Global and China Game-based Learning Market Size, Status and Forecast 2020-2026

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Date: 27-Oct-2020
No. of pages: 94
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Global Game-based Learning Scope and Market Size

Game-based Learning market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Game-based Learning market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- E-Learning Courseware

- Online Audio and Video Content

- Social Games

- Mobile Games

- Other

Market segment by Application, split into

- Educational Institutions

- Healthcare Organizations

- Defense Organizations

- Corporate Employee Training

- Other

Based on regional and country-level analysis, the Game-based Learning market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Game-based Learning market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- LearningWare

- BreakAway

- Lumos Labs

- PlayGen.com

- Corporate Internet Games

- Games2Train

- HealthTap

- RallyOn, Inc

- MAK Technologies

- SCVNGR

- SimuLearn

- Will Interactive

Global and China Game-based Learning Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-based Learning Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 E-Learning Courseware
1.2.3 Online Audio and Video Content
1.2.4 Social Games
1.2.5 Mobile Games
1.2.6 Other
1.3 Market by Application
1.3.1 Global Game-based Learning Market Share by Application: 2020 VS 2026
1.3.2 Educational Institutions
1.3.3 Healthcare Organizations
1.3.4 Defense Organizations
1.3.5 Corporate Employee Training
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Game-based Learning Market Perspective (2015-2026)
2.2 Global Game-based Learning Growth Trends by Regions
2.2.1 Game-based Learning Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Game-based Learning Historic Market Share by Regions (2015-2020)
2.2.3 Game-based Learning Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game-based Learning Players by Market Size
3.1.1 Global Top Game-based Learning Players by Revenue (2015-2020)
3.1.2 Global Game-based Learning Revenue Market Share by Players (2015-2020)
3.2 Global Game-based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Game-based Learning Revenue
3.4 Global Game-based Learning Market Concentration Ratio
3.4.1 Global Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-based Learning Revenue in 2019
3.5 Key Players Game-based Learning Area Served
3.6 Key Players Game-based Learning Product Solution and Service
3.7 Date of Enter into Game-based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game-based Learning Breakdown Data by Type (2015-2026)
4.1 Global Game-based Learning Historic Market Size by Type (2015-2020)
4.2 Global Game-based Learning Forecasted Market Size by Type (2021-2026)
5 Game-based Learning Breakdown Data by Application (2015-2026)
5.1 Global Game-based Learning Historic Market Size by Application (2015-2020)
5.2 Global Game-based Learning Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Game-based Learning Market Size (2015-2026)
6.2 North America Game-based Learning Market Size by Type (2015-2020)
6.3 North America Game-based Learning Market Size by Application (2015-2020)
6.4 North America Game-based Learning Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Game-based Learning Market Size (2015-2026)
7.2 Europe Game-based Learning Market Size by Type (2015-2020)
7.3 Europe Game-based Learning Market Size by Application (2015-2020)
7.4 Europe Game-based Learning Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Game-based Learning Market Size (2015-2026)
8.2 China Game-based Learning Market Size by Type (2015-2020)
8.3 China Game-based Learning Market Size by Application (2015-2020)
8.4 China Game-based Learning Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Game-based Learning Market Size (2015-2026)
9.2 Japan Game-based Learning Market Size by Type (2015-2020)
9.3 Japan Game-based Learning Market Size by Application (2015-2020)
9.4 Japan Game-based Learning Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Game-based Learning Market Size (2015-2026)
10.2 Southeast Asia Game-based Learning Market Size by Type (2015-2020)
10.3 Southeast Asia Game-based Learning Market Size by Application (2015-2020)
10.4 Southeast Asia Game-based Learning Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 LearningWare
11.1.1 LearningWare Company Details
11.1.2 LearningWare Business Overview
11.1.3 LearningWare Game-based Learning Introduction
11.1.4 LearningWare Revenue in Game-based Learning Business (2015-2020))
11.1.5 LearningWare Recent Development
11.2 BreakAway
11.2.1 BreakAway Company Details
11.2.2 BreakAway Business Overview
11.2.3 BreakAway Game-based Learning Introduction
11.2.4 BreakAway Revenue in Game-based Learning Business (2015-2020)
11.2.5 BreakAway Recent Development
11.3 Lumos Labs
11.3.1 Lumos Labs Company Details
11.3.2 Lumos Labs Business Overview
11.3.3 Lumos Labs Game-based Learning Introduction
11.3.4 Lumos Labs Revenue in Game-based Learning Business (2015-2020)
11.3.5 Lumos Labs Recent Development
11.4 PlayGen.com
11.4.1 PlayGen.com Company Details
11.4.2 PlayGen.com Business Overview
11.4.3 PlayGen.com Game-based Learning Introduction
11.4.4 PlayGen.com Revenue in Game-based Learning Business (2015-2020)
11.4.5 PlayGen.com Recent Development
11.5 Corporate Internet Games
11.5.1 Corporate Internet Games Company Details
11.5.2 Corporate Internet Games Business Overview
11.5.3 Corporate Internet Games Game-based Learning Introduction
11.5.4 Corporate Internet Games Revenue in Game-based Learning Business (2015-2020)
11.5.5 Corporate Internet Games Recent Development
11.6 Games2Train
11.6.1 Games2Train Company Details
11.6.2 Games2Train Business Overview
11.6.3 Games2Train Game-based Learning Introduction
11.6.4 Games2Train Revenue in Game-based Learning Business (2015-2020)
11.6.5 Games2Train Recent Development
11.7 HealthTap
11.7.1 HealthTap Company Details
11.7.2 HealthTap Business Overview
11.7.3 HealthTap Game-based Learning Introduction
11.7.4 HealthTap Revenue in Game-based Learning Business (2015-2020)
11.7.5 HealthTap Recent Development
11.8 RallyOn, Inc
11.8.1 RallyOn, Inc Company Details
11.8.2 RallyOn, Inc Business Overview
11.8.3 RallyOn, Inc Game-based Learning Introduction
11.8.4 RallyOn, Inc Revenue in Game-based Learning Business (2015-2020)
11.8.5 RallyOn, Inc Recent Development
11.9 MAK Technologies
11.9.1 MAK Technologies Company Details
11.9.2 MAK Technologies Business Overview
11.9.3 MAK Technologies Game-based Learning Introduction
11.9.4 MAK Technologies Revenue in Game-based Learning Business (2015-2020)
11.9.5 MAK Technologies Recent Development
11.10 SCVNGR
11.10.1 SCVNGR Company Details
11.10.2 SCVNGR Business Overview
11.10.3 SCVNGR Game-based Learning Introduction
11.10.4 SCVNGR Revenue in Game-based Learning Business (2015-2020)
11.10.5 SCVNGR Recent Development
11.11 SimuLearn
10.11.1 SimuLearn Company Details
10.11.2 SimuLearn Business Overview
10.11.3 SimuLearn Game-based Learning Introduction
10.11.4 SimuLearn Revenue in Game-based Learning Business (2015-2020)
10.11.5 SimuLearn Recent Development
11.12 Will Interactive
10.12.1 Will Interactive Company Details
10.12.2 Will Interactive Business Overview
10.12.3 Will Interactive Game-based Learning Introduction
10.12.4 Will Interactive Revenue in Game-based Learning Business (2015-2020)
10.12.5 Will Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Game-based Learning Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of E-Learning Courseware
Table 4. Key Players of Online Audio and Video Content
Table 5. Key Players of Social Games
Table 6. Key Players of Mobile Games
Table 7. Key Players of Other
Table 8. Global Game-based Learning Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Game-based Learning Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Game-based Learning Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Game-based Learning Market Share by Regions (2015-2020)
Table 12. Global Game-based Learning Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Game-based Learning Market Share by Regions (2021-2026)
Table 14. Game-based Learning Market Market Trends
Table 15. Game-based Learning Market Drivers
Table 16. Game-based Learning Market Challenges
Table 17. Game-based Learning Market Restraints
Table 18. Global Game-based Learning Revenue by Players (2015-2020) (US$ Million)
Table 19. Global Game-based Learning Market Share by Players (2015-2020)
Table 20. Global Top Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Game-based Learning as of 2019)
Table 21. Global Game-based Learning by Players Market Concentration Ratio (CR5 and HHI)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Game-based Learning Product Solution and Service
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 26. Global Game-based Learning Market Size Share by Type (2015-2020)
Table 27. Global Game-based Learning Revenue Market Share by Type (2021-2026)
Table 28. Global Game-based Learning Market Size Share by Application (2015-2020)
Table 29. Global Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 30. Global Game-based Learning Market Size Share by Application (2021-2026)
Table 31. North America Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 32. North America Game-based Learning Market Share by Type (2015-2020)
Table 33. North America Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 34. North America Game-based Learning Market Share by Application (2015-2020)
Table 35. North America Game-based Learning Market Size by Country (US$ Million) (2015-2020)
Table 36. North America Game-based Learning Market Share by Country (2015-2020)
Table 37. Europe Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 38. Europe Game-based Learning Market Share by Type (2015-2020)
Table 39. Europe Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 40. Europe Game-based Learning Market Share by Application (2015-2020)
Table 41. Europe Game-based Learning Market Size by Country (US$ Million) (2015-2020)
Table 42. Europe Game-based Learning Market Share by Country (2015-2020)
Table 43. China Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 44. China Game-based Learning Market Share by Type (2015-2020)
Table 45. China Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 46. China Game-based Learning Market Share by Application (2015-2020)
Table 47. China Game-based Learning Market Size by Region (US$ Million) (2015-2020)
Table 48. China Game-based Learning Market Share by Region (2015-2020)
Table 49. Japan Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 50. Japan Game-based Learning Market Share by Type (2015-2020)
Table 51. Japan Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 52. Japan Game-based Learning Market Share by Application (2015-2020)
Table 53. Japan Game-based Learning Market Size by Country (US$ Million) (2015-2020)
Table 54. Japan Game-based Learning Market Share by Country (2015-2020)
Table 55. Southeast Asia Game-based Learning Market Size by Type (2015-2020) (US$ Million)
Table 56. Southeast Asia Game-based Learning Market Share by Type (2015-2020)
Table 57. Southeast Asia Game-based Learning Market Size by Application (2015-2020) (US$ Million)
Table 58. Southeast Asia Game-based Learning Market Share by Application (2015-2020)
Table 59. Southeast Asia Game-based Learning Market Size by Country (US$ Million) (2015-2020)
Table 60. Southeast Asia Game-based Learning Market Share by Country (2015-2020)
Table 61. LearningWare Company Details
Table 62. LearningWare Business Overview
Table 63. LearningWare Product
Table 64. LearningWare Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 65. LearningWare Recent Development
Table 66. BreakAway Company Details
Table 67. BreakAway Business Overview
Table 68. BreakAway Product
Table 69. BreakAway Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 70. BreakAway Recent Development
Table 71. Lumos Labs Company Details
Table 72. Lumos Labs Business Overview
Table 73. Lumos Labs Product
Table 74. Lumos Labs Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 75. Lumos Labs Recent Development
Table 76. PlayGen.com Company Details
Table 77. PlayGen.com Business Overview
Table 78. PlayGen.com Product
Table 79. PlayGen.com Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 80. PlayGen.com Recent Development
Table 81. Corporate Internet Games Company Details
Table 82. Corporate Internet Games Business Overview
Table 83. Corporate Internet Games Product
Table 84. Corporate Internet Games Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 85. Corporate Internet Games Recent Development
Table 86. Games2Train Company Details
Table 87. Games2Train Business Overview
Table 88. Games2Train Product
Table 89. Games2Train Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 90. Games2Train Recent Development
Table 91. HealthTap Company Details
Table 92. HealthTap Business Overview
Table 93. HealthTap Product
Table 94. HealthTap Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 95. HealthTap Recent Development
Table 96. RallyOn, Inc Business Overview
Table 97. RallyOn, Inc Product
Table 98. RallyOn, Inc Company Details
Table 99. RallyOn, Inc Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 100. RallyOn, Inc Recent Development
Table 101. MAK Technologies Company Details
Table 102. MAK Technologies Business Overview
Table 103. MAK Technologies Product
Table 104. MAK Technologies Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 105. MAK Technologies Recent Development
Table 106. SCVNGR Company Details
Table 107. SCVNGR Business Overview
Table 108. SCVNGR Product
Table 109. SCVNGR Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 110. SCVNGR Recent Development
Table 111. SimuLearn Company Details
Table 112. SimuLearn Business Overview
Table 113. SimuLearn Product
Table 114. SimuLearn Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 115. SimuLearn Recent Development
Table 116. Will Interactive Company Details
Table 117. Will Interactive Business Overview
Table 118. Will Interactive Product
Table 119. Will Interactive Revenue in Game-based Learning Business (2015-2020) (US$ Million)
Table 120. Will Interactive Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Game-based Learning Market Share by Type: 2020 VS 2026
Figure 2. E-Learning Courseware Features
Figure 3. Online Audio and Video Content Features
Figure 4. Social Games Features
Figure 5. Mobile Games Features
Figure 6. Other Features
Figure 7. Global Game-based Learning Market Share by Application: 2020 VS 2026
Figure 8. Educational Institutions Case Studies
Figure 9. Healthcare Organizations Case Studies
Figure 10. Defense Organizations Case Studies
Figure 11. Corporate Employee Training Case Studies
Figure 12. Other Case Studies
Figure 13. Game-based Learning Report Years Considered
Figure 14. Global Game-based Learning Market Size (US$ Million), YoY Growth 2015-2026
Figure 15. Global Game-based Learning Market Share by Regions: 2020 VS 2026
Figure 16. Global Game-based Learning Market Share by Regions (2021-2026)
Figure 17. Global Game-based Learning Market Share by Players in 2019
Figure 18. Global Top Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Game-based Learning as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Game-based Learning Revenue in 2019
Figure 20. North America Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. United States Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Canada Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Europe Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Germany Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. France Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. U.K. Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Italy Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Russia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Nordic Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Rest of Europe Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Asia-Pacific Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. China Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Japan Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. South Korea Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Southeast Asia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. India Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Australia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Rest of Asia-Pacific Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Latin America Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Mexico Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Brazil Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Middle East & Africa Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Turkey Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Saudi Arabia Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. UAE Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. Rest of Middle East & Africa Game-based Learning Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 47. LearningWare Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 48. BreakAway Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 49. Lumos Labs Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 50. PlayGen.com Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 51. Corporate Internet Games Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 52. Games2Train Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 53. HealthTap Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 54. RallyOn, Inc Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 55. MAK Technologies Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 56. SCVNGR Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 57. SimuLearn Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 58. Will Interactive Revenue Growth Rate in Game-based Learning Business (2015-2020)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
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