Covid-19 Impact on Global In-flight Entertainment (IFE) Market Size, Status and Forecast 2020-2026

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Date: 24-Apr-2020
No. of pages: 91
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In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively in 2018. By region, North America has the highest share of income, at 29.92 percent in 2018.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the In-flight Entertainment (IFE) market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the In-flight Entertainment (IFE) industry.

Based on our recent survey, we have several different scenarios about the In-flight Entertainment (IFE) YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 4757.9 million in 2019. The market size of In-flight Entertainment (IFE) will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global In-flight Entertainment (IFE) market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global In-flight Entertainment (IFE) market in terms of revenue.

Players, stakeholders, and other participants in the global In-flight Entertainment (IFE) market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global In-flight Entertainment (IFE) market, covering important regions, viz, United States, Europe and Japan. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global In-flight Entertainment (IFE) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global In-flight Entertainment (IFE) market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global In-flight Entertainment (IFE) market.

The following players are covered in this report:

- Gogo LLC

- Global Eagle Entertainment, Inc.

- Thales Group

- Zodiac Aerospace

- Honeywell International

- Panasonic Avionics Corporation

- Viasat Inc.

- Rockwell Collins

- Lufthansa Systems GmbH & Co. Kg

- SITAONAIR

In-flight Entertainment (IFE) Breakdown Data by Type

- IFE Hardware

- IFE Connectivity and Communication

- IFE Content

In-flight Entertainment (IFE) Breakdown Data by Application

- Narrow Body Aircraft

- Wide Body Aircraft

- Others

Covid-19 Impact on Global In-flight Entertainment (IFE) Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by In-flight Entertainment (IFE) Revenue
1.4 Market Analysis by Type
1.4.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 IFE Hardware
1.4.3 IFE Connectivity and Communication
1.4.4 IFE Content
1.5 Market by Application
1.5.1 Global In-flight Entertainment (IFE) Market Share by Application: 2020 VS 2026
1.5.2 Narrow Body Aircraft
1.5.3 Wide Body Aircraft
1.5.4 Others
1.6 Coronavirus Disease 2019 (Covid-19): In-flight Entertainment (IFE) Industry Impact
1.6.1 How the Covid-19 is Affecting the In-flight Entertainment (IFE) Industry
1.6.1.1 In-flight Entertainment (IFE) Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and In-flight Entertainment (IFE) Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for In-flight Entertainment (IFE) Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 In-flight Entertainment (IFE) Market Perspective (2015-2026)
2.2 In-flight Entertainment (IFE) Growth Trends by Regions
2.2.1 In-flight Entertainment (IFE) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 In-flight Entertainment (IFE) Historic Market Share by Regions (2015-2020)
2.2.3 In-flight Entertainment (IFE) Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 In-flight Entertainment (IFE) Market Growth Strategy
2.3.6 Primary Interviews with Key In-flight Entertainment (IFE) Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top In-flight Entertainment (IFE) Players by Market Size
3.1.1 Global Top In-flight Entertainment (IFE) Players by Revenue (2015-2020)
3.1.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2015-2020)
3.1.3 Global In-flight Entertainment (IFE) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global In-flight Entertainment (IFE) Market Concentration Ratio
3.2.1 Global In-flight Entertainment (IFE) Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by In-flight Entertainment (IFE) Revenue in 2019
3.3 In-flight Entertainment (IFE) Key Players Head office and Area Served
3.4 Key Players In-flight Entertainment (IFE) Product Solution and Service
3.5 Date of Enter into In-flight Entertainment (IFE) Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2015-2020)
4.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2021-2026)
5 In-flight Entertainment (IFE) Breakdown Data by Application (2015-2026)
5.1 Global In-flight Entertainment (IFE) Market Size by Application (2015-2020)
5.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2021-2026)
6 United States
6.1 United States In-flight Entertainment (IFE) Market Size (2015-2020)
6.2 In-flight Entertainment (IFE) Key Players in United States (2019-2020)
6.3 United States In-flight Entertainment (IFE) Market Size by Type (2015-2020)
6.4 United States In-flight Entertainment (IFE) Market Size by Application (2015-2020)
7 Europe
7.1 Europe In-flight Entertainment (IFE) Market Size (2015-2020)
7.2 In-flight Entertainment (IFE) Key Players in Europe (2019-2020)
7.3 Europe In-flight Entertainment (IFE) Market Size by Type (2015-2020)
7.4 Europe In-flight Entertainment (IFE) Market Size by Application (2015-2020)
8 Japan
8.1 Japan In-flight Entertainment (IFE) Market Size (2015-2020)
8.2 In-flight Entertainment (IFE) Key Players in Japan (2019-2020)
8.3 Japan In-flight Entertainment (IFE) Market Size by Type (2015-2020)
8.4 Japan In-flight Entertainment (IFE) Market Size by Application (2015-2020)
(2015-2020)
(2015-2020)
9 Key Players Profiles
9.1 Gogo LLC
9.1.1 Gogo LLC Company Details
9.1.2 Gogo LLC Business Overview and Its Total Revenue
9.1.3 Gogo LLC In-flight Entertainment (IFE) Introduction
9.1.4 Gogo LLC Revenue in In-flight Entertainment (IFE) Business (2015-2020))
9.1.5 Gogo LLC Recent Development
9.2 Global Eagle Entertainment, Inc.
9.2.1 Global Eagle Entertainment, Inc. Company Details
9.2.2 Global Eagle Entertainment, Inc. Business Overview and Its Total Revenue
9.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Introduction
9.2.4 Global Eagle Entertainment, Inc. Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.2.5 Global Eagle Entertainment, Inc. Recent Development
9.3 Thales Group
9.3.1 Thales Group Company Details
9.3.2 Thales Group Business Overview and Its Total Revenue
9.3.3 Thales Group In-flight Entertainment (IFE) Introduction
9.3.4 Thales Group Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.3.5 Thales Group Recent Development
9.4 Zodiac Aerospace
9.4.1 Zodiac Aerospace Company Details
9.4.2 Zodiac Aerospace Business Overview and Its Total Revenue
9.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Introduction
9.4.4 Zodiac Aerospace Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.4.5 Zodiac Aerospace Recent Development
9.5 Honeywell International
9.5.1 Honeywell International Company Details
9.5.2 Honeywell International Business Overview and Its Total Revenue
9.5.3 Honeywell International In-flight Entertainment (IFE) Introduction
9.5.4 Honeywell International Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.5.5 Honeywell International Recent Development
9.6 Panasonic Avionics Corporation
9.6.1 Panasonic Avionics Corporation Company Details
9.6.2 Panasonic Avionics Corporation Business Overview and Its Total Revenue
9.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Introduction
9.6.4 Panasonic Avionics Corporation Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.6.5 Panasonic Avionics Corporation Recent Development
9.7 Viasat Inc.
9.7.1 Viasat Inc. Company Details
9.7.2 Viasat Inc. Business Overview and Its Total Revenue
9.7.3 Viasat Inc. In-flight Entertainment (IFE) Introduction
9.7.4 Viasat Inc. Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.7.5 Viasat Inc. Recent Development
9.8 Rockwell Collins
9.8.1 Rockwell Collins Company Details
9.8.2 Rockwell Collins Business Overview and Its Total Revenue
9.8.3 Rockwell Collins In-flight Entertainment (IFE) Introduction
9.8.4 Rockwell Collins Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.8.5 Rockwell Collins Recent Development
9.9 Lufthansa Systems GmbH & Co. Kg
9.9.1 Lufthansa Systems GmbH & Co. Kg Company Details
9.9.2 Lufthansa Systems GmbH & Co. Kg Business Overview and Its Total Revenue
9.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Introduction
9.9.4 Lufthansa Systems GmbH & Co. Kg Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.9.5 Lufthansa Systems GmbH & Co. Kg Recent Development
9.10 SITAONAIR
9.10.1 SITAONAIR Company Details
9.10.2 SITAONAIR Business Overview and Its Total Revenue
9.10.3 SITAONAIR In-flight Entertainment (IFE) Introduction
9.10.4 SITAONAIR Revenue in In-flight Entertainment (IFE) Business (2015-2020)
9.10.5 SITAONAIR Recent Development
10 Analyst's Viewpoints/Conclusions
11 Appendix
11.1 Research Methodology
11.1.1 Methodology/Research Approach
11.1.2 Data Source
11.2 Disclaimer
11.3 Author Details
List of Tables
Table 1. In-flight Entertainment (IFE) Key Market Segments
Table 2. Key Players Covered: Ranking by In-flight Entertainment (IFE) Revenue
Table 3. Ranking of Global Top In-flight Entertainment (IFE) Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global In-flight Entertainment (IFE) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of IFE Hardware
Table 6. Key Players of IFE Connectivity and Communication
Table 7. Key Players of IFE Content
Table 8. COVID-19 Impact Global Market: (Four In-flight Entertainment (IFE) Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for In-flight Entertainment (IFE) Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for In-flight Entertainment (IFE) Players to Combat Covid-19 Impact
Table 13. Global In-flight Entertainment (IFE) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global In-flight Entertainment (IFE) Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global In-flight Entertainment (IFE) Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global In-flight Entertainment (IFE) Market Share by Regions (2015-2020)
Table 17. Global In-flight Entertainment (IFE) Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global In-flight Entertainment (IFE) Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. In-flight Entertainment (IFE) Market Growth Strategy
Table 23. Main Points Interviewed from Key In-flight Entertainment (IFE) Players
Table 24. Global In-flight Entertainment (IFE) Revenue by Players (2015-2020) (Million US$)
Table 25. Global In-flight Entertainment (IFE) Market Share by Players (2015-2020)
Table 26. Global Top In-flight Entertainment (IFE) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in In-flight Entertainment (IFE) as of 2019)
Table 27. Global In-flight Entertainment (IFE) by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players In-flight Entertainment (IFE) Product Solution and Service
Table 30. Date of Enter into In-flight Entertainment (IFE) Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global In-flight Entertainment (IFE) Market Size by Type (2015-2020) (Million US$)
Table 33. Global In-flight Entertainment (IFE) Market Size Share by Type (2015-2020)
Table 34. Global In-flight Entertainment (IFE) Revenue Market Share by Type (2021-2026)
Table 35. Global In-flight Entertainment (IFE) Market Size Share by Application (2015-2020)
Table 36. Global In-flight Entertainment (IFE) Market Size by Application (2015-2020) (Million US$)
Table 37. Global In-flight Entertainment (IFE) Market Size Share by Application (2021-2026)
Table 38. United States Key Players In-flight Entertainment (IFE) Revenue (2019-2020) (Million US$)
Table 39. United States Key Players In-flight Entertainment (IFE) Market Share (2019-2020)
Table 40. United States In-flight Entertainment (IFE) Market Size by Type (2015-2020) (Million US$)
Table 41. United States In-flight Entertainment (IFE) Market Share by Type (2015-2020)
Table 42. United States In-flight Entertainment (IFE) Market Size by Application (2015-2020) (Million US$)
Table 43. United States In-flight Entertainment (IFE) Market Share by Application (2015-2020)
Table 44. Europe Key Players In-flight Entertainment (IFE) Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players In-flight Entertainment (IFE) Market Share (2019-2020)
Table 46. Europe In-flight Entertainment (IFE) Market Size by Type (2015-2020) (Million US$)
Table 47. Europe In-flight Entertainment (IFE) Market Share by Type (2015-2020)
Table 48. Europe In-flight Entertainment (IFE) Market Size by Application (2015-2020) (Million US$)
Table 49. Europe In-flight Entertainment (IFE) Market Share by Application (2015-2020)
Table 50. Japan Key Players In-flight Entertainment (IFE) Revenue (2019-2020) (Million US$)
Table 51. Japan Key Players In-flight Entertainment (IFE) Market Share (2019-2020)
Table 52. Japan In-flight Entertainment (IFE) Market Size by Type (2015-2020) (Million US$)
Table 53. Japan In-flight Entertainment (IFE) Market Share by Type (2015-2020)
Table 54. Japan In-flight Entertainment (IFE) Market Size by Application (2015-2020) (Million US$)
Table 55. Japan In-flight Entertainment (IFE) Market Share by Application (2015-2020)
Table 56. Gogo LLC Company Details
Table 57. Gogo LLC Business Overview
Table 58. Gogo LLC Product
Table 59. Gogo LLC Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 60. Gogo LLC Recent Development
Table 61. Global Eagle Entertainment, Inc. Company Details
Table 62. Global Eagle Entertainment, Inc. Business Overview
Table 63. Global Eagle Entertainment, Inc. Product
Table 64. Global Eagle Entertainment, Inc. Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 65. Global Eagle Entertainment, Inc. Recent Development
Table 66. Thales Group Company Details
Table 67. Thales Group Business Overview
Table 68. Thales Group Product
Table 69. Thales Group Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 70. Thales Group Recent Development
Table 71. Zodiac Aerospace Company Details
Table 72. Zodiac Aerospace Business Overview
Table 73. Zodiac Aerospace Product
Table 74. Zodiac Aerospace Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 75. Zodiac Aerospace Recent Development
Table 76. Honeywell International Company Details
Table 77. Honeywell International Business Overview
Table 78. Honeywell International Product
Table 79. Honeywell International Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 80. Honeywell International Recent Development
Table 81. Panasonic Avionics Corporation Company Details
Table 82. Panasonic Avionics Corporation Business Overview
Table 83. Panasonic Avionics Corporation Product
Table 84. Panasonic Avionics Corporation Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 85. Panasonic Avionics Corporation Recent Development
Table 86. Viasat Inc. Company Details
Table 87. Viasat Inc. Business Overview
Table 88. Viasat Inc. Product
Table 89. Viasat Inc. Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 90. Viasat Inc. Recent Development
Table 91. Rockwell Collins Business Overview
Table 92. Rockwell Collins Product
Table 93. Rockwell Collins Company Details
Table 94. Rockwell Collins Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 95. Rockwell Collins Recent Development
Table 96. Lufthansa Systems GmbH & Co. Kg Company Details
Table 97. Lufthansa Systems GmbH & Co. Kg Business Overview
Table 98. Lufthansa Systems GmbH & Co. Kg Product
Table 99. Lufthansa Systems GmbH & Co. Kg Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 100. Lufthansa Systems GmbH & Co. Kg Recent Development
Table 101. SITAONAIR Company Details
Table 102. SITAONAIR Business Overview
Table 103. SITAONAIR Product
Table 104. SITAONAIR Revenue in In-flight Entertainment (IFE) Business (2015-2020) (Million US$)
Table 105. SITAONAIR Recent Development
Table 106. Research Programs/Design for This Report
Table 107. Key Data Information from Secondary Sources
Table 108. Key Data Information from Primary Sources
List of Figures
Figure 1. Global In-flight Entertainment (IFE) Market Share by Type: 2020 VS 2026
Figure 2. IFE Hardware Features
Figure 3. IFE Connectivity and Communication Features
Figure 4. IFE Content Features
Figure 5. Global In-flight Entertainment (IFE) Market Share by Application: 2020 VS 2026
Figure 6. Narrow Body Aircraft Case Studies
Figure 7. Wide Body Aircraft Case Studies
Figure 8. Others Case Studies
Figure 9. In-flight Entertainment (IFE) Report Years Considered
Figure 10. Global In-flight Entertainment (IFE) Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global In-flight Entertainment (IFE) Market Share by Regions: 2020 VS 2026
Figure 12. Global In-flight Entertainment (IFE) Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global In-flight Entertainment (IFE) Market Share by Players in 2019
Figure 15. Global Top In-flight Entertainment (IFE) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in In-flight Entertainment (IFE) as of 2019
Figure 16. The Top 10 and 5 Players Market Share by In-flight Entertainment (IFE) Revenue in 2019
Figure 17. United States In-flight Entertainment (IFE) Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe In-flight Entertainment (IFE) Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Japan In-flight Entertainment (IFE) Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Gogo LLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 21. Gogo LLC Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 22. Global Eagle Entertainment, Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 23. Global Eagle Entertainment, Inc. Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 24. Thales Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 25. Thales Group Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 26. Zodiac Aerospace Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Zodiac Aerospace Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 28. Honeywell International Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Honeywell International Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 30. Panasonic Avionics Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Panasonic Avionics Corporation Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 32. Viasat Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Viasat Inc. Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 34. Rockwell Collins Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Rockwell Collins Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 36. Lufthansa Systems GmbH & Co. Kg Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Lufthansa Systems GmbH & Co. Kg Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 38. SITAONAIR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. SITAONAIR Revenue Growth Rate in In-flight Entertainment (IFE) Business (2015-2020)
Figure 40. Bottom-up and Top-down Approaches for This Report
Figure 41. Data Triangulation
Figure 42. Key Executives Interviewed
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