Global and China Gaming Peripheral Market Insights, Forecast to 2026

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Date: 27-Oct-2020
No. of pages: 147
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Gaming Peripheral market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Peripheral market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Segment by Type, the Gaming Peripheral market is segmented into

- Headsets

- Mouse

- Mousepads

- Keyboards

- Controllers

- Other

Segment by Application, the Gaming Peripheral market is segmented into

- Distribution Channels

- Third-Party Retail Channels

- Direct Channels

Regional and Country-level Analysis

The Gaming Peripheral market is analysed and market size information is provided by regions (countries).

The key regions covered in the Gaming Peripheral market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Peripheral Market Share Analysis

Gaming Peripheral market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Peripheral business, the date to enter into the Gaming Peripheral market, Gaming Peripheral product introduction, recent developments, etc.

The major vendors covered:

- Razer

- Logitech G (Astro)

- Turtle Beach

- Corsair

- Sennheiser

- Plantronics

- SteelSeries

- Mad Catz

- Roccat

- QPAD

- Thrustmaster

- HyperX

- Tt eSPORTS

- Cooler Master

- ZOWIE

- Sharkoon

- Trust

Global and China Gaming Peripheral Market Insights, Forecast to 2026

Table of Contents
1 Study Coverage
1.1 Gaming Peripheral Product Introduction
1.2 Market Segments
1.3 Key Gaming Peripheral Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Gaming Peripheral Market Size Growth Rate by Type
1.4.2 Headsets
1.4.3 Mouse
1.4.4 Mousepads
1.4.5 Keyboards
1.4.6 Controllers
1.4.7 Other
1.5 Market by Application
1.5.1 Global Gaming Peripheral Market Size Growth Rate by Application
1.5.2 Distribution Channels
1.5.3 Third-Party Retail Channels
1.5.4 Direct Channels
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Gaming Peripheral Market Size, Estimates and Forecasts
2.1.1 Global Gaming Peripheral Revenue 2015-2026
2.1.2 Global Gaming Peripheral Sales 2015-2026
2.2 Global Gaming Peripheral, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.3 Gaming Peripheral Historical Market Size by Region (2015-2020)
2.3.1 Global Gaming Peripheral Retrospective Market Scenario in Sales by Region: 2015-2020
2.3.2 Global Gaming Peripheral Retrospective Market Scenario in Revenue by Region: 2015-2020
2.4 Gaming Peripheral Market Estimates and Projections by Region (2021-2026)
2.4.1 Global Gaming Peripheral Sales Forecast by Region (2021-2026)
2.4.2 Global Gaming Peripheral Revenue Forecast by Region (2021-2026)
3 Global Gaming Peripheral Competitor Landscape by Players
3.1 Global Top Gaming Peripheral Sales by Manufacturers
3.1.1 Global Gaming Peripheral Sales by Manufacturers (2015-2020)
3.1.2 Global Gaming Peripheral Sales Market Share by Manufacturers (2015-2020)
3.2 Global Gaming Peripheral Manufacturers by Revenue
3.2.1 Global Gaming Peripheral Revenue by Manufacturers (2015-2020)
3.2.2 Global Gaming Peripheral Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Gaming Peripheral Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Gaming Peripheral Revenue in 2019
3.2.5 Global Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Global Gaming Peripheral Price by Manufacturers
3.4 Global Gaming Peripheral Manufacturing Base Distribution, Product Types
3.4.1 Gaming Peripheral Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Peripheral Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Peripheral Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global Gaming Peripheral Market Size by Type (2015-2020)
4.1.1 Global Gaming Peripheral Sales by Type (2015-2020)
4.1.2 Global Gaming Peripheral Revenue by Type (2015-2020)
4.1.3 Gaming Peripheral Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Gaming Peripheral Market Size Forecast by Type (2021-2026)
4.2.1 Global Gaming Peripheral Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Peripheral Revenue Forecast by Type (2021-2026)
4.2.3 Gaming Peripheral Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Gaming Peripheral Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
5.1 Global Gaming Peripheral Market Size by Application (2015-2020)
5.1.1 Global Gaming Peripheral Sales by Application (2015-2020)
5.1.2 Global Gaming Peripheral Revenue by Application (2015-2020)
5.1.3 Gaming Peripheral Price by Application (2015-2020)
5.2 Gaming Peripheral Market Size Forecast by Application (2021-2026)
5.2.1 Global Gaming Peripheral Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Peripheral Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Peripheral Price Forecast by Application (2021-2026)
6 China by Players, Type and Application
6.1 China Gaming Peripheral Market Size YoY Growth 2015-2026
6.1.1 China Gaming Peripheral Sales YoY Growth 2015-2026
6.1.2 China Gaming Peripheral Revenue YoY Growth 2015-2026
6.1.3 China Gaming Peripheral Market Share in Global Market 2015-2026
6.2 China Gaming Peripheral Market Size by Players (International and Local Players)
6.2.1 China Top Gaming Peripheral Players by Sales (2015-2020)
6.2.2 China Top Gaming Peripheral Players by Revenue (2015-2020)
6.3 China Gaming Peripheral Historic Market Review by Type (2015-2020)
6.3.1 China Gaming Peripheral Sales Market Share by Type (2015-2020)
6.3.2 China Gaming Peripheral Revenue Market Share by Type (2015-2020)
6.3.3 China Gaming Peripheral Price by Type (2015-2020)
6.4 China Gaming Peripheral Market Estimates and Forecasts by Type (2021-2026)
6.4.1 China Gaming Peripheral Sales Forecast by Type (2021-2026)
6.4.2 China Gaming Peripheral Revenue Forecast by Type (2021-2026)
6.4.3 China Gaming Peripheral Price Forecast by Type (2021-2026)
6.5 China Gaming Peripheral Historic Market Review by Application (2015-2020)
6.5.1 China Gaming Peripheral Sales Market Share by Application (2015-2020)
6.5.2 China Gaming Peripheral Revenue Market Share by Application (2015-2020)
6.5.3 China Gaming Peripheral Price by Application (2015-2020)
6.6 China Gaming Peripheral Market Estimates and Forecasts by Application (2021-2026)
6.6.1 China Gaming Peripheral Sales Forecast by Application (2021-2026)
6.6.2 China Gaming Peripheral Revenue Forecast by Application (2021-2026)
6.6.3 China Gaming Peripheral Price Forecast by Application (2021-2026)
7 North America
7.1 North America Gaming Peripheral Market Size YoY Growth 2015-2026
7.2 North America Gaming Peripheral Market Facts & Figures by Country
7.2.1 North America Gaming Peripheral Sales by Country (2015-2020)
7.2.2 North America Gaming Peripheral Revenue by Country (2015-2020)
7.2.3 U.S.
7.2.4 Canada
8 Europe
8.1 Europe Gaming Peripheral Market Size YoY Growth 2015-2026
8.2 Europe Gaming Peripheral Market Facts & Figures by Country
8.2.1 Europe Gaming Peripheral Sales by Country
8.2.2 Europe Gaming Peripheral Revenue by Country
8.2.3 Germany
8.2.4 France
8.2.5 U.K.
8.2.6 Italy
8.2.7 Russia
9 Asia Pacific
9.1 Asia Pacific Gaming Peripheral Market Size YoY Growth 2015-2026
9.2 Asia Pacific Gaming Peripheral Market Facts & Figures by Country
9.2.1 Asia Pacific Gaming Peripheral Sales by Region (2015-2020)
9.2.2 Asia Pacific Gaming Peripheral Revenue by Region
9.2.3 China
9.2.4 Japan
9.2.5 South Korea
9.2.6 India
9.2.7 Australia
9.2.8 Taiwan
9.2.9 Indonesia
9.2.10 Thailand
9.2.11 Malaysia
9.2.12 Philippines
9.2.13 Vietnam
10 Latin America
10.1 Latin America Gaming Peripheral Market Size YoY Growth 2015-2026
10.2 Latin America Gaming Peripheral Market Facts & Figures by Country
10.2.1 Latin America Gaming Peripheral Sales by Country
10.2.2 Latin America Gaming Peripheral Revenue by Country
10.2.3 Mexico
10.2.4 Brazil
10.2.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Gaming Peripheral Market Size YoY Growth 2015-2026
11.2 Middle East and Africa Gaming Peripheral Market Facts & Figures by Country
11.2.1 Middle East and Africa Gaming Peripheral Sales by Country
11.2.2 Middle East and Africa Gaming Peripheral Revenue by Country
11.2.3 Turkey
11.2.4 Saudi Arabia
11.2.5 U.A.E
12 Company Profiles
12.1 Razer
12.1.1 Razer Corporation Information
12.1.2 Razer Description and Business Overview
12.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Razer Gaming Peripheral Products Offered
12.1.5 Razer Recent Development
12.2 Logitech G (Astro)
12.2.1 Logitech G (Astro) Corporation Information
12.2.2 Logitech G (Astro) Description and Business Overview
12.2.3 Logitech G (Astro) Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Logitech G (Astro) Gaming Peripheral Products Offered
12.2.5 Logitech G (Astro) Recent Development
12.3 Turtle Beach
12.3.1 Turtle Beach Corporation Information
12.3.2 Turtle Beach Description and Business Overview
12.3.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Turtle Beach Gaming Peripheral Products Offered
12.3.5 Turtle Beach Recent Development
12.4 Corsair
12.4.1 Corsair Corporation Information
12.4.2 Corsair Description and Business Overview
12.4.3 Corsair Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Corsair Gaming Peripheral Products Offered
12.4.5 Corsair Recent Development
12.5 Sennheiser
12.5.1 Sennheiser Corporation Information
12.5.2 Sennheiser Description and Business Overview
12.5.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Sennheiser Gaming Peripheral Products Offered
12.5.5 Sennheiser Recent Development
12.6 Plantronics
12.6.1 Plantronics Corporation Information
12.6.2 Plantronics Description and Business Overview
12.6.3 Plantronics Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Plantronics Gaming Peripheral Products Offered
12.6.5 Plantronics Recent Development
12.7 SteelSeries
12.7.1 SteelSeries Corporation Information
12.7.2 SteelSeries Description and Business Overview
12.7.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
12.7.4 SteelSeries Gaming Peripheral Products Offered
12.7.5 SteelSeries Recent Development
12.8 Mad Catz
12.8.1 Mad Catz Corporation Information
12.8.2 Mad Catz Description and Business Overview
12.8.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Mad Catz Gaming Peripheral Products Offered
12.8.5 Mad Catz Recent Development
12.9 Roccat
12.9.1 Roccat Corporation Information
12.9.2 Roccat Description and Business Overview
12.9.3 Roccat Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Roccat Gaming Peripheral Products Offered
12.9.5 Roccat Recent Development
12.10 QPAD
12.10.1 QPAD Corporation Information
12.10.2 QPAD Description and Business Overview
12.10.3 QPAD Sales, Revenue and Gross Margin (2015-2020)
12.10.4 QPAD Gaming Peripheral Products Offered
12.10.5 QPAD Recent Development
12.11 Razer
12.11.1 Razer Corporation Information
12.11.2 Razer Description and Business Overview
12.11.3 Razer Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Razer Gaming Peripheral Products Offered
12.11.5 Razer Recent Development
12.12 HyperX
12.12.1 HyperX Corporation Information
12.12.2 HyperX Description and Business Overview
12.12.3 HyperX Sales, Revenue and Gross Margin (2015-2020)
12.12.4 HyperX Products Offered
12.12.5 HyperX Recent Development
12.13 Tt eSPORTS
12.13.1 Tt eSPORTS Corporation Information
12.13.2 Tt eSPORTS Description and Business Overview
12.13.3 Tt eSPORTS Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Tt eSPORTS Products Offered
12.13.5 Tt eSPORTS Recent Development
12.14 Cooler Master
12.14.1 Cooler Master Corporation Information
12.14.2 Cooler Master Description and Business Overview
12.14.3 Cooler Master Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Cooler Master Products Offered
12.14.5 Cooler Master Recent Development
12.15 ZOWIE
12.15.1 ZOWIE Corporation Information
12.15.2 ZOWIE Description and Business Overview
12.15.3 ZOWIE Sales, Revenue and Gross Margin (2015-2020)
12.15.4 ZOWIE Products Offered
12.15.5 ZOWIE Recent Development
12.16 Sharkoon
12.16.1 Sharkoon Corporation Information
12.16.2 Sharkoon Description and Business Overview
12.16.3 Sharkoon Sales, Revenue and Gross Margin (2015-2020)
12.16.4 Sharkoon Products Offered
12.16.5 Sharkoon Recent Development
12.17 Trust
12.17.1 Trust Corporation Information
12.17.2 Trust Description and Business Overview
12.17.3 Trust Sales, Revenue and Gross Margin (2015-2020)
12.17.4 Trust Products Offered
12.17.5 Trust Recent Development
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter's Five Forces Analysis
13.5 Primary Interviews with Key Gaming Peripheral Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Peripheral Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
List of Tables
Table 1. Gaming Peripheral Market Segments
Table 2. Ranking of Global Top Gaming Peripheral Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Gaming Peripheral Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Headsets
Table 5. Major Manufacturers of Mouse
Table 6. Major Manufacturers of Mousepads
Table 7. Major Manufacturers of Keyboards
Table 8. Major Manufacturers of Controllers
Table 9. Major Manufacturers of Other
Table 10. Global Gaming Peripheral Market Size Growth Rate by Application 2020-2026 (K Units)
Table 11. Global Gaming Peripheral Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 12. Global Gaming Peripheral Sales by Regions 2015-2020 (K Units)
Table 13. Global Gaming Peripheral Sales Market Share by Regions (2015-2020)
Table 14. Global Gaming Peripheral Revenue by Regions 2015-2020 (US$ Million)
Table 15. Global Gaming Peripheral Sales Forecast by Region (2021-2026) (K Units)
Table 16. Global Gaming Peripheral Sales by Manufacturers (2015-2020) (K Units)
Table 17. Global Gaming Peripheral Sales Share by Manufacturers (2015-2020)
Table 18. Global Gaming Peripheral Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 19. Global Gaming Peripheral by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripheral as of 2019)
Table 20. Gaming Peripheral Revenue by Manufacturers (2015-2020) (US$ Million)
Table 21. Gaming Peripheral Revenue Share by Manufacturers (2015-2020)
Table 22. Key Manufacturers Gaming Peripheral Price (2015-2020) (USD/Unit)
Table 23. Gaming Peripheral Manufacturers Manufacturing Base Distribution and Headquarters
Table 24. Manufacturers Gaming Peripheral Product Type
Table 25. Date of International Manufacturers Enter into Gaming Peripheral Market
Table 26. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 27. Global Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 28. Global Gaming Peripheral Sales Share by Type (2015-2020)
Table 29. Global Gaming Peripheral Revenue by Type (2015-2020) (US$ Million)
Table 30. Global Gaming Peripheral Revenue Share by Type (2015-2020)
Table 31. Gaming Peripheral Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 32. Global Gaming Peripheral Sales Share by Type (2021-2026)
Table 33. Global Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 34. Global Gaming Peripheral Sales Share by Application (2015-2020)
Table 35. Global Gaming Peripheral Sales Share by Application (2021-2026)
Table 36. Global Gaming Peripheral Sales Market Share Forecast by Application (2021-2026)
Table 37. Global Gaming Peripheral Revenue by Application (2015-2020) (US$ Million)
Table 38. Global Gaming Peripheral Revenue Market Share Forecast by Application (2021-2026)
Table 39. China Gaming Peripheral Sales (K Units) of Key Companies (2015-2020)
Table 40. China Gaming Peripheral Sales Share by Company (2015-2020)
Table 41. China Gaming Peripheral Revenue (US$ Million) by Company (2015-2020)
Table 42. China Gaming Peripheral Sales (K Units) by Type (2015-2020)
Table 43. China Gaming Peripheral Sales Share by Type (2015-2020)
Table 44. China Gaming Peripheral Revenue (US$ Million) Market Share by Type (2015-2020)
Table 45. China Gaming Peripheral Price (K Units) by Type (2015-2020)
Table 46. China Gaming Peripheral Sales (K Units) by Type (2021-2026)
Table 47. China Gaming Peripheral Sales Share by Type (2021-2026)
Table 48. China Gaming Peripheral Revenue (US$ Million) Market Share by Type (2021-2026)
Table 49. China Gaming Peripheral Revenue Share by Type (2021-2026)
Table 50. China Gaming Peripheral Price (K Units) by Type (2021-2026)
Table 51. China Gaming Peripheral Sales (K Units) by Application (2015-2020)
Table 52. China Gaming Peripheral Sales Share by Application (2015-2020)
Table 53. China Gaming Peripheral Revenue (US$ Million) Market Share by Application (2015-2020)
Table 54. China Gaming Peripheral Sales (K Units) by Application (2021-2026)
Table 55. China Gaming Peripheral Sales Share by Application (2021-2026)
Table 56. China Gaming Peripheral Revenue (US$ Million) Market Share by Application (2021-2026)
Table 57. China Gaming Peripheral Revenue Share by Application (2021-2026)
Table 58. North America Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 59. North America Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 60. North America Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 61. North America Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 62. Europe Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 63. Europe Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 64. Europe Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 65. Europe Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 66. Asia Pacific Gaming Peripheral Sales by Region (2015-2020) (K Units)
Table 67. Asia Pacific Gaming Peripheral Sales Market Share by Region (2015-2020)
Table 68. Asia Pacific Gaming Peripheral Revenue by Region (2015-2020) (US$ Million)
Table 69. Asia Pacific Gaming Peripheral Revenue Market Share by Region (2015-2020)
Table 70. Latin America Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 71. Latin America Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 72. Latin Americaa Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 73. Latin America Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 74. Middle East and Africa Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 75. Middle East and Africa Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 76. Middle East and Africa Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 77. Middle East and Africa Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 78. Razer Corporation Information
Table 79. Razer Description and Business Overview
Table 80. Razer Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 81. Razer Gaming Peripheral Product
Table 82. Razer Recent Development
Table 83. Logitech G (Astro) Corporation Information
Table 84. Logitech G (Astro) Description and Business Overview
Table 85. Logitech G (Astro) Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Logitech G (Astro) Product
Table 87. Logitech G (Astro) Recent Development
Table 88. Turtle Beach Corporation Information
Table 89. Turtle Beach Description and Business Overview
Table 90. Turtle Beach Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 91. Turtle Beach Product
Table 92. Turtle Beach Recent Development
Table 93. Corsair Corporation Information
Table 94. Corsair Description and Business Overview
Table 95. Corsair Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 96. Corsair Product
Table 97. Corsair Recent Development
Table 98. Sennheiser Corporation Information
Table 99. Sennheiser Description and Business Overview
Table 100. Sennheiser Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 101. Sennheiser Product
Table 102. Sennheiser Recent Development
Table 103. Plantronics Corporation Information
Table 104. Plantronics Description and Business Overview
Table 105. Plantronics Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 106. Plantronics Product
Table 107. Plantronics Recent Development
Table 108. SteelSeries Corporation Information
Table 109. SteelSeries Description and Business Overview
Table 110. SteelSeries Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 111. SteelSeries Product
Table 112. SteelSeries Recent Development
Table 113. Mad Catz Corporation Information
Table 114. Mad Catz Description and Business Overview
Table 115. Mad Catz Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 116. Mad Catz Product
Table 117. Mad Catz Recent Development
Table 118. Roccat Corporation Information
Table 119. Roccat Description and Business Overview
Table 120. Roccat Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 121. Roccat Product
Table 122. Roccat Recent Development
Table 123. QPAD Corporation Information
Table 124. QPAD Description and Business Overview
Table 125. QPAD Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 126. QPAD Product
Table 127. QPAD Recent Development
Table 128. Thrustmaster Corporation Information
Table 129. Thrustmaster Description and Business Overview
Table 130. Thrustmaster Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 131. Thrustmaster Product
Table 132. Thrustmaster Recent Development
Table 133. HyperX Corporation Information
Table 134. HyperX Description and Business Overview
Table 135. HyperX Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 136. HyperX Product
Table 137. HyperX Recent Development
Table 138. Tt eSPORTS Corporation Information
Table 139. Tt eSPORTS Description and Business Overview
Table 140. Tt eSPORTS Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 141. Tt eSPORTS Product
Table 142. Tt eSPORTS Recent Development
Table 143. Cooler Master Corporation Information
Table 144. Cooler Master Description and Business Overview
Table 145. Cooler Master Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 146. Cooler Master Product
Table 147. Cooler Master Recent Development
Table 148. ZOWIE Corporation Information
Table 149. ZOWIE Description and Business Overview
Table 150. ZOWIE Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 151. ZOWIE Product
Table 152. ZOWIE Recent Development
Table 153. Sharkoon Corporation Information
Table 154. Sharkoon Description and Business Overview
Table 155. Sharkoon Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 156. Sharkoon Product
Table 157. Sharkoon Recent Development
Table 158. Trust Corporation Information
Table 159. Trust Description and Business Overview
Table 160. Trust Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 161. Trust Product
Table 162. Trust Recent Development
Table 163. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 164. Key Challenges
Table 165. Market Risks
Table 166. Main Points Interviewed from Key Gaming Peripheral Players
Table 167. Gaming Peripheral Customers List
Table 168. Gaming Peripheral Distributors List
Table 169. Research Programs/Design for This Report
Table 170. Key Data Information from Secondary Sources
Table 171. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Peripheral Product Picture
Figure 2. Global Gaming Peripheral Sales Market Share by Type in 2020 & 2026
Figure 3. Headsets Product Picture
Figure 4. Mouse Product Picture
Figure 5. Mousepads Product Picture
Figure 6. Keyboards Product Picture
Figure 7. Controllers Product Picture
Figure 8. Other Product Picture
Figure 9. Global Gaming Peripheral Sales Market Share by Application in 2020 & 2026
Figure 10. Distribution Channels
Figure 11. Third-Party Retail Channels
Figure 12. Direct Channels
Figure 13. Gaming Peripheral Report Years Considered
Figure 14. Global Gaming Peripheral Market Size 2015-2026 (US$ Million)
Figure 15. Global Gaming Peripheral Sales 2015-2026 (K Units)
Figure 16. Global Gaming Peripheral Market Size Market Share by Region: 2020 Versus 2026
Figure 17. Global Gaming Peripheral Sales Market Share by Region (2015-2020)
Figure 18. Global Gaming Peripheral Sales Market Share by Region in 2019
Figure 19. Global Gaming Peripheral Revenue Market Share by Region (2015-2020)
Figure 20. Global Gaming Peripheral Revenue Market Share by Region in 2019
Figure 21. Global Gaming Peripheral Sales Share by Manufacturer in 2019
Figure 22. The Top 10 and 5 Players Market Share by Gaming Peripheral Revenue in 2019
Figure 23. Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 24. Global Gaming Peripheral Sales Market Share by Type (2015-2020)
Figure 25. Global Gaming Peripheral Sales Market Share by Type in 2019
Figure 26. Global Gaming Peripheral Revenue Market Share by Type (2015-2020)
Figure 27. Global Gaming Peripheral Revenue Market Share by Type in 2019
Figure 28. Global Gaming Peripheral Market Share by Price Range (2015-2020)
Figure 29. Global Gaming Peripheral Sales Market Share by Application (2015-2020)
Figure 30. Global Gaming Peripheral Sales Market Share by Application in 2019
Figure 31. Global Gaming Peripheral Revenue Market Share by Application (2015-2020)
Figure 32. Global Gaming Peripheral Revenue Market Share by Application in 2019
Figure 33. China Gaming Peripheral Sales Growth Rate 2015-2026 (K Units)
Figure 34. China Gaming Peripheral Revenue Growth Rate 2015-2026 (US$ Million)
Figure 35. China Gaming Peripheral Market Share in Global Market 2015-2026
Figure 36. China 5 and 10 Largest Gaming Peripheral Players Market Share by Revenue in Gaming Peripheral in 2019
Figure 37. China Gaming Peripheral Revenue Share by Type (2015-2020)
Figure 38. China Gaming Peripheral Revenue Growth Rate by Type in 2015 & 2019
Figure 39. China Gaming Peripheral Revenue Share by Application (2015-2020)
Figure 40. China Gaming Peripheral Revenue Growth Rate by Application in 2015 & 2019
Figure 41. North America Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 42. North America Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 43. North America Gaming Peripheral Sales Market Share by Country in 2019
Figure 44. North America Gaming Peripheral Revenue Market Share by Country in 2019
Figure 45. U.S. Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 46. U.S. Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 47. Canada Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 48. Canada Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 49. Europe Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 50. Europe Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 51. Europe Gaming Peripheral Sales Market Share by Country in 2019
Figure 52. Europe Gaming Peripheral Revenue Market Share by Country in 2019
Figure 53. Germany Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 54. Germany Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 55. France Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 56. France Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 57. U.K. Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 58. U.K. Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 59. Italy Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 60. Italy Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 61. Russia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 62. Russia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 63. Asia Pacific Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 64. Asia Pacific Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 65. Asia Pacific Gaming Peripheral Sales Market Share by Region in 2019
Figure 66. Asia Pacific Gaming Peripheral Revenue Market Share by Region in 2019
Figure 67. China Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 68. China Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 69. Japan Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 70. Japan Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 71. South Korea Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 72. South Korea Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 73. India Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 74. India Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 75. Australia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 76. Australia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 77. Taiwan Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 78. Taiwan Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 79. Indonesia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 80. Indonesia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 81. Thailand Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 82. Thailand Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 83. Malaysia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 84. Malaysia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 85. Philippines Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 86. Philippines Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 87. Vietnam Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 88. Vietnam Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 89. Latin America Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 90. Latin America Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 91. Latin America Gaming Peripheral Sales Market Share by Country in 2019
Figure 92. Latin America Gaming Peripheral Revenue Market Share by Country in 2019
Figure 93. Mexico Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 94. Mexico Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 95. Brazil Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 96. Brazil Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 97. Argentina Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 98. Argentina Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 99. Middle East and Africa Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 100. Middle East and Africa Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 101. Middle East and Africa Gaming Peripheral Sales Market Share by Country in 2019
Figure 102. Middle East and Africa Gaming Peripheral Revenue Market Share by Country in 2019
Figure 103. Turkey Gaming Peripheral Sales Growth Rate (2015-2020) (K Uni
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