3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022

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Date: 19-Apr-2016
No. of pages: 190
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“Growing applications of 3D technology in multiple end-user industries”

The global 3D & 4D Technology market is expected to be worth USD 127.84 billion in 2016 and is expected to reach USD 314.17 billion by 2022, at a CAGR of 16.17% between 2016 and 2022. The market growth of 3D & 4D Technology would be driven by crucial advancements in application areas such as automotive, consumer, construction, and healthcare industries for imaging solutions.

“Rising demand for 3D technology in the entertainment industry contributes to the growth of 3D & 4D technology market”

As a recreational activity majority of the population opts for realistic movies with 3D motion pictures and interactive effects nowadays. With the recent developments in 3D animation and an upsurge in computer-based graphics, 3D is the standard technology used for special effects. 3D animation in movies is overtaking many approaches such as physical effects in movies and hand-drawn animation. In all these regards, it is 3D which is now seen as the future of graphic content for broadcasting.

“The 3D technology market in Asia-Pacific to grow at high rates”

APAC is the fastest-growing market for 3D technology and it holds a tremendous market potential for 3D applications in the near future. Major countries which have a huge potential for 3D technology applications in the APAC region are developing economies such as India and China. Another major market for the 3D technology in the APAC region is Japan. Some of the major drivers, which are responsible for spurring demand of 3D technology in APAC include rising income levels, lifestyle changes, and need for faster manufacturing technology.

In the process of determining and verifying the market size for several segments and sub-segments gathered through the secondary research, extensive primary interviews have been conducted with people holding key positions across regions. The breakup of profile of primary participants is given below:


  • By Company Type: Tier 1 – 30 %, Tier 2 – 50% and Tier 3 – 20%

  • By Designation: C level – 40%, Director level – 25%, Others – 35%

  • By Region: North America – 39%, Europe – 31%, APAC – 17%, RoW – 13%


“Growing advancements in the 4D technology and high research initiatives in developing 4D printing for commercial use is expected to create newer applications”

The 4D printing technology is an advanced technique of 3D printing in which the material used for printing can be programmed to change its shape and to morph according to the external environment. The development of 4D technology in terms of the various products and services is expected to be a game changer in the 3D and 4D technology markets. One of the major applications of the 4D technology is in the entertainment industry; more specifically in the 4D theaters.

The development of the technology is a capital-intensive process, 4D printing technology is attracting funding from various universities because of its potential benefits to manufacturing. There is growing awareness about ‘time’ dimension to 3D printing and the concept is discussed in universities such as Birmingham, Bristol, Durham, Edinburgh, Napier, Leeds, Warwick, and York. Furthermore, the U.S. Army Research Office awarded USD 855,000 to researchers at Harvard's School of Engineering & Applied Science, the University of Illinois, and the University Of Pittsburgh Swanson School Of Engineering.

Some of the potential key 3D & 4D Technology manufacturing companies profiled in the report are as follows:


  • Faro Technologies, Inc. (U.S.),

  • Autodesk, Inc. (U.S.)

  • Dassault Systems S.A (France)

  • 3D Systems Corporation (U.S.)

  • Stratasys Ltd. (U.S.),

  • Google Inc. (U.S.)

  • Samsung Electronics (South Korea)


The report will help the leading players/new entrants in this market in the following ways:


  • This report segments the 3D & 4D Technology market comprehensively and provides the closest estimation of the overall size of the market and its sub-segments across different technology, end-users, applications and regions.

  • The report would help stakeholders understand the pulse of the market and provide them information on key market drivers, restraints, challenges, and opportunities.

  • This report would help stakeholders better understand the competitors and gain more insights to improve their position in the business. The competitive landscape section includes competitors’ ecosystem, new product developments, funding, and partnerships.

3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022

Table of Contents

1 Introduction
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.3.3 Currency
1.4 Limitations
1.5 Stakeholders

2 Research Methodology
2.1 Research Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primary Interviews
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions

3 Executive Summary

4 Premium Insights
4.1 Growth Drivers for the 3D & 4D Technology Market
4.2 3D & 4D Technology Market By Regions
4.3 3D & 4D Technology Market in the Americas
4.4 3D & 4D Technology Market, By Technology, 2016–2022

5 Market Overview
5.1 Introduction
5.2 Market Segmentation
5.2.1 3D & 4D Technology Market, By Technology
5.2.2 3D & 4D Technology Market, By End-User Industry
5.2.3 3D & 4D Technology Market, By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Growing Applications of 3D Technology in Multiple End-User Industries
5.3.1.2 Rising Demand for 3D Technology in the Entertainment Industry
5.3.1.3 Investment By Private Companies and Government Funding to Drive Development of Cost--Effective 3D Printing Services
5.3.1.4 Cad-Based Manufacturing of Customized Parts and Components is Expected to Drive the Prototyping Market Rapidly
5.3.2 Restraints
5.3.2.1 Non-Standard Delivery Format and Output Devices Have Affected the Growth of the 3D Technology in the Entertainment Industry
5.3.3 Opportunities
5.3.3.1 Growing Advancement in 4D Technology and High Research Initiatives in Developing 4D Printing for Commercial Use Would Create New Applications
5.3.4 Challenges
5.3.4.1 Lack of Standardization 3D Content Creation Concerns
5.4 Wining Imperatives
5.4.1 Healthcare is Going to Be A Huge Potential Market for 3D Applications, Majorly Due to the Continuous Technological Advancements

6 Industry Trends
6.1 Introduction
6.2 Value Chain Analysis
6.2.1 Value Chain Analysis of 3D Printing
6.2.2 Value Chain Analysis of 3D Tv
6.3 Emerging Trends
6.4 Porter’s Five Forces Analysis
6.4.1 Threat of New Entrants
6.4.2 Threat of Substitutes
6.4.3 Bargaining Power of Suppliers
6.4.4 Bargaining Power of Buyers
6.4.5 Intensity of Competitive Rivalry

7 3D & 4D Technology Market, By Technology
7.1 Introduction
7.2 3D Input Devices
7.2.1 3D Scanners
7.2.2 3D Cameras
7.2.3 3D Sensors
7.3 3D Imaging Solutions
7.3.1 3D Modelling
7.3.2 3D Scanning
7.3.3 3D Layout & Animation
7.3.4 3D Rendering
7.3.5 3D Image Reconstruction
7.4 3D Output Devices
7.4.1 3D Displays
7.4.2 Head-Mounted Displays
7.4.3 3D Smartphones
7.4.4 3D Digital Signage Displays
7.4.5 3D Televisions
7.4.6 3D Projectors
7.4.7 3D Glasses
7.4.8 3D Printers
7.4.8.1 4D Printing
7.5 3D Applications
7.5.1 3D Gaming
7.5.2 3D Cinema
7.5.2.1 4D Cinema
7.5.3 3D Navigation
7.5.4 3D Animation
7.5.5 3D Motion Capture
7.5.6 3D Machine Vision
7.5.7 3D Metrology
7.5.8 3D Gesture Recognition

8 3D & 4D Technology Market, By End-User Industry
8.1 Introduction
8.2 Military & Defense
8.3 Automotive
8.4 Construction
8.5 Consumer
8.6 Engineering
8.7 Entertainment
8.8 Healthcare

9 3D & 4D Technology Market, By Region
9.1 Introduction
9.2 Americas
9.3 Europe
9.4 Asia-Pacific

10 Competitive Landscape
10.1 Overview
10.2 Ranking Analysis of the Key Players in the 3D & 4D Technology Market in 2015
10.3 Significant Developments in the 3D & 4D Technology Market

11 Company Profiles
(Overview, Products and Services, Financials, Strategy & Development)*
11.1 Introduction
11.2 Samsung Electronics Co., Ltd.
11.3 Faro Technologies, Inc.
11.4 Hexagon Ab
11.5 Autodesk, Inc.
11.6 Dassaults Systèmes SA
11.7 3D Systems Corporation
11.8 Stratasys Ltd.
11.9 Dreamworks Animation SKG, Inc.
11.10 Vicon Motion Capture Systems Ltd.
11.11 Barco N.V.
11.12 Dolby Laboratories, Inc.
11.13 Sony Corporation
11.14 Google Inc.
11.15 Cognex Corporation
11.16 Qualisys Ab

*Details on Overview, Products and Services, Financials, Strategy & Development Might Not Be Captured in Case of Unlisted Companies.

12 Appendix
12.1 Insights of Industry Experts
12.2 Discussion Guide
12.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
12.4 Introducing RT: Real-Time Market Intelligence
12.5 Available Customizations
12.6 Related Reports

List of Tables

Table 1 3D & 4D Technology Market Segmentation: By Technology
Table 2 3D & 4D Technology Market Segmentation: By End-User Industry
Table 3 3D & 4D Technology Market Segmentation: By Region
Table 4 3D & 4D Technology Market, By Technology, 2014–2022 (USD Million)
Table 5 3D Input Devices Market, By Technology, 2014–2022 (USD Million)
Table 6 Market for 3D Scanners, By End-User Industry, 2014–2022 (USD Million)
Table 7 Market for 3D Scanners, By Region, 2014–2022 (USD Million)
Table 8 Market for 3D Cameras, By End-User Industry, 2014–2022 (USD Million)
Table 9 Market for 3D Camerass, By Region, 2014–2022 (USD Million)
Table 10 Market for 3D Sensors, By End-User Industry, 2014–2022 (USD Million)
Table 11 Market for 3D Sensors, By Region, 2014–2022 (USD Million)
Table 12 3D Imaging Solutions Market, 2014–2022 (USD Million)
Table 13 3D Imaging Solutions Market, By End-User Industry, 2014–2022 (USD Million)
Table 14 3D Imaging Solutions Market, By Region, 2014–2022 (USD Million)
Table 15 3D Output Devices Market, 2014–2022 (USD Million)
Table 16 Market for Head-Mounted Displays, By End-User Industry, 2014–2022 (USD Million)
Table 17 Market for Head-Mounted Displays, By Region, 2014–2022 (USD Million)
Table 18 3D Smartphones Market, By End-User Industry, 2014–2022 (USD Million)
Table 19 Market for 3D Smartphones, By Region, 2014–2022 (USD Million)
Table 20 Market for 3D Digital Signage Displays, By End-User Industry, 2014–2022 (USD Million)
Table 21 Market for 3D Digital Signage Displays, By Region, 2014–2022 (USD Million)
Table 22 3D Televisions Market, By End-User Industry, 2014–2022 (USD Million)
Table 23 Market for 3D Televisions, By Region, 2014–2022 (USD Million)
Table 24 Market for 3D Projectors, By End-User Industry, 2014–2022 (USD Million)
Table 25 Market for 3D Projectors, By Region, 2014–2022 (USD Million)
Table 26 Market for 3D Printers, By End-User Industry, 2014–2022 (USD Million)
Table 27 Market for 3D Printers, By Region, 2014–2022 (USD Million)
Table 28 3D Applications Market, 2014–2022 (USD Million)
Table 29 3D Gaming Market, By End-User Industry, 2014–2022 (USD Million)
Table 30 Market for 3D Gaming, By Region, 2014–2022 (USD Million)
Table 31 Market for 3D Cinema, By End-User Industry, 2014–2022 (USD Million)
Table 32 Market for 3D Cinema, By Region, 2014–2022 (USD Million)
Table 33 Market for 3D Navigation, By End-User Industry, 2014–2022 (USD Million)
Table 34 Market for 3D Navigation, By Region, 2014–2022 (USD Million)
Table 35 Market for 3D Animation, By End User Industry, 2014–2022 (USD Million)
Table 36 Market for 3D Animation, By Region, 2014–2022 (USD Million)
Table 37 3D Motion Capture Market, By End-User Industry, 2014–2022 (USD Million)
Table 38 Market for 3D Motion Capture, By Region, 2014–2022 (USD Million)
Table 39 Market for 3D Machine Vision, By End-User Industry, 2014–2022 (USD Million)
Table 40 Market for 3D Machine Vision, By Region, 2014–2022 (USD Million)
Table 41 Market for 3D Metrology, By End-User Industry, 2014–2022 (USD Million)
Table 42 Market for 3D Metrology, By Region, 2014–2022 (USD Million)
Table 43 3D & 4D Technology Market, By End-User Industry, 2016–2022 (USD Million)
Table 44 Market for Military & Defense, By 3D Input Device, 2014–2022 (USD Million)
Table 45 Market for Military & Defense, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 46 Market for Military & Defense, By 3D Output Device, 2014–2022 (USD Million)
Table 47 Market for Military & Defense, By 3D Display, 2014–2022 (USD Million)
Table 48 Market for Military & Defense, By 3D Application, 2014–2022 (USD Million)
Table 49 Market for Automotive, By 3D Input Devices, 2014–2022 (USD Million)
Table 50 Market for Automotive, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 51 Market for Automotive, By 3D Output Device, 2014–2022 (USD Million)
Table 52 Market for Automotive, By 3D Display, 2014–2022 (USD Million)
Table 53 Market for Automotive, By 3D Application, 2014–2022 (USD Million)
Table 54 Market for Construction, By 3D Input Devices, 2014–2022 (USD Million)
Table 55 Construction Market By 3D Imaging Solution, 2014–2022 (USD Million)
Table 56 Market for Construction, By 3D Output Device, 2014–2022 (USD Million)
Table 57 Market for Construction, By 3D Display, 2014–2022 (USD Million)
Table 58 Market for Construction, By 3D Application, 2014–2022 (USD Million)
Table 59 Market for Consumers, By 3D Input Device, 2014–2022 (USD Million)
Table 60 Market for Consumers, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 61 Market for Consumers, By 3D Output Device, 2014–2022 (USD Million)
Table 62 Market for Consumer, By 3D Display, 2014–2022 (USD Million)
Table 63 Market for Consumer, By 3D Application, 2014–2022 (USD Million)
Table 64 Market for Engineering, By 3D Input Device, 2014–2022 (USD Million)
Table 65 Market for Engineering, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 66 Market for Engineering, By 3D Output Device, 2014–2022 (USD Million)
Table 67 Market for Engineering, By 3D Display, 2014–2022 (USD Million)
Table 68 Market for Engineering, By 3D Application, 2014–2022 (USD Million)
Table 69 Market for Entertainment, By 3D Input Device, 2014–2022 (USD Million)
Table 70 Market for Entertainment, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 71 Market for Entertainment, By 3D Output Device, 2014–2022 (USD Million)
Table 72 Market for Entertainment, By 3D Display, 2014–2022 (USD Million)
Table 73 Market for Entertainment, By 3D Application, 2014–2022 (USD Million)
Table 74 Market for Healthcare, By 3D Input Device, 2014–2022 (USD Million)
Table 75 Market for Healthcare, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 76 Market for Healthcare, By 3D Output Device, 2014–2022 (USD Million)
Table 77 Market for Healthcare, By 3D Display, 2014–2022 (USD Million)
Table 78 Market for Healthcare, By 3D Application, 2014–2022 (USD Million)
Table 79 3D & 4D Technology Market, By Region, 2014–2022 (USD Million)
Table 80 3D & 4D Technology Market in the Americas, By 3D Input Device, 2014–2022 (USD Million)
Table 81 3D & 4D Technology Market in the Americas, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 82 3D & 4D Technology Market in the Americas, By 3D Output Device, 2014–2022 (USD Million)
Table 83 3D & 4D Technology Market in the Americas, By 3D Display, 2014–2022 (USD Million)
Table 84 3D & 4D Technology Market in the Americas, By 3D Application, 2014–2022 (USD Million)
Table 85 3D & 4D Technology Market in Europe, By 3D Input Device, 2014–2022 (USD Million)
Table 86 3D & 4D Technology Market in Europe, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 87 3D & 4D Technology Market in Europe, By 3D Output Device, 2014–2022 (USD Million)
Table 88 European Market, By 3D Display, 2014–2022 (USD Million)
Table 89 3D & 4D Technology Market in Europe, By 3D Application, 2014–2022 (USD Million)
Table 90 3D & 4D Technology Market in Asia-Pacific, By 3D Input Device, 2014–2022 (USD Million)
Table 91 3D & 4D Technology Market in Asia-Pacific, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 92 3D & 4D Technology Market in APAC, By 3D Output Device, 2014–2022 (USD Million)
Table 93 3D & 4D Technology Market in Asia-Pacific, By 3D Display, 2014–2022 (USD Million)
Table 94 3D & 4D Technology Market in Asia-Pacific, By 3D Application, 2014–2022 (USD Million)
Table 95 Vicon Motion Capture Systems & Autodesk, Inc. Expected to Lead the 3D Applications and 3D Imaging Solutions Market, Respectively, in 2015
Table 96 Faro Technology Expected to Lead the 3D Input Devices Market in 2015
Table 97 New Product Development
Table 98 Mergers & Acquisitions
Table 99 Partnerships/Agreements

List of Figures

Figure 1 Market Segmentation
Figure 2 3D & 4D Technology Market: Research Design
Figure 3 Process Flow of Market Size Estimation
Figure 4 Market Size Estimation Methodology: Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Top-Down Approach
Figure 6 Data Triangulation
Figure 7 3D Applications to Hold the Largest Market Share in 2016
Figure 8 3D & 4D Technology Market, By End-User Industry, 2016 vs 2022
Figure 9 3D & 4D Technology Market, By Region, 2016
Figure 10 Growing Entertainment and Consumer Industries Expected to Drive the 3D & 4D Technology Market Between 2016 and 2022
Figure 11 Asia-Pacific Market Expected to Grow at the Highest Rate Between 2016 and 2022
Figure 12 Americas Would Hold the Largest Share of the 3D & 4D Technology Market in 2016
Figure 13 3D Applications Expected to Hold the Largest Market Size Among All Technologies Between 2016-2022
Figure 14 3D & 4D Technology Market Segmentation
Figure 15 Growing Applications of 3D Technology in Various End-User Industries and Rising Demand for 3D Content in the Entertainment Industry are the Driving Factors for the 3D & 4D Technology Market
Figure 16 Value Chain Analysis for 3D Printing (2015)
Figure 17 Value Chain Analysis of 3D Tv (2015)
Figure 18 Porter’s Five Forces Analysis, 2015
Figure 19 Porter’s Five Forces Analysis (2015): Impact Analysis for the 3D & 4D Technology Market
Figure 20 3D & 4D Technology Market Segmentation
Figure 21 3D Cameras Likely to Hold the Largest Market Share Between 2016 and 2022
Figure 22 Entertainment is Expected to Lead the 3D Camera Market Between 2016 and 2022
Figure 23 Asia-Pacific is Likely to Grow at Highest CAGR for 3D Sensor Market During 2016-2022
Figure 24 3D Rendering Expected to Hold the Largest Share of the 3D Imaging Solutions Market Between 2016 and 2022
Figure 25 3D Applications in Smartphones Expected to Witness the Highest Growth in 3D Output Device Market Between 2016 and 2022
Figure 26 Asia-Pacific Expected to Witness the Highest Growth in the 3D Smartphones Market Between 2016 and 2022
Figure 27 Asia-Pacific Expected to Witness the Highest Growth in the 3D Televisions Market Between 2016 and 2022
Figure 28 3D Printers Market, By End User Industry, 2016–2022
Figure 29 3D Animation Expected to Witness the Highest Growth in the 3D Applications Market Between 2016 and 2022
Figure 30 3D Navigation Application Market to Be Driven By Military & Defense Industry During the Forecast Period
Figure 31 Asia-Pacific Expected to Witness the Highest Growth in 3D Motion Capture Market Between 2016 and 2022
Figure 32 3D Metrology Market to Be Driven By Automotive Industry During the Forecasted Period
Figure 33 3D & 4D Technology Market Segmentation
Figure 34 Entertainment Industry to Hold the Largest Market Share Between 2016 and 2022
Figure 35 3D Cameras to Witness the Highest Growth in the Military & Defense End-User Industry Between 2016 and 2022
Figure 36 3D Navigation to Hold the Largest Market Share in the Military & Defense Industry Between 2016 and 2022
Figure 37 3D Scanners to Hold the Largest Market Share of the Automotive Industry Between 2016 and 2022 (USD Million)
Figure 38 3D Navigation to Witness the Highest Growth in Automotive Industry Between 2016 and 2022 (USD Million)
Figure 39 3D Cameras to Grow at the Highest Rate in Construction Industry Between 2016 and 2022
Figure 40 3D Machine Vision to Hold the Largest Market Share of the Construction Industry Between 2016 and 2022
Figure 41 3D Scanners to Hold the Largest Market Share of the Consumer Industry Between 2016 and 2022
Figure 42 3D Machine Vision to Hold the Largest Market Share of the Consumer Industry By 2022
Figure 43 3D Cameras to Grow at the Highest Rate in the Engineering Industry Between 2016 and 2022
Figure 44 3D Machine Vision to Hold the Largest Market Share of the Engineering Industry in 2016
Figure 45 3D Cameras to Hold the Largest Market Share of the Entertainment Industry in 2016
Figure 46 3D Animation to Grow at the Highest Rate in the Entertainment Industry Between 2016 and 2022
Figure 47 3D Scanners to Hold the Largest Market Share in the Healthcare Industry By 2022
Figure 48 3D Machine Vision to Hold the Largest Market Share of the Healthcare Industry By 2022
Figure 49 3D & 4D Technology Market, By Region
Figure 50 Americas Expected to Hold the Largest Market Size During 2016–2022
Figure 51 Snapshot of 3D & 4D Technology Market in the Americas
Figure 52 3D Televisions to Dominate the European Market of 3D Output Devices During the Forecast Period
Figure 53 Snapshot of 3D & 4D Technology Market in the APAC
Figure 54 3D Smartphones Expected to Grow at the Highest Rate in the Asia-Pacific Market for 3D Output Devices During the Forecast Period
Figure 55 Product Launches and Partnerships Were the Key Growth Strategies Between 2013-2016
Figure 56 Battle for Market Share: New Product Launches Was the Key Strategy in 2015
Figure 57 Geographic Revenue Mix of Top Five Market Players
Figure 58 Samsung Electronics Co., Ltd.: Company Snapshot
Figure 59 Samsung Electronics Co Ltd.: SWOT Analysis
Figure 60 Faro Technologies, Inc.: Company Snapshot
Figure 61 Faro Technologies Ltd.: SWOT Analysis
Figure 62 Hexagon AB: Company Snapshot
Figure 63 Hexagon AB: SWOT Analysis
Figure 64 Autodesk, Inc.: Company Snapshot
Figure 65 Autodesk, Inc.: SWOT Analysis
Figure 66 Dassault Systèmes SA: Company Snapshot
Figure 67 Dassault Systems S.A.: SWOT Analysis
Figure 68 3D Systems Corporation: Company Snapshot
Figure 69 3D Systems Corporation: SWOT Analysis
Figure 70 Stratasys Ltd.: Company Snapshot
Figure 71 Stratasys Ltd.: SWOT Analysis
Figure 72 Dreamworks Animation SKG, Inc.: SWOT Analysis
Figure 73 Vicon Motion Capture Systems Ltd.: Company Snapshot
Figure 74 Vicon Motion Capture Systems Ltd.: SWOT Analysis
Figure 75 Barco N. V.: Company Snapshot
Figure 76 Dolby Laboratories, Inc.: Company Snapshot
Figure 77 Sony Corporation: Company Snapshot
Figure 78 Google Inc.: Company Snapshot
Figure 79 Cognex Corporation: Company Snapshot

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