Games Market - Global Outlook and Forecast 2021-2027

Publisher Name :
Date: 23-Nov-2021
No. of pages: 111

This report contains market size and forecasts of Games in Global, including the following market information:

Global Games Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Games market was valued at 191780 million in 2020 and is projected to reach US$ 286210 million by 2027, at a CAGR of 10.5% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Games Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Games Market Segment Percentages, By Type, 2020 (%)

- Online Game

- Offline Game

China Games Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Games Market Segment Percentages, By Application, 2020 (%)

- Amateur

- Professional

Global Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Games Market Segment Percentages, By Region and Country, 2020 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Total Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Games Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:

- Activision Blizzard

- Electronic Arts

- Microsoft

- NetEase

- Nintendo

- Sony

- Tencent

- ChangYou

- DeNA

- GungHo

- Apple

- Google

- Nexon

- Sega

- NetEase

- Namco Bandai

- Ubisoft

- Square Enix

- Take-Two Interactive

- King Digital Entertainment

Games Market - Global Outlook and Forecast 2021-2027

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Games Overall Market Size
2.1 Global Games Market Size: 2021 VS 2027
2.2 Global Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Games Players in Global Market
3.2 Top Global Games Companies Ranked by Revenue
3.3 Global Games Revenue by Companies
3.4 Top 3 and Top 5 Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Games Players in Global Market
3.6.1 List of Global Tier 1 Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Games Market Size Markets, 2021 & 2027
4.1.2 Online Game
4.1.3 Offline Game
4.2 By Type - Global Games Revenue & Forecasts
4.2.1 By Type - Global Games Revenue, 2016-2021
4.2.2 By Type - Global Games Revenue, 2022-2027
4.2.3 By Type - Global Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Games Market Size, 2021 & 2027
5.1.2 Amateur
5.1.3 Professional
5.2 By Application - Global Games Revenue & Forecasts
5.2.1 By Application - Global Games Revenue, 2016-2021
5.2.2 By Application - Global Games Revenue, 2022-2027
5.2.3 By Application - Global Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Games Market Size, 2021 & 2027
6.2 By Region - Global Games Revenue & Forecasts
6.2.1 By Region - Global Games Revenue, 2016-2021
6.2.2 By Region - Global Games Revenue, 2022-2027
6.2.3 By Region - Global Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Games Revenue, 2016-2027
6.3.2 US Games Market Size, 2016-2027
6.3.3 Canada Games Market Size, 2016-2027
6.3.4 Mexico Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Games Revenue, 2016-2027
6.4.2 Germany Games Market Size, 2016-2027
6.4.3 France Games Market Size, 2016-2027
6.4.4 U.K. Games Market Size, 2016-2027
6.4.5 Italy Games Market Size, 2016-2027
6.4.6 Russia Games Market Size, 2016-2027
6.4.7 Nordic Countries Games Market Size, 2016-2027
6.4.8 Benelux Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Games Revenue, 2016-2027
6.5.2 China Games Market Size, 2016-2027
6.5.3 Japan Games Market Size, 2016-2027
6.5.4 South Korea Games Market Size, 2016-2027
6.5.5 Southeast Asia Games Market Size, 2016-2027
6.5.6 India Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Games Revenue, 2016-2027
6.6.2 Brazil Games Market Size, 2016-2027
6.6.3 Argentina Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Games Revenue, 2016-2027
6.7.2 Turkey Games Market Size, 2016-2027
6.7.3 Israel Games Market Size, 2016-2027
6.7.4 Saudi Arabia Games Market Size, 2016-2027
6.7.5 UAE Games Market Size, 2016-2027
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Games Major Product Offerings
7.1.4 Activision Blizzard Games Revenue in Global (2016-2021)
7.1.5 Activision Blizzard Key News
7.2 Electronic Arts
7.2.1 Electronic Arts Corporate Summary
7.2.2 Electronic Arts Business Overview
7.2.3 Electronic Arts Games Major Product Offerings
7.2.4 Electronic Arts Games Revenue in Global (2016-2021)
7.2.5 Electronic Arts Key News
7.3 Microsoft
7.3.1 Microsoft Corporate Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Games Major Product Offerings
7.3.4 Microsoft Games Revenue in Global (2016-2021)
7.3.5 Microsoft Key News
7.4 NetEase
7.4.1 NetEase Corporate Summary
7.4.2 NetEase Business Overview
7.4.3 NetEase Games Major Product Offerings
7.4.4 NetEase Games Revenue in Global (2016-2021)
7.4.5 NetEase Key News
7.5 Nintendo
7.5.1 Nintendo Corporate Summary
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Games Major Product Offerings
7.5.4 Nintendo Games Revenue in Global (2016-2021)
7.5.5 Nintendo Key News
7.6 Sony
7.6.1 Sony Corporate Summary
7.6.2 Sony Business Overview
7.6.3 Sony Games Major Product Offerings
7.6.4 Sony Games Revenue in Global (2016-2021)
7.6.5 Sony Key News
7.7 Tencent
7.7.1 Tencent Corporate Summary
7.7.2 Tencent Business Overview
7.7.3 Tencent Games Major Product Offerings
7.4.4 Tencent Games Revenue in Global (2016-2021)
7.7.5 Tencent Key News
7.8 ChangYou
7.8.1 ChangYou Corporate Summary
7.8.2 ChangYou Business Overview
7.8.3 ChangYou Games Major Product Offerings
7.8.4 ChangYou Games Revenue in Global (2016-2021)
7.8.5 ChangYou Key News
7.9 DeNA
7.9.1 DeNA Corporate Summary
7.9.2 DeNA Business Overview
7.9.3 DeNA Games Major Product Offerings
7.9.4 DeNA Games Revenue in Global (2016-2021)
7.9.5 DeNA Key News
7.10 GungHo
7.10.1 GungHo Corporate Summary
7.10.2 GungHo Business Overview
7.10.3 GungHo Games Major Product Offerings
7.10.4 GungHo Games Revenue in Global (2016-2021)
7.10.5 GungHo Key News
7.11 Apple
7.11.1 Apple Corporate Summary
7.11.2 Apple Business Overview
7.11.3 Apple Games Major Product Offerings
7.11.4 Apple Games Revenue in Global (2016-2021)
7.11.5 Apple Key News
7.12 Google
7.12.1 Google Corporate Summary
7.12.2 Google Business Overview
7.12.3 Google Games Major Product Offerings
7.12.4 Google Games Revenue in Global (2016-2021)
7.12.5 Google Key News
7.13 Nexon
7.13.1 Nexon Corporate Summary
7.13.2 Nexon Business Overview
7.13.3 Nexon Games Major Product Offerings
7.13.4 Nexon Games Revenue in Global (2016-2021)
7.13.5 Nexon Key News
7.14 Sega
7.14.1 Sega Corporate Summary
7.14.2 Sega Business Overview
7.14.3 Sega Games Major Product Offerings
7.14.4 Sega Games Revenue in Global (2016-2021)
7.14.5 Sega Key News
7.15 NetEase
7.15.1 NetEase Corporate Summary
7.15.2 NetEase Business Overview
7.15.3 NetEase Games Major Product Offerings
7.15.4 NetEase Games Revenue in Global (2016-2021)
7.15.5 NetEase Key News
7.16 Namco Bandai
7.16.1 Namco Bandai Corporate Summary
7.16.2 Namco Bandai Business Overview
7.16.3 Namco Bandai Games Major Product Offerings
7.16.4 Namco Bandai Games Revenue in Global (2016-2021)
7.16.5 Namco Bandai Key News
7.17 Ubisoft
7.17.1 Ubisoft Corporate Summary
7.17.2 Ubisoft Business Overview
7.17.3 Ubisoft Games Major Product Offerings
7.17.4 Ubisoft Games Revenue in Global (2016-2021)
7.17.5 Ubisoft Key News
7.18 Square Enix
7.18.1 Square Enix Corporate Summary
7.18.2 Square Enix Business Overview
7.18.3 Square Enix Games Major Product Offerings
7.18.4 Square Enix Games Revenue in Global (2016-2021)
7.18.5 Square Enix Key News
7.19 Take-Two Interactive
7.19.1 Take-Two Interactive Corporate Summary
7.19.2 Take-Two Interactive Business Overview
7.19.3 Take-Two Interactive Games Major Product Offerings
7.19.4 Take-Two Interactive Games Revenue in Global (2016-2021)
7.19.5 Take-Two Interactive Key News
7.20 King Digital Entertainment
7.20.1 King Digital Entertainment Corporate Summary
7.20.2 King Digital Entertainment Business Overview
7.20.3 King Digital Entertainment Games Major Product Offerings
7.20.4 King Digital Entertainment Games Revenue in Global (2016-2021)
7.20.5 King Digital Entertainment Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Games Market Opportunities & Trends in Global Market
Table 2. Games Market Drivers in Global Market
Table 3. Games Market Restraints in Global Market
Table 4. Key Players of Games in Global Market
Table 5. Top Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Games Product Type
Table 9. List of Global Tier 1 Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global Games Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Games Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Games Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Games Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Games Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global Games Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Games Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Games Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Games Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Games Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Games Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Games Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Games Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Games Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Games Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Games Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Games Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Games Revenue, (US$, Mn), 2022-2027
Table 30. Activision Blizzard Corporate Summary
Table 31. Activision Blizzard Games Product Offerings
Table 32. Activision Blizzard Games Revenue (US$, Mn), (2016-2021)
Table 33. Electronic Arts Corporate Summary
Table 34. Electronic Arts Games Product Offerings
Table 35. Electronic Arts Games Revenue (US$, Mn), (2016-2021)
Table 36. Microsoft Corporate Summary
Table 37. Microsoft Games Product Offerings
Table 38. Microsoft Games Revenue (US$, Mn), (2016-2021)
Table 39. NetEase Corporate Summary
Table 40. NetEase Games Product Offerings
Table 41. NetEase Games Revenue (US$, Mn), (2016-2021)
Table 42. Nintendo Corporate Summary
Table 43. Nintendo Games Product Offerings
Table 44. Nintendo Games Revenue (US$, Mn), (2016-2021)
Table 45. Sony Corporate Summary
Table 46. Sony Games Product Offerings
Table 47. Sony Games Revenue (US$, Mn), (2016-2021)
Table 48. Tencent Corporate Summary
Table 49. Tencent Games Product Offerings
Table 50. Tencent Games Revenue (US$, Mn), (2016-2021)
Table 51. ChangYou Corporate Summary
Table 52. ChangYou Games Product Offerings
Table 53. ChangYou Games Revenue (US$, Mn), (2016-2021)
Table 54. DeNA Corporate Summary
Table 55. DeNA Games Product Offerings
Table 56. DeNA Games Revenue (US$, Mn), (2016-2021)
Table 57. GungHo Corporate Summary
Table 58. GungHo Games Product Offerings
Table 59. GungHo Games Revenue (US$, Mn), (2016-2021)
Table 60. Apple Corporate Summary
Table 61. Apple Games Product Offerings
Table 62. Apple Games Revenue (US$, Mn), (2016-2021)
Table 63. Google Corporate Summary
Table 64. Google Games Product Offerings
Table 65. Google Games Revenue (US$, Mn), (2016-2021)
Table 66. Nexon Corporate Summary
Table 67. Nexon Games Product Offerings
Table 68. Nexon Games Revenue (US$, Mn), (2016-2021)
Table 69. Sega Corporate Summary
Table 70. Sega Games Product Offerings
Table 71. Sega Games Revenue (US$, Mn), (2016-2021)
Table 72. NetEase Corporate Summary
Table 73. NetEase Games Product Offerings
Table 74. NetEase Games Revenue (US$, Mn), (2016-2021)
Table 75. Namco Bandai Corporate Summary
Table 76. Namco Bandai Games Product Offerings
Table 77. Namco Bandai Games Revenue (US$, Mn), (2016-2021)
Table 78. Ubisoft Corporate Summary
Table 79. Ubisoft Games Product Offerings
Table 80. Ubisoft Games Revenue (US$, Mn), (2016-2021)
Table 81. Square Enix Corporate Summary
Table 82. Square Enix Games Product Offerings
Table 83. Square Enix Games Revenue (US$, Mn), (2016-2021)
Table 84. Take-Two Interactive Corporate Summary
Table 85. Take-Two Interactive Games Product Offerings
Table 86. Take-Two Interactive Games Revenue (US$, Mn), (2016-2021)
Table 87. King Digital Entertainment Corporate Summary
Table 88. King Digital Entertainment Games Product Offerings
Table 89. King Digital Entertainment Games Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. Games Segment by Type
Figure 2. Games Segment by Application
Figure 3. Global Games Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Games Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Games Revenue in 2020
Figure 8. By Type - Global Games Revenue Market Share, 2016-2027
Figure 9. By Application - Global Games Revenue Market Share, 2016-2027
Figure 10. By Region - Global Games Revenue Market Share, 2016-2027
Figure 11. By Country - North America Games Revenue Market Share, 2016-2027
Figure 12. US Games Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Games Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Games Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Games Revenue Market Share, 2016-2027
Figure 16. Germany Games Revenue, (US$, Mn), 2016-2027
Figure 17. France Games Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Games Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Games Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Games Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Games Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Games Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Games Revenue Market Share, 2016-2027
Figure 24. China Games Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Games Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Games Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Games Revenue, (US$, Mn), 2016-2027
Figure 28. India Games Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Games Revenue Market Share, 2016-2027
Figure 30. Brazil Games Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Games Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Games Revenue Market Share, 2016-2027
Figure 33. Turkey Games Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Games Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Games Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Games Revenue, (US$, Mn), 2016-2027
Figure 37. Activision Blizzard Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Electronic Arts Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Microsoft Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. NetEase Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Nintendo Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Sony Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Tencent Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. ChangYou Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. DeNA Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. GungHo Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Apple Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. Google Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. Nexon Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. Sega Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 51. NetEase Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 52. Namco Bandai Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 53. Ubisoft Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 54. Square Enix Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 55. Take-Two Interactive Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 56. King Digital Entertainment Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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