COVID-19 Impact on Global Mobile Entertainment Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 23-Jun-2020
No. of pages: 126
Inquire Before Buying

This report focuses on the global Mobile Entertainment status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- Activision Blizzard

- Apple

- Electronic Arts

- Freenet Digital

- Google

- QuickPlay Media

- Rovio International

- Spotify

- CBS

- CJ E&M Netmarble

- Clear Channel Radio

- Colopl

- CyberAgent

- DeNa

- Samsung Music Hub

- OnMobile

- Locojoy

- JB Hi-Fi Pty

- Tencent

- Alibaba

Market segment by Type, the product can be split into

- Leisure Activities (Singing,Game)

- Social Activity

- Shopping

Market segment by Application, split into

- Mobile Phone

- Tablet PC

- Others

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Mobile Entertainment status, future forecast, growth opportunity, key market and key players.

- To present the Mobile Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Mobile Entertainment are as follows:

- History Year: 2015-2019

- Base Year: 2019

- Estimated Year: 2020

- Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

COVID-19 Impact on Global Mobile Entertainment Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile Entertainment Revenue
1.4 Market Analysis by Type
1.4.1 Global Mobile Entertainment Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Leisure Activities (Singing,Game)
1.4.3 Social Activity
1.4.4 Shopping
1.5 Market by Application
1.5.1 Global Mobile Entertainment Market Share by Application: 2020 VS 2026
1.5.2 Mobile Phone
1.5.3 Tablet PC
1.5.4 Others
1.6 Coronavirus Disease 2019 (Covid-19): Mobile Entertainment Industry Impact
1.6.1 How the Covid-19 is Affecting the Mobile Entertainment Industry
1.6.1.1 Mobile Entertainment Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Mobile Entertainment Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Mobile Entertainment Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Mobile Entertainment Market Perspective (2015-2026)
2.2 Mobile Entertainment Growth Trends by Regions
2.2.1 Mobile Entertainment Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Entertainment Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Entertainment Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Mobile Entertainment Market Growth Strategy
2.3.6 Primary Interviews with Key Mobile Entertainment Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Mobile Entertainment Players by Market Size
3.1.1 Global Top Mobile Entertainment Players by Revenue (2015-2020)
3.1.2 Global Mobile Entertainment Revenue Market Share by Players (2015-2020)
3.1.3 Global Mobile Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile Entertainment Market Concentration Ratio
3.2.1 Global Mobile Entertainment Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Mobile Entertainment Revenue in 2019
3.3 Mobile Entertainment Key Players Head office and Area Served
3.4 Key Players Mobile Entertainment Product Solution and Service
3.5 Date of Enter into Mobile Entertainment Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Mobile Entertainment Historic Market Size by Type (2015-2020)
4.2 Global Mobile Entertainment Forecasted Market Size by Type (2021-2026)
5 Mobile Entertainment Breakdown Data by Application (2015-2026)
5.1 Global Mobile Entertainment Market Size by Application (2015-2020)
5.2 Global Mobile Entertainment Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Entertainment Market Size (2015-2020)
6.2 Mobile Entertainment Key Players in North America (2019-2020)
6.3 North America Mobile Entertainment Market Size by Type (2015-2020)
6.4 North America Mobile Entertainment Market Size by Application (2015-2020)
7 Europe
7.1 Europe Mobile Entertainment Market Size (2015-2020)
7.2 Mobile Entertainment Key Players in Europe (2019-2020)
7.3 Europe Mobile Entertainment Market Size by Type (2015-2020)
7.4 Europe Mobile Entertainment Market Size by Application (2015-2020)
8 China
8.1 China Mobile Entertainment Market Size (2015-2020)
8.2 Mobile Entertainment Key Players in China (2019-2020)
8.3 China Mobile Entertainment Market Size by Type (2015-2020)
8.4 China Mobile Entertainment Market Size by Application (2015-2020)
9 Japan
9.1 Japan Mobile Entertainment Market Size (2015-2020)
9.2 Mobile Entertainment Key Players in Japan (2019-2020)
9.3 Japan Mobile Entertainment Market Size by Type (2015-2020)
9.4 Japan Mobile Entertainment Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Mobile Entertainment Market Size (2015-2020)
10.2 Mobile Entertainment Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile Entertainment Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile Entertainment Market Size by Application (2015-2020)
11 India
11.1 India Mobile Entertainment Market Size (2015-2020)
11.2 Mobile Entertainment Key Players in India (2019-2020)
11.3 India Mobile Entertainment Market Size by Type (2015-2020)
11.4 India Mobile Entertainment Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Mobile Entertainment Market Size (2015-2020)
12.2 Mobile Entertainment Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile Entertainment Market Size by Type (2015-2020)
12.4 Central & South America Mobile Entertainment Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Activision Blizzard
13.1.1 Activision Blizzard Company Details
13.1.2 Activision Blizzard Business Overview and Its Total Revenue
13.1.3 Activision Blizzard Mobile Entertainment Introduction
13.1.4 Activision Blizzard Revenue in Mobile Entertainment Business (2015-2020))
13.1.5 Activision Blizzard Recent Development
13.2 Apple
13.2.1 Apple Company Details
13.2.2 Apple Business Overview and Its Total Revenue
13.2.3 Apple Mobile Entertainment Introduction
13.2.4 Apple Revenue in Mobile Entertainment Business (2015-2020)
13.2.5 Apple Recent Development
13.3 Electronic Arts
13.3.1 Electronic Arts Company Details
13.3.2 Electronic Arts Business Overview and Its Total Revenue
13.3.3 Electronic Arts Mobile Entertainment Introduction
13.3.4 Electronic Arts Revenue in Mobile Entertainment Business (2015-2020)
13.3.5 Electronic Arts Recent Development
13.4 Freenet Digital
13.4.1 Freenet Digital Company Details
13.4.2 Freenet Digital Business Overview and Its Total Revenue
13.4.3 Freenet Digital Mobile Entertainment Introduction
13.4.4 Freenet Digital Revenue in Mobile Entertainment Business (2015-2020)
13.4.5 Freenet Digital Recent Development
13.5 Google
13.5.1 Google Company Details
13.5.2 Google Business Overview and Its Total Revenue
13.5.3 Google Mobile Entertainment Introduction
13.5.4 Google Revenue in Mobile Entertainment Business (2015-2020)
13.5.5 Google Recent Development
13.6 QuickPlay Media
13.6.1 QuickPlay Media Company Details
13.6.2 QuickPlay Media Business Overview and Its Total Revenue
13.6.3 QuickPlay Media Mobile Entertainment Introduction
13.6.4 QuickPlay Media Revenue in Mobile Entertainment Business (2015-2020)
13.6.5 QuickPlay Media Recent Development
13.7 Rovio International
13.7.1 Rovio International Company Details
13.7.2 Rovio International Business Overview and Its Total Revenue
13.7.3 Rovio International Mobile Entertainment Introduction
13.7.4 Rovio International Revenue in Mobile Entertainment Business (2015-2020)
13.7.5 Rovio International Recent Development
13.8 Spotify
13.8.1 Spotify Company Details
13.8.2 Spotify Business Overview and Its Total Revenue
13.8.3 Spotify Mobile Entertainment Introduction
13.8.4 Spotify Revenue in Mobile Entertainment Business (2015-2020)
13.8.5 Spotify Recent Development
13.9 CBS
13.9.1 CBS Company Details
13.9.2 CBS Business Overview and Its Total Revenue
13.9.3 CBS Mobile Entertainment Introduction
13.9.4 CBS Revenue in Mobile Entertainment Business (2015-2020)
13.9.5 CBS Recent Development
13.10 CJ E&M Netmarble
13.10.1 CJ E&M Netmarble Company Details
13.10.2 CJ E&M Netmarble Business Overview and Its Total Revenue
13.10.3 CJ E&M Netmarble Mobile Entertainment Introduction
13.10.4 CJ E&M Netmarble Revenue in Mobile Entertainment Business (2015-2020)
13.10.5 CJ E&M Netmarble Recent Development
13.11 Clear Channel Radio
10.11.1 Clear Channel Radio Company Details
10.11.2 Clear Channel Radio Business Overview and Its Total Revenue
10.11.3 Clear Channel Radio Mobile Entertainment Introduction
10.11.4 Clear Channel Radio Revenue in Mobile Entertainment Business (2015-2020)
10.11.5 Clear Channel Radio Recent Development
13.12 Colopl
10.12.1 Colopl Company Details
10.12.2 Colopl Business Overview and Its Total Revenue
10.12.3 Colopl Mobile Entertainment Introduction
10.12.4 Colopl Revenue in Mobile Entertainment Business (2015-2020)
10.12.5 Colopl Recent Development
13.13 CyberAgent
10.13.1 CyberAgent Company Details
10.13.2 CyberAgent Business Overview and Its Total Revenue
10.13.3 CyberAgent Mobile Entertainment Introduction
10.13.4 CyberAgent Revenue in Mobile Entertainment Business (2015-2020)
10.13.5 CyberAgent Recent Development
13.14 DeNa
10.14.1 DeNa Company Details
10.14.2 DeNa Business Overview and Its Total Revenue
10.14.3 DeNa Mobile Entertainment Introduction
10.14.4 DeNa Revenue in Mobile Entertainment Business (2015-2020)
10.14.5 DeNa Recent Development
13.15 Samsung Music Hub
10.15.1 Samsung Music Hub Company Details
10.15.2 Samsung Music Hub Business Overview and Its Total Revenue
10.15.3 Samsung Music Hub Mobile Entertainment Introduction
10.15.4 Samsung Music Hub Revenue in Mobile Entertainment Business (2015-2020)
10.15.5 Samsung Music Hub Recent Development
13.16 OnMobile
10.16.1 OnMobile Company Details
10.16.2 OnMobile Business Overview and Its Total Revenue
10.16.3 OnMobile Mobile Entertainment Introduction
10.16.4 OnMobile Revenue in Mobile Entertainment Business (2015-2020)
10.16.5 OnMobile Recent Development
13.17 Locojoy
10.17.1 Locojoy Company Details
10.17.2 Locojoy Business Overview and Its Total Revenue
10.17.3 Locojoy Mobile Entertainment Introduction
10.17.4 Locojoy Revenue in Mobile Entertainment Business (2015-2020)
10.17.5 Locojoy Recent Development
13.18 JB Hi-Fi Pty
10.18.1 JB Hi-Fi Pty Company Details
10.18.2 JB Hi-Fi Pty Business Overview and Its Total Revenue
10.18.3 JB Hi-Fi Pty Mobile Entertainment Introduction
10.18.4 JB Hi-Fi Pty Revenue in Mobile Entertainment Business (2015-2020)
10.18.5 JB Hi-Fi Pty Recent Development
13.19 Tencent
10.19.1 Tencent Company Details
10.19.2 Tencent Business Overview and Its Total Revenue
10.19.3 Tencent Mobile Entertainment Introduction
10.19.4 Tencent Revenue in Mobile Entertainment Business (2015-2020)
10.19.5 Tencent Recent Development
13.20 Alibaba
10.20.1 Alibaba Company Details
10.20.2 Alibaba Business Overview and Its Total Revenue
10.20.3 Alibaba Mobile Entertainment Introduction
10.20.4 Alibaba Revenue in Mobile Entertainment Business (2015-2020)
10.20.5 Alibaba Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Mobile Entertainment Key Market Segments
Table 2. Key Players Covered: Ranking by Mobile Entertainment Revenue
Table 3. Ranking of Global Top Mobile Entertainment Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Mobile Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Leisure Activities (Singing,Game)
Table 6. Key Players of Social Activity
Table 7. Key Players of Shopping
Table 8. COVID-19 Impact Global Market: (Four Mobile Entertainment Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for Mobile Entertainment Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for Mobile Entertainment Players to Combat Covid-19 Impact
Table 13. Global Mobile Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global Mobile Entertainment Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global Mobile Entertainment Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global Mobile Entertainment Market Share by Regions (2015-2020)
Table 17. Global Mobile Entertainment Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global Mobile Entertainment Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. Mobile Entertainment Market Growth Strategy
Table 23. Main Points Interviewed from Key Mobile Entertainment Players
Table 24. Global Mobile Entertainment Revenue by Players (2015-2020) (Million US$)
Table 25. Global Mobile Entertainment Market Share by Players (2015-2020)
Table 26. Global Top Mobile Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Entertainment as of 2019)
Table 27. Global Mobile Entertainment by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players Mobile Entertainment Product Solution and Service
Table 30. Date of Enter into Mobile Entertainment Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 33. Global Mobile Entertainment Market Size Share by Type (2015-2020)
Table 34. Global Mobile Entertainment Revenue Market Share by Type (2021-2026)
Table 35. Global Mobile Entertainment Market Size Share by Application (2015-2020)
Table 36. Global Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 37. Global Mobile Entertainment Market Size Share by Application (2021-2026)
Table 38. North America Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 39. North America Key Players Mobile Entertainment Market Share (2019-2020)
Table 40. North America Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 41. North America Mobile Entertainment Market Share by Type (2015-2020)
Table 42. North America Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 43. North America Mobile Entertainment Market Share by Application (2015-2020)
Table 44. Europe Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players Mobile Entertainment Market Share (2019-2020)
Table 46. Europe Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 47. Europe Mobile Entertainment Market Share by Type (2015-2020)
Table 48. Europe Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 49. Europe Mobile Entertainment Market Share by Application (2015-2020)
Table 50. China Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 51. China Key Players Mobile Entertainment Market Share (2019-2020)
Table 52. China Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 53. China Mobile Entertainment Market Share by Type (2015-2020)
Table 54. China Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 55. China Mobile Entertainment Market Share by Application (2015-2020)
Table 56. Japan Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 57. Japan Key Players Mobile Entertainment Market Share (2019-2020)
Table 58. Japan Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 59. Japan Mobile Entertainment Market Share by Type (2015-2020)
Table 60. Japan Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 61. Japan Mobile Entertainment Market Share by Application (2015-2020)
Table 62. Southeast Asia Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 63. Southeast Asia Key Players Mobile Entertainment Market Share (2019-2020)
Table 64. Southeast Asia Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 65. Southeast Asia Mobile Entertainment Market Share by Type (2015-2020)
Table 66. Southeast Asia Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 67. Southeast Asia Mobile Entertainment Market Share by Application (2015-2020)
Table 68. India Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 69. India Key Players Mobile Entertainment Market Share (2019-2020)
Table 70. India Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 71. India Mobile Entertainment Market Share by Type (2015-2020)
Table 72. India Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 73. India Mobile Entertainment Market Share by Application (2015-2020)
Table 74. Central & South America Key Players Mobile Entertainment Revenue (2019-2020) (Million US$)
Table 75. Central & South America Key Players Mobile Entertainment Market Share (2019-2020)
Table 76. Central & South America Mobile Entertainment Market Size by Type (2015-2020) (Million US$)
Table 77. Central & South America Mobile Entertainment Market Share by Type (2015-2020)
Table 78. Central & South America Mobile Entertainment Market Size by Application (2015-2020) (Million US$)
Table 79. Central & South America Mobile Entertainment Market Share by Application (2015-2020)
Table 80. Activision Blizzard Company Details
Table 81. Activision Blizzard Business Overview
Table 82. Activision Blizzard Product
Table 83. Activision Blizzard Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 84. Activision Blizzard Recent Development
Table 85. Apple Company Details
Table 86. Apple Business Overview
Table 87. Apple Product
Table 88. Apple Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 89. Apple Recent Development
Table 90. Electronic Arts Company Details
Table 91. Electronic Arts Business Overview
Table 92. Electronic Arts Product
Table 93. Electronic Arts Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 94. Electronic Arts Recent Development
Table 95. Freenet Digital Company Details
Table 96. Freenet Digital Business Overview
Table 97. Freenet Digital Product
Table 98. Freenet Digital Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 99. Freenet Digital Recent Development
Table 100. Google Company Details
Table 101. Google Business Overview
Table 102. Google Product
Table 103. Google Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 104. Google Recent Development
Table 105. QuickPlay Media Company Details
Table 106. QuickPlay Media Business Overview
Table 107. QuickPlay Media Product
Table 108. QuickPlay Media Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 109. QuickPlay Media Recent Development
Table 110. Rovio International Company Details
Table 111. Rovio International Business Overview
Table 112. Rovio International Product
Table 113. Rovio International Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 114. Rovio International Recent Development
Table 115. Spotify Business Overview
Table 116. Spotify Product
Table 117. Spotify Company Details
Table 118. Spotify Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 119. Spotify Recent Development
Table 120. CBS Company Details
Table 121. CBS Business Overview
Table 122. CBS Product
Table 123. CBS Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 124. CBS Recent Development
Table 125. CJ E&M Netmarble Company Details
Table 126. CJ E&M Netmarble Business Overview
Table 127. CJ E&M Netmarble Product
Table 128. CJ E&M Netmarble Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 129. CJ E&M Netmarble Recent Development
Table 130. Clear Channel Radio Company Details
Table 131. Clear Channel Radio Business Overview
Table 132. Clear Channel Radio Product
Table 133. Clear Channel Radio Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 134. Clear Channel Radio Recent Development
Table 135. Colopl Company Details
Table 136. Colopl Business Overview
Table 137. Colopl Product
Table 138. Colopl Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 139. Colopl Recent Development
Table 140. CyberAgent Company Details
Table 141. CyberAgent Business Overview
Table 142. CyberAgent Product
Table 143. CyberAgent Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 144. CyberAgent Recent Development
Table 145. DeNa Company Details
Table 146. DeNa Business Overview
Table 147. DeNa Product
Table 148. DeNa Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 149. DeNa Recent Development
Table 150. Samsung Music Hub Company Details
Table 151. Samsung Music Hub Business Overview
Table 152. Samsung Music Hub Product
Table 153. Samsung Music Hub Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 154. Samsung Music Hub Recent Development
Table 155. OnMobile Company Details
Table 156. OnMobile Business Overview
Table 157. OnMobile Product
Table 158. OnMobile Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 159. OnMobile Recent Development
Table 160. Locojoy Company Details
Table 161. Locojoy Business Overview
Table 162. Locojoy Product
Table 163. Locojoy Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 164. Locojoy Recent Development
Table 165. JB Hi-Fi Pty Company Details
Table 166. JB Hi-Fi Pty Business Overview
Table 167. JB Hi-Fi Pty Product
Table 168. JB Hi-Fi Pty Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 169. JB Hi-Fi Pty Recent Development
Table 170. Tencent Company Details
Table 171. Tencent Business Overview
Table 172. Tencent Product
Table 173. Tencent Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 174. Tencent Recent Development
Table 175. Alibaba Company Details
Table 176. Alibaba Business Overview
Table 177. Alibaba Product
Table 178. Alibaba Revenue in Mobile Entertainment Business (2015-2020) (Million US$)
Table 179. Alibaba Recent Development
Table 180. Research Programs/Design for This Report
Table 181. Key Data Information from Secondary Sources
Table 182. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Entertainment Market Share by Type: 2020 VS 2026
Figure 2. Leisure Activities (Singing,Game) Features
Figure 3. Social Activity Features
Figure 4. Shopping Features
Figure 5. Global Mobile Entertainment Market Share by Application: 2020 VS 2026
Figure 6. Mobile Phone Case Studies
Figure 7. Tablet PC Case Studies
Figure 8. Others Case Studies
Figure 9. Mobile Entertainment Report Years Considered
Figure 10. Global Mobile Entertainment Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global Mobile Entertainment Market Share by Regions: 2020 VS 2026
Figure 12. Global Mobile Entertainment Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global Mobile Entertainment Market Share by Players in 2019
Figure 15. Global Top Mobile Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Entertainment as of 2019
Figure 16. The Top 10 and 5 Players Market Share by Mobile Entertainment Revenue in 2019
Figure 17. North America Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America Mobile Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Activision Blizzard Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 26. Apple Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Apple Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 28. Electronic Arts Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Electronic Arts Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 30. Freenet Digital Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Freenet Digital Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 32. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Google Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 34. QuickPlay Media Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. QuickPlay Media Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 36. Rovio International Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Rovio International Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 38. Spotify Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Spotify Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 40. CBS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. CBS Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 42. CJ E&M Netmarble Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. CJ E&M Netmarble Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 44. Clear Channel Radio Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Clear Channel Radio Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 46. Colopl Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Colopl Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 48. CyberAgent Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. CyberAgent Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 50. DeNa Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. DeNa Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 52. Samsung Music Hub Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Samsung Music Hub Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 54. OnMobile Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. OnMobile Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 56. Locojoy Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Locojoy Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 58. JB Hi-Fi Pty Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. JB Hi-Fi Pty Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 60. Tencent Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Tencent Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 62. Alibaba Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. Alibaba Revenue Growth Rate in Mobile Entertainment Business (2015-2020)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed
  • Global Ultra Secure Smartphones Market Research Report 2024
    Published: 08-Jan-2024        Price: US 2900 Onwards        Pages: 88
    Ultra-secure smartphones are more secure than regular smartphones as they encrypt all communication, and block unauthorized tracking systems. With these features, The privacy issue associated with Android Smartphones is resolved. In recent times, The public's lifestyle pattern has shifted towards speed and accessibility- everyone uses mobile applications to satisfy basic needs, such as booking tickets for movies or travel. Mobile applications are most often used as search engines for specific re......
  • Global Ultra Secure Smartphones Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 99
    According to our LPI (LP Information) latest study, the global Ultra Secure Smartphones market size was valued at US$ 1314.1 million in 2023. With growing demand in downstream market, the Ultra Secure Smartphones is forecast to a readjusted size of US$ 3206.2 million by 2030 with a CAGR of 13.6% during review period. The research report highlights the growth potential of the global Ultra Secure Smartphones market. Ultra Secure Smartphones are expected to show stable growth in the future ......
  • Global Ultra Secure Smartphones Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 94
    According to our (Global Info Research) latest study, the global Ultra Secure Smartphones market size was valued at USD 1382.2 million in 2023 and is forecast to a readjusted size of USD 3159.6 million by 2030 with a CAGR of 12.5% during review period. Ultra-secure smartphones are more secure than regular smartphones as they encrypt all communication, and block unauthorized tracking systems. With these features, the privacy issue associated with Android Smartphones is resolved. In recent......
  • Mobile Entertainment - Global Market Insights and Sales Trends 2024
    Published: 25-Dec-2023        Price: US 3350 Onwards        Pages: 124
    The global Mobile Entertainment market size is expected to reach US$ 271620 million by 2029, growing at a CAGR of 13.9% from 2023 to 2029. The market is mainly driven by the significant applications of Mobile Entertainment in various end use industries. The expanding demands from the Mobile Phone, Tablet PC and Others,, are propelling Mobile Entertainment market. Leisure Activities (Singing,Game), one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by......
  • Smartphone 3D Camera - Global Market Insights and Sales Trends 2024
    Published: 25-Dec-2023        Price: US 3350 Onwards        Pages: 103
    The global Smartphone 3D Camera market size is expected to reach US$ 2198.5 million by 2029, growing at a CAGR of 26.4% from 2023 to 2029. The market is mainly driven by the significant applications of Smartphone 3D Camera in various end use industries. The expanding demands from the Mobile Phone, Tablet PC and Others,, are propelling Smartphone 3D Camera market. Below 8MP, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis......
  • Global Smartphones Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 07-Dec-2023        Price: US 3380 Onwards        Pages: 110
    Market Overview of Global Smartphones market: According to our latest research, the global Smartphones market looks promising in the next 5 years. As of 2022, the global Smartphones market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Smartphones market, with a systematica......
  • Global Phablets Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 28-Nov-2023        Price: US 3380 Onwards        Pages: 113
    Market Overview of Global Phablets market: According to our latest research, the global Phablets market looks promising in the next 5 years. As of 2022, the global Phablets market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. The phablet is a class of mobile devices combining or straddling the size format of smartphones and tablets. The word itself is a portmanteau of the words phone and ta......
  • Global Ultra Secure Smartphones Market Research Report 2023, Forecast to 2028
    Published: 17-Nov-2023        Price: US 2680 Onwards        Pages: 130
    Ultra-secure smartphones are more secure than regular smartphones as they encrypt all communication, and block unauthorized tracking systems. With these features, the privacy issue associated with android smartphones is resolved. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve al......
  • Global Smartphone Audio Codecs Market Research Report 2023, Forecast to 2028
    Published: 14-Nov-2023        Price: US 2680 Onwards        Pages: 139
    Smartphone Audio Codecs is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological a......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs