Europe Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

Publisher Name :
Date: 20-Feb-2019
No. of pages: 118

GMD estimates that Europe entertainment and leisure robots market has reached $667.1 million in 2018 owing to a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region.

Highlighted with 22 tables and 51 figures, this 118-page report "Europe Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy" is

Based on a comprehensive research of Europe entertainment and leisure robots market by analyzing the entire regional market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure

• Growth Drivers

• Restraints and Challenges

• Emerging Product Trends & Market Opportunities

• Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Based on system component, the Europe market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

• Hardware

• Software

• Services

On basis of application, the Europe market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

• Robotic Toys & Hobby Systems

• Education & Research Robots

• Robotic Companion Pets

• Commercial & Art Robots

On basis of end-user, the Europe market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

• Household Sector (further segmented into Children, Elderly People, and Guests/Clients)

• Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)

Geographically, the following national markets are fully investigated:

• Germany

• France

• UK

• Italy

• Russia

• Rest of Europe

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

(Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

Europe Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

Table of Contents
1 Introduction 4
1.1 Industry Definition and Research Scope 4
1.1.1 Industry Definition 4
1.1.2 Research Scope 5
1.2 Research Methodology 6
1.2.1 Overview of Market Research Methodology 6
1.2.2 Market Assumption 7
1.2.3 Secondary Data 7
1.2.4 Primary Data 7
1.2.5 Data Filtration and Model Design 8
1.2.6 Market Size/Share Estimation 9
1.2.7 Research Limitations 10
1.3 Executive Summary 11
2 Market Overview and Qualitative Analysis 13
2.1 Market Size and Forecast 13
2.2 Major Growth Drivers 15
2.3 Market Restraints and Challenges 21
2.4 Emerging Opportunities and Market Trends 24
2.5 Porter's Fiver Forces Analysis 28
3 Segmentation of Europe Market by Component 33
3.1 Market Overview by Component 33
3.2 Europe Entertainment and Leisure Robot Hardware Market 2014-2025 36
3.3 Europe Entertainment and Leisure Robot Software Market 2014-2025 37
3.4 Europe Entertainment and Leisure Robot Services Market 2014-2025 38
4 Segmentation of Europe Market by Application 40
4.1 Market Overview by Application 40
4.2 Europe Robotic Toys & Hobby Systems Market 2014-2025 43
4.3 Europe Education & Research Robots Market 2014-2025 50
4.4 Europe Robotic Companion Pets Market 2014-2025 52
4.5 Europe Commercial & Art Robots Market 2014-2025 54
5 Segmentation of Europe Market by End-user 56
5.1 Market Overview by End-user 56
5.2 Europe Entertainment and Leisure Robots Market for Household Sector 2014-2025 59
5.2.1 Europe Entertainment and Leisure Robots Market for Children 2014-2025 61
5.2.2 Europe Entertainment and Leisure Robots Market for Elderly People 2014-2025 62
5.2.3 Europe Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 63
5.3 Europe Entertainment and Leisure Robots Market for Commercial Sector 2014-2025 64
5.3.1 Europe Entertainment and Leisure Robots Market for Live Performances 2014-2025 66
5.3.2 Europe Entertainment and Leisure Robots Market for Amusement Parks 2014-2025 68
5.3.3 Europe Entertainment and Leisure Robots Market for Museums 2014-2025 69
5.3.4 Europe Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025 70
6 European Market 2014-2025 by Country 71
6.1 Overview of European Market 71
6.2 Germany 75
6.3 UK 77
6.4 France 79
6.5 Russia 81
6.6 Italy 83
6.7 Rest of European Market 85
7 Competitive Landscape 87
7.1 Overview of Key Vendors 87
7.2 Company Profiles 91
8 Investing in Europe Market: Risk Assessment and Management 112
8.1 Risk Evaluation of Europe Market 112
8.2 Critical Success Factors (CSFs) 115
RELATED REPORTS AND PRODUCTS 118
List of Tables
Table 1. Snapshot of Europe Entertainment and Leisure Robots Market, 2017-2025 13
Table 2. Main Product Trends and Market Opportunities in Europe Entertainment and Leisure Robots Market 25
Table 3. Europe Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn 35
Table 4. Europe Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 42
Table 5. Europe Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 58
Table 6. Europe Entertainment & Leisure Robots Market in Household Sector by End-user, 2014-2025, $ mn 61
Table 7. Europe Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2014-2025, $ mn 66
Table 8. Europe Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn 74
Table 9. Germany Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 77
Table 10. Germany Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 77
Table 11. UK Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 79
Table 12. UK Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 79
Table 13. France Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 81
Table 14. France Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 81
Table 15. Russia Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 83
Table 16. Russia Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 83
Table 17. Italy Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 85
Table 18. Italy Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 85
Table 19. Main Vendors and Product Offerings 90
Table 20. RoboBuilder Revenue Segmentation by Region, 2017 105
Table 21. Risk Evaluation for Investing in Europe Market, 2017-2025 114
Table 22. Critical Success Factors and Key Takeaways 117
List of Figures
Figure 1. Research Method Flow Chart 6
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11
Figure 4. Europe Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 13
Figure 5. Europe Entertainment and Leisure Robots Market in Household Sector by Shipment, 2014-2025, thousand units 14
Figure 6. Europe Entertainment and Leisure Robots Market in Commercial Sector by Shipment, 2014-2025, thousand units 14
Figure 7. Primary Drivers and Impact Factors of Europe Entertainment and Leisure Robots Market 15
Figure 8. VC Funding in Connected Toys, $ mn, 2010-2015 18
Figure 9. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018 18
Figure 10. VC Funding in Connected Toys by Category, %, 2015 19
Figure 11. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016 19
Figure 12. Primary Restraints and Impact Factors of Europe Entertainment and Leisure Robots Market 21
Figure 13. Porter's Fiver Forces Analysis of Europe Entertainment and Leisure Robots Market 28
Figure 14. Breakdown of Europe Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34
Figure 15. Contribution to Europe 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%) 35
Figure 16. Europe Entertainment and Leisure Robot Hardware Market, 2014-2025, $ mn 36
Figure 17. Europe Entertainment and Leisure Robot Software Market, 2014-2025, $ mn 37
Figure 18. Europe Entertainment and Leisure Robot Services Market, 2014-2025, $ mn 39
Figure 19. Breakdown of Europe Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41
Figure 20. Contribution to Europe 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%) 42
Figure 21. Europe Robotic Toys & Hobby Systems Market, 2014-2025, $ mn 44
Figure 22. Picture of Aibo 45
Figure 23. Picture of I-Cybie 47
Figure 24. Picture of iDog 49
Figure 25. Europe Education & Research Robots Market, 2014-2025, $ mn 51
Figure 26. Europe Robotic Companion Pets Market, 2014-2025, $ mn 53
Figure 27. Europe Commercial & Art Robots Market, 2014-2025, $ mn 55
Figure 28. Breakdown of Europe Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 57
Figure 29. Contribution to Europe 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 58
Figure 30. Europe Entertainment and Leisure Robots Market for Household Sector, 2014-2025, $ mn 59
Figure 31. Breakdown of Europe Entertainment & Leisure Robots Market in Household Sector by End-user, 2017-2025, % of Revenue 60
Figure 32. Europe Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn 61
Figure 33. Europe Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn 62
Figure 34. Europe Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn 63
Figure 35. Europe Entertainment and Leisure Robots Market for Commercial Sector, 2014-2025, $ mn 64
Figure 36. Breakdown of Europe Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2017-2025, % of Revenue 65
Figure 37. Europe Entertainment and Leisure Robots Market for Live Performances, 2014-2025, $ mn 67
Figure 38. Europe Entertainment and Leisure Robots Market for Amusement Parks, 2014-2025, $ mn 68
Figure 39. Europe Entertainment and Leisure Robots Market for Museums, 2014-2025, $ mn 69
Figure 40. Europe Entertainment and Leisure Robots Market for Other Entertainment Venues, 2014-2025, $ mn 70
Figure 41. Breakdown of European Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 73
Figure 42. Contribution to Europe 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%) 74
Figure 43. Entertainment and Leisure Robots Market in Germany by Revenue, 2014-2025, $ mn 75
Figure 44. Entertainment and Leisure Robots Market in UK by Revenue, 2014-2025, $ mn 77
Figure 45. Entertainment and Leisure Robots Market in France by Revenue, 2014-2025, $ mn 79
Figure 46. Entertainment and Leisure Robots Market in Russia by Revenue, 2014-2025, $ mn 81
Figure 47. Entertainment and Leisure Robots Market in Italy by Revenue, 2014-2025, $ mn 83
Figure 48. Entertainment and Leisure Robots Market in Rest of Europe by Revenue, 2014-2025, $ mn 86
Figure 49. Growth Stage of Europe Entertainment and Leisure Robots Industry over the Forecast Period 87
Figure 50. Toshiba Machine Revenue by Business Segment, 2015, % 109
Figure 51. Toshiba Machine Revenue by Region in 2015, % 109
  • Global Picking Robots Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 98
    The sorting robot is a kind of robot with sensors, objective lens and electronic optical system, which can quickly carry out The sorting of goods. The global Picking Robots market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. The market for picking robots is growing as e-commerce and automation in warehouses increase. Trends include advancements in robot vision and ma......
  • Global Cloud Robotics Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 103
    Cloud robotics is an emerging field of robotics rooted in cloud computing, cloud storage, and other Internet technologies centered around The benefits of converged infrastructure and shared services. It allows robots to benefit from The powerful computational, storage, and communications resources of modern data centers. In addition, it removes overheads for maintenance and updates, and reduces dependence on custom middleware. The global Cloud Robotics market was valued at US$ 14460......
  • Global Underwater Exploration Robots Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 119
    Underwater robots can be autonomous, or they can be remotely operated. This report mainly covers remotely operated vehicles (ROV). The global Underwater Exploration Robots market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Forum Energy Technologies and Oceaneering are The leaders of The Underwater Exploration Robots industry, which take about 45% market share. This repor......
  • Global Robot Tool Changers Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 97
    Robot Tool Changers is component with two mating parts (master and tool) that have been designed to lock together automatically and are able to pass utilities (e.g. electrical signals, pneumatic supply, water, etc.). The master side of The tool changer mounts to a robot, CNC machine or other structure. The tool side of The tool changer mounts to tooling, such as grippers, welders, or deburring tools. A Robot Tool Changers is also known as an automatic tool changer, robotic tool changer, robot co......
  • Global Robot Battery Powered Lawn Mowers Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The Robot Battery Powered Lawn Mowers market. Robot Battery Powered Lawn Mower is an autonomous robot used to cut lawn grass. The global Robot Battery Powered Lawn Mowers market was valued at US$ 1666.1 million in 2023 and is anticipated to reach US$ 4399 million by 2030, witnessing a CAGR of 14.7% during The forecast period 2024-2030. Europe is The largest market with about 52% market share. North America is follower, accounting for about 35% market share......
  • Global Industrial Robot Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 131
    The Industrial Robot market covers Articulated Robots, Parallel Robots, SCARA Robots, Cylindrical Robots, Cartesian Robots, and cylindrical robots etc. The typical players include FANUC, KUKA, ABB, Yaskawa (Motoman), Nachi, Kawasaki Robotics, Comau, EPSON Robots, etc. The global Industrial Robot market was valued at US$ 12720 million in 2023 and is anticipated to reach US$ 19480 million by 2030, witnessing a CAGR of 6.2% during The forecast period 2024-2030. Global core......
  • Global Articulated Robot Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 114
    An articulated robot is a robot which is fitted with rotary joints. Rotary joints allow a full range of motion, as they rotate through multiple planes, and they increase The capabilities of The robot considerably. An articulated robot can have one or more rotary joints, and other types of joints may be used as well, depending on The design of The robot and its intended function. The global Articulated Robot market was valued at US$ 8487.2 million in 2023 and is anticipated to reach ......
  • Global Soldering Robot Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 98
    According to our LPI (LP Information) latest study, the global Soldering Robot market size was valued at US$ 196.5 million in 2023. With growing demand in downstream market, the Soldering Robot is forecast to a readjusted size of US$ 291.8 million by 2030 with a CAGR of 5.8% during review period. The research report highlights the growth potential of the global Soldering Robot market. Soldering Robot are expected to show stable growth in the future market. However, product differentiatio......
  • Global Residential Robotic Vacuum Cleaner Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 111
    According to our LPI (LP Information) latest study, the global Residential Robotic Vacuum Cleaner market size was valued at US$ million in 2023. With growing demand in downstream market, the Residential Robotic Vacuum Cleaner is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Residential Robotic Vacuum Cleaner market. Residential Robotic Vacuum Cleaner are expected to show stable ......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs