COVID-19 Impact on Electronic Gaming Machines (EGM) Market, Global Research Reports 2020-2021

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Date: 28-May-2020
No. of pages: 106
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This report covers market size and forecasts of Electronic Gaming Machines (EGM), including the following market information:

  • Global Electronic Gaming Machines (EGM) Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

  • Global Electronic Gaming Machines (EGM) Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

  • Global Electronic Gaming Machines (EGM) Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)

  • Global Electronic Gaming Machines (EGM) Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) & (K Units)

Segment by Type

Major competitors identified in this market include Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop, Subor, Alien technology, Uniscom, JXD, WINYSON, THRUSTMASTER, BLACK HORNS, BETOP, etc.

Based on the Region:

  • Asia-Pacific (China, Japan, South Korea, India and ASEAN)

  • North America (US and Canada)

  • Europe (Germany, France, UK and Italy)

  • Rest of World (Latin America, Middle East & Africa)

Based on the Type:

  • Poker EGMs

  • TV EGMs

  • Large-scale EGMs

Based on the Application:

  • TV Games

  • ARC Games

  • Poket Games

  • PC Games

COVID-19 Impact on Electronic Gaming Machines (EGM) Market, Global Research Reports 2020-2021

Table of Contents
1.1 Research Scope
1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
1.4.1 Research Process
1.4.2 Data Triangulation
1.4.3 Research Approach
1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Electronic Gaming Machines (EGM) Industry
1.7 COVID-19 Impact: Electronic Gaming Machines (EGM) Market Trends
2 Global Electronic Gaming Machines (EGM) Quarterly Market Size Analysis
2.1 Electronic Gaming Machines (EGM) Business Impact Assessment - COVID-19
2.1.1 Global Electronic Gaming Machines (EGM) Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.1.2 Global Electronic Gaming Machines (EGM) Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Electronic Gaming Machines (EGM) Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
2.3.1 Drivers
2.3.2 Restraints
2.3.3 Opportunities
2.3.4 Challenges
3 Quarterly Competitive Assessment, 2020
3.1 Global Electronic Gaming Machines (EGM) Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Electronic Gaming Machines (EGM) Factory Price by Manufacturers
3.3 Location of Key Manufacturers Electronic Gaming Machines (EGM) Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Electronic Gaming Machines (EGM) Market
3.5 Key Manufacturers Electronic Gaming Machines (EGM) Product Offered
3.6 Mergers & Acquisitions, Expansion Plans
4 Impact of Covid-19 on Electronic Gaming Machines (EGM) Segments, By Type
4.1 Introduction
1.4.1 Poker EGMs
1.4.2 TV EGMs
1.4.3 Large-scale EGMs
4.2 By Type, Global Electronic Gaming Machines (EGM) Market Size, 2019-2021
4.2.1 By Type, Global Electronic Gaming Machines (EGM) Market Size by Type, 2020-2021
4.2.2 By Type, Global Electronic Gaming Machines (EGM) Price, 2020-2021
5 Impact of Covid-19 on Electronic Gaming Machines (EGM) Segments, By Application
5.1 Overview
5.5.1 TV Games
5.5.2 ARC Games
5.5.3 Poket Games
5.5.4 PC Games
5.2 By Application, Global Electronic Gaming Machines (EGM) Market Size, 2019-2021
5.2.1 By Application, Global Electronic Gaming Machines (EGM) Market Size by Application, 2019-2021
5.2.2 By Application, Global Electronic Gaming Machines (EGM) Price, 2020-2021
6 Geographic Analysis
6.1 Introduction
6.2 North America
6.2.1 Macroeconomic Indicators of US
6.2.2 US
6.2.3 Canada
6.3 Europe
6.3.1 Macroeconomic Indicators of Europe
6.3.2 Germany
6.3.3 France
6.3.4 UK
6.3.5 Italy
6.4 Asia-Pacific
6.4.1 Macroeconomic Indicators of Asia-Pacific
6.4.2 China
6.4.3 Japan
6.4.4 South Korea
6.4.5 India
6.4.6 ASEAN
6.5 Rest of World
6.5.1 Latin America
6.5.2 Middle East and Africa
7 Company Profiles
7.1 Sega
7.1.1 Sega Business Overview
7.1.2 Sega Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.1.3 Sega Electronic Gaming Machines (EGM) Product Introduction
7.1.4 Sega Response to COVID-19 and Related Developments
7.2 Microsoft
7.2.1 Microsoft Business Overview
7.2.2 Microsoft Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.2.3 Microsoft Electronic Gaming Machines (EGM) Product Introduction
7.2.4 Microsoft Response to COVID-19 and Related Developments
7.3 PlayStation
7.3.1 PlayStation Business Overview
7.3.2 PlayStation Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.3.3 PlayStation Electronic Gaming Machines (EGM) Product Introduction
7.3.4 PlayStation Response to COVID-19 and Related Developments
7.4 Sony
7.4.1 Sony Business Overview
7.4.2 Sony Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.4.3 Sony Electronic Gaming Machines (EGM) Product Introduction
7.4.4 Sony Response to COVID-19 and Related Developments
7.5 Tai Rely
7.5.1 Tai Rely Business Overview
7.5.2 Tai Rely Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.5.3 Tai Rely Electronic Gaming Machines (EGM) Product Introduction
7.5.4 Tai Rely Response to COVID-19 and Related Developments
7.6 Nintendo
7.6.1 Nintendo Business Overview
7.6.2 Nintendo Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.6.3 Nintendo Electronic Gaming Machines (EGM) Product Introduction
7.6.4 Nintendo Response to COVID-19 and Related Developments
7.7 I-dong
7.7.1 I-dong Business Overview
7.7.2 I-dong Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.7.3 I-dong Electronic Gaming Machines (EGM) Product Introduction
7.7.4 I-dong Response to COVID-19 and Related Developments
7.8 Timetop
7.8.1 Timetop Business Overview
7.8.2 Timetop Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.8.3 Timetop Electronic Gaming Machines (EGM) Product Introduction
7.8.4 Timetop Response to COVID-19 and Related Developments
7.9 Subor
7.9.1 Subor Business Overview
7.9.2 Subor Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.9.3 Subor Electronic Gaming Machines (EGM) Product Introduction
7.9.4 Subor Response to COVID-19 and Related Developments
7.10 Alien technology
7.10.1 Alien technology Business Overview
7.10.2 Alien technology Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.10.3 Alien technology Electronic Gaming Machines (EGM) Product Introduction
7.10.4 Alien technology Response to COVID-19 and Related Developments
7.11 Uniscom
7.11.1 Uniscom Business Overview
7.11.2 Uniscom Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.11.3 Uniscom Electronic Gaming Machines (EGM) Product Introduction
7.11.4 Uniscom Response to COVID-19 and Related Developments
7.12 JXD
7.12.1 JXD Business Overview
7.12.2 JXD Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.12.3 JXD Electronic Gaming Machines (EGM) Product Introduction
7.12.4 JXD Response to COVID-19 and Related Developments
7.13 WINYSON
7.13.1 WINYSON Business Overview
7.13.2 WINYSON Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.13.3 WINYSON Electronic Gaming Machines (EGM) Product Introduction
7.13.4 WINYSON Response to COVID-19 and Related Developments
7.14 THRUSTMASTER
7.14.1 THRUSTMASTER Business Overview
7.14.2 THRUSTMASTER Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Product Introduction
7.14.4 THRUSTMASTER Response to COVID-19 and Related Developments
7.15 BLACK HORNS
7.15.1 BLACK HORNS Business Overview
7.15.2 BLACK HORNS Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Product Introduction
7.15.4 BLACK HORNS Response to COVID-19 and Related Developments
7.16 BETOP
7.16.1 BETOP Business Overview
7.16.2 BETOP Electronic Gaming Machines (EGM) Quarterly Production and Revenue, 2020
7.16.3 BETOP Electronic Gaming Machines (EGM) Product Introduction
7.16.4 BETOP Response to COVID-19 and Related Developments
8 Supply Chain and Sales Channels Analysis
8.1 Electronic Gaming Machines (EGM) Supply Chain Analysis
8.1.1 Electronic Gaming Machines (EGM) Supply Chain Analysis
8.1.2 Covid-19 Impact on Electronic Gaming Machines (EGM) Supply Chain
8.2 Distribution Channels Analysis
8.2.1 Electronic Gaming Machines (EGM) Distribution Channels
8.2.2 Covid-19 Impact on Electronic Gaming Machines (EGM) Distribution Channels
8.2.3 Electronic Gaming Machines (EGM) Distributors
8.3 Electronic Gaming Machines (EGM) Customers
9 Key Findings
10 Appendix
10.1 About Us
10.2 Disclaimer
List of Tables

Table 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Electronic Gaming Machines (EGM) Assessment
Table 9. COVID-19 Impact: Electronic Gaming Machines (EGM) Market Trends
Table 10. COVID-19 Impact Global Electronic Gaming Machines (EGM) Market Size
Table 11. Global Electronic Gaming Machines (EGM) Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Electronic Gaming Machines (EGM) Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Electronic Gaming Machines (EGM) Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Electronic Gaming Machines (EGM) Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Electronic Gaming Machines (EGM) Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Electronic Gaming Machines (EGM) Market Growth Drivers
Table 17. Global Electronic Gaming Machines (EGM) Market Restraints
Table 18. Global Electronic Gaming Machines (EGM) Market Opportunities
Table 19. Global Electronic Gaming Machines (EGM) Market Challenges
Table 20. Key Manufacturers Electronic Gaming Machines (EGM) Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Electronic Gaming Machines (EGM) Market Size, 2019 (K Units) & (US$ Million)
Table 22. Electronic Gaming Machines (EGM) Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Electronic Gaming Machines (EGM) Manufacturing Plants
Table 24. Key Manufacturers Electronic Gaming Machines (EGM) Market Served
Table 25. Date of Key Manufacturers Enter into Electronic Gaming Machines (EGM) Market
Table 26. Key Manufacturers Electronic Gaming Machines (EGM) Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Electronic Gaming Machines (EGM) Market Size by Type, 2020, (US$ Million)
Table 29. Global Electronic Gaming Machines (EGM) Market Size by Type, 2020 (K Units)
Table 30. Global Electronic Gaming Machines (EGM) Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Electronic Gaming Machines (EGM) Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Electronic Gaming Machines (EGM) Market Size by Application, 2020-2021 (K Units)
Table 33. Global Electronic Gaming Machines (EGM) Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Electronic Gaming Machines (EGM) Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Electronic Gaming Machines (EGM) Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Electronic Gaming Machines (EGM) Market Size, 2019-2021 (K Units)
Table 38. US Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Electronic Gaming Machines (EGM) Market Size, 2019-2021 (K Units)
Table 43. Germany Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Electronic Gaming Machines (EGM) Market Size, 2019-2021 (K Units)
Table 50. China Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Electronic Gaming Machines (EGM) Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Sega Business Overview
Table 58. Sega Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Sega Electronic Gaming Machines (EGM) Product
Table 60. Sega Response to COVID-19 and Related Developments
Table 61. Microsoft Business Overview
Table 62. Microsoft Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. Microsoft Electronic Gaming Machines (EGM) Product
Table 64. Microsoft Response to COVID-19 and Related Developments
Table 65. PlayStation Business Overview
Table 66. PlayStation Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. PlayStation Electronic Gaming Machines (EGM) Product
Table 68. PlayStation Response to COVID-19 and Related Developments
Table 69. Sony Business Overview
Table 70. Sony Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. Sony Electronic Gaming Machines (EGM) Product
Table 72. Sony Response to COVID-19 and Related Developments
Table 73. Tai Rely Business Overview
Table 74. Tai Rely Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Tai Rely Electronic Gaming Machines (EGM) Product
Table 76. Tai Rely Response to COVID-19 and Related Developments
Table 77. Nintendo Business Overview
Table 78. Nintendo Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Nintendo Electronic Gaming Machines (EGM) Product
Table 80. Nintendo Response to COVID-19 and Related Developments
Table 81. I-dong Business Overview
Table 82. I-dong Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. I-dong Electronic Gaming Machines (EGM) Product
Table 84. I-dong Response to COVID-19 and Related Developments
Table 85. Timetop Business Overview
Table 86. Timetop Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 87. Timetop Electronic Gaming Machines (EGM) Product
Table 88. Timetop Response to COVID-19 and Related Developments
Table 89. Subor Business Overview
Table 90. Subor Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 91. Subor Electronic Gaming Machines (EGM) Product
Table 92. Subor Response to COVID-19 and Related Developments
Table 93. Alien technology Business Overview
Table 94. Alien technology Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 95. Alien technology Electronic Gaming Machines (EGM) Product
Table 96. Alien technology Response to COVID-19 and Related Developments
Table 97. Uniscom Business Overview
Table 98. Uniscom Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 99. Uniscom Electronic Gaming Machines (EGM) Product
Table 100. Uniscom Response to COVID-19 and Related Developments
Table 101. JXD Business Overview
Table 102. JXD Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 103. JXD Electronic Gaming Machines (EGM) Product
Table 104. JXD Response to COVID-19 and Related Developments
Table 105. WINYSON Business Overview
Table 106. WINYSON Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 107. WINYSON Electronic Gaming Machines (EGM) Product
Table 108. WINYSON Response to COVID-19 and Related Developments
Table 109. THRUSTMASTER Business Overview
Table 110. THRUSTMASTER Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 111. THRUSTMASTER Electronic Gaming Machines (EGM) Product
Table 112. THRUSTMASTER Response to COVID-19 and Related Developments
Table 113. BLACK HORNS Business Overview
Table 114. BLACK HORNS Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 115. BLACK HORNS Electronic Gaming Machines (EGM) Product
Table 116. BLACK HORNS Response to COVID-19 and Related Developments
Table 117. BETOP Business Overview
Table 118. BETOP Electronic Gaming Machines (EGM) Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 119. BETOP Electronic Gaming Machines (EGM) Product
Table 120. BETOP Response to COVID-19 and Related Developments
Table 121. Electronic Gaming Machines (EGM) Distributors List
Table 122. Electronic Gaming Machines (EGM) Customers List
Table 123. Covid-19 Impact on Electronic Gaming Machines (EGM) Customers
List of Figures

Figure 1. Electronic Gaming Machines (EGM) Product Picture
Figure 2. Electronic Gaming Machines (EGM) Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Electronic Gaming Machines (EGM) Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Electronic Gaming Machines (EGM) Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Electronic Gaming Machines (EGM) Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Electronic Gaming Machines (EGM) Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Electronic Gaming Machines (EGM) Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Electronic Gaming Machines (EGM) Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Electronic Gaming Machines (EGM) Market Size Market Share, 2019-2021
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