Covid-19 Impact on Global Collectible Card Game Market Size, Status and Forecast 2020-2026

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Date: 29-Apr-2020
No. of pages: 93
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A collectible card game (CCG), also called a trading card game (TCG), among other names, is a strategy card game created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card.

Hasbro Inc.,Blizzard Entertainment, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell, KYY games, Bushiroad ,Nintendoetc. are the key suppliers in the global Collectible Card Game market. Top 5 took up only 27.46% of the global market in 2019.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Collectible Card Game market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Collectible Card Game industry.

Based on our recent survey, we have several different scenarios about the Collectible Card Game YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 9949.6 million in 2019. The market size of Collectible Card Game will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Collectible Card Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Collectible Card Game market in terms of revenue.

Players, stakeholders, and other participants in the global Collectible Card Game market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Collectible Card Game market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Collectible Card Game market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Collectible Card Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Collectible Card Game market.

The following players are covered in this report:

- Hasbro Inc.

- Blizzard Entertainment

- Cygames

- Take-Two Interactive Software, Inc.

- Magic

- Konami

- Magic Duels

- KYY games

- Bushiroad

Collectible Card Game Breakdown Data by Type

- Digital

- Physical

- Digital is the major type in 2019, with over 98.8% market share.

Collectible Card Game Breakdown Data by Application

- PC Games

- Mobile Device Games

- Others

- PC games is the largest market in 2019, with over 63.6% market share.

Covid-19 Impact on Global Collectible Card Game Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Collectible Card Game Revenue
1.4 Market Analysis by Type
1.4.1 Global Collectible Card Game Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Digital
1.4.3 Physical
1.5 Market by Application
1.5.1 Global Collectible Card Game Market Share by Application: 2020 VS 2026
1.5.2 PC Games
1.5.3 Mobile Device Games
1.5.4 Others
1.6 Coronavirus Disease 2019 (Covid-19): Collectible Card Game Industry Impact
1.6.1 How the Covid-19 is Affecting the Collectible Card Game Industry
1.6.1.1 Collectible Card Game Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Collectible Card Game Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Collectible Card Game Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Collectible Card Game Market Perspective (2015-2026)
2.2 Collectible Card Game Growth Trends by Regions
2.2.1 Collectible Card Game Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Collectible Card Game Historic Market Share by Regions (2015-2020)
2.2.3 Collectible Card Game Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Collectible Card Game Market Growth Strategy
2.3.6 Primary Interviews with Key Collectible Card Game Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Collectible Card Game Players by Market Size
3.1.1 Global Top Collectible Card Game Players by Revenue (2015-2020)
3.1.2 Global Collectible Card Game Revenue Market Share by Players (2015-2020)
3.1.3 Global Collectible Card Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Collectible Card Game Market Concentration Ratio
3.2.1 Global Collectible Card Game Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Collectible Card Game Revenue in 2019
3.3 Collectible Card Game Key Players Head office and Area Served
3.4 Key Players Collectible Card Game Product Solution and Service
3.5 Date of Enter into Collectible Card Game Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Collectible Card Game Historic Market Size by Type (2015-2020)
4.2 Global Collectible Card Game Forecasted Market Size by Type (2021-2026)
5 Collectible Card Game Breakdown Data by Application (2015-2026)
5.1 Global Collectible Card Game Market Size by Application (2015-2020)
5.2 Global Collectible Card Game Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Collectible Card Game Market Size (2015-2020)
6.2 Collectible Card Game Key Players in North America (2019-2020)
6.3 North America Collectible Card Game Market Size by Type (2015-2020)
6.4 North America Collectible Card Game Market Size by Application (2015-2020)
7 Europe
7.1 Europe Collectible Card Game Market Size (2015-2020)
7.2 Collectible Card Game Key Players in Europe (2019-2020)
7.3 Europe Collectible Card Game Market Size by Type (2015-2020)
7.4 Europe Collectible Card Game Market Size by Application (2015-2020)
8 China
8.1 China Collectible Card Game Market Size (2015-2020)
8.2 Collectible Card Game Key Players in China (2019-2020)
8.3 China Collectible Card Game Market Size by Type (2015-2020)
8.4 China Collectible Card Game Market Size by Application (2015-2020)
9 Japan
9.1 Japan Collectible Card Game Market Size (2015-2020)
9.2 Collectible Card Game Key Players in Japan (2019-2020)
9.3 Japan Collectible Card Game Market Size by Type (2015-2020)
9.4 Japan Collectible Card Game Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Collectible Card Game Market Size (2015-2020)
10.2 Collectible Card Game Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Collectible Card Game Market Size by Type (2015-2020)
10.4 Southeast Asia Collectible Card Game Market Size by Application (2015-2020)
11 India
11.1 India Collectible Card Game Market Size (2015-2020)
11.2 Collectible Card Game Key Players in India (2019-2020)
11.3 India Collectible Card Game Market Size by Type (2015-2020)
11.4 India Collectible Card Game Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Collectible Card Game Market Size (2015-2020)
12.2 Collectible Card Game Key Players in Central & South America (2019-2020)
12.3 Central & South America Collectible Card Game Market Size by Type (2015-2020)
12.4 Central & South America Collectible Card Game Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Hasbro Inc.
13.1.1 Hasbro Inc. Company Details
13.1.2 Hasbro Inc. Business Overview and Its Total Revenue
13.1.3 Hasbro Inc. Collectible Card Game Introduction
13.1.4 Hasbro Inc. Revenue in Collectible Card Game Business (2015-2020))
13.1.5 Hasbro Inc. Recent Development
13.2 Blizzard Entertainment
13.2.1 Blizzard Entertainment Company Details
13.2.2 Blizzard Entertainment Business Overview and Its Total Revenue
13.2.3 Blizzard Entertainment Collectible Card Game Introduction
13.2.4 Blizzard Entertainment Revenue in Collectible Card Game Business (2015-2020)
13.2.5 Blizzard Entertainment Recent Development
13.3 Cygames
13.3.1 Cygames Company Details
13.3.2 Cygames Business Overview and Its Total Revenue
13.3.3 Cygames Collectible Card Game Introduction
13.3.4 Cygames Revenue in Collectible Card Game Business (2015-2020)
13.3.5 Cygames Recent Development
13.4 Take-Two Interactive Software, Inc.
13.4.1 Take-Two Interactive Software, Inc. Company Details
13.4.2 Take-Two Interactive Software, Inc. Business Overview and Its Total Revenue
13.4.3 Take-Two Interactive Software, Inc. Collectible Card Game Introduction
13.4.4 Take-Two Interactive Software, Inc. Revenue in Collectible Card Game Business (2015-2020)
13.4.5 Take-Two Interactive Software, Inc. Recent Development
13.5 Magic
13.5.1 Magic Company Details
13.5.2 Magic Business Overview and Its Total Revenue
13.5.3 Magic Collectible Card Game Introduction
13.5.4 Magic Revenue in Collectible Card Game Business (2015-2020)
13.5.5 Magic Recent Development
13.6 Konami
13.6.1 Konami Company Details
13.6.2 Konami Business Overview and Its Total Revenue
13.6.3 Konami Collectible Card Game Introduction
13.6.4 Konami Revenue in Collectible Card Game Business (2015-2020)
13.6.5 Konami Recent Development
13.7 Magic Duels
13.7.1 Magic Duels Company Details
13.7.2 Magic Duels Business Overview and Its Total Revenue
13.7.3 Magic Duels Collectible Card Game Introduction
13.7.4 Magic Duels Revenue in Collectible Card Game Business (2015-2020)
13.7.5 Magic Duels Recent Development
13.8 KYY games
13.8.1 KYY games Company Details
13.8.2 KYY games Business Overview and Its Total Revenue
13.8.3 KYY games Collectible Card Game Introduction
13.8.4 KYY games Revenue in Collectible Card Game Business (2015-2020)
13.8.5 KYY games Recent Development
13.9 Bushiroad
13.9.1 Bushiroad Company Details
13.9.2 Bushiroad Business Overview and Its Total Revenue
13.9.3 Bushiroad Collectible Card Game Introduction
13.9.4 Bushiroad Revenue in Collectible Card Game Business (2015-2020)
13.9.5 Bushiroad Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Collectible Card Game Key Market Segments
Table 2. Key Players Covered: Ranking by Collectible Card Game Revenue
Table 3. Ranking of Global Top Collectible Card Game Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Collectible Card Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Digital
Table 6. Key Players of Physical
Table 7. COVID-19 Impact Global Market: (Four Collectible Card Game Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Collectible Card Game Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Collectible Card Game Players to Combat Covid-19 Impact
Table 12. Global Collectible Card Game Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Collectible Card Game Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Collectible Card Game Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Collectible Card Game Market Share by Regions (2015-2020)
Table 16. Global Collectible Card Game Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Collectible Card Game Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Collectible Card Game Market Growth Strategy
Table 22. Main Points Interviewed from Key Collectible Card Game Players
Table 23. Global Collectible Card Game Revenue by Players (2015-2020) (Million US$)
Table 24. Global Collectible Card Game Market Share by Players (2015-2020)
Table 25. Global Top Collectible Card Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Collectible Card Game as of 2019)
Table 26. Global Collectible Card Game by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Collectible Card Game Product Solution and Service
Table 29. Date of Enter into Collectible Card Game Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 32. Global Collectible Card Game Market Size Share by Type (2015-2020)
Table 33. Global Collectible Card Game Revenue Market Share by Type (2021-2026)
Table 34. Global Collectible Card Game Market Size Share by Application (2015-2020)
Table 35. Global Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 36. Global Collectible Card Game Market Size Share by Application (2021-2026)
Table 37. North America Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Collectible Card Game Market Share (2019-2020)
Table 39. North America Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 40. North America Collectible Card Game Market Share by Type (2015-2020)
Table 41. North America Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 42. North America Collectible Card Game Market Share by Application (2015-2020)
Table 43. Europe Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Collectible Card Game Market Share (2019-2020)
Table 45. Europe Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Collectible Card Game Market Share by Type (2015-2020)
Table 47. Europe Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Collectible Card Game Market Share by Application (2015-2020)
Table 49. China Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 50. China Key Players Collectible Card Game Market Share (2019-2020)
Table 51. China Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 52. China Collectible Card Game Market Share by Type (2015-2020)
Table 53. China Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 54. China Collectible Card Game Market Share by Application (2015-2020)
Table 55. Japan Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Collectible Card Game Market Share (2019-2020)
Table 57. Japan Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Collectible Card Game Market Share by Type (2015-2020)
Table 59. Japan Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Collectible Card Game Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Collectible Card Game Market Share (2019-2020)
Table 63. Southeast Asia Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Collectible Card Game Market Share by Type (2015-2020)
Table 65. Southeast Asia Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Collectible Card Game Market Share by Application (2015-2020)
Table 67. India Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 68. India Key Players Collectible Card Game Market Share (2019-2020)
Table 69. India Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 70. India Collectible Card Game Market Share by Type (2015-2020)
Table 71. India Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 72. India Collectible Card Game Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Collectible Card Game Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Collectible Card Game Market Share (2019-2020)
Table 75. Central & South America Collectible Card Game Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Collectible Card Game Market Share by Type (2015-2020)
Table 77. Central & South America Collectible Card Game Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Collectible Card Game Market Share by Application (2015-2020)
Table 79. Hasbro Inc. Company Details
Table 80. Hasbro Inc. Business Overview
Table 81. Hasbro Inc. Product
Table 82. Hasbro Inc. Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 83. Hasbro Inc. Recent Development
Table 84. Blizzard Entertainment Company Details
Table 85. Blizzard Entertainment Business Overview
Table 86. Blizzard Entertainment Product
Table 87. Blizzard Entertainment Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 88. Blizzard Entertainment Recent Development
Table 89. Cygames Company Details
Table 90. Cygames Business Overview
Table 91. Cygames Product
Table 92. Cygames Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 93. Cygames Recent Development
Table 94. Take-Two Interactive Software, Inc. Company Details
Table 95. Take-Two Interactive Software, Inc. Business Overview
Table 96. Take-Two Interactive Software, Inc. Product
Table 97. Take-Two Interactive Software, Inc. Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 98. Take-Two Interactive Software, Inc. Recent Development
Table 99. Magic Company Details
Table 100. Magic Business Overview
Table 101. Magic Product
Table 102. Magic Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 103. Magic Recent Development
Table 104. Konami Company Details
Table 105. Konami Business Overview
Table 106. Konami Product
Table 107. Konami Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 108. Konami Recent Development
Table 109. Magic Duels Company Details
Table 110. Magic Duels Business Overview
Table 111. Magic Duels Product
Table 112. Magic Duels Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 113. Magic Duels Recent Development
Table 114. KYY games Business Overview
Table 115. KYY games Product
Table 116. KYY games Company Details
Table 117. KYY games Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 118. KYY games Recent Development
Table 119. Bushiroad Company Details
Table 120. Bushiroad Business Overview
Table 121. Bushiroad Product
Table 122. Bushiroad Revenue in Collectible Card Game Business (2015-2020) (Million US$)
Table 123. Bushiroad Recent Development
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Collectible Card Game Market Share by Type: 2020 VS 2026
Figure 2. Digital Features
Figure 3. Physical Features
Figure 4. Global Collectible Card Game Market Share by Application: 2020 VS 2026
Figure 5. PC Games Case Studies
Figure 6. Mobile Device Games Case Studies
Figure 7. Others Case Studies
Figure 8. Collectible Card Game Report Years Considered
Figure 9. Global Collectible Card Game Market Size YoY Growth 2015-2026 (US$ Million)
Figure 10. Global Collectible Card Game Market Share by Regions: 2020 VS 2026
Figure 11. Global Collectible Card Game Market Share by Regions (2021-2026)
Figure 12. Porter's Five Forces Analysis
Figure 13. Global Collectible Card Game Market Share by Players in 2019
Figure 14. Global Top Collectible Card Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Collectible Card Game as of 2019
Figure 15. The Top 10 and 5 Players Market Share by Collectible Card Game Revenue in 2019
Figure 16. North America Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. Europe Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. China Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Japan Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Southeast Asia Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. India Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Central & South America Collectible Card Game Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Hasbro Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 24. Hasbro Inc. Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 25. Blizzard Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Blizzard Entertainment Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 27. Cygames Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Cygames Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 29. Take-Two Interactive Software, Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Take-Two Interactive Software, Inc. Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 31. Magic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Magic Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 33. Konami Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Konami Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 35. Magic Duels Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Magic Duels Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 37. KYY games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. KYY games Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 39. Bushiroad Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Bushiroad Revenue Growth Rate in Collectible Card Game Business (2015-2020)
Figure 41. Bottom-up and Top-down Approaches for This Report
Figure 42. Data Triangulation
Figure 43. Key Executives Interviewed
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