Game Engines-Global Market Status and Trend Report 2014-2026

Publisher Name :
Date: 05-Jul-2019
No. of pages: 143

Report Summary

Game Engines-Global Market Status and Trend Report 2014-2026 offers a comprehensive analysis on Game Engines industry, standing on the readers' perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Worldwide and Regional Market Size of Game Engines 2014-2019, and development forecast 2020-2026

Main manufacturers/suppliers of Game Engines worldwide, with company and product introduction, position in the Game Engines market

Market status and development trend of Game Engines by types and applications

Cost and profit status of Game Engines, and marketing status

Market growth drivers and challenges

The report segments the global Game Engines market as:

Global Game Engines Market: Regional Segment Analysis (Regional Production Volume, Consumption Volume, Revenue and Growth Rate 2014-2026):

North America

Europe

China

Japan

Rest APAC

Latin America

Global Game Engines Market: Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2014-2026):

3D Game Engines

2.5D Game Engines

2D Game Engines

Global Game Engines Market: Application Segment Analysis (Consumption Volume and Market Share 2014-2026; Downstream Customers and Market Analysis)

PC Games

Mobile Games

TV Games

Other Games

Global Game Engines Market: Manufacturers Segment Analysis (Company and Product introduction, Game Engines Sales Volume, Revenue, Price and Gross Margin):

Unity Technologies

Epic Games

Chukong Tech

Crytek

Valve Corporation

YoYo Games

The Game Creators

Marmalade Tech

Idea Fabrik

Leadwerks Software

Sony

Amazon

GameSalad

Scirra

Corona Labs (Organization)

Silicon Studio Corp

Garage Games

Briar Wallace/Blender Foundation (Organization)

The OGRE Team (Organization)

Godot Engine (Community developed)

Mario Zechner (Personal)

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.

Game Engines-Global Market Status and Trend Report 2014-2026

Table of Contents

Chapter 1 Overview of Game Engines
1.1 Definition of Game Engines in This Report
1.2 Commercial Types of Game Engines
1.2.1 3D Game Engines
1.2.2 2.5D Game Engines
1.2.3 2D Game Engines
1.3 Downstream Application of Game Engines
1.3.1 PC Games
1.3.2 Mobile Games
1.3.3 TV Games
1.3.4 Other Games
1.4 Development History of Game Engines
1.5 Market Status and Trend of Game Engines 2014-2026
1.5.1 Global Game Engines Market Status and Trend 2014-2026
1.5.2 Regional Game Engines Market Status and Trend 2014-2026

Chapter 2 Global Market Status and Forecast by Regions
2.1 Market Development of Game Engines 2014-2019
2.2 Production Market of Game Engines by Regions
2.2.1 Production Volume of Game Engines by Regions
2.2.2 Production Value of Game Engines by Regions
2.3 Demand Market of Game Engines by Regions
2.4 Production and Demand Status of Game Engines by Regions
2.4.1 Production and Demand Status of Game Engines by Regions 2014-2019
2.4.2 Import and Export Status of Game Engines by Regions 2014-2019

Chapter 3 Global Market Status and Forecast by Types
3.1 Production Volume of Game Engines by Types
3.2 Production Value of Game Engines by Types
3.3 Market Forecast of Game Engines by Types

Chapter 4 Global Market Status and Forecast by Downstream Industry
4.1 Demand Volume of Game Engines by Downstream Industry
4.2 Market Forecast of Game Engines by Downstream Industry

Chapter 5 Market Driving Factor Analysis of Game Engines
5.1 Global Economy Situation and Trend Overview
5.2 Game Engines Downstream Industry Situation and Trend Overview

Chapter 6 Game Engines Market Competition Status by Major Manufacturers
6.1 Production Volume of Game Engines by Major Manufacturers
6.2 Production Value of Game Engines by Major Manufacturers
6.3 Basic Information of Game Engines by Major Manufacturers
6.3.1 Headquarters Location and Established Time of Game Engines Major Manufacturer
6.3.2 Employees and Revenue Level of Game Engines Major Manufacturer
6.4 Market Competition News and Trend
6.4.1 Merger, Consolidation or Acquisition News
6.4.2 Investment or Disinvestment News
6.4.3 New Product Development and Launch

Chapter 7 Game Engines Major Manufacturers Introduction and Market Data
7.1 Unity Technologies
7.1.1 Company profile
7.1.2 Representative Game Engines Product
7.1.3 Game Engines Sales, Revenue, Price and Gross Margin of Unity Technologies
7.2 Epic Games
7.2.1 Company profile
7.2.2 Representative Game Engines Product
7.2.3 Game Engines Sales, Revenue, Price and Gross Margin of Epic Games
7.3 Chukong Tech
7.3.1 Company profile
7.3.2 Representative Game Engines Product
7.3.3 Game Engines Sales, Revenue, Price and Gross Margin of Chukong Tech
7.4 Crytek
7.4.1 Company profile
7.4.2 Representative Game Engines Product
7.4.3 Game Engines Sales, Revenue, Price and Gross Margin of Crytek
7.5 Valve Corporation
7.5.1 Company profile
7.5.2 Representative Game Engines Product
7.5.3 Game Engines Sales, Revenue, Price and Gross Margin of Valve Corporation
7.6 YoYo Games
7.6.1 Company profile
7.6.2 Representative Game Engines Product
7.6.3 Game Engines Sales, Revenue, Price and Gross Margin of YoYo Games
7.7 The Game Creators
7.7.1 Company profile
7.7.2 Representative Game Engines Product
7.7.3 Game Engines Sales, Revenue, Price and Gross Margin of The Game Creators
7.8 Marmalade Tech
7.8.1 Company profile
7.8.2 Representative Game Engines Product
7.8.3 Game Engines Sales, Revenue, Price and Gross Margin of Marmalade Tech
7.9 Idea Fabrik
7.9.1 Company profile
7.9.2 Representative Game Engines Product
7.9.3 Game Engines Sales, Revenue, Price and Gross Margin of Idea Fabrik
7.10 Leadwerks Software
7.10.1 Company profile
7.10.2 Representative Game Engines Product
7.10.3 Game Engines Sales, Revenue, Price and Gross Margin of Leadwerks Software
7.11 Sony
7.11.1 Company profile
7.11.2 Representative Game Engines Product
7.11.3 Game Engines Sales, Revenue, Price and Gross Margin of Sony
7.12 Amazon
7.12.1 Company profile
7.12.2 Representative Game Engines Product
7.12.3 Game Engines Sales, Revenue, Price and Gross Margin of Amazon
7.13 GameSalad
7.13.1 Company profile
7.13.2 Representative Game Engines Product
7.13.3 Game Engines Sales, Revenue, Price and Gross Margin of GameSalad
7.14 Scirra
7.14.1 Company profile
7.14.2 Representative Game Engines Product
7.14.3 Game Engines Sales, Revenue, Price and Gross Margin of Scirra
7.15 Corona Labs (Organization)
7.15.1 Company profile
7.15.2 Representative Game Engines Product
7.15.3 Game Engines Sales, Revenue, Price and Gross Margin of Corona Labs (Organization)
7.16 Silicon Studio Corp
7.17 Garage Games
7.18 Briar Wallace/Blender Foundation (Organization)
7.19 The OGRE Team (Organization)
7.20 Godot Engine (Community developed)
7.21 Mario Zechner (Personal)

Chapter 8 Upstream and Downstream Market Analysis of Game Engines
8.1 Industry Chain of Game Engines
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

Chapter 9 Cost and Gross Margin Analysis of Game Engines
9.1 Cost Structure Analysis of Game Engines
9.2 Raw Materials Cost Analysis of Game Engines
9.3 Labor Cost Analysis of Game Engines
9.4 Manufacturing Expenses Analysis of Game Engines

Chapter 10 Marketing Status Analysis of Game Engines
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

Chapter 11 Report Conclusion

Chapter 12 Research Methodology and Reference
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Reference
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