Extended Reality Market with COVID-19 Impact Analysis by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region(North America, Europe, APAC) - Global Forecast to 2026

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Date: 29-Apr-2021
No. of pages: 229
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Increasing demand for extended reality technology in entertainment and gaming industry to drive market for extended reality

The extended reality market is expected to grow from USD 33.0 billion in 2021 to USD 125.2 billion by 2026, at a CAGR of 30.6%. The market growth can be attributed to several factors, such as surging deployment of extended reality in education sector and industrial training, rising demand for extended reality devices and technology in global automotive industry, surging adoption of extended reality in healthcare sector, and increasing demand for extended reality in entertainment and gaming industry. However, high installation and maintenance cost0f extended reality devices may create hurdles for the market.

The recent COVID-19 pandemic is expected to impact the global extended reality market. Due to COVID-19, the manufacturing units of major players are highly hampered due to worldwide lockdown and limited availability of labor and raw material. A number of scheduled product launches and related developments have been postponed due to the pandemic. However, the impact of COVID-19 is expected to reduce during the forecast period.

AR technology to account for largest share of extended reality market during forecast period

Based on the technology, the extended reality market has been divided into AR technology, VR technology, and MR technology. AR technology held the highest share in 2020. The increasing adoption of AR in consumer and commercial applications drives the growth of the AR technology segment of the extended reality market across the world. MR devices based on holographic technology are characterized by their ability to place digital content in the real world as if it is there. They embed holographic content and applications into physical surroundings for users to see, place, and interact with them as if they are a part of the physical world.

Software segment to hold largest share of extended reality market during  forecast period

Increasing penetration of extended reality software solutions and their compatibility with existing hardware devices are expected to fuel the growth of the software segment of the market during the forecast period. Moreover, the growth in the number of apps and platforms in the AR space is expected to boost the growth of software in the market.

Automotive application to grow at highest CAGR during forecast period

On the basis of applications, the market is categorized into consumer, commercial, enterprise (manufacturing), healthcare,  aerospace & defense, energy,  automotive, and others. The use of AR HUD in automobiles ensures comfortable and safe driving. These displays allow drivers to see the virtual information projected on them. The rising demand for AR HUD and projectors is driving the adoption of AR technology in the automotive industry

APAC is expected to register highest CAGR in the market during forecast period

Among all regions, APAC is expected to register the highest growth in the extended reality market during the forecast period. Being an emerging economy, APAC is witnessing major changes in the adoption of new technologies and advancements. Due to the presence of a number of display panel manufacturers in the region, APAC witnesses an increasing adoption of the latest technologies. The extended reality market in APAC is expected to grow at a high rate in sectors such as healthcare, commercial, and consumer. The increasing number of players in the region is projected to boost the growth of the extended reality market.

Breakdown of primary participants:


  • By Company Type: Tier 1 = 25%, Tier 2 = 35%, and Tier 3 = 40%

  • By Designation: C-Level Executives = 35%, Directors = 25%, and Others = 40%

  • By Region: North America = 14%, Europe = 43%, APAC = 29%, and RoW = 14%


Some of the major players in the extended reality market include Microsoft (US), Sony (Japan), Oculus VR (Facebook) (US), HTC (Taiwan), Google (US), Samsung Electronics (South Korea), Apple (US), PTC (US), Seiko Epson (Japan), and so on.

Research Coverage:

In this report, the extended reality market has been segmented on the basis of technology, offering, device type, application, and geography. The report also discusses the drivers, restraints, opportunities, and challenges pertaining to the market. It gives a detailed view of the market across four main regions—North America, Europe, APAC, and RoW. Value chain analysis has been included in the report, along with the key players and their competitive analysis in the extended reality ecosystem.

Key Benefits to Buy the Report:


  • This report includes statistics for the extended reality market based on technology, offering, device type, application, and geography, along with their respective market sizes.

  • Value chain analysis and key industry trends have been provided for the market.

  • Major drivers, restraints, opportunities, and challenges for the extended reality market have been provided in detail in this report.

  • This report would help stakeholders to understand their competitors better and gain more insights to enhance their position in the market. The competitive landscape section includes the competitor ecosystem and the recent development strategies adopted by the key players in the market, such as product launches/developments, contracts/collaborations/agreements/acquisitions.

Extended Reality Market with COVID-19 Impact Analysis by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region(North America, Europe, APAC) - Global Forecast to 2026

Table Of Contents

1 Introduction
1.1 Study Objectives
1.2 Definition And Scope
1.2.1 Inclusions And Exclusions
1.3 Study Scope
1.3.1 Markets Covered
Figure 1 Extended Reality Market Segmentation
1.3.2 Years Considered
1.4 Currency
1.5 Package Size
1.6 Market Stakeholders

2 Research Methodology
2.1 Research Data
Figure 2 Research Design
2.1.1 Secondary Data
2.1.1.1 Secondary Sources
2.1.1.2 List Of Key Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Primary Interviews With Experts
2.1.2.3 Breakdown Of Primaries
2.1.3 Secondary And Primary Research
2.1.3.1 Key Industry Insights
2.2 Market Size Estimation
Figure 3 Market Size Estimation Methodology—Approach 1 (Supply Side): Revenue Of Key Players
Figure 4 Market Size Estimation Methodology—Approach 2 (Demand Size): Bottom-Up Approach For Estimation Of Size Of Extended Reality Market
2.2.1 Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Bottom-Up Approach
2.2.1.1 Estimating Market Size Using Bottom-Up Analysis (Demand Side)
2.2.2 Top-Down Approach
Figure 6 Market Size Estimation Methodology: Top-Down Approach
2.2.2.1 Estimating Market Size Using Top-Down Approach (Supply Side)
2.3 Data Triangulation
Figure 7 Data Triangulation
2.4 Research Assumptions
Figure 8 Assumptions Of Research Study

3 Executive Summary
Figure 9 Extended Reality Market: Optimistic, Realistic, And Pessimistic Scenario Analysis, 2017–2026
3.1 Extended Reality Market: Realistic Scenario (Post-Covid-19)
3.2 Extended Reality Market: Optimistic Scenario (Post-Covid-19)
3.3 Extended Reality Market: Pessimistic Scenario (Post-Covid-19)
Figure 10 Software Offering Segment To Hold Large Size Of Extended Reality Market From 2021 To 2026
Figure 11 Ar Technology Segment To Hold Largest Size Of Extended Reality Market From 2021 To 2026
Figure 12 Consumer Segment To Hold Largest Size Of Extended Reality Market From 2021 To 2026
Figure 13 North America Held Largest Share Of Extended Reality Market In 2020

4 Premium Insights
4.1 Key Opportunities In Extended Reality Market
Figure 14 Extended Reality Market In Apac To Grow At Highest Cagr From 2021 To 2026
4.2 Extended Reality Market, By Technology
Figure 15 Ar Technology Segment To Hold Largest Size Of Extended Reality Market From 2021 To 2026
4.3 Extended Reality Market In Apac, By Application And Country
Figure 16 Consumer Segment And China Held Largest Shares Of Extended Reality Market In Apac In 2020
4.4 Extended Reality Market, By Country
Figure 17 Us Accounted For Largest Share Of Extended Reality Market In 2020
4.5 Extended Reality Market, By Application
Figure 18 Automotive Segment Of Extended Reality Market To Grow At Highest Cagr From 2021 To 2026

5 Market Overview
5.1 Introduction
5.2 Market Dynamics For Extended Reality Market
Figure 19 Increasing Demand For Extended Reality Applications In Healthcare, Automotive, And Gaming Industries To Drive Market Growth
5.2.1 Drivers
5.2.1.1 Surging Deployment Of Extended Reality In Education Sector And Industrial Training
5.2.1.2 Rising Demand For Extended Reality Devices And Technology In Global Automotive Industry
5.2.1.3 Surging Adoption Of Extended Reality In Healthcare Sector
5.2.1.4 Increasing Demand For Extended Reality In Entertainment And Gaming Industry
Figure 20 Impact Analysis Of Drivers On Extended Reality Market
5.2.2 Restraints
5.2.2.1 Trade War Between Us And China
5.2.2.2 High Installation And Maintenance Costs Of Extended Reality Devices
5.2.2.3 Excessive Use Of Extended Reality Devices Causes Health Issues
Figure 21 Impact Analysis Of Restraints On Extended Reality Market
5.2.3 Opportunities
5.2.3.1 Requirement Of Incorporation Of Extended Reality Technology In Aerospace And Defense Sector
5.2.3.2 Continuous Developments In 5g Technology
5.2.3.3 Growth Of Global Travel And Tourism Industry
Figure 22 Impact Analysis Of Opportunities On Extended Reality Market
5.2.4 Challenges
5.2.4.1 Global Economic Slowdown Owing To Covid-19
5.2.4.2 Low Adoption Rates Of Extended Reality Technology By Enterprises And Consumers
Figure 23 Impact Analysis Of Challenges On Extended Reality Market
5.3 Value Chain Analysis
Figure 24 Value Chain Analysis: Extended Reality Market
Figure 25 Extended Reality Software Market Value Chain Analysis: Major Value Added Through Primary Activities
5.4 Regulatory Landscape
5.5 Ecosystem Analysis
Figure 26 Ecosystem
Table 1 Extended Reality Market: Ecosystem
5.6 Porter’s Five Forces Analysis
Figure 27 Extended Reality Market: Porter’s Five Forces Analysis
Table 2 Extended Reality Market: Porter’s Five Forces Analysis
5.6.1 Intensity Of Competitive Rivalry
Figure 28 Highly Competitive Market Owing To Presence Of Several Well-Established Players
5.6.2 Threat Of Substitutes
Figure 29 Threat Of Substitutes To Continue Having Low Impact On Extended Reality Market Owing To Absence Of Substitutes
5.6.3 Bargaining Power Of Buyers
Figure 30 Bargaining Power Of Buyers To Be Moderate Owing To Increased Demand For Extended Reality Technology In Different Verticals
5.6.4 Bargaining Power Of Suppliers
Figure 31 Bargaining Power Of Suppliers To Be High Due To Increased Brand Value Of Players
5.6.5 Threat Of New Entrants
Figure 32 Threat Of New Entrants To Have Low Impact On Extended Reality Market Owing To Requirement Of High Capital Investments
5.7 Technology Analysis
5.7.1 Vr Microdisplays
5.7.1.1 Lomid Project
5.7.1.2 Vr Hmd Microdisplay Of Kopin
5.7.2 Monitor-Based Ar Technology
5.7.3 Near-Eye-Based Technology
5.7.4 Webar
Table 3 Use Cases Of Webar
5.8 Trends Impacting Businesses Of Customers
5.9 Case Study Analysis
5.9.1 Offering Surgical Training Experiences In Virtual Reality
5.9.2 Joining Forces Of Ellicom And Ova To Take Immersive Learning To Next Level
5.9.3 Providing Dynamic Sales Training To Teams Of Royal Enfield During Pandemic Using Vuforia Studio
5.10 Average Selling Prices (Asp) Trend
Table 4 Average Prices Of Extended Reality Hmd
Table 5 Comparison Of Sdk Prices
5.11 Patents Analysis
Figure 33 Number Of Patents Related To Extended Reality Published From 2012 To 2020
Figure 34 Share Of Top 10 Companies In Patent Applications From 2012 To 2020
Table 6 Key Patents From 2019 To 2020
5.12 Trade Analysis
Figure 35 Import Data Of Spectacles, Goggles, And The Like, Corrective, Protective, Or Other (Excluding Spectacles For Eyesight Testing, Contact Lenses, And Spectacle Lenses, Frames, And Mountings), By Country, 2016–2019 (Usd Thousand)
Figure 36 Export Data Of Spectacles, Goggles, And The Like, Corrective, Protective, Or Other (Excluding Spectacles For Eyesight Testing, Contact Lenses, And Spectacle Lenses, Frames, And Mountings), By Country, 2016–2019 (Usd Thousand)

6 Types Of Extended Reality Devices
6.1 Introduction
Figure 37 Different Types Of Extended Reality Devices
6.2 Mobile Extended Reality Devices
6.2.1 Smartphone Extended Reality Devices
6.2.2 Standalone Extended Reality Devices
6.3 Pc-Tethered Extended Reality Devices

7 Extended Reality Market, By Technology
7.1 Introduction
Figure 38 Extended Reality Market, By Technology
Figure 39 Ar Technology Segment To Hold Largest Size Of Extended Reality Market From 2021 To 2026
Table 7 Extended Reality Market, By Technology, 2017–2020 (Usd Billion)
Table 8 Extended Reality Market, By Technology, 2021–2026 (Usd Billion)
7.2 Ar Technology
7.2.1 Marker-Based Ar Technology
7.2.1.1 Passive Markers
7.2.1.1.1 Use Of Passive Markers At Large Scale Worldwide
7.2.1.2 Active Markers
7.2.1.2.1 Active Markers Use Led To Track Objects
7.2.2 Markerless Ar Technology
7.2.2.1 Model-Based Tracking
7.2.2.1.1 Model-Based Tracking Depends On Camera Movements
7.2.2.2 Image Processing-Based Tracking
7.2.2.2.1 Image Processing-Based Tracking Requires Optical Scanners Or Cameras For Processing Images
7.2.3 Anchor-Based Ar Technology
7.2.3.1 Use Of Anchor-Based Ar Technology To Overlay Virtual Images In Real Space
Table 9 Ar Technology Market, By Region, 2017–2020 (Usd Million)
Table 10 Ar Technology Market, By Region, 2021–2026 (Usd Million)
Table 11 Ar Technology Market In North America, By Country, 2017–2020 (Usd Million)
Table 12 Ar Technology Market In North America, By Country, 2021–2026 (Usd Million)
Table 13 Ar Technology Market In Europe, By Country, 2017–2020 (Usd Million)
Table 14 Ar Technology Market In Europe, By Country, 2021–2026 (Usd Million)
Table 15 Ar Technology Market In Apac, By Country, 2017–2020 (Usd Million)
Table 16 Ar Technology Market In Apac, By Country, 2021–2026 (Usd Million)
Table 17 Ar Technology Market In Row, By Region, 2017–2020 (Usd Million)
Table 18 Ar Technology Market In Row, By Region, 2021–2026 (Usd Million)
7.3 Vr Technology
7.3.1 Non-Immersive Technology
7.3.1.1 Use Of Non-Immersive Technology In Vr Software Development Set To Drive Market Growth
7.3.2 Semi-Immersive And Fully Immersive Technology
7.3.2.1 Demand For Fully Immersive Technology Fueled By Its Use In Vr Hmd
Table 19 Vr Technology Market, By Technology Type, 2017–2020 (Usd Million)
Table 20 Vr Technology Market, By Technology Type, 2021–2026 (Usd Million)
Table 21 Vr Technology Market, By Region, 2017–2020 (Usd Million)
Table 22 Vr Technology Market, By Region, 2021–2026 (Usd Million)
Table 23 Vr Technology Market In North America, By Country, 2017–2020 (Usd Million)
Table 24 Vr Technology Market In North America, By Country, 2021–2026 (Usd Million)
Table 25 Vr Technology Market In Europe, By Country, 2017–2020 (Usd Million)
Table 26 Vr Technology Market In Europe, By Country, 2021–2026 (Usd Million)
Table 27 Vr Technology Market In Apac, By Country, 2017–2020 (Usd Million)
Table 28 Vr Technology Market In Apac, By Country, 2021–2026 (Usd Million)
Table 29 Vr Technology Market In Row, By Region, 2017–2020 (Usd Million)
Table 30 Vr Technology Market In Row, By Region, 2021–2026 (Usd Million)
7.4 Mr Technology
7.4.1 Holographic Technology
7.4.1.1 Devices Based On Holographic Technology Can Place Digital Content In Real World
7.4.2 Immersive Technology
7.4.2.1 Devices Based On Immersive Technology Can Create Sense Of Presence By Hiding Physical World And Replacing It With Digital Experience
Table 31 Mr Technology Market, By Region, 2017–2020 (Usd Million)
Table 32 Mr Technology Market, By Region, 2021–2026 (Usd Million)
Table 33 Mr Technology Market In North America, By Country, 2017–2020 (Usd Million)
Table 34 Mr Technology Market In North America, By Country, 2021–2026 (Usd Million)
Table 35 Mr Technology Market In Europe, By Country, 2017–2020 (Usd Million)
Table 36 Mr Technology Market In Europe, By Country, 2021–2026 (Usd Million)
Table 37 Mr Technology Market In Apac, By Country, 2017–2020 (Usd Million)
Table 38 Mr Technology Market In Apac, By Country, 2021–2026 (Usd Million)
Table 39 Mr Technology Market In Row, By Region, 2017–2020 (Usd Million)
Table 40 Mr Technology Market In Row, By Region, 2021–2026 (Usd Million)

8 Extended Reality Market, By Offering
8.1 Introduction
Figure 40 Extended Reality Market, By Offering
Figure 41 Software Segment To Hold Large Size Of Extended Reality Market 2021 To 2026
Table 41 Extended Reality Market, By Offering, 2017–2020 (Usd Billion)
Table 42 Extended Reality Market, By Offering, 2021–2026 (Usd Billion)
8.2 Hardware
8.2.1 Sensors
8.2.1.1 Risen Use Of Sensors In Extended Reality Devices For Detecting Motion, Velocity, Magnetic Field, And Presence Of Objects
8.2.1.1.1 Accelerometers
8.2.1.1.2 Gyroscopes
8.2.1.1.3 Magnetometers
8.2.1.1.4 Proximity Sensors
8.2.2 Semiconductor Components
8.2.2.1 Surged Demand For Controllers And Processors In Extended Reality Devices
8.2.2.1.1 Controllers And Processors
8.2.2.1.2 Integrated Circuits
8.2.3 Displays And Projectors
8.2.3.1 Displays And Projectors Hold Significant Share Of Extended Reality Hardware Market
8.2.4 Position Trackers
8.2.4.1 Risen Use Of Position Trackers To Maintain Position Accuracy In Extended Reality Devices
8.2.5 Cameras
8.2.5.1 Cameras Form Crucial Components To Measure Depth And Amplitude Of Objects
8.2.6 Others
Table 43 Extended Reality Hardware Market, By Component, 2017–2020 (Usd Million)
Table 44 Extended Reality Hardware Market, By Component, 2021–2026 (Usd Million)
8.3 Software
8.3.1 Software Development Kits To Play Crucial Role In Extended Reality Software Market
8.3.1.1 Software Development Kits
8.3.1.2 Cloud-Based Services

9 Extended Reality Market, By Device Type
9.1 Introduction
Figure 42 Extended Reality Market, By Device Type
Figure 43 Ar Devices Segment Of Extended Reality Market To Grow At Highest Cagr From 2021 To 2026
Table 45 Extended Reality Market, By Device Type, 2017–2020 (Usd Billion)
Table 46 Extended Reality Market, By Device Type, 2021–2026 (Usd Billion)
Table 47 Extended Reality Market, By Device Type, 2017–2020 (Thousand Units)
Table 48 Extended Reality Market, By Device Type, 2021–2026 (Thousand Units)
9.2 Ar Devices
9.2.1 Head-Mounted Displays (Hmd)
9.2.1.1 Ar Smart Glasses
9.2.1.1.1 Adoption Of Ar Smart Glasses By Companies To Improve Their Work Efficiency
9.2.1.2 Smart Helmets
9.2.1.2.1 Use Of Smart Helmets In Construction Sector To Optimize Workflow
9.2.2 Head-Up Displays (Hud)
9.2.2.1 Ar Hud To Be Adopted Widely In Different Applications In Near Future
Table 49 Extended Reality Market For Ar Devices, By Subtype, 2017–2020 (Usd Million)
Table 50 Extended Reality Market For Ar Devices, By Subtype, 2021–2026 (Usd Million)
Table 51 Extended Reality Market For Ar Hmd, By Application, 2017–2020 (Usd Million)
Table 52 Extended Reality Market For Ar Hmd, By Application, 2021–2026 (Usd Million)
Table 53 Extended Reality Market For Ar Hud, By Application, 2017–2020 (Usd Million)
Table 54 Extended Reality Market For Ar Hud, By Application, 2021–2026 (Usd Million)
9.3 Vr Devices
9.3.1 Head-Mounted Displays (Hmd)
9.3.1.1 Use Of Hmd In Gaming And Entertainment Applications Drives Demand For Vr Hardware Devices
9.3.2 Projectors And Display Walls
9.3.2.1 Projectors And Display Walls Offer New Growth Avenues For Vr Hardware Market
9.3.3 Gesture-Tracking Devices
9.3.3.1 Gesture-Tracking Devices To Play Crucial Role In Healthcare And Gaming Applications
9.3.3.1.1 Data Gloves
9.3.3.1.2 Others
Table 55 Extended Reality Market For Vr Devices, By Subtype, 2017–2020 (Usd Million)
Table 56 Extended Reality Market For Vr Devices, By Subtype, 2021–2026 (Usd Million)
Table 57 Extended Reality Market For Vr Hmd, By Application, 2017–2020 (Usd Million)
Table 58 Extended Reality Market For Vr Hmd, By Application, 2021–2026 (Usd Million)
Table 59 Extended Reality Market For Vr Projectors And Display Walls, By Application, 2017–2020 (Usd Million)
Table 60 Extended Reality Market For Vr Projectors And Display Walls, By Application, 2021–2026 (Usd Million)
Table 61 Extended Reality Market For Vr Gesture-Tracking Devices, By Application, 2017–2020 (Usd Million)
Table 62 Extended Reality Market For Vr Gesture-Tracking Devices, By Application, 2021–2026 (Usd Million)
9.4 Mr Devices
9.4.1 Mr Devices Place Objects Or Virtual Beings Into Physical Situations For Users
Table 63 Extended Reality Market For Mr Headsets, By Application, 2017–2020 (Usd Million)
Table 64 Extended Reality Market For Mr Headsets, By Application, 2021–2026 (Usd Million)

10 Extended Reality Market, By Application
10.1 Introduction
Figure 44 Extended Reality Market, By Application
Figure 45 Consumer Application Segment To Hold Largest Size Of Extended Reality Market From 2021 To 2026
Table 65 Extended Reality Market, By Application, 2017–2020 (Usd Million)
Table 66 Extended Reality Market, By Application, 2021–2026 (Usd Billion)
10.2 Consumer
10.2.1 Gaming
10.2.1.1 Extended Reality Enhances Interactivity In Gaming And Provides Highly Immersive Experience To Gamers
10.2.2 Sports And Entertainment
10.2.2.1 Sports
10.2.2.1.1 Extended Reality Enhances Training Experience Of Players And Viewing Experience Of Audience
10.2.2.2 Entertainment
10.2.2.2.1 Extended Reality Enhances Viewing Experience And Interactivity Of Visitors In Museums, Theme Parks, And Exhibitions
Table 67 Extended Reality Market For Consumer Application, By Device Type, 2017–2020 (Usd Million)
Table 68 Extended Reality Market For Consumer Application, By Device Type, 2021–2026 (Usd Million)
Table 69 Extended Reality Market For Consumer Application, By Region, 2017–2020 (Usd Million)
Table 70 Extended Reality Market For Consumer Application, By Region, 2021–2026 (Usd Million)
10.3 Commercial
10.3.1 Retail And E-Commerce
10.3.1.1 Jewelry
10.3.1.1.1 Extended Reality Enables Consumers To Try Jewelry Before Buying
10.3.1.2 Beauty And Cosmetics
10.3.1.2.1 Virtual Testing Of Cosmetic Products To Drive Growth Of Extended Reality Market Worldwide
10.3.1.3 Apparel Fitting
10.3.1.3.1 Attention Of Customers Gained By Virtual Trial Rooms To Fuel Growth Of Extended Reality Market
10.3.1.4 Grocery Shopping
10.3.1.4.1 Extended Reality Provides Personalized Product Tips To Buyers During Grocery Shopping
10.3.1.5 Footwear
10.3.1.5.1 Virtual Try Before You Buy Feature Contributes To Use Of Extended Reality In Footwear
10.3.1.6 Furniture And Light Designing
10.3.1.6.1 Reduced Product Exchange Rates Owing To Use Of Extended Reality In Furniture And Light Designing
10.3.1.7 Advertisements And Demonstration
10.3.1.7.1 Proper Virtual Demonstration Of Products Through Extended Reality Drives Use Of This Technology In Advertisements And Demonstration
10.3.2 Travel And Tourism
10.3.2.1 Extended Reality Plays Crucial Role In Enhancing Traveling Experience Of Tourists
10.3.3 E-Learning
10.3.3.1 Extended Reality Enables Interactive Learning Experience For Students
Table 71 Extended Reality Market For Commercial Application, By Device Type, 2017–2020 (Usd Million)
Table 72 Extended Reality Market For Commercial Application, By Device Type, 2021–2026 (Usd Million)
Table 73 Extended Reality Market For Commercial Application, By Region, 2017–2020 (Usd Million)
Table 74 Extended Reality Market For Commercial Application, By Region, 2021–2026 (Usd Million)
10.4 Enterprises (Manufacturing)
10.4.1 Extended Reality Aids Enterprises In Providing Improved Training To Their Workforce By Visualizing Content
Table 75 Extended Reality Market For Enterprises (Manufacturing) Application, By Device Type, 2017–2020 (Usd Million)
Table 76 Extended Reality Market For Enterprises (Manufacturing) Application, By Device Type, 2021–2026 (Usd Million)
Table 77 Extended Reality Market For Enterprises (Manufacturing) Application, By Region, 2017–2020 (Usd Million)
Table 78 Extended Reality Market For Enterprises (Manufacturing) Application, By Region, 2021–2026 (Usd Million)
10.5 Healthcare
10.5.1 Surgeries
10.5.1.1 Extended Reality Helps Save Lives And Treat Patients Seamlessly Irrespective Of Severity Of Issues
10.5.2 Fitness Management
10.5.2.1 Extended Reality Adds Interactivity And Fun To Workouts
10.5.3 Patient Management
10.5.3.1 Remote Consulting Feature Drives Use Of Extended Reality In Patient Management
10.5.4 Pharmacy Management
10.5.4.1 Requirement Of Improved Scheduling Of Medicine Flow Contributes To Adoption Of Extended Reality In Pharmacy Management
10.5.5 Medical Training And Education
10.5.5.1 Extended Reality Enriches Learning Experience Of Students
10.5.6 Others
Table 79 Extended Reality Market For Healthcare Application, By Device Type, 2017–2020 (Usd Million)
Table 80 Extended Reality Market For Healthcare Application, By Device Type, 2021–2026 (Usd Million)
Table 81 Extended Reality Market For Healthcare Application, By Region, 2017–2020 (Usd Million)
Table 82 Extended Reality Market For Healthcare Application, By Region, 2021–2026 (Usd Million)
10.6 Aerospace And Defense
10.6.1 Simulation Training To Be Key Factor For Adoption Of Extended Reality In Aerospace And Defense Applications
Table 83 Extended Reality Market For Aerospace And Defense Application, By Device Type, 2017–2020 (Usd Million)
Table 84 Extended Reality Market For Aerospace And Defense Application, By Device Type, 2021–2026 (Usd Million)
Table 85 Extended Reality Market For Aerospace And Defense Application, By Region, 2017–2020 (Usd Million)
Table 86 Extended Reality Market For Aerospace And Defense Application, By Region, 2021–2026 (Usd Million)
10.7 Energy
10.7.1 Requirement Of Ensuring Safety In Oil And Gas Industry To Fuel Growth Of Extended Reality Market For Energy Application
Table 87 Extended Reality Market For Energy Application, By Device Type, 2017–2020 (Usd Million)
Table 88 Extended Reality Market For Energy Application, By Device Type, 2021–2026 (Usd Million)
Table 89 Extended Reality Market For Energy Application, By Region, 2017–2020 (Usd Million)
Table 90 Extended Reality Market For Energy Application, By Region, 2021–2026 (Usd Million)
10.8 Automotive
10.8.1 Automotive Application Is Expected To Grow At Highest Rate During Forecast Period
Table 91 Extended Reality Market For Automotive Application, By Device Type, 2017–2020 (Usd Million)
Table 92 Extended Reality Market For Automotive Application, By Device Type, 2021–2026 (Usd Million)
Table 93 Extended Reality Market For Automotive Application, By Region, 2017–2020 (Usd Million)
Table 94 Extended Reality Market For Automotive Application, By Region, 2021–2026 (Usd Million)
10.9 Others
10.9.1 Telecommunication/It Data Centers
10.9.2 Agriculture
10.9.3 Real Estate
10.9.4 Geospatial Mining
10.9.5 Transportation And Logistics
10.9.6 Construction
10.9.7 Public Safety
Table 95 Extended Reality Market For Other Applications, By Device Type, 2017–2020 (Usd Million)
Table 96 Extended Reality Market For Other Applications, By Device Type, 2021–2026 (Usd Million)
Table 97 Extended Reality Market For Other Applications, By Region, 2017–2020 (Usd Million)
Table 98 Extended Reality Market For Other Applications, By Region, 2021–2026 (Usd Million)

11 Geographic Analysis
11.1 Introduction
Figure 46 Extended Reality Market, By Region
Table 99 Extended Reality Market, By Region, 2017–2020 (Usd Billion)
Table 100 Extended Reality Market, By Region, 2021–2026 (Usd Billion)
11.2 North America
Figure 47 Extended Reality Market In North America, By Country
Figure 48 Snapshot Of Extended Reality Market In North America
Table 101 Extended Reality Market In North America, By Country, 2017–2020 (Usd Million)
Table 102 Extended Reality Market In North America, By Country, 2021–2026 (Usd Million)
Table 103 Extended Reality Market In North America, By Application, 2017–2020 (Usd Million)
Table 104 Extended Reality Market In North America, By Application, 2021–2026 (Usd Million)
Table 105 Extended Reality Market In North America, By Technology, 2017–2026 (Usd Million)
Table 106 Extended Reality Market In North America, By Technology, 2021–2026 (Usd Million)
11.2.1 Impact Of Covid-19 On Extended Reality Market In North America
Figure 49 Analysis Of Extended Reality Market In North America: Pre- And Post-Covid-19 Scenarios
11.2.2 Us
11.2.2.1 Surging Use Of Extended Reality Technology In Us For Marketing And Promotional Campaigns To Contribute To Market Growth
11.2.3 Canada
11.2.3.1 Increasing Investments In Cutting-Edge Technologies To Fuel Market Growth In Canada
11.2.4 Mexico
11.2.4.1 Evolving Industries In Mexico To Drive Market Growth
11.3 Europe
Figure 50 Extended Reality Market In Europe, By Country
Figure 51 Snapshot Of Extended Reality Market In Europe
Table 107 Extended Reality Market In Europe, By Country, 2017–2020 (Usd Million)
Table 108 Extended Reality Market In Europe, By Country, 2021–2026 (Usd Million)
Table 109 Extended Reality Market In Europe, By Application, 2017–2020 (Usd Million)
Table 110 Extended Reality Market In Europe, By Application, 2021–2026 (Usd Million)
Table 111 Extended Reality Market In Europe, By Technology, 2017–2026 (Usd Million)
Table 112 Extended Reality Market In Europe, By Technology, 2021–2026 (Usd Million)
11.3.1 Impact Of Covid-19 On Extended Reality Market In Europe
Figure 52 Analysis Of Extended Reality Market In Europe: Pre- And Post-Covid-19 Scenarios
11.3.2 Germany
11.3.2.1 Surging Adoption Of New Technologies In Manufacturing Sector To Contribute To Market Growth In Germany
11.3.3 Uk
11.3.3.1 Increasing Focus On Digitization In Uk To Drive Market Growth
11.3.4 France
11.3.4.1 Surging Adoption Of Extended Reality In Retail Sector To Enhance Market Growth In France
11.3.5 Rest Of Europe
11.4 Apac
Figure 53 Extended Reality Market In Apac, By Country
Figure 54 Snapshot Of Extended Reality Market In Apac
Table 113 Extended Reality Market In Apac, By Country, 2017–2020 (Usd Million)
Table 114 Extended Reality Market In Apac, By Country, 2021–2026 (Usd Million)
Table 115 Extended Reality Market In Apac, By Application, 2017–2020 (Usd Million)
Table 116 Extended Reality Market In Apac, By Application, 2021–2026 (Usd Million)
Table 117 Extended Reality Market In Apac, By Technology, 2017–2026 (Usd Million)
Table 118 Extended Reality Market In Apac, By Technology, 2021–2026 (Usd Million)
11.4.1 Impact Of Covid-19 On Extended Reality Market In Apac
Figure 55 Analysis Of Extended Reality Market In Apac: Pre- And Post-Covid-19 Scenarios
11.4.2 China
11.4.2.1 Rising Number Of Local Players Producing Extended Reality Devices To Drive Market Growth In China
11.4.3 Japan
11.4.3.1 Flourishing Healthcare Sector To Fuel Market Growth In Japan
11.4.4 South Korea
11.4.4.1 Ongoing Digital Revolution In Industrial Sector Of South Korea To Drive Market Growth In Country
11.4.5 India
11.4.5.1 Increasing Awareness Related To Advanced Technologies In India To Play Crucial Role In Market Growth In Country
11.4.6 Rest Of Apac
11.5 Row
Figure 56 Extended Reality Market In Row, By Region
Table 119 Extended Reality Market In Row, By Region, 2017–2020 (Usd Million)
Table 120 Extended Reality Market In Row, By Region, 2021–2026 (Usd Million)
Table 121 Extended Reality Market In Row, By Application, 2017–2020 (Usd Million)
Table 122 Extended Reality Market In Row, By Application, 2021–2026 (Usd Million)
Table 123 Extended Reality Market In Row, By Technology, 2017–2026 (Usd Million)
Table 124 Extended Reality Market In Row, By Technology, 2021–2026 (Usd Million)
11.5.1 Impact Of Covid-19 On Extended Reality Market In Row
Figure 57 Analysis Of Extended Reality Market In Row: Pre- And Post-Covid-19 Scenarios
11.5.2 Middle East And Africa
11.5.2.1 Flourishing Oil And Gas And Mining Sectors To Fuel Demand For Extended Reality Devices In Middle East And Africa
11.5.3 South America
11.5.3.1 Growing Consumer Sector To Drive Market Growth In South America

12 Competitive Landscape
12.1 Introduction
Figure 58 Companies Adopted Product Launches/Developments, Contracts/Collaborations/Agreements/Acquisitions As Key Growth Strategies From 2018 To 2020
12.2 Revenue Analysis Of Top Players
Figure 59 Top Players In Extended Reality Market, 2015–2019
12.3 Market Share Analysis Of Key Players In Extended Reality Market In 2020
Table 125 Extended Reality Market: Degree Of Competition
Table 126 Extended Reality Market Ranking Analysis
12.4 Competitive Leadership Mapping, 2020
12.4.1 Star
12.4.2 Emerging Leader
12.4.3 Pervasive
12.4.4 Participant
Figure 60 Extended Reality Market (Global) Competitive Leadership Mapping, 2020
12.5 Company Evaluation Quadrant – Product Footprint
12.5.1 Company Footprint, By Technology (20 Companies)
12.5.2 Company Footprint, By Application (20 Companies)
12.5.3 Company Footprint, By Region (20 Companies)
12.5.4 Total Score
12.6 Startup/Sme Evaluation Matrix, 2020
12.6.1 Progressive Company
12.6.2 Responsive Company
12.6.3 Dynamic Company
12.6.4 Starting Block
Figure 61 Extended Reality Market (Global) Startup/Sme Evaluation Matrix, 2020
12.7 Competitive Situations And Trends
12.7.1 New Product Launches/Developments
Table 127 New Product Launches/Developments, 2018–2020
12.7.2 Deals
Table 128 Deals, 2018–2020

13 Company Profiles
13.1 Introduction
(Business Overview, Products/Solutions/Services Offered, Recent Developments, And Mnm View)*
13.2 Key Players
13.2.1 Microsoft
Table 129 Microsoft: Business Overview
Figure 62 Microsoft: Company Snapshot
13.2.2 Sony
Table 130 Sony: Business Overview
Figure 63 Sony: Company Snapshot
13.2.3 Oculus Vr (Facebook)
Table 131 Oculus Vr (Facebook): Business Overview
13.2.4 Htc
Table 132 Htc: Business Overview
Figure 64 Htc: Company Snapshot
13.2.5 Google
Table 133 Google: Business Overview
Figure 65 Google: Company Snapshot
13.2.6 Samsung Electronics
Table 134 Samsung Electronics: Business Overview
Figure 66 Samsung Electronics: Company Snapshot
13.2.7 Ptc Inc.
Table 135 Ptc Inc.: Business Overview
Figure 67 Ptc Inc.: Company Snapshot
13.2.8 Seiko Epson
Table 136 Seiko Epson: Business Overview
Figure 68 Seiko Epson: Company Snapshot
13.2.9 Apple
Table 137 Apple: Business Overview
Figure 69 Apple: Company Snapshot
13.2.10 Qualcomm
Table 138 Qualcomm: Business Overview
Figure 70 Qualcomm: Company Snapshot
* Business Overview, Products/Solutions/Services Offered, Recent Developments, And Mnm View Might Not Be Captured In Case Of Unlisted Companies.
13.3 Other Players
13.3.1 Lenovo
13.3.2 Intel Corporation
13.3.3 Panasonic Corporation
13.3.4 Eon Reality
13.3.5 Continental
13.3.6 Visteon Corporation
13.3.7 Xiaomi Corporation
13.3.8 Maxst
13.3.9 Magic Leap, Inc.
13.3.10 Tata Elxsi
13.3.11 Virtuix
13.3.12 Leap Motion (Ultraleap)
13.3.13 Atheer Inc.
13.3.14 Vuzix
13.3.15 Meta Company

14 Appendix
14.1 Discussion Guide
14.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
14.3 Available Customizations
14.4 Related Reports
14.5 Author Details

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