Covid-19 Impact on Global Coin-operated Amusement Devices Market Size, Status and Forecast 2020-2026

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Date: 29-Apr-2020
No. of pages: 116
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Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

Coin-operated Amusement Devices are mainly classified into the following types: Slot Machine, Dance Dance Revolution, Arcade, Racing Type, etc. Slot Machine is the most widely used type which takes up about 38.07% of the total in 2018.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Coin-operated Amusement Devices 4900 market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Coin-operated Amusement Devices 4900 industry.

Based on our recent survey, we have several different scenarios about the Coin-operated Amusement Devices 4900 YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 9139.2 million in 2019. The market size of Coin-operated Amusement Devices 4900 will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Coin-operated Amusement Devices market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Coin-operated Amusement Devices market in terms of both revenue and volume.

Players, stakeholders, and other participants in the global Coin-operated Amusement Devices market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on sales (volume), revenue and forecast by each application segment in terms of sales and revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Production and Pricing Analyses

Readers are provided with deeper production analysis, import and export analysis, and pricing analysis for the global Coin-operated Amusement Devices market. As part of production analysis, the report offers accurate statistics and figures for production capacity, production volume by region, and global production and production by each type segment for the period 2015-2026.

In the pricing analysis section of the report, readers are provided with validated statistics and figures for price by manufacturer and price by region for the period 2015-2020 and price by each type segment for the period 2015-2026. The import and export analysis for the global Coin-operated Amusement Devices market has been provided based on region.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Coin-operated Amusement Devices market, covering important regions, viz, North America, Europe, China and Japan. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of volume for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Coin-operated Amusement Devices market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on sales by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Coin-operated Amusement Devices market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Coin-operated Amusement Devices market.

The following manufacturers are covered in this report:

- IGT

- Konami Gaming

- Novomatic

- Aristocrat Leisure

- Scientific Games

- Chicago Gaming Company

- Amatic Industries

- APEX Gaming Technology

- Aruze Gaming

- Astro Corp.

- Belatra Co. Ltd.

- Casino Technology

- Gauselmann Group

- Everi

Coin-operated Amusement Devices Breakdown Data by Type

- Slot Machine

- Dance Dance Revolution

- Arcade

- Racing Type

Coin-operated Amusement Devices Breakdown Data by Application

- Casinos

- Amusement Arcades

- Other Entertainment Venues

Covid-19 Impact on Global Coin-operated Amusement Devices Market Size, Status and Forecast 2020-2026

Table of Contents
1 Study Coverage
1.1 Coin-operated Amusement Devices Product Introduction
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered: Ranking of Global Top Coin-operated Amusement Devices Manufacturers by Revenue in 2019
1.4 Market by Type
1.4.1 Global Coin-operated Amusement Devices Market Size Growth Rate by Type
1.4.2 Slot Machine
1.4.3 Dance Dance Revolution
1.4.4 Arcade
1.4.5 Racing Type
1.5 Market by Application
1.5.1 Global Coin-operated Amusement Devices Market Size Growth Rate by Application
1.5.2 Casinos
1.5.3 Amusement Arcades
1.5.4 Other Entertainment Venues
1.6 Coronavirus Disease 2019 (Covid-19): Coin-operated Amusement Devices Industry Impact
1.6.1 How the Covid-19 is Affecting the Coin-operated Amusement Devices Industry
1.6.1.1 Coin-operated Amusement Devices Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Coin-operated Amusement Devices Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Coin-operated Amusement Devices Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Executive Summary
2.1 Global Coin-operated Amusement Devices Market Size Estimates and Forecasts
2.1.1 Global Coin-operated Amusement Devices Revenue Estimates and Forecasts 2015-2026
2.1.2 Global Coin-operated Amusement Devices Production Capacity Estimates and Forecasts 2015-2026
2.1.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts 2015-2026
2.2 Global Coin-operated Amusement Devices Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Global Coin-operated Amusement Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.3.3 Global Coin-operated Amusement Devices Manufacturers Geographical Distribution
2.4 Key Trends for Coin-operated Amusement Devices Markets & Products
2.5 Primary Interviews with Key Coin-operated Amusement Devices Players (Opinion Leaders)
3 Market Size by Manufacturers
3.1 Global Top Coin-operated Amusement Devices Manufacturers by Production Capacity
3.1.1 Global Top Coin-operated Amusement Devices Manufacturers by Production Capacity (2015-2020)
3.1.2 Global Top Coin-operated Amusement Devices Manufacturers by Production (2015-2020)
3.1.3 Global Top Coin-operated Amusement Devices Manufacturers Market Share by Production
3.2 Global Top Coin-operated Amusement Devices Manufacturers by Revenue
3.2.1 Global Top Coin-operated Amusement Devices Manufacturers by Revenue (2015-2020)
3.2.2 Global Top Coin-operated Amusement Devices Manufacturers Market Share by Revenue (2015-2020)
3.2.3 Global Top 10 and Top 5 Companies by Coin-operated Amusement Devices Revenue in 2019
3.3 Global Coin-operated Amusement Devices Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans
4 Coin-operated Amusement Devices Production by Regions
4.1 Global Coin-operated Amusement Devices Historic Market Facts & Figures by Regions
4.1.1 Global Top Coin-operated Amusement Devices Regions by Production (2015-2020)
4.1.2 Global Top Coin-operated Amusement Devices Regions by Revenue (2015-2020)
4.2 North America
4.2.1 North America Coin-operated Amusement Devices Production (2015-2020)
4.2.2 North America Coin-operated Amusement Devices Revenue (2015-2020)
4.2.3 Key Players in North America
4.2.4 North America Coin-operated Amusement Devices Import & Export (2015-2020)
4.3 Europe
4.3.1 Europe Coin-operated Amusement Devices Production (2015-2020)
4.3.2 Europe Coin-operated Amusement Devices Revenue (2015-2020)
4.3.3 Key Players in Europe
4.3.4 Europe Coin-operated Amusement Devices Import & Export (2015-2020)
4.4 China
4.4.1 China Coin-operated Amusement Devices Production (2015-2020)
4.4.2 China Coin-operated Amusement Devices Revenue (2015-2020)
4.4.3 Key Players in China
4.4.4 China Coin-operated Amusement Devices Import & Export (2015-2020)
4.5 Japan
4.5.1 Japan Coin-operated Amusement Devices Production (2015-2020)
4.5.2 Japan Coin-operated Amusement Devices Revenue (2015-2020)
4.5.3 Key Players in Japan
4.5.4 Japan Coin-operated Amusement Devices Import & Export (2015-2020)
5 Coin-operated Amusement Devices Consumption by Region
5.1 Global Top Coin-operated Amusement Devices Regions by Consumption
5.1.1 Global Top Coin-operated Amusement Devices Regions by Consumption (2015-2020)
5.1.2 Global Top Coin-operated Amusement Devices Regions Market Share by Consumption (2015-2020)
5.2 North America
5.2.1 North America Coin-operated Amusement Devices Consumption by Application
5.2.2 North America Coin-operated Amusement Devices Consumption by Countries
5.2.3 U.S.
5.2.4 Canada
5.3 Europe
5.3.1 Europe Coin-operated Amusement Devices Consumption by Application
5.3.2 Europe Coin-operated Amusement Devices Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 U.K.
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Coin-operated Amusement Devices Consumption by Application
5.4.2 Asia Pacific Coin-operated Amusement Devices Consumption by Regions
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Taiwan
5.4.9 Indonesia
5.4.10 Thailand
5.4.11 Malaysia
5.4.12 Philippines
5.4.13 Vietnam
5.5 Central & South America
5.5.1 Central & South America Coin-operated Amusement Devices Consumption by Application
5.5.2 Central & South America Coin-operated Amusement Devices Consumption by Country
5.5.3 Mexico
5.5.3 Brazil
5.5.3 Argentina
5.6 Middle East and Africa
5.6.1 Middle East and Africa Coin-operated Amusement Devices Consumption by Application
5.6.2 Middle East and Africa Coin-operated Amusement Devices Consumption by Countries
5.6.3 Turkey
5.6.4 Saudi Arabia
5.6.5 UAE
6 Market Size by Type (2015-2026)
6.1 Global Coin-operated Amusement Devices Market Size by Type (2015-2020)
6.1.1 Global Coin-operated Amusement Devices Production by Type (2015-2020)
6.1.2 Global Coin-operated Amusement Devices Revenue by Type (2015-2020)
6.1.3 Coin-operated Amusement Devices Price by Type (2015-2020)
6.2 Global Coin-operated Amusement Devices Market Forecast by Type (2021-2026)
6.2.1 Global Coin-operated Amusement Devices Production Forecast by Type (2021-2026)
6.2.2 Global Coin-operated Amusement Devices Revenue Forecast by Type (2021-2026)
6.2.3 Global Coin-operated Amusement Devices Price Forecast by Type (2021-2026)
6.3 Global Coin-operated Amusement Devices Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
7 Market Size by Application (2015-2026)
7.2.1 Global Coin-operated Amusement Devices Consumption Historic Breakdown by Application (2015-2020)
7.2.2 Global Coin-operated Amusement Devices Consumption Forecast by Application (2021-2026)
8 Corporate Profiles
8.1 IGT
8.1.1 IGT Corporation Information
8.1.2 IGT Overview and Its Total Revenue
8.1.3 IGT Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.1.4 IGT Product Description
8.1.5 IGT Recent Development
8.2 Konami Gaming
8.2.1 Konami Gaming Corporation Information
8.2.2 Konami Gaming Overview and Its Total Revenue
8.2.3 Konami Gaming Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.2.4 Konami Gaming Product Description
8.2.5 Konami Gaming Recent Development
8.3 Novomatic
8.3.1 Novomatic Corporation Information
8.3.2 Novomatic Overview and Its Total Revenue
8.3.3 Novomatic Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.3.4 Novomatic Product Description
8.3.5 Novomatic Recent Development
8.4 Aristocrat Leisure
8.4.1 Aristocrat Leisure Corporation Information
8.4.2 Aristocrat Leisure Overview and Its Total Revenue
8.4.3 Aristocrat Leisure Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.4.4 Aristocrat Leisure Product Description
8.4.5 Aristocrat Leisure Recent Development
8.5 Scientific Games
8.5.1 Scientific Games Corporation Information
8.5.2 Scientific Games Overview and Its Total Revenue
8.5.3 Scientific Games Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.5.4 Scientific Games Product Description
8.5.5 Scientific Games Recent Development
8.6 Chicago Gaming Company
8.6.1 Chicago Gaming Company Corporation Information
8.6.2 Chicago Gaming Company Overview and Its Total Revenue
8.6.3 Chicago Gaming Company Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.6.4 Chicago Gaming Company Product Description
8.6.5 Chicago Gaming Company Recent Development
8.7 Amatic Industries
8.7.1 Amatic Industries Corporation Information
8.7.2 Amatic Industries Overview and Its Total Revenue
8.7.3 Amatic Industries Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.7.4 Amatic Industries Product Description
8.7.5 Amatic Industries Recent Development
8.8 APEX Gaming Technology
8.8.1 APEX Gaming Technology Corporation Information
8.8.2 APEX Gaming Technology Overview and Its Total Revenue
8.8.3 APEX Gaming Technology Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.8.4 APEX Gaming Technology Product Description
8.8.5 APEX Gaming Technology Recent Development
8.9 Aruze Gaming
8.9.1 Aruze Gaming Corporation Information
8.9.2 Aruze Gaming Overview and Its Total Revenue
8.9.3 Aruze Gaming Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.9.4 Aruze Gaming Product Description
8.9.5 Aruze Gaming Recent Development
8.10 Astro Corp.
8.10.1 Astro Corp. Corporation Information
8.10.2 Astro Corp. Overview and Its Total Revenue
8.10.3 Astro Corp. Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.10.4 Astro Corp. Product Description
8.10.5 Astro Corp. Recent Development
8.11 Belatra Co. Ltd.
8.11.1 Belatra Co. Ltd. Corporation Information
8.11.2 Belatra Co. Ltd. Overview and Its Total Revenue
8.11.3 Belatra Co. Ltd. Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.11.4 Belatra Co. Ltd. Product Description
8.11.5 Belatra Co. Ltd. Recent Development
8.12 Casino Technology
8.12.1 Casino Technology Corporation Information
8.12.2 Casino Technology Overview and Its Total Revenue
8.12.3 Casino Technology Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.12.4 Casino Technology Product Description
8.12.5 Casino Technology Recent Development
8.13 Gauselmann Group
8.13.1 Gauselmann Group Corporation Information
8.13.2 Gauselmann Group Overview and Its Total Revenue
8.13.3 Gauselmann Group Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.13.4 Gauselmann Group Product Description
8.13.5 Gauselmann Group Recent Development
8.14 Everi
8.14.1 Everi Corporation Information
8.14.2 Everi Overview and Its Total Revenue
8.14.3 Everi Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
8.14.4 Everi Product Description
8.14.5 Everi Recent Development
9 Production Forecasts by Regions
9.1 Global Top Coin-operated Amusement Devices Regions Forecast by Revenue (2021-2026)
9.2 Global Top Coin-operated Amusement Devices Regions Forecast by Production (2021-2026)
9.3 Key Coin-operated Amusement Devices Production Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan
10 Coin-operated Amusement Devices Consumption Forecast by Region
10.1 Global Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
10.2 North America Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
10.3 Europe Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
10.4 Asia Pacific Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
10.5 Latin America Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
10.6 Middle East and Africa Coin-operated Amusement Devices Consumption Forecast by Region (2021-2026)
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Coin-operated Amusement Devices Sales Channels
11.2.2 Coin-operated Amusement Devices Distributors
11.3 Coin-operated Amusement Devices Customers
12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
12.4 Porter's Five Forces Analysis
13 Key Finding in The Global Coin-operated Amusement Devices Study
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer
List of Tables
Table 1. Coin-operated Amusement Devices Key Market Segments in This Study
Table 2. Ranking of Global Top Coin-operated Amusement Devices Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Coin-operated Amusement Devices Market Size Growth Rate by Type 2020-2026 (K Units) (Million US$)
Table 4. Major Manufacturers of Slot Machine
Table 5. Major Manufacturers of Dance Dance Revolution
Table 6. Major Manufacturers of Arcade
Table 7. Major Manufacturers of Racing Type
Table 8. COVID-19 Impact Global Market: (Four Coin-operated Amusement Devices Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for Coin-operated Amusement Devices Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for Coin-operated Amusement Devices Players to Combat Covid-19 Impact
Table 13. Global Coin-operated Amusement Devices Market Size Growth Rate by Application 2020-2026 (K Units)
Table 14. Global Coin-operated Amusement Devices Market Size by Region in US$ Million: 2015 VS 2020 VS 2026
Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 16. Global Coin-operated Amusement Devices by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Coin-operated Amusement Devices as of 2019)
Table 17. Coin-operated Amusement Devices Manufacturing Base Distribution and Headquarters
Table 18. Manufacturers Coin-operated Amusement Devices Product Offered
Table 19. Date of Manufacturers Enter into Coin-operated Amusement Devices Market
Table 20. Key Trends for Coin-operated Amusement Devices Markets & Products
Table 21. Main Points Interviewed from Key Coin-operated Amusement Devices Players
Table 22. Global Coin-operated Amusement Devices Production Capacity by Manufacturers (2015-2020) (K Units)
Table 23. Global Coin-operated Amusement Devices Production Share by Manufacturers (2015-2020)
Table 24. Coin-operated Amusement Devices Revenue by Manufacturers (2015-2020) (Million US$)
Table 25. Coin-operated Amusement Devices Revenue Share by Manufacturers (2015-2020)
Table 26. Coin-operated Amusement Devices Price by Manufacturers 2015-2020 (USD/Unit)
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Coin-operated Amusement Devices Production by Regions (2015-2020) (K Units)
Table 29. Global Coin-operated Amusement Devices Production Market Share by Regions (2015-2020)
Table 30. Global Coin-operated Amusement Devices Revenue by Regions (2015-2020) (US$ Million)
Table 31. Global Coin-operated Amusement Devices Revenue Market Share by Regions (2015-2020)
Table 32. Key Coin-operated Amusement Devices Players in North America
Table 33. Import & Export of Coin-operated Amusement Devices in North America (K Units)
Table 34. Key Coin-operated Amusement Devices Players in Europe
Table 35. Import & Export of Coin-operated Amusement Devices in Europe (K Units)
Table 36. Key Coin-operated Amusement Devices Players in China
Table 37. Import & Export of Coin-operated Amusement Devices in China (K Units)
Table 38. Key Coin-operated Amusement Devices Players in Japan
Table 39. Import & Export of Coin-operated Amusement Devices in Japan (K Units)
Table 40. Global Coin-operated Amusement Devices Consumption by Regions (2015-2020) (K Units)
Table 41. Global Coin-operated Amusement Devices Consumption Market Share by Regions (2015-2020)
Table 42. North America Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 43. North America Coin-operated Amusement Devices Consumption by Countries (2015-2020) (K Units)
Table 44. Europe Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 45. Europe Coin-operated Amusement Devices Consumption by Countries (2015-2020) (K Units)
Table 46. Asia Pacific Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 47. Asia Pacific Coin-operated Amusement Devices Consumption Market Share by Application (2015-2020) (K Units)
Table 48. Asia Pacific Coin-operated Amusement Devices Consumption by Regions (2015-2020) (K Units)
Table 49. Latin America Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 50. Latin America Coin-operated Amusement Devices Consumption by Countries (2015-2020) (K Units)
Table 51. Middle East and Africa Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 52. Middle East and Africa Coin-operated Amusement Devices Consumption by Countries (2015-2020) (K Units)
Table 53. Global Coin-operated Amusement Devices Production by Type (2015-2020) (K Units)
Table 54. Global Coin-operated Amusement Devices Production Share by Type (2015-2020)
Table 55. Global Coin-operated Amusement Devices Revenue by Type (2015-2020) (Million US$)
Table 56. Global Coin-operated Amusement Devices Revenue Share by Type (2015-2020)
Table 57. Coin-operated Amusement Devices Price by Type 2015-2020 (USD/Unit)
Table 58. Global Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 59. Global Coin-operated Amusement Devices Consumption by Application (2015-2020) (K Units)
Table 60. Global Coin-operated Amusement Devices Consumption Share by Application (2015-2020)
Table 61. IGT Corporation Information
Table 62. IGT Description and Major Businesses
Table 63. IGT Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 64. IGT Product
Table 65. IGT Recent Development
Table 66. Konami Gaming Corporation Information
Table 67. Konami Gaming Description and Major Businesses
Table 68. Konami Gaming Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 69. Konami Gaming Product
Table 70. Konami Gaming Recent Development
Table 71. Novomatic Corporation Information
Table 72. Novomatic Description and Major Businesses
Table 73. Novomatic Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 74. Novomatic Product
Table 75. Novomatic Recent Development
Table 76. Aristocrat Leisure Corporation Information
Table 77. Aristocrat Leisure Description and Major Businesses
Table 78. Aristocrat Leisure Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 79. Aristocrat Leisure Product
Table 80. Aristocrat Leisure Recent Development
Table 81. Scientific Games Corporation Information
Table 82. Scientific Games Description and Major Businesses
Table 83. Scientific Games Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 84. Scientific Games Product
Table 85. Scientific Games Recent Development
Table 86. Chicago Gaming Company Corporation Information
Table 87. Chicago Gaming Company Description and Major Businesses
Table 88. Chicago Gaming Company Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 89. Chicago Gaming Company Product
Table 90. Chicago Gaming Company Recent Development
Table 91. Amatic Industries Corporation Information
Table 92. Amatic Industries Description and Major Businesses
Table 93. Amatic Industries Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 94. Amatic Industries Product
Table 95. Amatic Industries Recent Development
Table 96. APEX Gaming Technology Corporation Information
Table 97. APEX Gaming Technology Description and Major Businesses
Table 98. APEX Gaming Technology Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 99. APEX Gaming Technology Product
Table 100. APEX Gaming Technology Recent Development
Table 101. Aruze Gaming Corporation Information
Table 102. Aruze Gaming Description and Major Businesses
Table 103. Aruze Gaming Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 104. Aruze Gaming Product
Table 105. Aruze Gaming Recent Development
Table 106. Astro Corp. Corporation Information
Table 107. Astro Corp. Description and Major Businesses
Table 108. Astro Corp. Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 109. Astro Corp. Product
Table 110. Astro Corp. Recent Development
Table 111. Belatra Co. Ltd. Corporation Information
Table 112. Belatra Co. Ltd. Description and Major Businesses
Table 113. Belatra Co. Ltd. Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 114. Belatra Co. Ltd. Product
Table 115. Belatra Co. Ltd. Recent Development
Table 116. Casino Technology Corporation Information
Table 117. Casino Technology Description and Major Businesses
Table 118. Casino Technology Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 119. Casino Technology Product
Table 120. Casino Technology Recent Development
Table 121. Gauselmann Group Corporation Information
Table 122. Gauselmann Group Description and Major Businesses
Table 123. Gauselmann Group Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 124. Gauselmann Group Product
Table 125. Gauselmann Group Recent Development
Table 126. Everi Corporation Information
Table 127. Everi Description and Major Businesses
Table 128. Everi Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 129. Everi Product
Table 130. Everi Recent Development
Table 131. Global Coin-operated Amusement Devices Revenue Forecast by Region (2021-2026) (Million US$)
Table 132. Global Coin-operated Amusement Devices Production Forecast by Regions (2021-2026) (K Units)
Table 133. Global Coin-operated Amusement Devices Production Forecast by Type (2021-2026) (K Units)
Table 134. Global Coin-operated Amusement Devices Revenue Forecast by Type (2021-2026) (Million US$)
Table 135. North America Coin-operated Amusement Devices Consumption Forecast by Regions (2021-2026) (K Units)
Table 136. Europe Coin-operated Amusement Devices Consumption Forecast by Regions (2021-2026) (K Units)
Table 137. Asia Pacific Coin-operated Amusement Devices Consumption Forecast by Regions (2021-2026) (K Units)
Table 138. Latin America Coin-operated Amusement Devices Consumption Forecast by Regions (2021-2026) (K Units)
Table 139. Middle East and Africa Coin-operated Amusement Devices Consumption Forecast by Regions (2021-2026) (K Units)
Table 140. Coin-operated Amusement Devices Distributors List
Table 141. Coin-operated Amusement Devices Customers List
Table 142. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 143. Key Challenges
Table 144. Market Risks
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
List of Fifures
Figure 1. Coin-operated Amusement Devices Product Picture
Figure 2. Global Coin-operated Amusement Devices Production Market Share by Type in 2020 & 2026
Figure 3. Slot Machine Product Picture
Figure 4. Dance Dance Revolution Product Picture
Figure 5. Arcade Product Picture
Figure 6. Racing Type Product Picture
Figure 7. Global Coin-operated Amusement Devices Consumption Market Share by Application in 2020 & 2026
Figure 8. Casinos
Figure 9. Amusement Arcades
Figure 10. Other Entertainment Venues
Figure 11. Coin-operated Amusement Devices Report Years Considered
Figure 12. Global Coin-operated Amusement Devices Revenue 2015-2026 (Million US$)
Figure 13. Global Coin-operated Amusement Devices Production Capacity 2015-2026 (K Units)
Figure 14. Global Coin-operated Amusement Devices Production 2015-2026 (K Units)
Figure 15. Global Coin-operated Amusement Devices Market Share Scenario by Region in Percentage: 2020 Versus 2026
Figure 16. Coin-operated Amusement Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 17. Global Coin-operated Amusement Devices Production Share by Manufacturers in 2015
Figure 18. The Top 10 and Top 5 Players Market Share by Coin-operated Amusement Devices Revenue in 2019
Figure 19. Global Coin-operated Amusement Devices Production Market Share by Region (2015-2020)
Figure 20. Coin-operated Amusement Devices Production Growth Rate in North America (2015-2020) (K Units)
Figure 21. Coin-operated Amusement Devices Revenue Growth Rate in North America (2015-2020) (US$ Million)
Figure 22. Coin-operated Amusement Devices Production Growth Rate in Europe (2015-2020) (K Units)
Figure 23. Coin-operated Amusement Devices Revenue Growth Rate in Europe (2015-2020) (US$ Million)
Figure 24. Coin-operated Amusement Devices Production Growth Rate in China (2015-2020) (K Units)
Figure 25. Coin-operated Amusement Devices Revenue Growth Rate in China (2015-2020) (US$ Million)
Figure 26. Coin-operated Amusement Devices Production Growth Rate in Japan (2015-2020) (K Units)
Figure 27. Coin-operated Amusement Devices Revenue Growth Rate in Japan (2015-2020) (US$ Million)
Figure 28. Global Coin-operated Amusement Devices Consumption Market Share by Regions 2015-2020
Figure 29. North America Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 30. North America Coin-operated Amusement Devices Consumption Market Share by Application in 2019
Figure 31. North America Coin-operated Amusement Devices Consumption Market Share by Countries in 2019
Figure 32. U.S. Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 33. Canada Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 34. Europe Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 35. Europe Coin-operated Amusement Devices Consumption Market Share by Application in 2019
Figure 36. Europe Coin-operated Amusement Devices Consumption Market Share by Countries in 2019
Figure 37. Germany Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 38. France Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 39. U.K. Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 40. Italy Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 41. Russia Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 42. Asia Pacific Coin-operated Amusement Devices Consumption and Growth Rate (K Units)
Figure 43. Asia Pacific Coin-operated Amusement Devices Consumption Market Share by Application in 2019
Figure 44. Asia Pacific Coin-operated Amusement Devices Consumption Market Share by Regions in 2019
Figure 45. China Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 46. Japan Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 47. South Korea Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 48. India Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 49. Australia Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 50. Taiwan Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 51. Indonesia Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 52. Thailand Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 53. Malaysia Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 54. Philippines Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 55. Vietnam Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 56. Latin America Coin-operated Amusement Devices Consumption and Growth Rate (K Units)
Figure 57. Latin America Coin-operated Amusement Devices Consumption Market Share by Application in 2019
Figure 58. Latin America Coin-operated Amusement Devices Consumption Market Share by Countries in 2019
Figure 59. Mexico Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 60. Brazil Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 61. Argentina Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 62. Middle East and Africa Coin-operated Amusement Devices Consumption and Growth Rate (K Units)
Figure 63. Middle East and Africa Coin-operated Amusement Devices Consumption Market Share by Application in 2019
Figure 64. Middle East and Africa Coin-operated Amusement Devices Consumption Market Share by Countries in 2019
Figure 65. Turkey Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 66. Saudi Arabia Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 67. UAE Coin-operated Amusement Devices Consumption and Growth Rate (2015-2020) (K Units)
Figure 68. Global Coin-operated Amusement Devices Production Market Share by Type (2015-2020)
Figure 69. Global Coin-operated Amusement Devices Production Market Share by Type in 2019
Figure 70. Global Coin-operated Amusement Devices Revenue Market Share by Type (2015-2020)
Figure 71. Global Coin-operated Amusement Devices Revenue Market Share by Type in 2019
Figure 72. Global Coin-operated Amusement Devices Production Market Share Forecast by Type (2021-2026)
Figure 73. Global Coin-operated Amusement Devices Revenue Market Share Forecast by Type (2021-2026)
Figure 74. Global Coin-operated Amusement Devices Market Share by Price Range (2015-2020)
Figure 75. Global Coin-operated Amusement Devices Consumption Market Share by Application (2015-2020)
Figure 76. Global Coin-operated Amusement Devices Value (Consumption) Market Share by Application (2015-2020)
Figure 77. Global Coin-operated Amusement Devices Consumption Market Share Forecast by Application (2021-2026)
Figure 78. IGT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 79. Konami Gaming Total Revenue (US$ Million): 2019 Compared with 2018
Figure 80. Novomatic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 81. Aristocrat Leisure Total Revenue (US$ Million): 2019 Compared with 2018
Figure 82. Scientific Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 83. Chicago Gaming Company Total Revenue (US$ Million): 2019 Compared with 2018
Figure 84. Amatic Industries Total Revenue (US$ Million): 2019 Compared with 2018
Figure 85. APEX Gaming Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 86. Aruze Gaming Total Revenue (US$ Million): 2019 Compared with 2018
Figure 87. Astro Corp. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 88. Belatra Co. Ltd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 89. Casino Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 90. Gauselmann Group Total Revenue
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    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
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