Covid-19 Impact on Global Touch-Based Affective Computing Market Size, Status and Forecast 2020-2026
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Touch-Based Affective Computing Revenue
1.4 Market Analysis by Type
1.4.1 Global Touch-Based Affective Computing Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Body Posture
1.4.3 Physiological Test
1.4.4 Other
1.5 Market by Application
1.5.1 Global Touch-Based Affective Computing Market Share by Application: 2020 VS 2026
1.5.2 Market Research
1.5.3 Healthcare
1.5.4 Media & Advertisement
1.5.5 Automotive
1.5.6 Others
1.6 Coronavirus Disease 2019 (Covid-19): Touch-Based Affective Computing Industry Impact
1.6.1 How the Covid-19 is Affecting the Touch-Based Affective Computing Industry
1.6.1.1 Touch-Based Affective Computing Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Touch-Based Affective Computing Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Touch-Based Affective Computing Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Touch-Based Affective Computing Market Perspective (2015-2026)
2.2 Touch-Based Affective Computing Growth Trends by Regions
2.2.1 Touch-Based Affective Computing Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Touch-Based Affective Computing Historic Market Share by Regions (2015-2020)
2.2.3 Touch-Based Affective Computing Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Touch-Based Affective Computing Market Growth Strategy
2.3.6 Primary Interviews with Key Touch-Based Affective Computing Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Touch-Based Affective Computing Players by Market Size
3.1.1 Global Top Touch-Based Affective Computing Players by Revenue (2015-2020)
3.1.2 Global Touch-Based Affective Computing Revenue Market Share by Players (2015-2020)
3.1.3 Global Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Touch-Based Affective Computing Market Concentration Ratio
3.2.1 Global Touch-Based Affective Computing Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Touch-Based Affective Computing Revenue in 2019
3.3 Touch-Based Affective Computing Key Players Head office and Area Served
3.4 Key Players Touch-Based Affective Computing Product Solution and Service
3.5 Date of Enter into Touch-Based Affective Computing Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Touch-Based Affective Computing Historic Market Size by Type (2015-2020)
4.2 Global Touch-Based Affective Computing Forecasted Market Size by Type (2021-2026)
5 Touch-Based Affective Computing Breakdown Data by Application (2015-2026)
5.1 Global Touch-Based Affective Computing Market Size by Application (2015-2020)
5.2 Global Touch-Based Affective Computing Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Touch-Based Affective Computing Market Size (2015-2020)
6.2 Touch-Based Affective Computing Key Players in North America (2019-2020)
6.3 North America Touch-Based Affective Computing Market Size by Type (2015-2020)
6.4 North America Touch-Based Affective Computing Market Size by Application (2015-2020)
7 Europe
7.1 Europe Touch-Based Affective Computing Market Size (2015-2020)
7.2 Touch-Based Affective Computing Key Players in Europe (2019-2020)
7.3 Europe Touch-Based Affective Computing Market Size by Type (2015-2020)
7.4 Europe Touch-Based Affective Computing Market Size by Application (2015-2020)
8 China
8.1 China Touch-Based Affective Computing Market Size (2015-2020)
8.2 Touch-Based Affective Computing Key Players in China (2019-2020)
8.3 China Touch-Based Affective Computing Market Size by Type (2015-2020)
8.4 China Touch-Based Affective Computing Market Size by Application (2015-2020)
9 Japan
9.1 Japan Touch-Based Affective Computing Market Size (2015-2020)
9.2 Touch-Based Affective Computing Key Players in Japan (2019-2020)
9.3 Japan Touch-Based Affective Computing Market Size by Type (2015-2020)
9.4 Japan Touch-Based Affective Computing Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Touch-Based Affective Computing Market Size (2015-2020)
10.2 Touch-Based Affective Computing Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Touch-Based Affective Computing Market Size by Type (2015-2020)
10.4 Southeast Asia Touch-Based Affective Computing Market Size by Application (2015-2020)
11 India
11.1 India Touch-Based Affective Computing Market Size (2015-2020)
11.2 Touch-Based Affective Computing Key Players in India (2019-2020)
11.3 India Touch-Based Affective Computing Market Size by Type (2015-2020)
11.4 India Touch-Based Affective Computing Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Touch-Based Affective Computing Market Size (2015-2020)
12.2 Touch-Based Affective Computing Key Players in Central & South America (2019-2020)
12.3 Central & South America Touch-Based Affective Computing Market Size by Type (2015-2020)
12.4 Central & South America Touch-Based Affective Computing Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 IBM
13.1.1 IBM Company Details
13.1.2 IBM Business Overview and Its Total Revenue
13.1.3 IBM Touch-Based Affective Computing Introduction
13.1.4 IBM Revenue in Touch-Based Affective Computing Business (2015-2020))
13.1.5 IBM Recent Development
13.2 Microsoft
13.2.1 Microsoft Company Details
13.2.2 Microsoft Business Overview and Its Total Revenue
13.2.3 Microsoft Touch-Based Affective Computing Introduction
13.2.4 Microsoft Revenue in Touch-Based Affective Computing Business (2015-2020)
13.2.5 Microsoft Recent Development
13.3 Eyesight Technologies
13.3.1 Eyesight Technologies Company Details
13.3.2 Eyesight Technologies Business Overview and Its Total Revenue
13.3.3 Eyesight Technologies Touch-Based Affective Computing Introduction
13.3.4 Eyesight Technologies Revenue in Touch-Based Affective Computing Business (2015-2020)
13.3.5 Eyesight Technologies Recent Development
13.4 Affectiva
13.4.1 Affectiva Company Details
13.4.2 Affectiva Business Overview and Its Total Revenue
13.4.3 Affectiva Touch-Based Affective Computing Introduction
13.4.4 Affectiva Revenue in Touch-Based Affective Computing Business (2015-2020)
13.4.5 Affectiva Recent Development
13.5 NuraLogix
13.5.1 NuraLogix Company Details
13.5.2 NuraLogix Business Overview and Its Total Revenue
13.5.3 NuraLogix Touch-Based Affective Computing Introduction
13.5.4 NuraLogix Revenue in Touch-Based Affective Computing Business (2015-2020)
13.5.5 NuraLogix Recent Development
13.6 Gestigon GmbH
13.6.1 Gestigon GmbH Company Details
13.6.2 Gestigon GmbH Business Overview and Its Total Revenue
13.6.3 Gestigon GmbH Touch-Based Affective Computing Introduction
13.6.4 Gestigon GmbH Revenue in Touch-Based Affective Computing Business (2015-2020)
13.6.5 Gestigon GmbH Recent Development
13.7 Crowd Emotion
13.7.1 Crowd Emotion Company Details
13.7.2 Crowd Emotion Business Overview and Its Total Revenue
13.7.3 Crowd Emotion Touch-Based Affective Computing Introduction
13.7.4 Crowd Emotion Revenue in Touch-Based Affective Computing Business (2015-2020)
13.7.5 Crowd Emotion Recent Development
13.8 Beyond Verbal
13.8.1 Beyond Verbal Company Details
13.8.2 Beyond Verbal Business Overview and Its Total Revenue
13.8.3 Beyond Verbal Touch-Based Affective Computing Introduction
13.8.4 Beyond Verbal Revenue in Touch-Based Affective Computing Business (2015-2020)
13.8.5 Beyond Verbal Recent Development
13.9 nViso
13.9.1 nViso Company Details
13.9.2 nViso Business Overview and Its Total Revenue
13.9.3 nViso Touch-Based Affective Computing Introduction
13.9.4 nViso Revenue in Touch-Based Affective Computing Business (2015-2020)
13.9.5 nViso Recent Development
13.10 Cogito Corporation
13.10.1 Cogito Corporation Company Details
13.10.2 Cogito Corporation Business Overview and Its Total Revenue
13.10.3 Cogito Corporation Touch-Based Affective Computing Introduction
13.10.4 Cogito Corporation Revenue in Touch-Based Affective Computing Business (2015-2020)
13.10.5 Cogito Corporation Recent Development
13.11 Kairos
10.11.1 Kairos Company Details
10.11.2 Kairos Business Overview and Its Total Revenue
10.11.3 Kairos Touch-Based Affective Computing Introduction
10.11.4 Kairos Revenue in Touch-Based Affective Computing Business (2015-2020)
10.11.5 Kairos Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of TablesTable 1. Touch-Based Affective Computing Key Market Segments
Table 2. Key Players Covered: Ranking by Touch-Based Affective Computing Revenue
Table 3. Ranking of Global Top Touch-Based Affective Computing Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Touch-Based Affective Computing Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Body Posture
Table 6. Key Players of Physiological Test
Table 7. Key Players of Other
Table 8. COVID-19 Impact Global Market: (Four Touch-Based Affective Computing Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for Touch-Based Affective Computing Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for Touch-Based Affective Computing Players to Combat Covid-19 Impact
Table 13. Global Touch-Based Affective Computing Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global Touch-Based Affective Computing Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global Touch-Based Affective Computing Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global Touch-Based Affective Computing Market Share by Regions (2015-2020)
Table 17. Global Touch-Based Affective Computing Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global Touch-Based Affective Computing Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. Touch-Based Affective Computing Market Growth Strategy
Table 23. Main Points Interviewed from Key Touch-Based Affective Computing Players
Table 24. Global Touch-Based Affective Computing Revenue by Players (2015-2020) (Million US$)
Table 25. Global Touch-Based Affective Computing Market Share by Players (2015-2020)
Table 26. Global Top Touch-Based Affective Computing Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Touch-Based Affective Computing as of 2019)
Table 27. Global Touch-Based Affective Computing by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players Touch-Based Affective Computing Product Solution and Service
Table 30. Date of Enter into Touch-Based Affective Computing Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 33. Global Touch-Based Affective Computing Market Size Share by Type (2015-2020)
Table 34. Global Touch-Based Affective Computing Revenue Market Share by Type (2021-2026)
Table 35. Global Touch-Based Affective Computing Market Size Share by Application (2015-2020)
Table 36. Global Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 37. Global Touch-Based Affective Computing Market Size Share by Application (2021-2026)
Table 38. North America Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 39. North America Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 40. North America Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 41. North America Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 42. North America Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 43. North America Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 44. Europe Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 46. Europe Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 47. Europe Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 48. Europe Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 49. Europe Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 50. China Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 51. China Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 52. China Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 53. China Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 54. China Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 55. China Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 56. Japan Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 57. Japan Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 58. Japan Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 59. Japan Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 60. Japan Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 61. Japan Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 62. Southeast Asia Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 63. Southeast Asia Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 64. Southeast Asia Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 65. Southeast Asia Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 66. Southeast Asia Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 67. Southeast Asia Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 68. India Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 69. India Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 70. India Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 71. India Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 72. India Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 73. India Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 74. Central & South America Key Players Touch-Based Affective Computing Revenue (2019-2020) (Million US$)
Table 75. Central & South America Key Players Touch-Based Affective Computing Market Share (2019-2020)
Table 76. Central & South America Touch-Based Affective Computing Market Size by Type (2015-2020) (Million US$)
Table 77. Central & South America Touch-Based Affective Computing Market Share by Type (2015-2020)
Table 78. Central & South America Touch-Based Affective Computing Market Size by Application (2015-2020) (Million US$)
Table 79. Central & South America Touch-Based Affective Computing Market Share by Application (2015-2020)
Table 80. IBM Company Details
Table 81. IBM Business Overview
Table 82. IBM Product
Table 83. IBM Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 84. IBM Recent Development
Table 85. Microsoft Company Details
Table 86. Microsoft Business Overview
Table 87. Microsoft Product
Table 88. Microsoft Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 89. Microsoft Recent Development
Table 90. Eyesight Technologies Company Details
Table 91. Eyesight Technologies Business Overview
Table 92. Eyesight Technologies Product
Table 93. Eyesight Technologies Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 94. Eyesight Technologies Recent Development
Table 95. Affectiva Company Details
Table 96. Affectiva Business Overview
Table 97. Affectiva Product
Table 98. Affectiva Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 99. Affectiva Recent Development
Table 100. NuraLogix Company Details
Table 101. NuraLogix Business Overview
Table 102. NuraLogix Product
Table 103. NuraLogix Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 104. NuraLogix Recent Development
Table 105. Gestigon GmbH Company Details
Table 106. Gestigon GmbH Business Overview
Table 107. Gestigon GmbH Product
Table 108. Gestigon GmbH Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 109. Gestigon GmbH Recent Development
Table 110. Crowd Emotion Company Details
Table 111. Crowd Emotion Business Overview
Table 112. Crowd Emotion Product
Table 113. Crowd Emotion Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 114. Crowd Emotion Recent Development
Table 115. Beyond Verbal Business Overview
Table 116. Beyond Verbal Product
Table 117. Beyond Verbal Company Details
Table 118. Beyond Verbal Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 119. Beyond Verbal Recent Development
Table 120. nViso Company Details
Table 121. nViso Business Overview
Table 122. nViso Product
Table 123. nViso Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 124. nViso Recent Development
Table 125. Cogito Corporation Company Details
Table 126. Cogito Corporation Business Overview
Table 127. Cogito Corporation Product
Table 128. Cogito Corporation Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 129. Cogito Corporation Recent Development
Table 130. Kairos Company Details
Table 131. Kairos Business Overview
Table 132. Kairos Product
Table 133. Kairos Revenue in Touch-Based Affective Computing Business (2015-2020) (Million US$)
Table 134. Kairos Recent Development
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources
List of FiguresFigure 1. Global Touch-Based Affective Computing Market Share by Type: 2020 VS 2026
Figure 2. Body Posture Features
Figure 3. Physiological Test Features
Figure 4. Other Features
Figure 5. Global Touch-Based Affective Computing Market Share by Application: 2020 VS 2026
Figure 6. Market Research Case Studies
Figure 7. Healthcare Case Studies
Figure 8. Media & Advertisement Case Studies
Figure 9. Automotive Case Studies
Figure 10. Others Case Studies
Figure 11. Touch-Based Affective Computing Report Years Considered
Figure 12. Global Touch-Based Affective Computing Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Touch-Based Affective Computing Market Share by Regions: 2020 VS 2026
Figure 14. Global Touch-Based Affective Computing Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Touch-Based Affective Computing Market Share by Players in 2019
Figure 17. Global Top Touch-Based Affective Computing Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Touch-Based Affective Computing as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Touch-Based Affective Computing Revenue in 2019
Figure 19. North America Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Touch-Based Affective Computing Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. IBM Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. IBM Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 28. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Microsoft Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 30. Eyesight Technologies Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Eyesight Technologies Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 32. Affectiva Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Affectiva Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 34. NuraLogix Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. NuraLogix Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 36. Gestigon GmbH Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Gestigon GmbH Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 38. Crowd Emotion Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Crowd Emotion Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 40. Beyond Verbal Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Beyond Verbal Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 42. nViso Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. nViso Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 44. Cogito Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Cogito Corporation Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 46. Kairos Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Kairos Revenue Growth Rate in Touch-Based Affective Computing Business (2015-2020)
Figure 48. Bottom-up and Top-down Approaches for This Report
Figure 49. Data Triangulation
Figure 50. Key Executives Interviewed