Covid-19 Impact on Global Online Multiplayer Video Game Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 19-May-2020
No. of pages: 126
Inquire Before Buying

Online Multiplayer Video Game market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Online Multiplayer Video Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Online Multiplayer Video Game market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyzes the impact of Coronavirus COVID-19 on the Online Multiplayer Video Game industry.

The key players covered in this study

- Nintendo

- Amazon

- Microsoft

- Baidu

- Tencent

- Apple

- ByteDance

- Hulu

- Facebook

- Netflix

- Vivendi

- Ubisoft

- Bethesda Softworks

- NetEase

- Bluehole

- NCSoft

Market segment by Type, the product can be split into

- Mobile Game

- PC Game

Market segment by Application, split into

- Adult

- Children

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Online Multiplayer Video Game status, future forecast, growth opportunity, key market and key players.

- To present the Online Multiplayer Video Game development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Online Multiplayer Video Game are as follows:

History Year: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Covid-19 Impact on Global Online Multiplayer Video Game Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Online Multiplayer Video Game Revenue
1.4 Covid-19 Implications on Market by Type
1.4.1 Global Online Multiplayer Video Game Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Mobile Game
1.4.3 PC Game
1.5 Market by Application
1.5.1 Global Online Multiplayer Video Game Market Share by Application: 2020 VS 2026
1.5.2 Adult
1.5.3 Children
1.6 Coronavirus Disease 2019 (Covid-19): Online Multiplayer Video Game Industry Impact
1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.6.2 Covid-19 Impact: Commodity Prices Indices
1.6.3 Covid-19 Impact: Global Major Government Policy
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends
2.1 Covid-19 Implications on Global Online Multiplayer Video Game Market Perspective (2015-2026)
2.2 Covid-19 Implications on Global Online Multiplayer Video Game Growth Trends by Regions
2.2.1 Online Multiplayer Video Game Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Online Multiplayer Video Game Historic Market Share by Regions (2015-2020)
2.2.3 Online Multiplayer Video Game Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Online Multiplayer Video Game Market Growth Strategy
2.3.6 Primary Interviews with Key Online Multiplayer Video Game Players (Opinion Leaders)
3 Covid-19 Implications on Competition Landscape by Key Players
3.1 Global Top Online Multiplayer Video Game Players by Market Size
3.1.1 Global Top Online Multiplayer Video Game Players by Revenue (2015-2020)
3.1.2 Global Online Multiplayer Video Game Revenue Market Share by Players (2015-2020)
3.1.3 Global Online Multiplayer Video Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Online Multiplayer Video Game Market Concentration Ratio
3.2.1 Global Online Multiplayer Video Game Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Online Multiplayer Video Game Revenue in 2019
3.3 Online Multiplayer Video Game Key Players Head office and Area Served
3.4 Key Players Online Multiplayer Video Game Product Solution and Service
3.5 Date of Enter into Online Multiplayer Video Game Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Covid-19 Implications on Market Size by Type (2015-2026)
4.1 Global Online Multiplayer Video Game Historic Market Size by Type (2015-2020)
4.2 Global Online Multiplayer Video Game Forecasted Market Size by Type (2021-2026)
5 Covid-19 Implications on Market Size by Application (2015-2026)
5.1 Global Online Multiplayer Video Game Market Size by Application (2015-2020)
5.2 Global Online Multiplayer Video Game Forecasted Market Size by Application (2021-2026)
6 North America Impact of COVID-19
6.1 North America Online Multiplayer Video Game Market Size (2015-2020)
6.2 Online Multiplayer Video Game Key Players in North America (2019-2020)
6.3 North America Online Multiplayer Video Game Market Size by Type (2015-2020)
6.4 North America Online Multiplayer Video Game Market Size by Application (2015-2020)
7 Europe Impact of COVID-19
7.1 Europe Online Multiplayer Video Game Market Size (2015-2020)
7.2 Online Multiplayer Video Game Key Players in Europe (2019-2020)
7.3 Europe Online Multiplayer Video Game Market Size by Type (2015-2020)
7.4 Europe Online Multiplayer Video Game Market Size by Application (2015-2020)
8 China Impact of COVID-19
8.1 China Online Multiplayer Video Game Market Size (2015-2020)
8.2 Online Multiplayer Video Game Key Players in China (2019-2020)
8.3 China Online Multiplayer Video Game Market Size by Type (2015-2020)
8.4 China Online Multiplayer Video Game Market Size by Application (2015-2020)
9 Japan Impact of COVID-19
9.1 Japan Online Multiplayer Video Game Market Size (2015-2020)
9.2 Online Multiplayer Video Game Key Players in Japan (2019-2020)
9.3 Japan Online Multiplayer Video Game Market Size by Type (2015-2020)
9.4 Japan Online Multiplayer Video Game Market Size by Application (2015-2020)
10 Southeast Asia Impact of COVID-19
10.1 Southeast Asia Online Multiplayer Video Game Market Size (2015-2020)
10.2 Online Multiplayer Video Game Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Online Multiplayer Video Game Market Size by Type (2015-2020)
10.4 Southeast Asia Online Multiplayer Video Game Market Size by Application (2015-2020)
11 India Impact of COVID-19
11.1 India Online Multiplayer Video Game Market Size (2015-2020)
11.2 Online Multiplayer Video Game Key Players in India (2019-2020)
11.3 India Online Multiplayer Video Game Market Size by Type (2015-2020)
11.4 India Online Multiplayer Video Game Market Size by Application (2015-2020)
12 Central & South America Impact of COVID-19
12.1 Central & South America Online Multiplayer Video Game Market Size (2015-2020)
12.2 Online Multiplayer Video Game Key Players in Central & South America (2019-2020)
12.3 Central & South America Online Multiplayer Video Game Market Size by Type (2015-2020)
12.4 Central & South America Online Multiplayer Video Game Market Size by Application (2015-2020)
13Key Players Profiles
13.1 Nintendo
13.1.1 Nintendo Company Details
13.1.2 Nintendo Business Overview and Its Total Revenue
13.1.3 Nintendo Online Multiplayer Video Game Introduction
13.1.4 Nintendo Revenue in Online Multiplayer Video Game Business (2015-2020))
13.1.5 Nintendo Recent Development and Reaction to COVID-19
13.2 Amazon
13.2.1 Amazon Company Details
13.2.2 Amazon Business Overview and Its Total Revenue
13.2.3 Amazon Online Multiplayer Video Game Introduction
13.2.4 Amazon Revenue in Online Multiplayer Video Game Business (2015-2020)
13.2.5 Amazon Recent Development and Reaction to COVID-19
13.3 Microsoft
13.3.1 Microsoft Company Details
13.3.2 Microsoft Business Overview and Its Total Revenue
13.3.3 Microsoft Online Multiplayer Video Game Introduction
13.3.4 Microsoft Revenue in Online Multiplayer Video Game Business (2015-2020)
13.3.5 Microsoft Recent Development and Reaction to COVID-19
13.4 Baidu
13.4.1 Baidu Company Details
13.4.2 Baidu Business Overview and Its Total Revenue
13.4.3 Baidu Online Multiplayer Video Game Introduction
13.4.4 Baidu Revenue in Online Multiplayer Video Game Business (2015-2020)
13.4.5 Baidu Recent Development and Reaction to COVID-19
13.5 Tencent
13.5.1 Tencent Company Details
13.5.2 Tencent Business Overview and Its Total Revenue
13.5.3 Tencent Online Multiplayer Video Game Introduction
13.5.4 Tencent Revenue in Online Multiplayer Video Game Business (2015-2020)
13.5.5 Tencent Recent Development and Reaction to COVID-19
13.6 Apple
13.6.1 Apple Company Details
13.6.2 Apple Business Overview and Its Total Revenue
13.6.3 Apple Online Multiplayer Video Game Introduction
13.6.4 Apple Revenue in Online Multiplayer Video Game Business (2015-2020)
13.6.5 Apple Recent Development and Reaction to COVID-19
13.7 ByteDance
13.7.1 ByteDance Company Details
13.7.2 ByteDance Business Overview and Its Total Revenue
13.7.3 ByteDance Online Multiplayer Video Game Introduction
13.7.4 ByteDance Revenue in Online Multiplayer Video Game Business (2015-2020)
13.7.5 ByteDance Recent Development and Reaction to COVID-19
13.8 Hulu
13.8.1 Hulu Company Details
13.8.2 Hulu Business Overview and Its Total Revenue
13.8.3 Hulu Online Multiplayer Video Game Introduction
13.8.4 Hulu Revenue in Online Multiplayer Video Game Business (2015-2020)
13.8.5 Hulu Recent Development and Reaction to COVID-19
13.9 Facebook
13.9.1 Facebook Company Details
13.9.2 Facebook Business Overview and Its Total Revenue
13.9.3 Facebook Online Multiplayer Video Game Introduction
13.9.4 Facebook Revenue in Online Multiplayer Video Game Business (2015-2020)
13.9.5 Facebook Recent Development and Reaction to COVID-19
13.10 Netflix
13.10.1 Netflix Company Details
13.10.2 Netflix Business Overview and Its Total Revenue
13.10.3 Netflix Online Multiplayer Video Game Introduction
13.10.4 Netflix Revenue in Online Multiplayer Video Game Business (2015-2020)
13.10.5 Netflix Recent Development and Reaction to COVID-19
13.11 Vivendi
10.11.1 Vivendi Company Details
10.11.2 Vivendi Business Overview and Its Total Revenue
10.11.3 Vivendi Online Multiplayer Video Game Introduction
10.11.4 Vivendi Revenue in Online Multiplayer Video Game Business (2015-2020)
10.11.5 Vivendi Recent Development and Reaction to COVID-19
13.12 Ubisoft
10.12.1 Ubisoft Company Details
10.12.2 Ubisoft Business Overview and Its Total Revenue
10.12.3 Ubisoft Online Multiplayer Video Game Introduction
10.12.4 Ubisoft Revenue in Online Multiplayer Video Game Business (2015-2020)
10.12.5 Ubisoft Recent Development and Reaction to COVID-19
13.13 Bethesda Softworks
10.13.1 Bethesda Softworks Company Details
10.13.2 Bethesda Softworks Business Overview and Its Total Revenue
10.13.3 Bethesda Softworks Online Multiplayer Video Game Introduction
10.13.4 Bethesda Softworks Revenue in Online Multiplayer Video Game Business (2015-2020)
10.13.5 Bethesda Softworks Recent Development and Reaction to COVID-19
13.14 NetEase
10.14.1 NetEase Company Details
10.14.2 NetEase Business Overview and Its Total Revenue
10.14.3 NetEase Online Multiplayer Video Game Introduction
10.14.4 NetEase Revenue in Online Multiplayer Video Game Business (2015-2020)
10.14.5 NetEase Recent Development and Reaction to COVID-19
13.15 Bluehole
10.15.1 Bluehole Company Details
10.15.2 Bluehole Business Overview and Its Total Revenue
10.15.3 Bluehole Online Multiplayer Video Game Introduction
10.15.4 Bluehole Revenue in Online Multiplayer Video Game Business (2015-2020)
10.15.5 Bluehole Recent Development and Reaction to COVID-19
13.16 NCSoft
10.16.1 NCSoft Company Details
10.16.2 NCSoft Business Overview and Its Total Revenue
10.16.3 NCSoft Online Multiplayer Video Game Introduction
10.16.4 NCSoft Revenue in Online Multiplayer Video Game Business (2015-2020)
10.16.5 NCSoft Recent Development and Reaction to COVID-19
14Analyst's Viewpoints/Conclusions
15Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables

Table 1. Online Multiplayer Video Game Key Market Segments
Table 2. Key Players Covered: Ranking by Online Multiplayer Video Game Revenue
Table 3. Ranking of Global Top Online Multiplayer Video Game Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Online Multiplayer Video Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Mobile Game
Table 6. Key Players of PC Game
Table 7. COVID-19 Impact Global Market: (Four Online Multiplayer Video Game Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Online Multiplayer Video Game Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Online Multiplayer Video Game Players to Combat Covid-19 Impact
Table 12. Global Online Multiplayer Video Game Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Online Multiplayer Video Game Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Online Multiplayer Video Game Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Online Multiplayer Video Game Market Share by Regions (2015-2020)
Table 16. Global Online Multiplayer Video Game Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Online Multiplayer Video Game Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Online Multiplayer Video Game Market Growth Strategy
Table 22. Main Points Interviewed from Key Online Multiplayer Video Game Players
Table 23. Global Online Multiplayer Video Game Revenue by Players (2015-2020) (Million US$)
Table 24. Global Online Multiplayer Video Game Market Share by Players (2015-2020)
Table 25. Global Top Online Multiplayer Video Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Multiplayer Video Game as of 2019)
Table 26. Global Online Multiplayer Video Game by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Online Multiplayer Video Game Product Solution and Service
Table 29. Date of Enter into Online Multiplayer Video Game Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 32. Global Online Multiplayer Video Game Market Size Share by Type (2015-2020)
Table 33. Global Online Multiplayer Video Game Revenue Market Share by Type (2021-2026)
Table 34. Global Online Multiplayer Video Game Market Size Share by Application (2015-2020)
Table 35. Global Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 36. Global Online Multiplayer Video Game Market Size Share by Application (2021-2026)
Table 37. North America Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 39. North America Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 40. North America Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 41. North America Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 42. North America Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 43. Europe Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 45. Europe Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 47. Europe Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 49. China Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 50. China Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 51. China Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 52. China Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 53. China Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 54. China Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 55. Japan Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 57. Japan Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 59. Japan Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 63. Southeast Asia Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 65. Southeast Asia Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 67. India Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 68. India Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 69. India Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 70. India Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 71. India Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 72. India Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Online Multiplayer Video Game Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Online Multiplayer Video Game Market Share (2019-2020)
Table 75. Central & South America Online Multiplayer Video Game Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Online Multiplayer Video Game Market Share by Type (2015-2020)
Table 77. Central & South America Online Multiplayer Video Game Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Online Multiplayer Video Game Market Share by Application (2015-2020)
Table 79. Nintendo Company Details
Table 80. Nintendo Business Overview
Table 81. Nintendo Product
Table 82. Nintendo Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 83. Nintendo Recent Development
Table 84. Amazon Company Details
Table 85. Amazon Business Overview
Table 86. Amazon Product
Table 87. Amazon Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 88. Amazon Recent Development
Table 89. Microsoft Company Details
Table 90. Microsoft Business Overview
Table 91. Microsoft Product
Table 92. Microsoft Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 93. Microsoft Recent Development
Table 94. Baidu Company Details
Table 95. Baidu Business Overview
Table 96. Baidu Product
Table 97. Baidu Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 98. Baidu Recent Development
Table 99. Tencent Company Details
Table 100. Tencent Business Overview
Table 101. Tencent Product
Table 102. Tencent Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 103. Tencent Recent Development
Table 104. Apple Company Details
Table 105. Apple Business Overview
Table 106. Apple Product
Table 107. Apple Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 108. Apple Recent Development
Table 109. ByteDance Company Details
Table 110. ByteDance Business Overview
Table 111. ByteDance Product
Table 112. ByteDance Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 113. ByteDance Recent Development
Table 114. Hulu Business Overview
Table 115. Hulu Product
Table 116. Hulu Company Details
Table 117. Hulu Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 118. Hulu Recent Development
Table 119. Facebook Company Details
Table 120. Facebook Business Overview
Table 121. Facebook Product
Table 122. Facebook Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 123. Facebook Recent Development
Table 124. Netflix Company Details
Table 125. Netflix Business Overview
Table 126. Netflix Product
Table 127. Netflix Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 128. Netflix Recent Development
Table 129. Vivendi Company Details
Table 130. Vivendi Business Overview
Table 131. Vivendi Product
Table 132. Vivendi Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 133. Vivendi Recent Development
Table 134. Ubisoft Company Details
Table 135. Ubisoft Business Overview
Table 136. Ubisoft Product
Table 137. Ubisoft Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 138. Ubisoft Recent Development
Table 139. Bethesda Softworks Company Details
Table 140. Bethesda Softworks Business Overview
Table 141. Bethesda Softworks Product
Table 142. Bethesda Softworks Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 143. Bethesda Softworks Recent Development
Table 144. NetEase Company Details
Table 145. NetEase Business Overview
Table 146. NetEase Product
Table 147. NetEase Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 148. NetEase Recent Development
Table 149. Bluehole Company Details
Table 150. Bluehole Business Overview
Table 151. Bluehole Product
Table 152. Bluehole Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 153. Bluehole Recent Development
Table 154. NCSoft Company Details
Table 155. NCSoft Business Overview
Table 156. NCSoft Product
Table 157. NCSoft Revenue in Online Multiplayer Video Game Business (2015-2020) (Million US$)
Table 158. NCSoft Recent Development
Table 159. Research Programs/Design for This Report
Table 160. Key Data Information from Secondary Sources
Table 161. Key Data Information from Primary Sources
List of Figures

Figure 1. Global Online Multiplayer Video Game Market Share by Type: 2020 VS 2026
Figure 2. Mobile Game Features
Figure 3. PC Game Features
Figure 4. Global Online Multiplayer Video Game Market Share by Application: 2020 VS 2026
Figure 5. Adult Case Studies
Figure 6. Children Case Studies
Figure 7. Online Multiplayer Video Game Report Years Considered
Figure 8. Global Online Multiplayer Video Game Market Size YoY Growth 2015-2026 (US$ Million)
Figure 9. Global Online Multiplayer Video Game Market Share by Regions: 2020 VS 2026
Figure 10. Global Online Multiplayer Video Game Market Share by Regions (2021-2026)
Figure 11. Porter's Five Forces Analysis
Figure 12. Global Online Multiplayer Video Game Market Share by Players in 2019
Figure 13. Global Top Online Multiplayer Video Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Multiplayer Video Game as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Online Multiplayer Video Game Revenue in 2019
Figure 15. North America Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 16. Europe Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. China Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Japan Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Southeast Asia Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. India Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Central & South America Online Multiplayer Video Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Nintendo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 23. Nintendo Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 24. Amazon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Amazon Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 26. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Microsoft Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 28. Baidu Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Baidu Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 30. Tencent Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Tencent Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 32. Apple Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Apple Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 34. ByteDance Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. ByteDance Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 36. Hulu Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Hulu Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 38. Facebook Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Facebook Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 40. Netflix Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Netflix Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 42. Vivendi Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Vivendi Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 44. Ubisoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Ubisoft Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 46. Bethesda Softworks Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Bethesda Softworks Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 48. NetEase Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. NetEase Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 50. Bluehole Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Bluehole Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 52. NCSoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. NCSoft Revenue Growth Rate in Online Multiplayer Video Game Business (2015-2020)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed
  • Global Public and Personal Safety Industry Research Report, Growth Trends and Competitive Analysis 2023-2029
    Published: 11-Jan-2024        Price: US 5600 Onwards        Pages: 177
    The global Public and Personal Safety Industry market size was US$ 6,398.95 million in 2022 and is forecast to a readjusted size of US$ 18,265.36 million by 2029 with a CAGR of 16.88% during the forecast period 2023-2029. The global key companies of Public and Personal Safety Industry include Hexagon, Motorola Solutions Inc, NEC, Tyler Technologies Inc and Indra Sistemas, accounting for 24.50% market share in terms of revenues in 2022. The market research report offered here is a v......
  • Global Digital Watermark Technology Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 118
    The global market for Digital Watermark Technology estimated was at US$ 111.3 million in the year 2022, is projected to reach a revised size of US$ 210.53 million by 2029, growing at a CAGR of 9.4% during the forecast period 2023-2029. North American market for Digital Watermark Technology was valued at $ 39.07 million in 2022 and will reach $ 68.79 million by 2029, at a CAGR of 8.2 % during the forecast period of 2023 through 2029. Asia-Pacific market for Digital Watermark Technol......
  • Global Location Based Marketing Services Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 74
    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs