2021-2030 Report on Global eSports Market by Player, Region, Type, Application and Sales Channel

Publisher Name :
Date: 09-Apr-2021
No. of pages: 138

The global eSports market was valued at $XX million in 2020, and MAResearch analysts predict the global market size will reach $XX million by the end of 2030, growing at a CAGR of XX% between 2021 and 2030.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to all countries and territories around the world and 2 international conveyances. The global impacts of COVID-19 are already starting to be felt, and will significantly affect this industry in 2020 and 2021.

This report analyses the impact of COVID-19 on this industry. COVID-19 can affect the global market in 3 ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on enterprises and financial markets.

This report provides detailed historical analysis of global market for eSports from 2015-2020, and provides extensive market forecasts from 2021-2030 by region/country and subsectors. It covers the sales volume, price, revenue, gross margin, historical growth and future perspectives in the eSports market.

Leading players of eSports including:

- Activision Blizzard

- Valve Corporation

- Tencent

- Electronic Arts

- Gameloft

- Nintendo

- NVIDIA Corporation

- HTC Corporation

- Intel Corporation

- Modern Times Group (MTG)

- CJ Corporation

- Turner Broadcasting System

- Faceit

- Gfinity

- Hi Rez Studios

- Kabum

- Wargaming Public

- Rovio Entertainment

- Gungho Online Entertainment

- Alisports

- Capcom

- Epic Games

Market split by Type, can be divided into:

- Sponsorship Revenue

- Advertising Revenue

- Merchandise & Tickets Revenue

- Publisher Fees Revenue

- Media Rights Revenue

Market split by Application, can be divided into:

- PC

- Mobile

- Others

Market split by Sales Channel, can be divided into:

- Direct Channel

- Distribution Channel

Market segment by Region/Country including:

- North America (United States, Canada and Mexico)

- Europe (Germany, UK, France, Italy, Russia and Spain etc.)

- Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)

- South America (Brazil, Argentina and Colombia etc.)

- Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

If you have any special requirements, please let us know and we can provide you the customized report as you want.

2021-2030 Report on Global eSports Market by Player, Region, Type, Application and Sales Channel

Table of Contents

Chapter 1 eSports Market Overview
1.1 eSports Definition
1.2 Global eSports Market Size Status and Outlook (2015-2030)
1.3 Global eSports Market Size Comparison by Region (2015-2030)
1.4 Global eSports Market Size Comparison by Type (2015-2030)
1.5 Global eSports Market Size Comparison by Application (2015-2030)
1.6 Global eSports Market Size Comparison by Sales Channel (2015-2030)
1.7 eSports Market Dynamics (COVID-19 Impacts)
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts on Current Market
1.7.5 Post-Strategies of COVID-19 Outbreak

Chapter 2 eSports Market Segment Analysis by Player
2.1 Global eSports Sales and Market Share by Player (2018-2020)
2.2 Global eSports Revenue and Market Share by Player (2018-2020)
2.3 Global eSports Average Price by Player (2018-2020)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player

Chapter 3 eSports Market Segment Analysis by Type
3.1 Global eSports Market by Type
3.1.1 Sponsorship Revenue
3.1.2 Advertising Revenue
3.1.3 Merchandise & Tickets Revenue
3.1.4 Publisher Fees Revenue
3.1.5 Media Rights Revenue
3.2 Global eSports Sales and Market Share by Type (2015-2020)
3.3 Global eSports Revenue and Market Share by Type (2015-2020)
3.4 Global eSports Average Price by Type (2015-2020)
3.5 Leading Players of eSports by Type in 2020
3.6 Conclusion of Segment by Type

Chapter 4 eSports Market Segment Analysis by Application
4.1 Global eSports Market by Application
4.1.1 PC
4.1.2 Mobile
4.1.3 Others
4.2 Global eSports Revenue and Market Share by Application (2015-2020)
4.3 Leading Consumers of eSports by Application in 2020
4.4 Conclusion of Segment by Application

Chapter 5 eSports Market Segment Analysis by Sales Channel
5.1 Global eSports Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global eSports Revenue and Market Share by Sales Channel (2015-2020)
5.3 Leading Distributors/Dealers of eSports by Sales Channel in 2020
5.4 Conclusion of Segment by Sales Channel

Chapter 6 eSports Market Segment Analysis by Region
6.1 Global eSports Market Size and CAGR by Region (2015-2030)
6.2 Global eSports Sales and Market Share by Region (2015-2020)
6.3 Global eSports Revenue and Market Share by Region (2015-2020)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America eSports Market Share by Type
6.4.3 North America eSports Market Share by Application
6.4.4 United States
6.4.5 Canada
6.4.6 Mexico
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe eSports Market Share by Type
6.5.3 Europe eSports Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Russia
6.5.9 Spain
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific eSports Market Share by Type
6.6.3 Asia-Pacific eSports Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America eSports Market Share by Type
6.7.3 South America eSports Market Share by Application
6.7.4 Brazil
6.7.5 Argentina
6.7.6 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa eSports Market Share by Type
6.8.3 Middle East & Africa eSports Market Share by Application
6.8.4 UAE
6.8.5 Saudi Arabia
6.8.6 South Africa
6.9 Conclusion of Segment by Region

Chapter 7 Profile of Leading eSports Players
7.1 Activision Blizzard
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.1.4 COVID-19 Impact on Activision Blizzard
7.2 Valve Corporation
7.3 Tencent
7.4 Electronic Arts
7.5 Gameloft
7.6 Nintendo
7.7 NVIDIA Corporation
7.8 HTC Corporation
7.9 Intel Corporation
7.10 Modern Times Group (MTG)
7.11 CJ Corporation
7.12 Turner Broadcasting System
7.13 Faceit
7.14 Gfinity
7.15 Hi Rez Studios
7.16 Kabum
7.17 Wargaming Public
7.18 Rovio Entertainment
7.19 Gungho Online Entertainment
7.20 Alisports
7.21 Capcom
7.22 Epic Games

Chapter 8 Upstream and Downstream Analysis of eSports
8.1 Industrial Chain of eSports
8.2 Upstream of eSports
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.2.4 Manufacturing Cost Structure
8.2.5 Manufacturing Process
8.3 Downstream of eSports
8.3.1 Leading Distributors/Dealers of eSports
8.3.2 Leading Consumers of eSports

Chapter 9 Development Trend of eSports (2021-2030)
9.1 Global eSports Market Size (Sales and Revenue) Forecast (2021-2030)
9.2 Global eSports Market Size and CAGR Forecast by Region (2021-2030)
9.3 Global eSports Market Size and CAGR Forecast by Type (2021-2030)
9.4 Global eSports Market Size and CAGR Forecast by Application (2021-2030)
9.5 Global eSports Market Size and CAGR Forecast by Sales Channel (2021-2030)

Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification


List of Tables and Figures

Figure eSports Example
Figure Global eSports Revenue (Million $) Status and Outlook (2015-2030)
Figure Global eSports Revenue (Million $) Comparison by Region (2015-2030)
Figure Global eSports Revenue (Million $) Comparison by Type (2015-2030)
Figure Global eSports Revenue (Million $) Comparison by Application (2015-2030)
Figure Global eSports Revenue (Million $) Comparison by Sales Channel (2015-2030)
Table Global eSports Sales by Player (2018-2020)
Table Global eSports Sales Market Share by Player (2018-2020)
Figure Global eSports Sales Market Share by Player in 2020
Table Global eSports Revenue (Million $) by Player (2018-2020)
Table Global eSports Revenue Market Share by Player (2018-2020)
Figure Global eSports Revenue Market Share by Player in 2020
Table Global eSports Average Price by Player (2018-2020)
Figure Global eSports Average Price by Player in 2020
Figure Global eSports Players Competition Situation - Top 5 Players' Revenue Market Share in 2018
Figure Global eSports Players Competition Trends - Top 5 Players' Revenue Market Share in 2020
Figure Example of Sponsorship Revenue
Figure Global Sponsorship Revenue Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Advertising Revenue
Figure Global Advertising Revenue Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Merchandise & Tickets Revenue
Figure Global Merchandise & Tickets Revenue Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Publisher Fees Revenue
Figure Global Publisher Fees Revenue Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Media Rights Revenue
Figure Global Media Rights Revenue Revenue (Million $) and Growth Rate (2015-2020)
Table Global eSports Sales by Type (2015-2020)
Table Global eSports Sales Market Share by Type (2015-2020)
Figure Global eSports Sales Market Share by Type in 2020
Table Global eSports Revenue (Million $) by Type (2015-2020)
Table Global eSports Revenue Market Share by Type (2015-2020)
Figure Global eSports Revenue Market Share by Type in 2020
Table Global eSports Average Price by Type (2015-2020)
Figure Global eSports Average Price by Type in 2020
Table Leading Players of eSports by Type in 2020
Figure Example of PC
Figure Global eSports for PC Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Mobile
Figure Global eSports for Mobile Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Others
Figure Global eSports for Others Revenue (Million $) and Growth Rate (2015-2020)
Table Global eSports Sales by Application (2015-2020)
Table Global eSports Sales Market Share by Application (2015-2020)
Figure Global eSports Sales Market Share by Application in 2020
Table Leading Consumers of eSports by Application in 2020
Figure Example of Direct Channel
Figure Global eSports for Direct Channel Revenue (Million $) and Growth Rate (2015-2020)
Figure Example of Distribution Channel
Figure Global eSports for Distribution Channel Revenue (Million $) and Growth Rate (2015-2020)
Table Global eSports Revenue by Sales Channel (2015-2020)
Table Global eSports Revenue Market Share by Sales Channel (2015-2020)
Figure Global eSports Revenue Market Share by Sales Channel in 2020
Table Leading Distributors/Dealers of eSports by Sales Channel in 2020
Table Global eSports Market Size and CAGR by Region (2015-2030)
Table Global eSports Sales by Region (2015-2020)
Table Global eSports Sales Market Share by Region (2015-2020)
Figure Global eSports Sales Market Share by Region in 2020
Table Global eSports Revenue (Million $) by Region (2015-2020)
Table Global eSports Revenue Market Share by Region (2015-2020)
Figure Global eSports Revenue Market Share by Region in 2020
Table North America eSports Sales by Country (2015-2020)
Figure North America eSports Sales Market Share by Country (2015-2020)
Table North America eSports Revenue by Country (2015-2020)
Figure North America eSports Revenue Market Share by Country (2015-2020)
Figure North America eSports Market Share by Type in 2020
Figure North America eSports Market Share by Application in 2020
Figure United States eSports Sales and Growth Rate (2015-2020)
Figure United States eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Canada eSports Sales and Growth Rate (2015-2020)
Figure Canada eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Mexico eSports Sales and Growth Rate (2015-2020)
Figure Mexico eSports Revenue (Million $) and Growth Rate (2015-2020)
Table Europe eSports Sales by Country (2015-2020)
Figure Europe eSports Sales Market Share by Country (2015-2020)
Table Europe eSports Revenue by Country (2015-2020)
Figure Europe eSports Revenue Market Share by Country (2015-2020)
Figure Europe eSports Market Share by Type in 2020
Figure Europe eSports Market Share by Application in 2020
Figure Germany eSports Sales and Growth Rate (2015-2020)
Figure Germany eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure UK eSports Sales and Growth Rate (2015-2020)
Figure UK eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure France eSports Sales and Growth Rate (2015-2020)
Figure France eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Italy eSports Sales and Growth Rate (2015-2020)
Figure Italy eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Russia eSports Sales and Growth Rate (2015-2020)
Figure Russia eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Spain eSports Sales and Growth Rate (2015-2020)
Figure Spain eSports Revenue (Million $) and Growth Rate (2015-2020)
Table Asia-Pacific eSports Sales by Country (2015-2020)
Figure Asia-Pacific eSports Sales Market Share by Country (2015-2020)
Table Asia-Pacific eSports Revenue by Country (2015-2020)
Figure Asia-Pacific eSports Revenue Market Share by Country (2015-2020)
Figure Asia-Pacific eSports Market Share by Type in 2020
Figure Asia-Pacific eSports Market Share by Application in 2020
Figure China eSports Sales and Growth Rate (2015-2020)
Figure China eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Japan eSports Sales and Growth Rate (2015-2020)
Figure Japan eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Korea eSports Sales and Growth Rate (2015-2020)
Figure Korea eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure India eSports Sales and Growth Rate (2015-2020)
Figure India eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Southeast Asia eSports Sales and Growth Rate (2015-2020)
Figure Southeast Asia eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Australia eSports Sales and Growth Rate (2015-2020)
Figure Australia eSports Revenue (Million $) and Growth Rate (2015-2020)
Table South America eSports Sales by Country (2015-2020)
Figure South America eSports Sales Market Share by Country (2015-2020)
Table South America eSports Revenue by Country (2015-2020)
Figure South America eSports Revenue Market Share by Country (2015-2020)
Figure South America eSports Market Share by Type in 2020
Figure South America eSports Market Share by Application in 2020
Figure Brazil eSports Sales and Growth Rate (2015-2020)
Figure Brazil eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Argentina eSports Sales and Growth Rate (2015-2020)
Figure Argentina eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Colombia eSports Sales and Growth Rate (2015-2020)
Figure Colombia eSports Revenue (Million $) and Growth Rate (2015-2020)
Table Middle East & Africa eSports Sales by Country (2015-2020)
Figure Middle East & Africa eSports Sales Market Share by Country (2015-2020)
Table Middle East & Africa eSports Revenue by Country (2015-2020)
Figure Middle East & Africa eSports Revenue Market Share by Country (2015-2020)
Figure Middle East & Africa eSports Market Share by Type in 2020
Figure Middle East & Africa eSports Market Share by Application in 2020
Figure UAE eSports Sales and Growth Rate (2015-2020)
Figure UAE eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure Saudi Arabia eSports Sales and Growth Rate (2015-2020)
Figure Saudi Arabia eSports Revenue (Million $) and Growth Rate (2015-2020)
Figure South Africa eSports Sales and Growth Rate (2015-2020)
Figure South Africa eSports Revenue (Million $) and Growth Rate (2015-2020)
Table Company Snapshot of Activision Blizzard
Table eSports Introduction of Activision Blizzard
Table eSports Sales, Price, Revenue, Gross Margin and Market Share of Activision Blizzard (2018-2020)
Table Industrial Chain of eSports
Table Manufacturing Cost Structure of eSports
Table General Manufacturing Process of eSports
Table Leading Distributors/Dealers of eSports
Table Leading Consumers of eSports
Figure Global eSports Sales and Growth Rate Forecast (2021-2030)
Figure Global eSports Revenue and Growth Rate Forecast (2021-2030)
Table Global eSports Market Size and CAGR Forecast by Region (2021-2030)
Table Global eSports Market Size and CAGR Forecast by Type (2021-2030)
Table Global eSports Market Size and CAGR Forecast by Application (2021-2030)
Table Global eSports Market Size and CAGR Forecast by Sales Channel (2021-2030)


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