Covid-19 Impact on Global Affective Computing Market Size, Status and Forecast 2020-2026

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Date: 27-Apr-2020
No. of pages: 94
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Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion ("affect" is, basically, a synonym for "emotion."), the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

Two major categories describing emotions in machines are Emotional speech and Facial affect detection. In the forecast perio, Touchless AI models is seeing to is expected to grow at a high rate and hold the largest share of the affective computing market between 2017 and 2025.

Potential applications for affective computing seems limitless. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across in many areas like market research, healthcare, media & advertisement, automotive, retail, education, communication and so on. In 2017, the healthcare sector recorded the largest market share in terms of affective computing technology implementation, owing to the large number of application areas which include facial expression recognition for the specially abled children (autism, dyslexia, and others) and detection of psychological disorders in this area.

North America is estimated to hold the largest market share (about 33.85%) in 2017 due to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the market to emerge over the coming years and surpass the North American affective computing market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments.

IBM, Microsoft, Eyesight Technologies, Affectiva, gestigon GmbH, Beyond Verbal, nViso SA, and Cogito , Kairos are some of the major market players in this market. Other prominent vendors include Crowd Emotion, NuraLogix, iMotions, Drive.ai, the Affective Computing and etc. Increasing investments in affective computing market and rise in the number of acquisitions of start-ups by leading players such as Affectiva, Eyeris Technologies, IBM, etc., are anticipated to thrive the global market of affective computing over the next few years.

Slow digitization rate across emerging economies, exuberant cost of making affective computing systems, and other operational challenges are the major restraining factors for the growth of the global affective computing market.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Affective Computing market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Affective Computing industry.

Based on our recent survey, we have several different scenarios about the Affective Computing YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 422.3 million in 2019. The market size of Affective Computing will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Affective Computing market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Affective Computing market in terms of revenue.

Players, stakeholders, and other participants in the global Affective Computing market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Affective Computing market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Affective Computing market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Affective Computing market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Affective Computing market.

The following players are covered in this report:

- IBM

- Microsoft

- Eyesight Technologies

- Affectiva

- NuraLogix

- gestigon GmbH

- Crowd Emotion

- Beyond Verbal

- nViso

- Cogito

- Kairos

Affective Computing Breakdown Data by Type

- Touch-Based

- Touchless

Affective Computing Breakdown Data by Application

- Market Research

- Healthcare

- Media & Advertisement

- Automotive

- Others

Covid-19 Impact on Global Affective Computing Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Affective Computing Revenue
1.4 Market Analysis by Type
1.4.1 Global Affective Computing Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Touch-Based
1.4.3 Touchless
1.5 Market by Application
1.5.1 Global Affective Computing Market Share by Application: 2020 VS 2026
1.5.2 Market Research
1.5.3 Healthcare
1.5.4 Media & Advertisement
1.5.5 Automotive
1.5.6 Others
1.6 Coronavirus Disease 2019 (Covid-19): Affective Computing Industry Impact
1.6.1 How the Covid-19 is Affecting the Affective Computing Industry
1.6.1.1 Affective Computing Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Affective Computing Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Affective Computing Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Executive Summary
2.1 Affective Computing Market Perspective (2015-2026)
2.2 Affective Computing Growth Trends by Regions
2.2.1 Affective Computing Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Affective Computing Historic Market Share by Regions (2018-2019)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Competition Landscape by Key Players
3.1 Affective Computing Revenue by Players (2019-2020)
3.2 Affective Computing Key Players Head office and Area Served
3.3 Key Players Affective Computing Product/Solution/Service
3.4 Date of Enter into Affective Computing Market
3.5 Key Players Affective Computing Funding/Investment Analysis
3.6 Global Key Players Affective Computing Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans
4 Global Affective Computing Market Size by Type (2019-2026)
5 Global Affective Computing Market Size by Application (2019-2026)
6 North America
6.1 North America Affective Computing Market Forecast (2019-2026)
6.2 Affective Computing Key Players in North America (2019-2020)
6.3 North America Affective Computing Market Size by Type (2015-2020)
6.4 North America Affective Computing Market Size by Application (2015-2020)
7 Europe
7.1 Europe Affective Computing Market Forecast (2019-2026)
7.2 Affective Computing Key Players in Europe (2019-2020)
7.3 Europe Affective Computing Market Size by Type (2015-2020)
7.4 Europe Affective Computing Market Size by Application (2015-2020)
8 China
8.1 China Affective Computing Market Forecast (2019-2026)
8.2 Affective Computing Key Players in China (2019-2020)
8.3 China Affective Computing Market Size by Type (2015-2020)
8.4 China Affective Computing Market Size by Application (2015-2020)
9 Japan
9.1 Japan Affective Computing Market Forecast (2019-2026)
9.2 Affective Computing Key Players in Japan (2019-2020)
9.3 Japan Affective Computing Market Size by Type (2015-2020)
9.4 Japan Affective Computing Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Affective Computing Market Forecast (2019-2026)
10.2 Affective Computing Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Affective Computing Market Size by Type (2015-2020)
10.4 Southeast Asia Affective Computing Market Size by Application (2015-2020)
11 India
11.1 India Affective Computing Market Forecast (2019-2026)
11.2 Affective Computing Key Players in India (2019-2020)
11.3 India Affective Computing Market Size by Type (2015-2020)
11.4 India Affective Computing Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Affective Computing Market Forecast (2019-2026)
12.2 Affective Computing Key Players in Central & South America (2019-2020)
12.3 Central & South America Affective Computing Market Size by Type (2015-2020)
12.4 Central & South America Affective Computing Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 IBM
13.1.1 IBM Company Details
13.1.2 IBM Business Overview and Its Total Revenue
13.1.3 IBM Affective Computing Introduction
13.1.4 IBM Revenue in Affective Computing Business (2019-2020))
13.1.5 IBM Recent Development
13.2 Microsoft
13.2.1 Microsoft Company Details
13.2.2 Microsoft Business Overview and Its Total Revenue
13.2.3 Microsoft Affective Computing Introduction
13.2.4 Microsoft Revenue in Affective Computing Business (2019-2020))
13.2.5 Microsoft Recent Development
13.3 Eyesight Technologies
13.3.1 Eyesight Technologies Company Details
13.3.2 Eyesight Technologies Business Overview and Its Total Revenue
13.3.3 Eyesight Technologies Affective Computing Introduction
13.3.4 Eyesight Technologies Revenue in Affective Computing Business (2019-2020))
13.3.5 Eyesight Technologies Recent Development
13.4 Affectiva
13.4.1 Affectiva Company Details
13.4.2 Affectiva Business Overview and Its Total Revenue
13.4.3 Affectiva Affective Computing Introduction
13.4.4 Affectiva Revenue in Affective Computing Business (2019-2020))
13.4.5 Affectiva Recent Development
13.5 NuraLogix
13.5.1 NuraLogix Company Details
13.5.2 NuraLogix Business Overview and Its Total Revenue
13.5.3 NuraLogix Affective Computing Introduction
13.5.4 NuraLogix Revenue in Affective Computing Business (2019-2020))
13.5.5 NuraLogix Recent Development
13.6 gestigon GmbH
13.6.1 gestigon GmbH Company Details
13.6.2 gestigon GmbH Business Overview and Its Total Revenue
13.6.3 gestigon GmbH Affective Computing Introduction
13.6.4 gestigon GmbH Revenue in Affective Computing Business (2019-2020))
13.6.5 gestigon GmbH Recent Development
13.7 Crowd Emotion
13.7.1 Crowd Emotion Company Details
13.7.2 Crowd Emotion Business Overview and Its Total Revenue
13.7.3 Crowd Emotion Affective Computing Introduction
13.7.4 Crowd Emotion Revenue in Affective Computing Business (2019-2020))
13.7.5 Crowd Emotion Recent Development
13.8 Beyond Verbal
13.8.1 Beyond Verbal Company Details
13.8.2 Beyond Verbal Business Overview and Its Total Revenue
13.8.3 Beyond Verbal Affective Computing Introduction
13.8.4 Beyond Verbal Revenue in Affective Computing Business (2019-2020))
13.8.5 Beyond Verbal Recent Development
13.9 nViso
13.9.1 nViso Company Details
13.9.2 nViso Business Overview and Its Total Revenue
13.9.3 nViso Affective Computing Introduction
13.9.4 nViso Revenue in Affective Computing Business (2019-2020))
13.9.5 nViso Recent Development
13.10 Cogito
13.10.1 Cogito Company Details
13.10.2 Cogito Business Overview and Its Total Revenue
13.10.3 Cogito Affective Computing Introduction
13.10.4 Cogito Revenue in Affective Computing Business (2019-2020))
13.10.5 Cogito Recent Development
13.11 Kairos
10.11.1 Kairos Company Details
10.11.2 Kairos Business Overview and Its Total Revenue
10.11.3 Kairos Affective Computing Introduction
10.11.4 Kairos Revenue in Affective Computing Business (2019-2020))
10.11.5 Kairos Recent Development
14 Market Dynamics
14.1 Drivers
14.2 Challenges
14.3 Porter's Five Forces Analysis
14.4 Market Ecosystem and Value Chain Analysis
15 Key Findings in This Report
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Affective Computing Key Market Segments
Table 2. Key Players Covered: Ranking by Affective Computing Revenue
Table 3. Ranking of Global Top Affective Computing Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Affective Computing Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Touch-Based
Table 6. Key Players of Touchless
Table 7. COVID-19 Impact Global Market: (Four Affective Computing Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Affective Computing Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Affective Computing Players to Combat Covid-19 Impact
Table 12. Global Affective Computing Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Affective Computing Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Affective Computing Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global Affective Computing Market Share by Regions 2019-2026
Table 16. Market Top Trends
Table 17. Market Use Cases
Table 18. Global Affective Computing Revenue by Players (2019-2020) (Million US$)
Table 19. Global Affective Computing Market Share by Players (2019-2020)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Affective Computing Product Solution and Service
Table 22. Date of Enter into Affective Computing Market
Table 23. Global Key Players Affective Computing Funding/Investment Analysis (Million USD)
Table 24. Global Key Players Affective Computing Valuation & Market Capitalization (Million USD)
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 27. Global Affective Computing Market Size Share by Type (2019-2026)
Table 28. Global Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 29. Global Affective Computing Market Size Share by Application (2019-2026)
Table 30. North America Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 31. North America Key Players Affective Computing Market Share (2019-2020)
Table 32. North America Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 33. North America Affective Computing Market Share by Type (2019-2026)
Table 34. North America Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 35. North America Affective Computing Market Share by Application (2019-2026)
Table 36. Europe Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 37. Europe Key Players Affective Computing Market Share (2019-2020)
Table 38. Europe Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 39. Europe Affective Computing Market Share by Type (2019-2026)
Table 40. Europe Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 41. Europe Affective Computing Market Share by Application (2019-2026)
Table 42. China Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 43. China Key Players Affective Computing Market Share (2019-2020)
Table 44. China Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 45. China Affective Computing Market Share by Type (2019-2026)
Table 46. China Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 47. China Affective Computing Market Share by Application (2019-2026)
Table 48. Japan Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 49. Japan Key Players Affective Computing Market Share (2019-2020)
Table 50. Japan Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 51. Japan Affective Computing Market Share by Type (2019-2026)
Table 52. Japan Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 53. Japan Affective Computing Market Share by Application (2019-2026)
Table 54. Southeast Asia Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 55. Southeast Asia Key Players Affective Computing Market Share (2019-2020)
Table 56. Southeast Asia Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 57. Southeast Asia Affective Computing Market Share by Type (2019-2026)
Table 58. Southeast Asia Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 59. Southeast Asia Affective Computing Market Share by Application (2019-2026)
Table 60. India Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 61. India Key Players Affective Computing Market Share (2019-2020)
Table 62. India Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 63. India Affective Computing Market Share by Type (2019-2026)
Table 64. India Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 65. India Affective Computing Market Share by Application (2019-2026)
Table 66. Central & South America Key Players Affective Computing Revenue (2019-2020) (Million US$)
Table 67. Central & South America Key Players Affective Computing Market Share (2019-2020)
Table 68. Central & South America Affective Computing Market Size by Type (2019-2026) (Million US$)
Table 69. Central & South America Affective Computing Market Share by Type (2019-2026)
Table 70. Central & South America Affective Computing Market Size by Application (2019-2026) (Million US$)
Table 71. Central & South America Affective Computing Market Share by Application (2019-2026)
Table 72. IBM Company Details
Table 73. IBM Business Overview
Table 74. IBM Product
Table 75. Company Description and Business Overview
Table 76. IBM Affective Computing Product
Table 77. IBM Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 78. IBM Recent Development
Table 79. Microsoft Company Details
Table 80. Microsoft Business Overview
Table 81. Microsoft Product
Table 82. Company Description and Business Overview
Table 83. Microsoft Affective Computing Product
Table 84. Microsoft Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 85. Microsoft Recent Development
Table 86. Eyesight Technologies Company Details
Table 87. Eyesight Technologies Business Overview
Table 88. Eyesight Technologies Product
Table 89. Company Description and Business Overview
Table 90. Eyesight Technologies Affective Computing Product
Table 91. Eyesight Technologies Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 92. Eyesight Technologies Recent Development
Table 93. Affectiva Company Details
Table 94. Affectiva Business Overview
Table 95. Affectiva Product
Table 96. Company Description and Business Overview
Table 97. Affectiva Affective Computing Product
Table 98. Affectiva Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 99. Affectiva Recent Development
Table 100. NuraLogix Company Details
Table 101. NuraLogix Business Overview
Table 102. NuraLogix Product
Table 103. Company Description and Business Overview
Table 104. NuraLogix Affective Computing Product
Table 105. NuraLogix Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 106. NuraLogix Recent Development
Table 107. gestigon GmbH Company Details
Table 108. gestigon GmbH Business Overview
Table 109. gestigon GmbH Product
Table 110. Company Description and Business Overview
Table 111. gestigon GmbH Affective Computing Product
Table 112. gestigon GmbH Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 113. gestigon GmbH Recent Development
Table 114. Crowd Emotion Company Details
Table 115. Crowd Emotion Business Overview
Table 116. Crowd Emotion Product
Table 117. Company Description and Business Overview
Table 118. Crowd Emotion Affective Computing Product
Table 119. Crowd Emotion Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 120. Crowd Emotion Recent Development
Table 121. Beyond Verbal Business Overview
Table 122. Beyond Verbal Product
Table 123. Beyond Verbal Company Details
Table 124. Company Description and Business Overview
Table 125. Beyond Verbal Affective Computing Product
Table 126. Beyond Verbal Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 127. Beyond Verbal Recent Development
Table 128. nViso Company Details
Table 129. nViso Business Overview
Table 130. nViso Product
Table 131. Company Description and Business Overview
Table 132. nViso Affective Computing Product
Table 133. nViso Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 134. nViso Recent Development
Table 135. Cogito Company Details
Table 136. Cogito Business Overview
Table 137. Cogito Product
Table 138. Company Description and Business Overview
Table 139. Cogito Affective Computing Product
Table 140. Cogito Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 141. Cogito Recent Development
Table 142. Kairos Company Details
Table 143. Kairos Business Overview
Table 144. Kairos Product
Table 145. Company Description and Business Overview
Table 146. Kairos Affective Computing Product
Table 147. Kairos Revenue in Affective Computing Business 2019 and 2020 (Million US$)
Table 148. Kairos Recent Development
Table 149. Company Description and Business Overview
Table 150. Company Description and Business Overview
Table 151. Company Description and Business Overview
Table 152. Company Description and Business Overview
Table 153. Company Description and Business Overview
Table 154. Company Description and Business Overview
Table 155. Company Description and Business Overview
Table 156. Company Description and Business Overview
Table 157. Company Description and Business Overview
Table 158. Company Description and Business Overview
Table 159. Company Description and Business Overview
Table 160. Company Description and Business Overview
Table 161. Company Description and Business Overview
Table 162. Company Description and Business Overview
Table 163. Company Description and Business Overview
Table 164. Company Description and Business Overview
Table 165. Company Description and Business Overview
Table 166. Company Description and Business Overview
Table 167. Company Description and Business Overview
Table 168. Company Description and Business Overview
Table 169. Company Description and Business Overview
Table 170. Company Description and Business Overview
Table 171. Company Description and Business Overview
Table 172. Company Description and Business Overview
Table 173. Company Description and Business Overview
Table 174. Company Description and Business Overview
Table 175. Company Description and Business Overview
Table 176. Company Description and Business Overview
Table 177. Company Description and Business Overview
Table 178. Key Drivers: Impact Analysis (2021-2026)
Table 179. Key Opportunities
Table 180. Key Challenges
Table 181. Research Programs/Design for This Report
Table 182. Key Data Information from Secondary Sources
Table 183. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Affective Computing Market Share by Type: 2020 VS 2026
Figure 2. Touch-Based Features
Figure 3. Touchless Features
Figure 4. Global Affective Computing Market Share by Application: 2020 VS 2026
Figure 5. Market Research Case Studies
Figure 6. Healthcare Case Studies
Figure 7. Media & Advertisement Case Studies
Figure 8. Automotive Case Studies
Figure 9. Others Case Studies
Figure 10. Affective Computing Report Years Considered
Figure 11. Global Affective Computing and Growth Rate (2019-2026) (Million US$)
Figure 12. Global Affective Computing Market Share by Regions (2019-2026)
Figure 13. Global Affective Computing Market Share by Players in 2019
Figure 14. Global Affective Computing Market Size Market Share by Type (2019-2026)
Figure 15. Global Affective Computing Market Size Market Share by Application (2019-2026)
Figure 16. North America Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 17. Europe Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 18. China Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 19. Japan Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 20. Southeast Asia Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 21. India Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 22. Central & South America Affective Computing Market Size YoY Growth (2019-2026) (Million US$)
Figure 23. Bottom-up and Top-down Approaches for This Report
Figure 24. Data Triangulation
Figure 25. Key Executives Interviewed
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    Mobile platforms are basically those that allow software and services to be run on devices (Fling 2009). Examples of mobile platforms include Palm, BlackBerry, iPhone, Android and Windows Mobile. Mobile operating systems provide tools that allow application to share data and services. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each s......
  • Global Mobile Platforms Market Research Report 2023, Forecast to 2028
    Published: 27-Dec-2023        Price: US 2680 Onwards        Pages: 162
    Mobile platforms are basically those that allow software and services to be run on devices (Fling 2009). Examples of mobile platforms include Palm, BlackBerry, iPhone, Android and Windows Mobile. Mobile operating systems provide tools that allow application to share data and services. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each s......
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