual Reality Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Games Players by Market Size
3.1.1 Global Top Virtual Reality Games Players by Revenue (2015-2020)
3.1.2 Global Virtual Reality Games Revenue Market Share by Players (2015-2020)
3.2 Global Virtual Reality Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Games Revenue
3.4 Global Virtual Reality Games Market Concentration Ratio
3.4.1 Global Virtual Reality Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Games Revenue in 2019
3.5 Key Players Virtual Reality Games Area Served
3.6 Key Players Virtual Reality Games Product Solution and Service
3.7 Date of Enter into Virtual Reality Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Games Breakdown Data by Type (2015-2026)
4.1 Global Virtual Reality Games Historic Market Size by Type (2015-2020)
4.2 Global Virtual Reality Games Forecasted Market Size by Type (2021-2026)
5 Virtual Reality Games Breakdown Data by Application (2015-2026)
5.1 Global Virtual Reality Games Historic Market Size by Application (2015-2020)
5.2 Global Virtual Reality Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Virtual Reality Games Market Size (2015-2026)
6.2 North America Virtual Reality Games Market Size by Type (2015-2020)
6.3 North America Virtual Reality Games Market Size by Application (2015-2020)
6.4 North America Virtual Reality Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Virtual Reality Games Market Size (2015-2026)
7.2 Europe Virtual Reality Games Market Size by Type (2015-2020)
7.3 Europe Virtual Reality Games Market Size by Application (2015-2020)
7.4 Europe Virtual Reality Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Virtual Reality Games Market Size (2015-2026)
8.2 China Virtual Reality Games Market Size by Type (2015-2020)
8.3 China Virtual Reality Games Market Size by Application (2015-2020)
8.4 China Virtual Reality Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Virtual Reality Games Market Size (2015-2026)
9.2 Japan Virtual Reality Games Market Size by Type (2015-2020)
9.3 Japan Virtual Reality Games Market Size by Application (2015-2020)
9.4 Japan Virtual Reality Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Virtual Reality Games Market Size (2015-2026)
10.2 Southeast Asia Virtual Reality Games Market Size by Type (2015-2020)
10.3 Southeast Asia Virtual Reality Games Market Size by Application (2015-2020)
10.4 Southeast Asia Virtual Reality Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Survios
11.1.1 Survios Company Details
11.1.2 Survios Business Overview
11.1.3 Survios Virtual Reality Games Introduction
11.1.4 Survios Revenue in Virtual Reality Games Business (2015-2020))
11.1.5 Survios Recent Development
11.2 Vertigo Games
11.2.1 Vertigo Games Company Details
11.2.2 Vertigo Games Business Overview
11.2.3 Vertigo Games Virtual Reality Games Introduction
11.2.4 Vertigo Games Revenue in Virtual Reality Games Business (2015-2020)
11.2.5 Vertigo Games Recent Development
11.3 CCP Games
11.3.1 CCP Games Company Details
11.3.2 CCP Games Business Overview
11.3.3 CCP Games Virtual Reality Games Introduction
11.3.4 CCP Games Revenue in Virtual Reality Games Business (2015-2020)
11.3.5 CCP Games Recent Development
11.4 MAD Virtual Reality Studio
11.4.1 MAD Virtual Reality Studio Company Details
11.4.2 MAD Virtual Reality Studio Business Overview
11.4.3 MAD Virtual Reality Studio Virtual Reality Games Introduction
11.4.4 MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2015-2020)
11.4.5 MAD Virtual Reality Studio Recent Development
11.5 Maxint
11.5.1 Maxint Company Details
11.5.2 Maxint Business Overview
11.5.3 Maxint Virtual Reality Games Introduction
11.5.4 Maxint Revenue in Virtual Reality Games Business (2015-2020)
11.5.5 Maxint Recent Development
11.6 Spectral Illusions
11.6.1 Spectral Illusions Company Details
11.6.2 Spectral Illusions Business Overview
11.6.3 Spectral Illusions Virtual Reality Games Introduction
11.6.4 Spectral Illusions Revenue in Virtual Reality Games Business (2015-2020)
11.6.5 Spectral Illusions Recent Development
11.7 Croteam
11.7.1 Croteam Company Details
11.7.2 Croteam Business Overview
11.7.3 Croteam Virtual Reality Games Introduction
11.7.4 Croteam Revenue in Virtual Reality Games Business (2015-2020)
11.7.5 Croteam Recent Development
11.8 Beat Games
11.8.1 Beat Games Company Details
11.8.2 Beat Games Business Overview
11.8.3 Beat Games Virtual Reality Games Introduction
11.8.4 Beat Games Revenue in Virtual Reality Games Business (2015-2020)
11.8.5 Beat Games Recent Development
11.9 Epic Games
11.9.1 Epic Games Company Details
11.9.2 Epic Games Business Overview
11.9.3 Epic Games Virtual Reality Games Introduction
11.9.4 Epic Games Revenue in Virtual Reality Games Business (2015-2020)
11.9.5 Epic Games Recent Development
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Details
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks Virtual Reality Games Introduction
11.10.4 Bethesda Softworks Revenue in Virtual Reality Games Business (2015-2020)
11.10.5 Bethesda Softworks Recent Development
11.11 Orange Bridge Studios
10.11.1 Orange Bridge Studios Company Details
10.11.2 Orange Bridge Studios Business Overview
10.11.3 Orange Bridge Studios Virtual Reality Games Introduction
10.11.4 Orange Bridge Studios Revenue in Virtual Reality Games Business (2015-2020)
10.11.5 Orange Bridge Studios Recent Development
11.12 Polyarc
10.12.1 Polyarc Company Details
10.12.2 Polyarc Business Overview
10.12.3 Polyarc Virtual Reality Games Introduction
10.12.4 Polyarc Revenue in Virtual Reality Games Business (2015-2020)
10.12.5 Polyarc Recent Development
11.13 Frontier Developments
10.13.1 Frontier Developments Company Details
10.13.2 Frontier Developments Business Overview
10.13.3 Frontier Developments Virtual Reality Games Introduction
10.13.4 Frontier Developments Revenue in Virtual Reality Games Business (2015-2020)
10.13.5 Frontier Developments Recent Development
11.14 Puzzle video game
10.14.1 Puzzle video game Company Details
10.14.2 Puzzle video game Business Overview
10.14.3 Puzzle video game Virtual Reality Games Introduction
10.14.4 Puzzle video game Revenue in Virtual Reality Games Business (2015-2020)
10.14.5 Puzzle video game Recent Development
11.15 Owlchemy Labs
10.15.1 Owlchemy Labs Company Details
10.15.2 Owlchemy Labs Business Overview
10.15.3 Owlchemy Labs Virtual Reality Games Introduction
10.15.4 Owlchemy Labs Revenue in Virtual Reality Games Business (2015-2020)
10.15.5 Owlchemy Labs Recent Development
11.16 Adult Swim
10.16.1 Adult Swim Company Details
10.16.2 Adult Swim Business Overview
10.16.3 Adult Swim Virtual Reality Games Introduction
10.16.4 Adult Swim Revenue in Virtual Reality Games Business (2015-2020)
10.16.5 Adult Swim Recent Development
11.17 Capcom
10.17.1 Capcom Company Details
10.17.2 Capcom Business Overview
10.17.3 Capcom Virtual Reality Games Introduction
10.17.4 Capcom Revenue in Virtual Reality Games Business (2015-2020)
10.17.5 Capcom Recent Development
11.18 Ubisoft
10.18.1 Ubisoft Company Details
10.18.2 Ubisoft Business Overview
10.18.3 Ubisoft Virtual Reality Games Introduction
10.18.4 Ubisoft Revenue in Virtual Reality Games Business (2015-2020)
10.18.5 Ubisoft Recent Development
11.19 Ian Ball
10.19.1 Ian Ball Company Details
10.19.2 Ian Ball Business Overview
10.19.3 Ian Ball Virtual Reality Games Introduction
10.19.4 Ian Ball Revenue in Virtual Reality Games Business (2015-2020)
10.19.5 Ian Ball Recent Development
11.20 Bossa Studios
10.20.1 Bossa Studios Company Details
10.20.2 Bossa Studios Business Overview
10.20.3 Bossa Studios Virtual Reality Games Introduction
10.20.4 Bossa Studios Revenue in Virtual Reality Games Business (2015-2020)
10.20.5 Bossa Studios Recent Development
11.21 Stress Level Zero
10.21.1 Stress Level Zero Company Details
10.21.2 Stress Level Zero Business Overview
10.21.3 Stress Level Zero Virtual Reality Games Introduction
10.21.4 Stress Level Zero Revenue in Virtual Reality Games Business (2015-2020)
10.21.5 Stress Level Zero Recent Development
11.22 KUNOS-Simulazioni Srl
10.22.1 KUNOS-Simulazioni Srl Company Details
10.22.2 KUNOS-Simulazioni Srl Business Overview
10.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Introduction
10.22.4 KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2015-2020)
10.22.5 KUNOS-Simulazioni Srl Recent Development
11.23 Sony
10.23.1 Sony Company Details
10.23.2 Sony Business Overview
10.23.3 Sony Virtual Reality Games Introduction
10.23.4 Sony Revenue in Virtual Reality Games Business (2015-2020)
10.23.5 Sony Recent Development
11.24 Playful Corp.
10.24.1 Playful Corp. Company Details
10.24.2 Playful Corp. Business Overview
10.24.3 Playful Corp. Virtual Reality Games Introduction
10.24.4 Playful Corp. Revenue in Virtual Reality Games Business (2015-2020)
10.24.5 Playful Corp. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Virtual Reality Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Single-player Game
Table 4. Key Players of Adventure Game
Table 5. Key Players of Shooter Game
Table 6. Key Players of Racing game
Table 7. Key Players of Simulation Game
Table 8. Key Players of Other
Table 9. Global Virtual Reality Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 10. Global Virtual Reality Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global Virtual Reality Games Market Size by Regions (2015-2020) (US$ Million)
Table 12. Global Virtual Reality Games Market Share by Regions (2015-2020)
Table 13. Global Virtual Reality Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 14. Global Virtual Reality Games Market Share by Regions (2021-2026)
Table 15. Virtual Reality Games Market Market Trends
Table 16. Virtual Reality Games Market Drivers
Table 17. Virtual Reality Games Market Challenges
Table 18. Virtual Reality Games Market Restraints
Table 19. Global Virtual Reality Games Revenue by Players (2015-2020) (US$ Million)
Table 20. Global Virtual Reality Games Market Share by Players (2015-2020)
Table 21. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2019)
Table 22. Global Virtual Reality Games by Players Market Concentration Ratio (CR5 and HHI)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players Virtual Reality Games Product Solution and Service
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 27. Global Virtual Reality Games Market Size Share by Type (2015-2020)
Table 28. Global Virtual Reality Games Revenue Market Share by Type (2021-2026)
Table 29. Global Virtual Reality Games Market Size Share by Application (2015-2020)
Table 30. Global Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 31. Global Virtual Reality Games Market Size Share by Application (2021-2026)
Table 32. North America Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 33. North America Virtual Reality Games Market Share by Type (2015-2020)
Table 34. North America Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 35. North America Virtual Reality Games Market Share by Application (2015-2020)
Table 36. North America Virtual Reality Games Market Size by Country (US$ Million) (2015-2020)
Table 37. North America Virtual Reality Games Market Share by Country (2015-2020)
Table 38. Europe Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 39. Europe Virtual Reality Games Market Share by Type (2015-2020)
Table 40. Europe Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 41. Europe Virtual Reality Games Market Share by Application (2015-2020)
Table 42. Europe Virtual Reality Games Market Size by Country (US$ Million) (2015-2020)
Table 43. Europe Virtual Reality Games Market Share by Country (2015-2020)
Table 44. China Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 45. China Virtual Reality Games Market Share by Type (2015-2020)
Table 46. China Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 47. China Virtual Reality Games Market Share by Application (2015-2020)
Table 48. China Virtual Reality Games Market Size by Region (US$ Million) (2015-2020)
Table 49. China Virtual Reality Games Market Share by Region (2015-2020)
Table 50. Japan Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 51. Japan Virtual Reality Games Market Share by Type (2015-2020)
Table 52. Japan Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 53. Japan Virtual Reality Games Market Share by Application (2015-2020)
Table 54. Japan Virtual Reality Games Market Size by Country (US$ Million) (2015-2020)
Table 55. Japan Virtual Reality Games Market Share by Country (2015-2020)
Table 56. Southeast Asia Virtual Reality Games Market Size by Type (2015-2020) (US$ Million)
Table 57. Southeast Asia Virtual Reality Games Market Share by Type (2015-2020)
Table 58. Southeast Asia Virtual Reality Games Market Size by Application (2015-2020) (US$ Million)
Table 59. Southeast Asia Virtual Reality Games Market Share by Application (2015-2020)
Table 60. Southeast Asia Virtual Reality Games Market Size by Country (US$ Million) (2015-2020)
Table 61. Southeast Asia Virtual Reality Games Market Share by Country (2015-2020)
Table 62. Survios Company Details
Table 63. Survios Business Overview
Table 64. Survios Product
Table 65. Survios Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 66. Survios Recent Development
Table 67. Vertigo Games Company Details
Table 68. Vertigo Games Business Overview
Table 69. Vertigo Games Product
Table 70. Vertigo Games Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 71. Vertigo Games Recent Development
Table 72. CCP Games Company Details
Table 73. CCP Games Business Overview
Table 74. CCP Games Product
Table 75. CCP Games Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 76. CCP Games Recent Development
Table 77. MAD Virtual Reality Studio Company Details
Table 78. MAD Virtual Reality Studio Business Overview
Table 79. MAD Virtual Reality Studio Product
Table 80. MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 81. MAD Virtual Reality Studio Recent Development
Table 82. Maxint Company Details
Table 83. Maxint Business Overview
Table 84. Maxint Product
Table 85. Maxint Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 86. Maxint Recent Development
Table 87. Spectral Illusions Company Details
Table 88. Spectral Illusions Business Overview
Table 89. Spectral Illusions Product
Table 90. Spectral Illusions Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 91. Spectral Illusions Recent Development
Table 92. Croteam Company Details
Table 93. Croteam Business Overview
Table 94. Croteam Product
Table 95. Croteam Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 96. Croteam Recent Development
Table 97. Beat Games Business Overview
Table 98. Beat Games Product
Table 99. Beat Games Company Details
Table 100. Beat Games Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 101. Beat Games Recent Development
Table 102. Epic Games Company Details
Table 103. Epic Games Business Overview
Table 104. Epic Games Product
Table 105. Epic Games Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 106. Epic Games Recent Development
Table 107. Bethesda Softworks Company Details
Table 108. Bethesda Softworks Business Overview
Table 109. Bethesda Softworks Product
Table 110. Bethesda Softworks Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 111. Bethesda Softworks Recent Development
Table 112. Orange Bridge Studios Company Details
Table 113. Orange Bridge Studios Business Overview
Table 114. Orange Bridge Studios Product
Table 115. Orange Bridge Studios Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 116. Orange Bridge Studios Recent Development
Table 117. Polyarc Company Details
Table 118. Polyarc Business Overview
Table 119. Polyarc Product
Table 120. Polyarc Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 121. Polyarc Recent Development
Table 122. Frontier Developments Company Details
Table 123. Frontier Developments Business Overview
Table 124. Frontier Developments Product
Table 125. Frontier Developments Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 126. Frontier Developments Recent Development
Table 127. Puzzle video game Company Details
Table 128. Puzzle video game Business Overview
Table 129. Puzzle video game Product
Table 130. Puzzle video game Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 131. Puzzle video game Recent Development
Table 132. Owlchemy Labs Company Details
Table 133. Owlchemy Labs Business Overview
Table 134. Owlchemy Labs Product
Table 135. Owlchemy Labs Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 136. Owlchemy Labs Recent Development
Table 137. Adult Swim Company Details
Table 138. Adult Swim Business Overview
Table 139. Adult Swim Product
Table 140. Adult Swim Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 141. Adult Swim Recent Development
Table 142. Capcom Company Details
Table 143. Capcom Business Overview
Table 144. Capcom Product
Table 145. Capcom Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 146. Capcom Recent Development
Table 147. Ubisoft Company Details
Table 148. Ubisoft Business Overview
Table 149. Ubisoft Product
Table 150. Ubisoft Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 151. Ubisoft Recent Development
Table 152. Ian Ball Company Details
Table 153. Ian Ball Business Overview
Table 154. Ian Ball Product
Table 155. Ian Ball Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 156. Ian Ball Recent Development
Table 157. Bossa Studios Company Details
Table 158. Bossa Studios Business Overview
Table 159. Bossa Studios Product
Table 160. Bossa Studios Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 161. Bossa Studios Recent Development
Table 162. Stress Level Zero Company Details
Table 163. Stress Level Zero Business Overview
Table 164. Stress Level Zero Product
Table 165. Stress Level Zero Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 166. Stress Level Zero Recent Development
Table 167. KUNOS-Simulazioni Srl Company Details
Table 168. KUNOS-Simulazioni Srl Business Overview
Table 169. KUNOS-Simulazioni Srl Product
Table 170. KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 171. KUNOS-Simulazioni Srl Recent Development
Table 172. Sony Company Details
Table 173. Sony Business Overview
Table 174. Sony Product
Table 175. Sony Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 176. Sony Recent Development
Table 177. Playful Corp. Company Details
Table 178. Playful Corp. Business Overview
Table 179. Playful Corp. Product
Table 180. Playful Corp. Revenue in Virtual Reality Games Business (2015-2020) (US$ Million)
Table 181. Playful Corp. Recent Development
Table 182. Research Programs/Design for This Report
Table 183. Key Data Information from Secondary Sources
Table 184. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality Games Market Share by Type: 2020 VS 2026
Figure 2. Single-player Game Features
Figure 3. Adventure Game Features
Figure 4. Shooter Game Features
Figure 5. Racing game Features
Figure 6. Simulation Game Features
Figure 7. Other Features
Figure 8. Global Virtual Reality Games Market Share by Application: 2020 VS 2026
Figure 9. Commercial Case Studies
Figure 10. Private Entertainment Case Studies
Figure 11. Virtual Reality Games Report Years Considered
Figure 12. Global Virtual Reality Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 13. Global Virtual Reality Games Market Share by Regions: 2020 VS 2026
Figure 14. Global Virtual Reality Games Market Share by Regions (2021-2026)
Figure 15. Global Virtual Reality Games Market Share by Players in 2019
Figure 16. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Virtual Reality Games Revenue in 2019
Figure 18. North America Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. United States Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Canada Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Europe Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Germany Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. France Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. U.K. Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Italy Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Russia Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Nordic Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Rest of Europe Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Asia-Pacific Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. China Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Japan Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. South Korea Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Southeast Asia Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. India Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Australia Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Rest of Asia-Pacific Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Latin America Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Mexico Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Brazil Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Middle East & Africa Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Turkey Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Saudi Arabia Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. UAE Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Rest of Middle East & Africa Virtual Reality Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. Survios Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 46. Vertigo Games Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 47. CCP Games Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 48. MAD Virtual Reality Studio Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 49. Maxint Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 50. Spectral Illusions Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 51. Croteam Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 52. Beat Games Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 53. Epic Games Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 54. Bethesda Softworks Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 55. Orange Bridge Studios Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 56. Polyarc Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 57. Frontier Developments Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 58. Puzzle video game Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 59. Owlchemy Labs Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 60. Adult Swim Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 61. Capcom Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 62. Ubisoft Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 63. Ian Ball Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 64. Bossa Studios Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 65. Stress Level Zero Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 66. KUNOS-Simulazioni Srl Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 67. Sony Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 68. Playful Corp. Revenue Growth Rate in Virtual Reality Games Business (2015-2020)
Figure 69. Bottom-up and Top-down Approaches for This Report
Figure 70. Data Triangulation
Figure 71. Key Executives Interviewed
  • Global and United States Multichannel Order Management Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 159
    Global Multichannel Order Management Scope and Market Size Multichannel Order Management market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Multichannel Order Management market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by T......
  • Global and United States Continuous Integration Tools Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 155
    Global Continuous Integration Tools Scope and Market Size Continuous Integration Tools market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Continuous Integration Tools market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type......
  • Global and United States Digital Process Automation Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 152
    Global Digital Process Automation Scope and Market Size Digital Process Automation market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Digital Process Automation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the ......
  • Global and United States Energy-as-a-Service (EaaS) Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 97
    Global Energy-as-a-Service (EaaS) Scope and Market Size Energy-as-a-Service (EaaS) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Energy-as-a-Service (EaaS) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the ......
  • Global and United States Cognitive Services Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 133
    Global Cognitive Services Scope and Market Size Cognitive Services market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Cognitive Services market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the product can be split int......
  • Global and Japan Depth Sensing Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 98
    Global Depth Sensing Scope and Market Size Depth Sensing market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Depth Sensing market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the product can be split into - Ster......
  • Global and Japan Real World Evidence Solutions Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 91
    Global Real World Evidence Solutions Scope and Market Size Real World Evidence Solutions market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Real World Evidence Solutions market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by T......
  • Global and China Data Center Transformation Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 150
    Global Data Center Transformation Scope and Market Size Data Center Transformation market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Data Center Transformation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the ......
  • Global and Japan Tag Management System Market Size, Status and Forecast 2020-2026
    Published: 23-Oct-2020        Price: US 3900 Onwards        Pages: 129
    Global Tag Management System Scope and Market Size Tag Management System market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Tag Management System market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the product can be ......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs