China Mobile Entertainment Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Mobile Entertainment Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Mobile Entertainment Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Mobile Entertainment Overall Market Size
2.1 China Mobile Entertainment Market Size: 2021 VS 2027
2.2 China Mobile Entertainment Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Entertainment Players in China Market
3.2 Top China Mobile Entertainment Companies Ranked by Revenue
3.3 China Mobile Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Mobile Entertainment Companies in China Market, by Revenue in 2020
3.5 Companies Mobile Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Entertainment Players in China Market
3.6.1 List of Tier 1 Mobile Entertainment Companies in China
3.6.2 List of Tier 2 and Tier 3 Mobile Entertainment Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Mobile Entertainment Market Size Markets, 2021 & 2027
4.1.2 Leisure Activities (Singing,Game)
4.1.3 Social Activity
4.1.4 Shopping
4.2 By Type - China Mobile Entertainment Revenue & Forecasts
4.2.1 By Type - China Mobile Entertainment Revenue, 2016-2021
4.2.2 By Type - China Mobile Entertainment Revenue, 2022-2027
4.2.3 By Type - China Mobile Entertainment Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Mobile Entertainment Market Size, 2021 & 2027
5.1.2 Mobile Phone
5.1.3 Tablet PC
5.1.4 Others
5.2 By Application - China Mobile Entertainment Revenue & Forecasts
5.2.1 By Application - China Mobile Entertainment Revenue, 2016-2021
5.2.2 By Application - China Mobile Entertainment Revenue, 2022-2027
5.2.3 By Application - China Mobile Entertainment Revenue Market Share, 2016-2027
6 Mobile Entertainment Companies Profiles
6.1 Activision Blizzard
6.1.1 Activision Blizzard Company Details
6.1.2 Activision Blizzard Business Overview
6.1.3 Activision Blizzard Mobile Entertainment Introduction
6.1.4 Activision Blizzard Mobile Entertainment Revenue in China Market (2016-2021)
6.1.5 Activision Blizzard Recent Developments
6.2 Apple
6.2.1 Apple Company Details
6.2.2 Apple Business Overview
6.2.3 Apple Mobile Entertainment Introduction
6.2.4 Apple Mobile Entertainment Revenue in China Market (2016-2021)
6.2.5 Apple Recent Developments
6.3 Electronic Arts
6.3.1 Electronic Arts Company Details
6.3.2 Electronic Arts Business Overview
6.3.3 Electronic Arts Mobile Entertainment Introduction
6.3.4 Electronic Arts Mobile Entertainment Revenue in China Market (2016-2021)
6.3.5 Electronic Arts Recent Developments
6.4 Freenet Digital
6.4.1 Freenet Digital Company Details
6.4.2 Freenet Digital Business Overview
6.4.3 Freenet Digital Mobile Entertainment Introduction
6.4.4 Freenet Digital Mobile Entertainment Revenue in China Market (2016-2021)
6.4.5 Freenet Digital Recent Developments
6.5 Google
6.5.1 Google Company Details
6.5.2 Google Business Overview
6.5.3 Google Mobile Entertainment Introduction
6.5.4 Google Mobile Entertainment Revenue in China Market (2016-2021)
6.5.5 Google Recent Developments
6.6 QuickPlay Media
6.6.1 QuickPlay Media Company Details
6.6.2 QuickPlay Media Business Overview
6.6.3 QuickPlay Media Mobile Entertainment Introduction
6.6.4 QuickPlay Media Mobile Entertainment Revenue in China Market (2016-2021)
6.6.5 QuickPlay Media Recent Developments
6.7 Rovio International
6.7.1 Rovio International Company Details
6.7.2 Rovio International Business Overview
6.7.3 Rovio International Mobile Entertainment Introduction
6.7.4 Rovio International Mobile Entertainment Revenue in China Market (2016-2021)
6.7.5 Rovio International Recent Developments
6.8 Spotify
6.8.1 Spotify Company Details
6.8.2 Spotify Business Overview
6.8.3 Spotify Mobile Entertainment Introduction
6.8.4 Spotify Mobile Entertainment Revenue in China Market (2016-2021)
6.8.5 Spotify Recent Developments
6.9 CBS
6.9.1 CBS Company Details
6.9.2 CBS Business Overview
6.9.3 CBS Mobile Entertainment Introduction
6.9.4 CBS Mobile Entertainment Revenue in China Market (2016-2021)
6.9.5 CBS Recent Developments
6.10 CJ E&M Netmarble
6.10.1 CJ E&M Netmarble Company Details
6.10.2 CJ E&M Netmarble Business Overview
6.10.3 CJ E&M Netmarble Mobile Entertainment Introduction
6.10.4 CJ E&M Netmarble Mobile Entertainment Revenue in China Market (2016-2021)
6.10.5 CJ E&M Netmarble Recent Developments
6.11 Clear Channel Radio
6.11.1 Clear Channel Radio Company Details
6.11.2 Clear Channel Radio Business Overview
6.11.3 Clear Channel Radio Mobile Entertainment Introduction
6.11.4 Clear Channel Radio Mobile Entertainment Revenue in China Market (2016-2021)
6.11.5 Clear Channel Radio Recent Developments
6.12 Colopl
6.12.1 Colopl Company Details
6.12.2 Colopl Business Overview
6.12.3 Colopl Mobile Entertainment Introduction
6.12.4 Colopl Mobile Entertainment Revenue in China Market (2016-2021)
6.12.5 Colopl Recent Developments
6.13 CyberAgent
6.13.1 CyberAgent Company Details
6.13.2 CyberAgent Business Overview
6.13.3 CyberAgent Mobile Entertainment Introduction
6.13.4 CyberAgent Mobile Entertainment Revenue in China Market (2016-2021)
6.13.5 CyberAgent Recent Developments
6.14 DeNa
6.14.1 DeNa Company Details
6.14.2 DeNa Business Overview
6.14.3 DeNa Mobile Entertainment Introduction
6.14.4 DeNa Mobile Entertainment Revenue in China Market (2016-2021)
6.14.5 DeNa Recent Developments
6.15 Samsung Music Hub
6.15.1 Samsung Music Hub Company Details
6.15.2 Samsung Music Hub Business Overview
6.15.3 Samsung Music Hub Mobile Entertainment Introduction
6.15.4 Samsung Music Hub Mobile Entertainment Revenue in China Market (2016-2021)
6.15.5 Samsung Music Hub Recent Developments
6.16 OnMobile
6.16.1 OnMobile Company Details
6.16.2 OnMobile Business Overview
6.16.3 OnMobile Mobile Entertainment Introduction
6.16.4 OnMobile Mobile Entertainment Revenue in China Market (2016-2021)
6.16.5 OnMobile Recent Developments
6.17 Locojoy
6.17.1 Locojoy Company Details
6.17.2 Locojoy Business Overview
6.17.3 Locojoy Mobile Entertainment Introduction
6.17.4 Locojoy Mobile Entertainment Revenue in China Market (2016-2021)
6.17.5 Locojoy Recent Developments
6.18 JB Hi-Fi Pty
6.18.1 JB Hi-Fi Pty Company Details
6.18.2 JB Hi-Fi Pty Business Overview
6.18.3 JB Hi-Fi Pty Mobile Entertainment Introduction
6.18.4 JB Hi-Fi Pty Mobile Entertainment Revenue in China Market (2016-2021)
6.18.5 JB Hi-Fi Pty Recent Developments
6.19 Tencent
6.19.1 Tencent Company Details
6.19.2 Tencent Business Overview
6.19.3 Tencent Mobile Entertainment Introduction
6.19.4 Tencent Mobile Entertainment Revenue in China Market (2016-2021)
6.19.5 Tencent Recent Developments
6.20 Alibaba
6.20.1 Alibaba Company Details
6.20.2 Alibaba Business Overview
6.20.3 Alibaba Mobile Entertainment Introduction
6.20.4 Alibaba Mobile Entertainment Revenue in China Market (2016-2021)
6.20.5 Alibaba Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of TablesTable 1. Mobile Entertainment Market Opportunities & Trends in China Market
Table 2. Mobile Entertainment Market Drivers in China Market
Table 3. Mobile Entertainment Market Restraints in China Market
Table 4. Key Players of Mobile Entertainment in China Market
Table 5. Top Mobile Entertainment Players in China Market, Ranking by Revenue (2019)
Table 6. China Mobile Entertainment Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Mobile Entertainment Revenue Share by Companies, 2016-2021
Table 8. Companies Mobile Entertainment Product Type
Table 9. List of Tier 1 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China Mobile Entertainment Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Mobile Entertainment Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Mobile Entertainment Revenue (US$, Mn), 2022-2027
Table 14. By Application - China Mobile Entertainment Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Mobile Entertainment Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Mobile Entertainment Revenue (US$, Mn), 2022-2027
Table 17. Activision Blizzard Company Details
Table 18. Activision Blizzard Business Overview
Table 19. Activision Blizzard Mobile Entertainment Product
Table 20. Activision Blizzard Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Activision Blizzard Recent Developments
Table 22. Apple Company Details
Table 23. Apple Business Overview
Table 24. Apple Mobile Entertainment Product
Table 25. Apple Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Apple Recent Developments
Table 27. Electronic Arts Company Details
Table 28. Electronic Arts Business Overview
Table 29. Electronic Arts Mobile Entertainment Product
Table 30. Electronic Arts Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Electronic Arts Recent Developments
Table 32. Freenet Digital Company Details
Table 33. Freenet Digital Business Overview
Table 34. Freenet Digital Mobile Entertainment Product
Table 35. Freenet Digital Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Freenet Digital Recent Developments
Table 37. Google Company Details
Table 38. Google Business Overview
Table 39. Google Mobile Entertainment Product
Table 40. Google Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Google Recent Developments
Table 42. QuickPlay Media Company Details
Table 43. QuickPlay Media Business Overview
Table 44. QuickPlay Media Mobile Entertainment Product
Table 45. QuickPlay Media Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 46. QuickPlay Media Recent Developments
Table 47. Rovio International Company Details
Table 48. Rovio International Business Overview
Table 49. Rovio International Mobile Entertainment Product
Table 50. Rovio International Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 51. Rovio International Recent Developments
Table 52. Spotify Company Details
Table 53. Spotify Business Overview
Table 54. Spotify Mobile Entertainment Product
Table 55. Spotify Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 56. Spotify Recent Developments
Table 57. CBS Company Details
Table 58. CBS Business Overview
Table 59. CBS Mobile Entertainment Product
Table 60. CBS Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 61. CBS Recent Developments
Table 62. CJ E&M Netmarble Company Details
Table 63. CJ E&M Netmarble Business Overview
Table 64. CJ E&M Netmarble Mobile Entertainment Product
Table 65. CJ E&M Netmarble Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 66. CJ E&M Netmarble Recent Developments
Table 67. Clear Channel Radio Company Details
Table 68. Clear Channel Radio Business Overview
Table 69. Clear Channel Radio Mobile Entertainment Product
Table 70. Clear Channel Radio Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 71. Clear Channel Radio Recent Developments
Table 72. Colopl Company Details
Table 73. Colopl Business Overview
Table 74. Colopl Mobile Entertainment Product
Table 75. Colopl Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 76. Colopl Recent Developments
Table 77. CyberAgent Company Details
Table 78. CyberAgent Business Overview
Table 79. CyberAgent Mobile Entertainment Product
Table 80. CyberAgent Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 81. CyberAgent Recent Developments
Table 82. DeNa Company Details
Table 83. DeNa Business Overview
Table 84. DeNa Mobile Entertainment Product
Table 85. DeNa Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 86. DeNa Recent Developments
Table 87. Samsung Music Hub Business Overview
Table 88. Samsung Music Hub Company Details
Table 89. Samsung Music Hub Mobile Entertainment Product
Table 90. Samsung Music Hub Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 91. Samsung Music Hub Recent Developments
Table 92. OnMobile Company Details
Table 93. OnMobile Business Overview
Table 94. OnMobile Mobile Entertainment Product
Table 95. OnMobile Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 96. OnMobile Recent Developments
Table 97. Locojoy Company Details
Table 98. Locojoy Business Overview
Table 99. Locojoy Mobile Entertainment Product
Table 100. Locojoy Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 101. Locojoy Recent Developments
Table 102. JB Hi-Fi Pty Company Details
Table 103. JB Hi-Fi Pty Business Overview
Table 104. JB Hi-Fi Pty Mobile Entertainment Product
Table 105. JB Hi-Fi Pty Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 106. JB Hi-Fi Pty Recent Developments
Table 107. Tencent Company Details
Table 108. Tencent Business Overview
Table 109. Tencent Mobile Entertainment Product
Table 110. Tencent Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 111. Tencent Recent Developments
Table 112. Alibaba Company Details
Table 113. Alibaba Business Overview
Table 114. Alibaba Mobile Entertainment Product
Table 115. Alibaba Mobile Entertainment Revenue in China Market (2016-2021) & (US$ Million)
Table 116. Alibaba Recent Developments
List of FiguresFigure 1. Mobile Entertainment Segment by Type
Figure 2. Mobile Entertainment Segment by Application
Figure 3. China Mobile Entertainment Market Overview: 2020
Figure 4. China Mobile Entertainment Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Mobile Entertainment Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Mobile Entertainment Revenue in 2020
Figure 7. By Type - China Mobile Entertainment Revenue Market Share, 2016-2027
Figure 8. By Application - China Mobile Entertainment Revenue Market Share, 2016-2027
Figure 9. Activision Blizzard Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Apple Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Electronic Arts Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Freenet Digital Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Google Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. QuickPlay Media Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Rovio International Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Spotify Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. CBS Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. CJ E&M Netmarble Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. Clear Channel Radio Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. Colopl Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 21. CyberAgent Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 22. DeNa Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. Samsung Music Hub Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. OnMobile Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Locojoy Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 26. JB Hi-Fi Pty Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 27. Tencent Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 28. Alibaba Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)