Covid-19 Impact on Global Gaming Peripherals Market Size, Status and Forecast 2020-2026

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Date: 27-Apr-2020
No. of pages: 127
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Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Gaming Peripherals market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Gaming Peripherals industry.

Based on our recent survey, we have several different scenarios about the Gaming Peripherals YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 2865.8 million in 2019. The market size of Gaming Peripherals will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gaming Peripherals market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gaming Peripherals market in terms of revenue.

Players, stakeholders, and other participants in the global Gaming Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Gaming Peripherals market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Gaming Peripherals market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gaming Peripherals market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gaming Peripherals market.

The following players are covered in this report:

- Razer

- Logitech G (ASTRO)

- Turtle Beach

- Corsair

- Sennheiser

- Plantronics

- SteelSeries

- Mad Catz

- ROCCAT

- QPAD

- Thrustmaster

- HyperX

- Tt eSPORTS

- Cooler Master

- ZOWIE

- Sharkoon

- Trust

- Microsoft

Gaming Peripherals Breakdown Data by Type

- Gaming Mouse

- Gaming Keyboards

- Headset

- Controllers

- Others

Gaming Peripherals Breakdown Data by Application

- Personal

- Commercial

Covid-19 Impact on Global Gaming Peripherals Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Gaming Peripherals Revenue
1.4 Market Analysis by Type
1.4.1 Global Gaming Peripherals Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Gaming Mouse
1.4.3 Gaming Keyboards
1.4.4 Headset
1.4.5 Controllers
1.4.6 Others
1.5 Market by Application
1.5.1 Global Gaming Peripherals Market Share by Application: 2020 VS 2026
1.5.2 Personal
1.5.3 Commercial
1.6 Coronavirus Disease 2019 (Covid-19): Gaming Peripherals Industry Impact
1.6.1 How the Covid-19 is Affecting the Gaming Peripherals Industry
1.6.1.1 Gaming Peripherals Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Gaming Peripherals Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Gaming Peripherals Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Gaming Peripherals Market Perspective (2015-2026)
2.2 Gaming Peripherals Growth Trends by Regions
2.2.1 Gaming Peripherals Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Gaming Peripherals Historic Market Share by Regions (2015-2020)
2.2.3 Gaming Peripherals Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Gaming Peripherals Market Growth Strategy
2.3.6 Primary Interviews with Key Gaming Peripherals Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Gaming Peripherals Players by Market Size
3.1.1 Global Top Gaming Peripherals Players by Revenue (2015-2020)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2015-2020)
3.1.3 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Gaming Peripherals Market Concentration Ratio
3.2.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2019
3.3 Gaming Peripherals Key Players Head office and Area Served
3.4 Key Players Gaming Peripherals Product Solution and Service
3.5 Date of Enter into Gaming Peripherals Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Gaming Peripherals Historic Market Size by Type (2015-2020)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2021-2026)
5 Gaming Peripherals Breakdown Data by Application (2015-2026)
5.1 Global Gaming Peripherals Market Size by Application (2015-2020)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Gaming Peripherals Market Size (2015-2020)
6.2 Gaming Peripherals Key Players in North America (2019-2020)
6.3 North America Gaming Peripherals Market Size by Type (2015-2020)
6.4 North America Gaming Peripherals Market Size by Application (2015-2020)
7 Europe
7.1 Europe Gaming Peripherals Market Size (2015-2020)
7.2 Gaming Peripherals Key Players in Europe (2019-2020)
7.3 Europe Gaming Peripherals Market Size by Type (2015-2020)
7.4 Europe Gaming Peripherals Market Size by Application (2015-2020)
8 China
8.1 China Gaming Peripherals Market Size (2015-2020)
8.2 Gaming Peripherals Key Players in China (2019-2020)
8.3 China Gaming Peripherals Market Size by Type (2015-2020)
8.4 China Gaming Peripherals Market Size by Application (2015-2020)
9 Japan
9.1 Japan Gaming Peripherals Market Size (2015-2020)
9.2 Gaming Peripherals Key Players in Japan (2019-2020)
9.3 Japan Gaming Peripherals Market Size by Type (2015-2020)
9.4 Japan Gaming Peripherals Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Gaming Peripherals Market Size (2015-2020)
10.2 Gaming Peripherals Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Gaming Peripherals Market Size by Type (2015-2020)
10.4 Southeast Asia Gaming Peripherals Market Size by Application (2015-2020)
11 India
11.1 India Gaming Peripherals Market Size (2015-2020)
11.2 Gaming Peripherals Key Players in India (2019-2020)
11.3 India Gaming Peripherals Market Size by Type (2015-2020)
11.4 India Gaming Peripherals Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Gaming Peripherals Market Size (2015-2020)
12.2 Gaming Peripherals Key Players in Central & South America (2019-2020)
12.3 Central & South America Gaming Peripherals Market Size by Type (2015-2020)
12.4 Central & South America Gaming Peripherals Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Razer
13.1.1 Razer Company Details
13.1.2 Razer Business Overview and Its Total Revenue
13.1.3 Razer Gaming Peripherals Introduction
13.1.4 Razer Revenue in Gaming Peripherals Business (2015-2020))
13.1.5 Razer Recent Development
13.2 Logitech G (ASTRO)
13.2.1 Logitech G (ASTRO) Company Details
13.2.2 Logitech G (ASTRO) Business Overview and Its Total Revenue
13.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
13.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2015-2020)
13.2.5 Logitech G (ASTRO) Recent Development
13.3 Turtle Beach
13.3.1 Turtle Beach Company Details
13.3.2 Turtle Beach Business Overview and Its Total Revenue
13.3.3 Turtle Beach Gaming Peripherals Introduction
13.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2015-2020)
13.3.5 Turtle Beach Recent Development
13.4 Corsair
13.4.1 Corsair Company Details
13.4.2 Corsair Business Overview and Its Total Revenue
13.4.3 Corsair Gaming Peripherals Introduction
13.4.4 Corsair Revenue in Gaming Peripherals Business (2015-2020)
13.4.5 Corsair Recent Development
13.5 Sennheiser
13.5.1 Sennheiser Company Details
13.5.2 Sennheiser Business Overview and Its Total Revenue
13.5.3 Sennheiser Gaming Peripherals Introduction
13.5.4 Sennheiser Revenue in Gaming Peripherals Business (2015-2020)
13.5.5 Sennheiser Recent Development
13.6 Plantronics
13.6.1 Plantronics Company Details
13.6.2 Plantronics Business Overview and Its Total Revenue
13.6.3 Plantronics Gaming Peripherals Introduction
13.6.4 Plantronics Revenue in Gaming Peripherals Business (2015-2020)
13.6.5 Plantronics Recent Development
13.7 SteelSeries
13.7.1 SteelSeries Company Details
13.7.2 SteelSeries Business Overview and Its Total Revenue
13.7.3 SteelSeries Gaming Peripherals Introduction
13.7.4 SteelSeries Revenue in Gaming Peripherals Business (2015-2020)
13.7.5 SteelSeries Recent Development
13.8 Mad Catz
13.8.1 Mad Catz Company Details
13.8.2 Mad Catz Business Overview and Its Total Revenue
13.8.3 Mad Catz Gaming Peripherals Introduction
13.8.4 Mad Catz Revenue in Gaming Peripherals Business (2015-2020)
13.8.5 Mad Catz Recent Development
13.9 ROCCAT
13.9.1 ROCCAT Company Details
13.9.2 ROCCAT Business Overview and Its Total Revenue
13.9.3 ROCCAT Gaming Peripherals Introduction
13.9.4 ROCCAT Revenue in Gaming Peripherals Business (2015-2020)
13.9.5 ROCCAT Recent Development
13.10 QPAD
13.10.1 QPAD Company Details
13.10.2 QPAD Business Overview and Its Total Revenue
13.10.3 QPAD Gaming Peripherals Introduction
13.10.4 QPAD Revenue in Gaming Peripherals Business (2015-2020)
13.10.5 QPAD Recent Development
13.11 Thrustmaster
10.11.1 Thrustmaster Company Details
10.11.2 Thrustmaster Business Overview and Its Total Revenue
10.11.3 Thrustmaster Gaming Peripherals Introduction
10.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2015-2020)
10.11.5 Thrustmaster Recent Development
13.12 HyperX
10.12.1 HyperX Company Details
10.12.2 HyperX Business Overview and Its Total Revenue
10.12.3 HyperX Gaming Peripherals Introduction
10.12.4 HyperX Revenue in Gaming Peripherals Business (2015-2020)
10.12.5 HyperX Recent Development
13.13 Tt eSPORTS
10.13.1 Tt eSPORTS Company Details
10.13.2 Tt eSPORTS Business Overview and Its Total Revenue
10.13.3 Tt eSPORTS Gaming Peripherals Introduction
10.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2015-2020)
10.13.5 Tt eSPORTS Recent Development
13.14 Cooler Master
10.14.1 Cooler Master Company Details
10.14.2 Cooler Master Business Overview and Its Total Revenue
10.14.3 Cooler Master Gaming Peripherals Introduction
10.14.4 Cooler Master Revenue in Gaming Peripherals Business (2015-2020)
10.14.5 Cooler Master Recent Development
13.15 ZOWIE
10.15.1 ZOWIE Company Details
10.15.2 ZOWIE Business Overview and Its Total Revenue
10.15.3 ZOWIE Gaming Peripherals Introduction
10.15.4 ZOWIE Revenue in Gaming Peripherals Business (2015-2020)
10.15.5 ZOWIE Recent Development
13.16 Sharkoon
10.16.1 Sharkoon Company Details
10.16.2 Sharkoon Business Overview and Its Total Revenue
10.16.3 Sharkoon Gaming Peripherals Introduction
10.16.4 Sharkoon Revenue in Gaming Peripherals Business (2015-2020)
10.16.5 Sharkoon Recent Development
13.17 Trust
10.17.1 Trust Company Details
10.17.2 Trust Business Overview and Its Total Revenue
10.17.3 Trust Gaming Peripherals Introduction
10.17.4 Trust Revenue in Gaming Peripherals Business (2015-2020)
10.17.5 Trust Recent Development
13.18 Microsoft
10.18.1 Microsoft Company Details
10.18.2 Microsoft Business Overview and Its Total Revenue
10.18.3 Microsoft Gaming Peripherals Introduction
10.18.4 Microsoft Revenue in Gaming Peripherals Business (2015-2020)
10.18.5 Microsoft Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Gaming Peripherals Key Market Segments
Table 2. Key Players Covered: Ranking by Gaming Peripherals Revenue
Table 3. Ranking of Global Top Gaming Peripherals Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Gaming Mouse
Table 6. Key Players of Gaming Keyboards
Table 7. Key Players of Headset
Table 8. Key Players of Controllers
Table 9. Key Players of Others
Table 10. COVID-19 Impact Global Market: (Four Gaming Peripherals Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Gaming Peripherals Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Gaming Peripherals Players to Combat Covid-19 Impact
Table 15. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Gaming Peripherals Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Gaming Peripherals Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Gaming Peripherals Market Share by Regions (2015-2020)
Table 19. Global Gaming Peripherals Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Gaming Peripherals Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Gaming Peripherals Market Growth Strategy
Table 25. Main Points Interviewed from Key Gaming Peripherals Players
Table 26. Global Gaming Peripherals Revenue by Players (2015-2020) (Million US$)
Table 27. Global Gaming Peripherals Market Share by Players (2015-2020)
Table 28. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2019)
Table 29. Global Gaming Peripherals by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Gaming Peripherals Product Solution and Service
Table 32. Date of Enter into Gaming Peripherals Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 35. Global Gaming Peripherals Market Size Share by Type (2015-2020)
Table 36. Global Gaming Peripherals Revenue Market Share by Type (2021-2026)
Table 37. Global Gaming Peripherals Market Size Share by Application (2015-2020)
Table 38. Global Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 39. Global Gaming Peripherals Market Size Share by Application (2021-2026)
Table 40. North America Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 41. North America Key Players Gaming Peripherals Market Share (2019-2020)
Table 42. North America Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 43. North America Gaming Peripherals Market Share by Type (2015-2020)
Table 44. North America Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 45. North America Gaming Peripherals Market Share by Application (2015-2020)
Table 46. Europe Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Gaming Peripherals Market Share (2019-2020)
Table 48. Europe Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Gaming Peripherals Market Share by Type (2015-2020)
Table 50. Europe Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Gaming Peripherals Market Share by Application (2015-2020)
Table 52. China Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 53. China Key Players Gaming Peripherals Market Share (2019-2020)
Table 54. China Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 55. China Gaming Peripherals Market Share by Type (2015-2020)
Table 56. China Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 57. China Gaming Peripherals Market Share by Application (2015-2020)
Table 58. Japan Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Gaming Peripherals Market Share (2019-2020)
Table 60. Japan Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Gaming Peripherals Market Share by Type (2015-2020)
Table 62. Japan Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Gaming Peripherals Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players Gaming Peripherals Market Share (2019-2020)
Table 66. Southeast Asia Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia Gaming Peripherals Market Share by Type (2015-2020)
Table 68. Southeast Asia Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia Gaming Peripherals Market Share by Application (2015-2020)
Table 70. India Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 71. India Key Players Gaming Peripherals Market Share (2019-2020)
Table 72. India Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 73. India Gaming Peripherals Market Share by Type (2015-2020)
Table 74. India Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 75. India Gaming Peripherals Market Share by Application (2015-2020)
Table 76. Central & South America Key Players Gaming Peripherals Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players Gaming Peripherals Market Share (2019-2020)
Table 78. Central & South America Gaming Peripherals Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America Gaming Peripherals Market Share by Type (2015-2020)
Table 80. Central & South America Gaming Peripherals Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America Gaming Peripherals Market Share by Application (2015-2020)
Table 82. Razer Company Details
Table 83. Razer Business Overview
Table 84. Razer Product
Table 85. Razer Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 86. Razer Recent Development
Table 87. Logitech G (ASTRO) Company Details
Table 88. Logitech G (ASTRO) Business Overview
Table 89. Logitech G (ASTRO) Product
Table 90. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 91. Logitech G (ASTRO) Recent Development
Table 92. Turtle Beach Company Details
Table 93. Turtle Beach Business Overview
Table 94. Turtle Beach Product
Table 95. Turtle Beach Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 96. Turtle Beach Recent Development
Table 97. Corsair Company Details
Table 98. Corsair Business Overview
Table 99. Corsair Product
Table 100. Corsair Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 101. Corsair Recent Development
Table 102. Sennheiser Company Details
Table 103. Sennheiser Business Overview
Table 104. Sennheiser Product
Table 105. Sennheiser Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 106. Sennheiser Recent Development
Table 107. Plantronics Company Details
Table 108. Plantronics Business Overview
Table 109. Plantronics Product
Table 110. Plantronics Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 111. Plantronics Recent Development
Table 112. SteelSeries Company Details
Table 113. SteelSeries Business Overview
Table 114. SteelSeries Product
Table 115. SteelSeries Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 116. SteelSeries Recent Development
Table 117. Mad Catz Business Overview
Table 118. Mad Catz Product
Table 119. Mad Catz Company Details
Table 120. Mad Catz Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 121. Mad Catz Recent Development
Table 122. ROCCAT Company Details
Table 123. ROCCAT Business Overview
Table 124. ROCCAT Product
Table 125. ROCCAT Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 126. ROCCAT Recent Development
Table 127. QPAD Company Details
Table 128. QPAD Business Overview
Table 129. QPAD Product
Table 130. QPAD Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 131. QPAD Recent Development
Table 132. Thrustmaster Company Details
Table 133. Thrustmaster Business Overview
Table 134. Thrustmaster Product
Table 135. Thrustmaster Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 136. Thrustmaster Recent Development
Table 137. HyperX Company Details
Table 138. HyperX Business Overview
Table 139. HyperX Product
Table 140. HyperX Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 141. HyperX Recent Development
Table 142. Tt eSPORTS Company Details
Table 143. Tt eSPORTS Business Overview
Table 144. Tt eSPORTS Product
Table 145. Tt eSPORTS Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 146. Tt eSPORTS Recent Development
Table 147. Cooler Master Company Details
Table 148. Cooler Master Business Overview
Table 149. Cooler Master Product
Table 150. Cooler Master Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 151. Cooler Master Recent Development
Table 152. ZOWIE Company Details
Table 153. ZOWIE Business Overview
Table 154. ZOWIE Product
Table 155. ZOWIE Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 156. ZOWIE Recent Development
Table 157. Sharkoon Company Details
Table 158. Sharkoon Business Overview
Table 159. Sharkoon Product
Table 160. Sharkoon Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 161. Sharkoon Recent Development
Table 162. Trust Company Details
Table 163. Trust Business Overview
Table 164. Trust Product
Table 165. Trust Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 166. Trust Recent Development
Table 167. Microsoft Company Details
Table 168. Microsoft Business Overview
Table 169. Microsoft Product
Table 170. Microsoft Revenue in Gaming Peripherals Business (2015-2020) (Million US$)
Table 171. Microsoft Recent Development
Table 172. Research Programs/Design for This Report
Table 173. Key Data Information from Secondary Sources
Table 174. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Gaming Peripherals Market Share by Type: 2020 VS 2026
Figure 2. Gaming Mouse Features
Figure 3. Gaming Keyboards Features
Figure 4. Headset Features
Figure 5. Controllers Features
Figure 6. Others Features
Figure 7. Global Gaming Peripherals Market Share by Application: 2020 VS 2026
Figure 8. Personal Case Studies
Figure 9. Commercial Case Studies
Figure 10. Gaming Peripherals Report Years Considered
Figure 11. Global Gaming Peripherals Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global Gaming Peripherals Market Share by Regions: 2020 VS 2026
Figure 13. Global Gaming Peripherals Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global Gaming Peripherals Market Share by Players in 2019
Figure 16. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Gaming Peripherals Revenue in 2019
Figure 18. North America Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America Gaming Peripherals Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Razer Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 27. Logitech G (ASTRO) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Logitech G (ASTRO) Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 29. Turtle Beach Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Turtle Beach Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 31. Corsair Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Corsair Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 33. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Sennheiser Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 35. Plantronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Plantronics Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 37. SteelSeries Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. SteelSeries Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 39. Mad Catz Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Mad Catz Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 41. ROCCAT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. ROCCAT Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 43. QPAD Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. QPAD Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 45. Thrustmaster Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Thrustmaster Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 47. HyperX Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. HyperX Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 49. Tt eSPORTS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Tt eSPORTS Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 51. Cooler Master Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Cooler Master Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 53. ZOWIE Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. ZOWIE Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 55. Sharkoon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Sharkoon Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 57. Trust Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Trust Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 59. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Microsoft Revenue Growth Rate in Gaming Peripherals Business (2015-2020)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed
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    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 136
    The global market for Single Mode Lasers was estimated at US$ 975.12 million in the year 2022, is projected to reach a revised size of US$ 1,709.77 million by 2029, growing at a CAGR of 8.69 % during the forecast period 2023-2029. North American market for Single Mode Lasers was valued at $ 165.28 million in 2022 and will reach $ 271.51 million by 2029, at a CAGR of 7.50 % during the forecast period of 2023 through 2029. Asia-Pacific market for Single Mode Lasers was valued at $ 59......
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    Published: 11-Jan-2024        Price: US 4850 Onwards        Pages: 193
    The global market for RF Power Supply for Semiconductor was estimated at US$ 1012 million in the year 2022, is projected to reach a revised size of US$ 1323 million by 2029, growing at a CAGR of 6.16% during the forecast period 2023-2029. North American market for RF Power Supply for Semiconductor was valued at $ 220 million in 2022 and will reach $ 282 million by 2029, at a CAGR of 5.85% during the forecast period of 2023 through 2029. Asia-Pacific market for RF Power Supply for S......
  • Global Non-Contact Dynamic Torque Sensor Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 198
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  • Global Bitcoin Miner Market Research Report 2023
    Published: 11-Jan-2024        Price: US 2900 Onwards        Pages: 144
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    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 114
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  • Global Aquarium Lights Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 131
    The global Aquarium Lights market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a......
  • Global LED Aquarium Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 128
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