COVID-19 Impact on Virtual Reality Headsets Market, Global Research Reports 2020-2021

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Date: 27-May-2020
No. of pages: 91
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This report covers market size and forecasts of Virtual Reality Headsets, including the following market information:

Global Virtual Reality Headsets Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

Global Virtual Reality Headsets Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

Global Virtual Reality Headsets Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

Global Virtual Reality Headsets Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) & (K Units)

Key market players

Major competitors identified in this market include Oculus Rift, LG, Sony PlayStation VR, HTC Vive, Samsung Gear VR, Microsoft HoloLens, FOVE VR, Zeiss VR One, Avegant Glyph, Razer OSVR, Google Cardboard, Freefly VR headset, etc.

Based on the Region:

Asia-Pacific (China, Japan, South Korea, India and ASEAN)

North America (US and Canada)

Europe (Germany, France, UK and Italy)

Rest of World (Latin America, Middle East & Africa)

Based on the Type:

Circumscribed Type

Integrated Type

Based on the Application:

Games

Medicine

Film and Television

Other

COVID-19 Impact on Virtual Reality Headsets Market, Global Research Reports 2020-2021

Table of Contents
1.1 Research Scope
1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
1.4.1 Research Process
1.4.2 Data Triangulation
1.4.3 Research Approach
1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Virtual Reality Headsets Industry
1.7 COVID-19 Impact: Virtual Reality Headsets Market Trends
2 Global Virtual Reality Headsets Quarterly Market Size Analysis
2.1 Virtual Reality Headsets Business Impact Assessment - COVID-19
2.1.1 Global Virtual Reality Headsets Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.1.2 Global Virtual Reality Headsets Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Virtual Reality Headsets Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
2.3.1 Drivers
2.3.2 Restraints
2.3.3 Opportunities
2.3.4 Challenges
3 Quarterly Competitive Assessment, 2020
3.1 Global Virtual Reality Headsets Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Virtual Reality Headsets Factory Price by Manufacturers
3.3 Location of Key Manufacturers Virtual Reality Headsets Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Virtual Reality Headsets Market
3.5 Key Manufacturers Virtual Reality Headsets Product Offered
3.6 Mergers & Acquisitions, Expansion Plans
4 Impact of Covid-19 on Virtual Reality Headsets Segments, By Type
4.1 Introduction
1.4.1 Circumscribed Type
1.4.2 Integrated Type
4.2 By Type, Global Virtual Reality Headsets Market Size, 2019-2021
4.2.1 By Type, Global Virtual Reality Headsets Market Size by Type, 2020-2021
4.2.2 By Type, Global Virtual Reality Headsets Price, 2020-2021
5 Impact of Covid-19 on Virtual Reality Headsets Segments, By Application
5.1 Overview
5.5.1 Games
5.5.2 Medicine
5.5.3 Film and Television
5.5.4 Other
5.2 By Application, Global Virtual Reality Headsets Market Size, 2019-2021
5.2.1 By Application, Global Virtual Reality Headsets Market Size by Application, 2019-2021
5.2.2 By Application, Global Virtual Reality Headsets Price, 2020-2021
6 Geographic Analysis
6.1 Introduction
6.2 North America
6.2.1 Macroeconomic Indicators of US
6.2.2 US
6.2.3 Canada
6.3 Europe
6.3.1 Macroeconomic Indicators of Europe
6.3.2 Germany
6.3.3 France
6.3.4 UK
6.3.5 Italy
6.4 Asia-Pacific
6.4.1 Macroeconomic Indicators of Asia-Pacific
6.4.2 China
6.4.3 Japan
6.4.4 South Korea
6.4.5 India
6.4.6 ASEAN
6.5 Rest of World
6.5.1 Latin America
6.5.2 Middle East and Africa
7 Company Profiles
7.1 Oculus Rift
7.1.1 Oculus Rift Business Overview
7.1.2 Oculus Rift Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.1.3 Oculus Rift Virtual Reality Headsets Product Introduction
7.1.4 Oculus Rift Response to COVID-19 and Related Developments
7.2 LG
7.2.1 LG Business Overview
7.2.2 LG Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.2.3 LG Virtual Reality Headsets Product Introduction
7.2.4 LG Response to COVID-19 and Related Developments
7.3 Sony PlayStation VR
7.3.1 Sony PlayStation VR Business Overview
7.3.2 Sony PlayStation VR Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.3.3 Sony PlayStation VR Virtual Reality Headsets Product Introduction
7.3.4 Sony PlayStation VR Response to COVID-19 and Related Developments
7.4 HTC Vive
7.4.1 HTC Vive Business Overview
7.4.2 HTC Vive Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.4.3 HTC Vive Virtual Reality Headsets Product Introduction
7.4.4 HTC Vive Response to COVID-19 and Related Developments
7.5 Samsung Gear VR
7.5.1 Samsung Gear VR Business Overview
7.5.2 Samsung Gear VR Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.5.3 Samsung Gear VR Virtual Reality Headsets Product Introduction
7.5.4 Samsung Gear VR Response to COVID-19 and Related Developments
7.6 Microsoft HoloLens
7.6.1 Microsoft HoloLens Business Overview
7.6.2 Microsoft HoloLens Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.6.3 Microsoft HoloLens Virtual Reality Headsets Product Introduction
7.6.4 Microsoft HoloLens Response to COVID-19 and Related Developments
7.7 FOVE VR
7.7.1 FOVE VR Business Overview
7.7.2 FOVE VR Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.7.3 FOVE VR Virtual Reality Headsets Product Introduction
7.7.4 FOVE VR Response to COVID-19 and Related Developments
7.8 Zeiss VR One
7.8.1 Zeiss VR One Business Overview
7.8.2 Zeiss VR One Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.8.3 Zeiss VR One Virtual Reality Headsets Product Introduction
7.8.4 Zeiss VR One Response to COVID-19 and Related Developments
7.9 Avegant Glyph
7.9.1 Avegant Glyph Business Overview
7.9.2 Avegant Glyph Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.9.3 Avegant Glyph Virtual Reality Headsets Product Introduction
7.9.4 Avegant Glyph Response to COVID-19 and Related Developments
7.10 Razer OSVR
7.10.1 Razer OSVR Business Overview
7.10.2 Razer OSVR Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.10.3 Razer OSVR Virtual Reality Headsets Product Introduction
7.10.4 Razer OSVR Response to COVID-19 and Related Developments
7.11 Google Cardboard
7.11.1 Google Cardboard Business Overview
7.11.2 Google Cardboard Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.11.3 Google Cardboard Virtual Reality Headsets Product Introduction
7.11.4 Google Cardboard Response to COVID-19 and Related Developments
7.12 Freefly VR headset
7.12.1 Freefly VR headset Business Overview
7.12.2 Freefly VR headset Virtual Reality Headsets Quarterly Production and Revenue, 2020
7.12.3 Freefly VR headset Virtual Reality Headsets Product Introduction
7.12.4 Freefly VR headset Response to COVID-19 and Related Developments
8 Supply Chain and Sales Channels Analysis
8.1 Virtual Reality Headsets Supply Chain Analysis
8.1.1 Virtual Reality Headsets Supply Chain Analysis
8.1.2 Covid-19 Impact on Virtual Reality Headsets Supply Chain
8.2 Distribution Channels Analysis
8.2.1 Virtual Reality Headsets Distribution Channels
8.2.2 Covid-19 Impact on Virtual Reality Headsets Distribution Channels
8.2.3 Virtual Reality Headsets Distributors
8.3 Virtual Reality Headsets Customers
9 Key Findings
10 Appendix
10.1 About Us
10.2 Disclaimer
List of Tables

Table 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Virtual Reality Headsets Assessment
Table 9. COVID-19 Impact: Virtual Reality Headsets Market Trends
Table 10. COVID-19 Impact Global Virtual Reality Headsets Market Size
Table 11. Global Virtual Reality Headsets Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Virtual Reality Headsets Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Virtual Reality Headsets Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Virtual Reality Headsets Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Virtual Reality Headsets Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Virtual Reality Headsets Market Growth Drivers
Table 17. Global Virtual Reality Headsets Market Restraints
Table 18. Global Virtual Reality Headsets Market Opportunities
Table 19. Global Virtual Reality Headsets Market Challenges
Table 20. Key Manufacturers Virtual Reality Headsets Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Virtual Reality Headsets Market Size, 2019 (K Units) & (US$ Million)
Table 22. Virtual Reality Headsets Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Virtual Reality Headsets Manufacturing Plants
Table 24. Key Manufacturers Virtual Reality Headsets Market Served
Table 25. Date of Key Manufacturers Enter into Virtual Reality Headsets Market
Table 26. Key Manufacturers Virtual Reality Headsets Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Virtual Reality Headsets Market Size by Type, 2020, (US$ Million)
Table 29. Global Virtual Reality Headsets Market Size by Type, 2020 (K Units)
Table 30. Global Virtual Reality Headsets Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Virtual Reality Headsets Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Virtual Reality Headsets Market Size by Application, 2020-2021 (K Units)
Table 33. Global Virtual Reality Headsets Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Virtual Reality Headsets Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Virtual Reality Headsets Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Virtual Reality Headsets Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Virtual Reality Headsets Market Size, 2019-2021 (K Units)
Table 38. US Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Virtual Reality Headsets Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Virtual Reality Headsets Market Size, 2019-2021 (K Units)
Table 43. Germany Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Virtual Reality Headsets Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Virtual Reality Headsets Market Size, 2019-2021 (K Units)
Table 50. China Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Virtual Reality Headsets Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Oculus Rift Business Overview
Table 58. Oculus Rift Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Oculus Rift Virtual Reality Headsets Product
Table 60. Oculus Rift Response to COVID-19 and Related Developments
Table 61. LG Business Overview
Table 62. LG Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. LG Virtual Reality Headsets Product
Table 64. LG Response to COVID-19 and Related Developments
Table 65. Sony PlayStation VR Business Overview
Table 66. Sony PlayStation VR Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. Sony PlayStation VR Virtual Reality Headsets Product
Table 68. Sony PlayStation VR Response to COVID-19 and Related Developments
Table 69. HTC Vive Business Overview
Table 70. HTC Vive Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. HTC Vive Virtual Reality Headsets Product
Table 72. HTC Vive Response to COVID-19 and Related Developments
Table 73. Samsung Gear VR Business Overview
Table 74. Samsung Gear VR Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Samsung Gear VR Virtual Reality Headsets Product
Table 76. Samsung Gear VR Response to COVID-19 and Related Developments
Table 77. Microsoft HoloLens Business Overview
Table 78. Microsoft HoloLens Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Microsoft HoloLens Virtual Reality Headsets Product
Table 80. Microsoft HoloLens Response to COVID-19 and Related Developments
Table 81. FOVE VR Business Overview
Table 82. FOVE VR Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. FOVE VR Virtual Reality Headsets Product
Table 84. FOVE VR Response to COVID-19 and Related Developments
Table 85. Zeiss VR One Business Overview
Table 86. Zeiss VR One Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 87. Zeiss VR One Virtual Reality Headsets Product
Table 88. Zeiss VR One Response to COVID-19 and Related Developments
Table 89. Avegant Glyph Business Overview
Table 90. Avegant Glyph Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 91. Avegant Glyph Virtual Reality Headsets Product
Table 92. Avegant Glyph Response to COVID-19 and Related Developments
Table 93. Razer OSVR Business Overview
Table 94. Razer OSVR Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 95. Razer OSVR Virtual Reality Headsets Product
Table 96. Razer OSVR Response to COVID-19 and Related Developments
Table 97. Google Cardboard Business Overview
Table 98. Google Cardboard Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 99. Google Cardboard Virtual Reality Headsets Product
Table 100. Google Cardboard Response to COVID-19 and Related Developments
Table 101. Freefly VR headset Business Overview
Table 102. Freefly VR headset Virtual Reality Headsets Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 103. Freefly VR headset Virtual Reality Headsets Product
Table 104. Freefly VR headset Response to COVID-19 and Related Developments
Table 105. Virtual Reality Headsets Distributors List
Table 106. Virtual Reality Headsets Customers List
Table 107. Covid-19 Impact on Virtual Reality Headsets Customers
List of Figures

Figure 1. Virtual Reality Headsets Product Picture
Figure 2. Virtual Reality Headsets Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Virtual Reality Headsets Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Virtual Reality Headsets Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Virtual Reality Headsets Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Virtual Reality Headsets Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Virtual Reality Headsets Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Virtual Reality Headsets Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Virtual Reality Headsets Market Size Market Share, 2019-2021
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