Global and China MMOG (Massively Multiplayer Online Games) Market Size, Status and Forecast 2020-2026

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Date: 13-Oct-2020
No. of pages: 131
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Global MMOG (Massively Multiplayer Online Games) Scope and Market Size

MMOG (Massively Multiplayer Online Games) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global MMOG (Massively Multiplayer Online Games) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Role play games (RPG)

- First-person shooter (FPS)

- Real-time strategy (RTS)

Market segment by Application, split into

- Personal

- Commerical

Based on regional and country-level analysis, the MMOG (Massively Multiplayer Online Games) market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global MMOG (Massively Multiplayer Online Games) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Aeria Games and Entertainment Inc.

- Ankama

- CCP hf

- Changyou.com Ltd.

- CipSoft GmbH

- Cryptic Studios Inc.

- OGPlanet

- Perfect World Co. Ltd.

- Riot Games

- Shanda Interactive Entertainment Ltd.

- Tencent Holdings Limited

- Turbine Inc

- Ubisoft Entertainment SA

- Valve Corporation

- Wargaming.net

Global and China MMOG (Massively Multiplayer Online Games) Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MMOG (Massively Multiplayer Online Games) Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Role play games (RPG)
1.2.3 First-person shooter (FPS)
1.2.4 Real-time strategy (RTS)
1.3 Market by Application
1.3.1 Global MMOG (Massively Multiplayer Online Games) Market Share by Application: 2020 VS 2026
1.3.2 Personal
1.3.3 Commerical
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global MMOG (Massively Multiplayer Online Games) Market Perspective (2015-2026)
2.2 Global MMOG (Massively Multiplayer Online Games) Growth Trends by Regions
2.2.1 MMOG (Massively Multiplayer Online Games) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 MMOG (Massively Multiplayer Online Games) Historic Market Share by Regions (2015-2020)
2.2.3 MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MMOG (Massively Multiplayer Online Games) Players by Market Size
3.1.1 Global Top MMOG (Massively Multiplayer Online Games) Players by Revenue (2015-2020)
3.1.2 Global MMOG (Massively Multiplayer Online Games) Revenue Market Share by Players (2015-2020)
3.2 Global MMOG (Massively Multiplayer Online Games) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by MMOG (Massively Multiplayer Online Games) Revenue
3.4 Global MMOG (Massively Multiplayer Online Games) Market Concentration Ratio
3.4.1 Global MMOG (Massively Multiplayer Online Games) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MMOG (Massively Multiplayer Online Games) Revenue in 2019
3.5 Key Players MMOG (Massively Multiplayer Online Games) Area Served
3.6 Key Players MMOG (Massively Multiplayer Online Games) Product Solution and Service
3.7 Date of Enter into MMOG (Massively Multiplayer Online Games) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 MMOG (Massively Multiplayer Online Games) Breakdown Data by Type (2015-2026)
4.1 Global MMOG (Massively Multiplayer Online Games) Historic Market Size by Type (2015-2020)
4.2 Global MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Type (2021-2026)
5 MMOG (Massively Multiplayer Online Games) Breakdown Data by Application (2015-2026)
5.1 Global MMOG (Massively Multiplayer Online Games) Historic Market Size by Application (2015-2020)
5.2 Global MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America MMOG (Massively Multiplayer Online Games) Market Size (2015-2026)
6.2 North America MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020)
6.3 North America MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020)
6.4 North America MMOG (Massively Multiplayer Online Games) Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe MMOG (Massively Multiplayer Online Games) Market Size (2015-2026)
7.2 Europe MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020)
7.3 Europe MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020)
7.4 Europe MMOG (Massively Multiplayer Online Games) Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China MMOG (Massively Multiplayer Online Games) Market Size (2015-2026)
8.2 China MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020)
8.3 China MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020)
8.4 China MMOG (Massively Multiplayer Online Games) Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan MMOG (Massively Multiplayer Online Games) Market Size (2015-2026)
9.2 Japan MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020)
9.3 Japan MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020)
9.4 Japan MMOG (Massively Multiplayer Online Games) Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size (2015-2026)
10.2 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020)
10.3 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020)
10.4 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Aeria Games and Entertainment Inc.
11.1.1 Aeria Games and Entertainment Inc. Company Details
11.1.2 Aeria Games and Entertainment Inc. Business Overview
11.1.3 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Introduction
11.1.4 Aeria Games and Entertainment Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020))
11.1.5 Aeria Games and Entertainment Inc. Recent Development
11.2 Ankama
11.2.1 Ankama Company Details
11.2.2 Ankama Business Overview
11.2.3 Ankama MMOG (Massively Multiplayer Online Games) Introduction
11.2.4 Ankama Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.2.5 Ankama Recent Development
11.3 CCP hf
11.3.1 CCP hf Company Details
11.3.2 CCP hf Business Overview
11.3.3 CCP hf MMOG (Massively Multiplayer Online Games) Introduction
11.3.4 CCP hf Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.3.5 CCP hf Recent Development
11.4 Changyou.com Ltd.
11.4.1 Changyou.com Ltd. Company Details
11.4.2 Changyou.com Ltd. Business Overview
11.4.3 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.4.4 Changyou.com Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.4.5 Changyou.com Ltd. Recent Development
11.5 CipSoft GmbH
11.5.1 CipSoft GmbH Company Details
11.5.2 CipSoft GmbH Business Overview
11.5.3 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Introduction
11.5.4 CipSoft GmbH Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.5.5 CipSoft GmbH Recent Development
11.6 Cryptic Studios Inc.
11.6.1 Cryptic Studios Inc. Company Details
11.6.2 Cryptic Studios Inc. Business Overview
11.6.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Introduction
11.6.4 Cryptic Studios Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.6.5 Cryptic Studios Inc. Recent Development
11.7 OGPlanet
11.7.1 OGPlanet Company Details
11.7.2 OGPlanet Business Overview
11.7.3 OGPlanet MMOG (Massively Multiplayer Online Games) Introduction
11.7.4 OGPlanet Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.7.5 OGPlanet Recent Development
11.8 Perfect World Co. Ltd.
11.8.1 Perfect World Co. Ltd. Company Details
11.8.2 Perfect World Co. Ltd. Business Overview
11.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.8.4 Perfect World Co. Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.8.5 Perfect World Co. Ltd. Recent Development
11.9 Riot Games
11.9.1 Riot Games Company Details
11.9.2 Riot Games Business Overview
11.9.3 Riot Games MMOG (Massively Multiplayer Online Games) Introduction
11.9.4 Riot Games Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.9.5 Riot Games Recent Development
11.10 Shanda Interactive Entertainment Ltd.
11.10.1 Shanda Interactive Entertainment Ltd. Company Details
11.10.2 Shanda Interactive Entertainment Ltd. Business Overview
11.10.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.10.4 Shanda Interactive Entertainment Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
11.10.5 Shanda Interactive Entertainment Ltd. Recent Development
11.11 Tencent Holdings Limited
10.11.1 Tencent Holdings Limited Company Details
10.11.2 Tencent Holdings Limited Business Overview
10.11.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Introduction
10.11.4 Tencent Holdings Limited Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
10.11.5 Tencent Holdings Limited Recent Development
11.12 Turbine Inc
10.12.1 Turbine Inc Company Details
10.12.2 Turbine Inc Business Overview
10.12.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Introduction
10.12.4 Turbine Inc Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
10.12.5 Turbine Inc Recent Development
11.13 Ubisoft Entertainment SA
10.13.1 Ubisoft Entertainment SA Company Details
10.13.2 Ubisoft Entertainment SA Business Overview
10.13.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Introduction
10.13.4 Ubisoft Entertainment SA Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
10.13.5 Ubisoft Entertainment SA Recent Development
11.14 Valve Corporation
10.14.1 Valve Corporation Company Details
10.14.2 Valve Corporation Business Overview
10.14.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Introduction
10.14.4 Valve Corporation Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
10.14.5 Valve Corporation Recent Development
11.15 Wargaming.net
10.15.1 Wargaming.net Company Details
10.15.2 Wargaming.net Business Overview
10.15.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Introduction
10.15.4 Wargaming.net Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
10.15.5 Wargaming.net Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global MMOG (Massively Multiplayer Online Games) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Role play games (RPG)
Table 4. Key Players of First-person shooter (FPS)
Table 5. Key Players of Real-time strategy (RTS)
Table 6. Global MMOG (Massively Multiplayer Online Games) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global MMOG (Massively Multiplayer Online Games) Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global MMOG (Massively Multiplayer Online Games) Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global MMOG (Massively Multiplayer Online Games) Market Share by Regions (2015-2020)
Table 10. Global MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global MMOG (Massively Multiplayer Online Games) Market Share by Regions (2021-2026)
Table 12. MMOG (Massively Multiplayer Online Games) Market Market Trends
Table 13. MMOG (Massively Multiplayer Online Games) Market Drivers
Table 14. MMOG (Massively Multiplayer Online Games) Market Challenges
Table 15. MMOG (Massively Multiplayer Online Games) Market Restraints
Table 16. Global MMOG (Massively Multiplayer Online Games) Revenue by Players (2015-2020) (US$ Million)
Table 17. Global MMOG (Massively Multiplayer Online Games) Market Share by Players (2015-2020)
Table 18. Global Top MMOG (Massively Multiplayer Online Games) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in MMOG (Massively Multiplayer Online Games) as of 2019)
Table 19. Global MMOG (Massively Multiplayer Online Games) by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players MMOG (Massively Multiplayer Online Games) Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 24. Global MMOG (Massively Multiplayer Online Games) Market Size Share by Type (2015-2020)
Table 25. Global MMOG (Massively Multiplayer Online Games) Revenue Market Share by Type (2021-2026)
Table 26. Global MMOG (Massively Multiplayer Online Games) Market Size Share by Application (2015-2020)
Table 27. Global MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 28. Global MMOG (Massively Multiplayer Online Games) Market Size Share by Application (2021-2026)
Table 29. North America MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 30. North America MMOG (Massively Multiplayer Online Games) Market Share by Type (2015-2020)
Table 31. North America MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 32. North America MMOG (Massively Multiplayer Online Games) Market Share by Application (2015-2020)
Table 33. North America MMOG (Massively Multiplayer Online Games) Market Size by Country (US$ Million) (2015-2020)
Table 34. North America MMOG (Massively Multiplayer Online Games) Market Share by Country (2015-2020)
Table 35. Europe MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe MMOG (Massively Multiplayer Online Games) Market Share by Type (2015-2020)
Table 37. Europe MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe MMOG (Massively Multiplayer Online Games) Market Share by Application (2015-2020)
Table 39. Europe MMOG (Massively Multiplayer Online Games) Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe MMOG (Massively Multiplayer Online Games) Market Share by Country (2015-2020)
Table 41. China MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 42. China MMOG (Massively Multiplayer Online Games) Market Share by Type (2015-2020)
Table 43. China MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 44. China MMOG (Massively Multiplayer Online Games) Market Share by Application (2015-2020)
Table 45. China MMOG (Massively Multiplayer Online Games) Market Size by Region (US$ Million) (2015-2020)
Table 46. China MMOG (Massively Multiplayer Online Games) Market Share by Region (2015-2020)
Table 47. Japan MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan MMOG (Massively Multiplayer Online Games) Market Share by Type (2015-2020)
Table 49. Japan MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan MMOG (Massively Multiplayer Online Games) Market Share by Application (2015-2020)
Table 51. Japan MMOG (Massively Multiplayer Online Games) Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan MMOG (Massively Multiplayer Online Games) Market Share by Country (2015-2020)
Table 53. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Share by Type (2015-2020)
Table 55. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Share by Application (2015-2020)
Table 57. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Share by Country (2015-2020)
Table 59. Aeria Games and Entertainment Inc. Company Details
Table 60. Aeria Games and Entertainment Inc. Business Overview
Table 61. Aeria Games and Entertainment Inc. Product
Table 62. Aeria Games and Entertainment Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 63. Aeria Games and Entertainment Inc. Recent Development
Table 64. Ankama Company Details
Table 65. Ankama Business Overview
Table 66. Ankama Product
Table 67. Ankama Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 68. Ankama Recent Development
Table 69. CCP hf Company Details
Table 70. CCP hf Business Overview
Table 71. CCP hf Product
Table 72. CCP hf Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 73. CCP hf Recent Development
Table 74. Changyou.com Ltd. Company Details
Table 75. Changyou.com Ltd. Business Overview
Table 76. Changyou.com Ltd. Product
Table 77. Changyou.com Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 78. Changyou.com Ltd. Recent Development
Table 79. CipSoft GmbH Company Details
Table 80. CipSoft GmbH Business Overview
Table 81. CipSoft GmbH Product
Table 82. CipSoft GmbH Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 83. CipSoft GmbH Recent Development
Table 84. Cryptic Studios Inc. Company Details
Table 85. Cryptic Studios Inc. Business Overview
Table 86. Cryptic Studios Inc. Product
Table 87. Cryptic Studios Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 88. Cryptic Studios Inc. Recent Development
Table 89. OGPlanet Company Details
Table 90. OGPlanet Business Overview
Table 91. OGPlanet Product
Table 92. OGPlanet Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 93. OGPlanet Recent Development
Table 94. Perfect World Co. Ltd. Business Overview
Table 95. Perfect World Co. Ltd. Product
Table 96. Perfect World Co. Ltd. Company Details
Table 97. Perfect World Co. Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 98. Perfect World Co. Ltd. Recent Development
Table 99. Riot Games Company Details
Table 100. Riot Games Business Overview
Table 101. Riot Games Product
Table 102. Riot Games Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 103. Riot Games Recent Development
Table 104. Shanda Interactive Entertainment Ltd. Company Details
Table 105. Shanda Interactive Entertainment Ltd. Business Overview
Table 106. Shanda Interactive Entertainment Ltd. Product
Table 107. Shanda Interactive Entertainment Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 108. Shanda Interactive Entertainment Ltd. Recent Development
Table 109. Tencent Holdings Limited Company Details
Table 110. Tencent Holdings Limited Business Overview
Table 111. Tencent Holdings Limited Product
Table 112. Tencent Holdings Limited Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 113. Tencent Holdings Limited Recent Development
Table 114. Turbine Inc Company Details
Table 115. Turbine Inc Business Overview
Table 116. Turbine Inc Product
Table 117. Turbine Inc Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 118. Turbine Inc Recent Development
Table 119. Ubisoft Entertainment SA Company Details
Table 120. Ubisoft Entertainment SA Business Overview
Table 121. Ubisoft Entertainment SA Product
Table 122. Ubisoft Entertainment SA Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 123. Ubisoft Entertainment SA Recent Development
Table 124. Valve Corporation Company Details
Table 125. Valve Corporation Business Overview
Table 126. Valve Corporation Product
Table 127. Valve Corporation Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 128. Valve Corporation Recent Development
Table 129. Wargaming.net Company Details
Table 130. Wargaming.net Business Overview
Table 131. Wargaming.net Product
Table 132. Wargaming.net Revenue in MMOG (Massively Multiplayer Online Games) Business (2015-2020) (US$ Million)
Table 133. Wargaming.net Recent Development
Table 134. Research Programs/Design for This Report
Table 135. Key Data Information from Secondary Sources
Table 136. Key Data Information from Primary Sources
List of Figures
Figure 1. Global MMOG (Massively Multiplayer Online Games) Market Share by Type: 2020 VS 2026
Figure 2. Role play games (RPG) Features
Figure 3. First-person shooter (FPS) Features
Figure 4. Real-time strategy (RTS) Features
Figure 5. Global MMOG (Massively Multiplayer Online Games) Market Share by Application: 2020 VS 2026
Figure 6. Personal Case Studies
Figure 7. Commerical Case Studies
Figure 8. MMOG (Massively Multiplayer Online Games) Report Years Considered
Figure 9. Global MMOG (Massively Multiplayer Online Games) Market Size (US$ Million), YoY Growth 2015-2026
Figure 10. Global MMOG (Massively Multiplayer Online Games) Market Share by Regions: 2020 VS 2026
Figure 11. Global MMOG (Massively Multiplayer Online Games) Market Share by Regions (2021-2026)
Figure 12. Global MMOG (Massively Multiplayer Online Games) Market Share by Players in 2019
Figure 13. Global Top MMOG (Massively Multiplayer Online Games) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in MMOG (Massively Multiplayer Online Games) as of 2019
Figure 14. The Top 10 and 5 Players Market Share by MMOG (Massively Multiplayer Online Games) Revenue in 2019
Figure 15. North America MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. United States MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Canada MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Europe MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Germany MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. France MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. U.K. MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Italy MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Russia MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Nordic MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Rest of Europe MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. China MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Japan MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. South Korea MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. India MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Australia MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Rest of Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Latin America MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Aeria Games and Entertainment Inc. Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 43. Ankama Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 44. CCP hf Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 45. Changyou.com Ltd. Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 46. CipSoft GmbH Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 47. Cryptic Studios Inc. Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 48. OGPlanet Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 49. Perfect World Co. Ltd. Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 50. Riot Games Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 51. Shanda Interactive Entertainment Ltd. Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 52. Tencent Holdings Limited Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 53. Turbine Inc Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 54. Ubisoft Entertainment SA Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 55. Valve Corporation Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 56. Wargaming.net Revenue Growth Rate in MMOG (Massively Multiplayer Online Games) Business (2015-2020)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed
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