China Games Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Games Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Games Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Games Overall Market Size
2.1 China Games Market Size: 2021 VS 2027
2.2 China Games Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Games Players in China Market
3.2 Top China Games Companies Ranked by Revenue
3.3 China Games Revenue by Companies
3.4 Top 3 and Top 5 Games Companies in China Market, by Revenue in 2020
3.5 Companies Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Games Players in China Market
3.6.1 List of Tier 1 Games Companies in China
3.6.2 List of Tier 2 and Tier 3 Games Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Games Market Size Markets, 2021 & 2027
4.1.2 Online Game
4.1.3 Offline Game
4.2 By Type - China Games Revenue & Forecasts
4.2.1 By Type - China Games Revenue, 2016-2021
4.2.2 By Type - China Games Revenue, 2022-2027
4.2.3 By Type - China Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Games Market Size, 2021 & 2027
5.1.2 Amateur
5.1.3 Professional
5.2 By Application - China Games Revenue & Forecasts
5.2.1 By Application - China Games Revenue, 2016-2021
5.2.2 By Application - China Games Revenue, 2022-2027
5.2.3 By Application - China Games Revenue Market Share, 2016-2027
6 Games Companies Profiles
6.1 Activision Blizzard
6.1.1 Activision Blizzard Company Details
6.1.2 Activision Blizzard Business Overview
6.1.3 Activision Blizzard Games Introduction
6.1.4 Activision Blizzard Games Revenue in China Market (2016-2021)
6.1.5 Activision Blizzard Recent Developments
6.2 Electronic Arts
6.2.1 Electronic Arts Company Details
6.2.2 Electronic Arts Business Overview
6.2.3 Electronic Arts Games Introduction
6.2.4 Electronic Arts Games Revenue in China Market (2016-2021)
6.2.5 Electronic Arts Recent Developments
6.3 Microsoft
6.3.1 Microsoft Company Details
6.3.2 Microsoft Business Overview
6.3.3 Microsoft Games Introduction
6.3.4 Microsoft Games Revenue in China Market (2016-2021)
6.3.5 Microsoft Recent Developments
6.4 NetEase
6.4.1 NetEase Company Details
6.4.2 NetEase Business Overview
6.4.3 NetEase Games Introduction
6.4.4 NetEase Games Revenue in China Market (2016-2021)
6.4.5 NetEase Recent Developments
6.5 Nintendo
6.5.1 Nintendo Company Details
6.5.2 Nintendo Business Overview
6.5.3 Nintendo Games Introduction
6.5.4 Nintendo Games Revenue in China Market (2016-2021)
6.5.5 Nintendo Recent Developments
6.6 Sony
6.6.1 Sony Company Details
6.6.2 Sony Business Overview
6.6.3 Sony Games Introduction
6.6.4 Sony Games Revenue in China Market (2016-2021)
6.6.5 Sony Recent Developments
6.7 Tencent
6.7.1 Tencent Company Details
6.7.2 Tencent Business Overview
6.7.3 Tencent Games Introduction
6.7.4 Tencent Games Revenue in China Market (2016-2021)
6.7.5 Tencent Recent Developments
6.8 ChangYou
6.8.1 ChangYou Company Details
6.8.2 ChangYou Business Overview
6.8.3 ChangYou Games Introduction
6.8.4 ChangYou Games Revenue in China Market (2016-2021)
6.8.5 ChangYou Recent Developments
6.9 DeNA
6.9.1 DeNA Company Details
6.9.2 DeNA Business Overview
6.9.3 DeNA Games Introduction
6.9.4 DeNA Games Revenue in China Market (2016-2021)
6.9.5 DeNA Recent Developments
6.10 GungHo
6.10.1 GungHo Company Details
6.10.2 GungHo Business Overview
6.10.3 GungHo Games Introduction
6.10.4 GungHo Games Revenue in China Market (2016-2021)
6.10.5 GungHo Recent Developments
6.11 Apple
6.11.1 Apple Company Details
6.11.2 Apple Business Overview
6.11.3 Apple Games Introduction
6.11.4 Apple Games Revenue in China Market (2016-2021)
6.11.5 Apple Recent Developments
6.12 Google
6.12.1 Google Company Details
6.12.2 Google Business Overview
6.12.3 Google Games Introduction
6.12.4 Google Games Revenue in China Market (2016-2021)
6.12.5 Google Recent Developments
6.13 Nexon
6.13.1 Nexon Company Details
6.13.2 Nexon Business Overview
6.13.3 Nexon Games Introduction
6.13.4 Nexon Games Revenue in China Market (2016-2021)
6.13.5 Nexon Recent Developments
6.14 Sega
6.14.1 Sega Company Details
6.14.2 Sega Business Overview
6.14.3 Sega Games Introduction
6.14.4 Sega Games Revenue in China Market (2016-2021)
6.14.5 Sega Recent Developments
6.15 NetEase
6.15.1 NetEase Company Details
6.15.2 NetEase Business Overview
6.15.3 NetEase Games Introduction
6.15.4 NetEase Games Revenue in China Market (2016-2021)
6.15.5 NetEase Recent Developments
6.16 Namco Bandai
6.16.1 Namco Bandai Company Details
6.16.2 Namco Bandai Business Overview
6.16.3 Namco Bandai Games Introduction
6.16.4 Namco Bandai Games Revenue in China Market (2016-2021)
6.16.5 Namco Bandai Recent Developments
6.17 Ubisoft
6.17.1 Ubisoft Company Details
6.17.2 Ubisoft Business Overview
6.17.3 Ubisoft Games Introduction
6.17.4 Ubisoft Games Revenue in China Market (2016-2021)
6.17.5 Ubisoft Recent Developments
6.18 Square Enix
6.18.1 Square Enix Company Details
6.18.2 Square Enix Business Overview
6.18.3 Square Enix Games Introduction
6.18.4 Square Enix Games Revenue in China Market (2016-2021)
6.18.5 Square Enix Recent Developments
6.19 Take-Two Interactive
6.19.1 Take-Two Interactive Company Details
6.19.2 Take-Two Interactive Business Overview
6.19.3 Take-Two Interactive Games Introduction
6.19.4 Take-Two Interactive Games Revenue in China Market (2016-2021)
6.19.5 Take-Two Interactive Recent Developments
6.20 King Digital Entertainment
6.20.1 King Digital Entertainment Company Details
6.20.2 King Digital Entertainment Business Overview
6.20.3 King Digital Entertainment Games Introduction
6.20.4 King Digital Entertainment Games Revenue in China Market (2016-2021)
6.20.5 King Digital Entertainment Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of TablesTable 1. Games Market Opportunities & Trends in China Market
Table 2. Games Market Drivers in China Market
Table 3. Games Market Restraints in China Market
Table 4. Key Players of Games in China Market
Table 5. Top Games Players in China Market, Ranking by Revenue (2019)
Table 6. China Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Games Revenue Share by Companies, 2016-2021
Table 8. Companies Games Product Type
Table 9. List of Tier 1 Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China Games Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Games Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Games Revenue (US$, Mn), 2022-2027
Table 14. By Application - China Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Games Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Games Revenue (US$, Mn), 2022-2027
Table 17. Activision Blizzard Company Details
Table 18. Activision Blizzard Business Overview
Table 19. Activision Blizzard Games Product
Table 20. Activision Blizzard Games Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Activision Blizzard Recent Developments
Table 22. Electronic Arts Company Details
Table 23. Electronic Arts Business Overview
Table 24. Electronic Arts Games Product
Table 25. Electronic Arts Games Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Electronic Arts Recent Developments
Table 27. Microsoft Company Details
Table 28. Microsoft Business Overview
Table 29. Microsoft Games Product
Table 30. Microsoft Games Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Microsoft Recent Developments
Table 32. NetEase Company Details
Table 33. NetEase Business Overview
Table 34. NetEase Games Product
Table 35. NetEase Games Revenue in China Market (2016-2021) & (US$ Million)
Table 36. NetEase Recent Developments
Table 37. Nintendo Company Details
Table 38. Nintendo Business Overview
Table 39. Nintendo Games Product
Table 40. Nintendo Games Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Nintendo Recent Developments
Table 42. Sony Company Details
Table 43. Sony Business Overview
Table 44. Sony Games Product
Table 45. Sony Games Revenue in China Market (2016-2021) & (US$ Million)
Table 46. Sony Recent Developments
Table 47. Tencent Company Details
Table 48. Tencent Business Overview
Table 49. Tencent Games Product
Table 50. Tencent Games Revenue in China Market (2016-2021) & (US$ Million)
Table 51. Tencent Recent Developments
Table 52. ChangYou Company Details
Table 53. ChangYou Business Overview
Table 54. ChangYou Games Product
Table 55. ChangYou Games Revenue in China Market (2016-2021) & (US$ Million)
Table 56. ChangYou Recent Developments
Table 57. DeNA Company Details
Table 58. DeNA Business Overview
Table 59. DeNA Games Product
Table 60. DeNA Games Revenue in China Market (2016-2021) & (US$ Million)
Table 61. DeNA Recent Developments
Table 62. GungHo Company Details
Table 63. GungHo Business Overview
Table 64. GungHo Games Product
Table 65. GungHo Games Revenue in China Market (2016-2021) & (US$ Million)
Table 66. GungHo Recent Developments
Table 67. Apple Company Details
Table 68. Apple Business Overview
Table 69. Apple Games Product
Table 70. Apple Games Revenue in China Market (2016-2021) & (US$ Million)
Table 71. Apple Recent Developments
Table 72. Google Company Details
Table 73. Google Business Overview
Table 74. Google Games Product
Table 75. Google Games Revenue in China Market (2016-2021) & (US$ Million)
Table 76. Google Recent Developments
Table 77. Nexon Company Details
Table 78. Nexon Business Overview
Table 79. Nexon Games Product
Table 80. Nexon Games Revenue in China Market (2016-2021) & (US$ Million)
Table 81. Nexon Recent Developments
Table 82. Sega Company Details
Table 83. Sega Business Overview
Table 84. Sega Games Product
Table 85. Sega Games Revenue in China Market (2016-2021) & (US$ Million)
Table 86. Sega Recent Developments
Table 87. NetEase Business Overview
Table 88. NetEase Company Details
Table 89. NetEase Games Product
Table 90. NetEase Games Revenue in China Market (2016-2021) & (US$ Million)
Table 91. NetEase Recent Developments
Table 92. Namco Bandai Company Details
Table 93. Namco Bandai Business Overview
Table 94. Namco Bandai Games Product
Table 95. Namco Bandai Games Revenue in China Market (2016-2021) & (US$ Million)
Table 96. Namco Bandai Recent Developments
Table 97. Ubisoft Company Details
Table 98. Ubisoft Business Overview
Table 99. Ubisoft Games Product
Table 100. Ubisoft Games Revenue in China Market (2016-2021) & (US$ Million)
Table 101. Ubisoft Recent Developments
Table 102. Square Enix Company Details
Table 103. Square Enix Business Overview
Table 104. Square Enix Games Product
Table 105. Square Enix Games Revenue in China Market (2016-2021) & (US$ Million)
Table 106. Square Enix Recent Developments
Table 107. Take-Two Interactive Company Details
Table 108. Take-Two Interactive Business Overview
Table 109. Take-Two Interactive Games Product
Table 110. Take-Two Interactive Games Revenue in China Market (2016-2021) & (US$ Million)
Table 111. Take-Two Interactive Recent Developments
Table 112. King Digital Entertainment Company Details
Table 113. King Digital Entertainment Business Overview
Table 114. King Digital Entertainment Games Product
Table 115. King Digital Entertainment Games Revenue in China Market (2016-2021) & (US$ Million)
Table 116. King Digital Entertainment Recent Developments
List of FiguresFigure 1. Games Segment by Type
Figure 2. Games Segment by Application
Figure 3. China Games Market Overview: 2020
Figure 4. China Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Games Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Games Revenue in 2020
Figure 7. By Type - China Games Revenue Market Share, 2016-2027
Figure 8. By Application - China Games Revenue Market Share, 2016-2027
Figure 9. Activision Blizzard Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Electronic Arts Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Microsoft Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. NetEase Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Nintendo Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Sony Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Tencent Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. ChangYou Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. DeNA Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. GungHo Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. Apple Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. Google Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 21. Nexon Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 22. Sega Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. NetEase Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. Namco Bandai Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Ubisoft Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 26. Square Enix Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 27. Take-Two Interactive Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 28. King Digital Entertainment Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)