2020-2029 Report on Global Social Gaming Market by Player, Region, Type, Application and Sales Channel

Publisher Name :
Date: 16-Nov-2020
No. of pages: 137

The global Social Gaming market was valued at $XX million in 2019, and MAResearch analysts predict the global market size will reach $XX million by the end of 2029, growing at a CAGR of XX% between 2020 and 2029.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to over 210 countries and territories around the world and 2 international conveyances. The global impacts of COVID-19 are already starting to be felt, and will significantly affect this industry in 2020.

This report analyses the impact of COVID-19 on this industry. COVID-19 can affect the global market in 3 ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on enterprises and financial markets.

This report provides detailed historical analysis of global market for Social Gaming from 2014-2019, and provides extensive market forecasts from 2020-2029 by region/country and subsectors. It covers the sales volume, price, revenue, gross margin, historical growth and future perspectives in the Social Gaming market.

Leading players of Social Gaming including:

- Activision Blizzard

- Aeria Games

- Behaviour Interactive

- Booyah

- CrowdStar

- DeNA

- Electronic Arts

- Etermax

- Gameloft

- Kabam

- King Digital Entertainment

- Peak Games

- Playdom

- Renren

- Renren Inc.

- RockYou

- Rovio Entertainment

- Social Point

- Supercell

- Tencent

- TinyCo

- Wooga

- Zynga

Market split by Type, can be divided into:

- Advertisements

- Lead Generation

- Virtual Goods

Market split by Application, can be divided into:

- Age 13-18 Users

- Age 19-25 Users

- Age 26-35 Users

- Age 36-45 Users

- Age 46+ Users

Market split by Sales Channel, can be divided into:

- Direct Channel

- Distribution Channel

Market segment by Region/Country including:

- North America (United States, Canada and Mexico)

- Europe (Germany, UK, France, Italy, Russia and Spain etc.)

- Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)

- South America (Brazil, Argentina and Colombia etc.)

- Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

If you have any special requirements, please let us know and we can provide you the customized report as you want.

2020-2029 Report on Global Social Gaming Market by Player, Region, Type, Application and Sales Channel

Table of Contents

Chapter 1 Social Gaming Market Overview
1.1 Social Gaming Definition
1.2 Global Social Gaming Market Size Status and Outlook (2014-2029)
1.3 Global Social Gaming Market Size Comparison by Region (2014-2029)
1.4 Global Social Gaming Market Size Comparison by Type (2014-2029)
1.5 Global Social Gaming Market Size Comparison by Application (2014-2029)
1.6 Global Social Gaming Market Size Comparison by Sales Channel (2014-2029)
1.7 Social Gaming Market Dynamics (COVID-19 Impacts)
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts on Current Market
1.7.5 Post-Strategies of COVID-19 Outbreak

Chapter 2 Social Gaming Market Segment Analysis by Player
2.1 Global Social Gaming Sales and Market Share by Player (2017-2019)
2.2 Global Social Gaming Revenue and Market Share by Player (2017-2019)
2.3 Global Social Gaming Average Price by Player (2017-2019)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player

Chapter 3 Social Gaming Market Segment Analysis by Type
3.1 Global Social Gaming Market by Type
3.1.1 Advertisements
3.1.2 Lead Generation
3.1.3 Virtual Goods
3.2 Global Social Gaming Sales and Market Share by Type (2014-2019)
3.3 Global Social Gaming Revenue and Market Share by Type (2014-2019)
3.4 Global Social Gaming Average Price by Type (2014-2019)
3.5 Leading Players of Social Gaming by Type in 2019
3.6 Conclusion of Segment by Type

Chapter 4 Social Gaming Market Segment Analysis by Application
4.1 Global Social Gaming Market by Application
4.1.1 Age 13-18 Users
4.1.2 Age 19-25 Users
4.1.3 Age 26-35 Users
4.1.4 Age 36-45 Users
4.1.5 Age 46+ Users
4.2 Global Social Gaming Sales and Market Share by Application (2014-2019)
4.3 Leading Consumers of Social Gaming by Application in 2019
4.4 Conclusion of Segment by Application

Chapter 5 Social Gaming Market Segment Analysis by Sales Channel
5.1 Global Social Gaming Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global Social Gaming Sales and Market Share by Sales Channel (2014-2019)
5.3 Leading Distributors/Dealers of Social Gaming by Sales Channel in 2019
5.4 Conclusion of Segment by Sales Channel

Chapter 6 Social Gaming Market Segment Analysis by Region
6.1 Global Social Gaming Market Size and CAGR by Region (2014-2029)
6.2 Global Social Gaming Sales and Market Share by Region (2014-2019)
6.3 Global Social Gaming Revenue and Market Share by Region (2014-2019)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America Social Gaming Market Share by Type
6.4.3 North America Social Gaming Market Share by Application
6.4.4 United States
6.4.5 Canada
6.4.6 Mexico
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe Social Gaming Market Share by Type
6.5.3 Europe Social Gaming Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Russia
6.5.9 Spain
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific Social Gaming Market Share by Type
6.6.3 Asia-Pacific Social Gaming Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America Social Gaming Market Share by Type
6.7.3 South America Social Gaming Market Share by Application
6.7.4 Brazil
6.7.5 Argentina
6.7.6 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa Social Gaming Market Share by Type
6.8.3 Middle East & Africa Social Gaming Market Share by Application
6.8.4 UAE
6.8.5 Saudi Arabia
6.8.6 South Africa
6.9 Conclusion of Segment by Region

Chapter 7 Profile of Leading Social Gaming Players
7.1 Activision Blizzard
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.1.4 COVID-19 Impact on Activision Blizzard
7.2 Aeria Games
7.3 Behaviour Interactive
7.4 Booyah
7.5 CrowdStar
7.6 DeNA
7.7 Electronic Arts
7.8 Etermax
7.9 Gameloft
7.10 Kabam
7.11 King Digital Entertainment
7.12 Peak Games
7.13 Playdom
7.14 Renren
7.15 Renren Inc.
7.16 RockYou
7.17 Rovio Entertainment
7.18 Social Point
7.19 Supercell
7.20 Tencent
7.21 TinyCo
7.22 Wooga
7.23 Zynga

Chapter 8 Upstream and Downstream Analysis of Social Gaming
8.1 Industrial Chain of Social Gaming
8.2 Upstream of Social Gaming
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.2.4 Manufacturing Cost Structure
8.2.5 Manufacturing Process
8.3 Downstream of Social Gaming
8.3.1 Leading Distributors/Dealers of Social Gaming
8.3.2 Leading Consumers of Social Gaming

Chapter 9 Development Trend of Social Gaming (2020-2029)
9.1 Global Social Gaming Market Size (Sales and Revenue) Forecast (2020-2029)
9.2 Global Social Gaming Market Size and CAGR Forecast by Region (2020-2029)
9.3 Global Social Gaming Market Size and CAGR Forecast by Type (2020-2029)
9.4 Global Social Gaming Market Size and CAGR Forecast by Application (2020-2029)
9.5 Global Social Gaming Market Size and CAGR Forecast by Sales Channel (2020-2029)

Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification

List of Tables and Figures

Figure Social Gaming Example
Figure Global Social Gaming Revenue (Million $) Status and Outlook (2014-2029)
Figure Global Social Gaming Revenue (Million $) Comparison by Region (2014-2029)
Figure Global Social Gaming Sales Comparison by Type (2014-2029)
Figure Global Social Gaming Sales Comparison by Application (2014-2029)
Figure Global Social Gaming Sales Comparison by Sales Channel (2014-2029)
Table Global Social Gaming Sales by Player (2017-2019)
Table Global Social Gaming Sales Market Share by Player (2017-2019)
Figure Global Social Gaming Sales Market Share by Player in 2019
Table Global Social Gaming Revenue (Million $) by Player (2017-2019)
Table Global Social Gaming Revenue Market Share by Player (2017-2019)
Figure Global Social Gaming Revenue Market Share by Player in 2019
Table Global Social Gaming Average Price by Player (2017-2019)
Figure Global Social Gaming Average Price by Player in 2019
Figure Global Social Gaming Players Competition Situation - Top 5 Players' Revenue Market Share in 2017
Figure Global Social Gaming Players Competition Trends - Top 5 Players' Revenue Market Share in 2019
Figure Example of Advertisements
Figure Global Advertisements Sales and Growth Rate (2014-2019)
Figure Example of Lead Generation
Figure Global Lead Generation Sales and Growth Rate (2014-2019)
Figure Example of Virtual Goods
Figure Global Virtual Goods Sales and Growth Rate (2014-2019)
Table Global Social Gaming Sales by Type (2014-2019)
Table Global Social Gaming Sales Market Share by Type (2014-2019)
Figure Global Social Gaming Sales Market Share by Type in 2019
Table Global Social Gaming Revenue (Million $) by Type (2014-2019)
Table Global Social Gaming Revenue Market Share by Type (2014-2019)
Figure Global Social Gaming Revenue Market Share by Type in 2019
Table Global Social Gaming Average Price by Type (2014-2019)
Figure Global Social Gaming Average Price by Type in 2019
Table Leading Players of Social Gaming by Type in 2019
Figure Example of Age 13-18 Users
Figure Global Social Gaming for Age 13-18 Users Sales and Growth Rate (2014-2019)
Figure Example of Age 19-25 Users
Figure Global Social Gaming for Age 19-25 Users Sales and Growth Rate (2014-2019)
Figure Example of Age 26-35 Users
Figure Global Social Gaming for Age 26-35 Users Sales and Growth Rate (2014-2019)
Figure Example of Age 36-45 Users
Figure Global Social Gaming for Age 36-45 Users Sales and Growth Rate (2014-2019)
Figure Example of Age 46+ Users
Figure Global Social Gaming for Age 46+ Users Sales and Growth Rate (2014-2019)
Table Global Social Gaming Sales by Application (2014-2019)
Table Global Social Gaming Sales Market Share by Application (2014-2019)
Figure Global Social Gaming Sales Market Share by Application in 2019
Table Leading Consumers of Social Gaming by Application in 2019
Figure Example of Direct Channel
Figure Global Social Gaming for Direct Channel Sales and Growth Rate (2014-2019)
Figure Example of Distribution Channel
Figure Global Social Gaming for Distribution Channel Sales and Growth Rate (2014-2019)
Table Global Social Gaming Sales by Sales Channel (2014-2019)
Table Global Social Gaming Sales Market Share by Sales Channel (2014-2019)
Figure Global Social Gaming Sales Market Share by Sales Channel in 2019
Table Leading Distributors/Dealers of Social Gaming by Sales Channel in 2019
Table Global Social Gaming Market Size and CAGR by Region (2014-2029)
Table Global Social Gaming Sales by Region (2014-2019)
Table Global Social Gaming Sales Market Share by Region (2014-2019)
Figure Global Social Gaming Sales Market Share by Region in 2019
Table Global Social Gaming Revenue (Million $) by Region (2014-2019)
Table Global Social Gaming Revenue Market Share by Region (2014-2019)
Figure Global Social Gaming Revenue Market Share by Region in 2019
Table North America Social Gaming Sales by Country (2014-2019)
Figure North America Social Gaming Sales Market Share by Country (2014-2019)
Table North America Social Gaming Revenue by Country (2014-2019)
Figure North America Social Gaming Revenue Market Share by Country (2014-2019)
Figure North America Social Gaming Sales Market Share by Type in 2019
Figure North America Social Gaming Sales Market Share by Application in 2019
Figure United States Social Gaming Sales and Growth Rate (2014-2019)
Figure United States Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Canada Social Gaming Sales and Growth Rate (2014-2019)
Figure Canada Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Mexico Social Gaming Sales and Growth Rate (2014-2019)
Figure Mexico Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Table Europe Social Gaming Sales by Country (2014-2019)
Figure Europe Social Gaming Sales Market Share by Country (2014-2019)
Table Europe Social Gaming Revenue by Country (2014-2019)
Figure Europe Social Gaming Revenue Market Share by Country (2014-2019)
Figure Europe Social Gaming Sales Market Share by Type in 2019
Figure Europe Social Gaming Sales Market Share by Application in 2019
Figure Germany Social Gaming Sales and Growth Rate (2014-2019)
Figure Germany Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure UK Social Gaming Sales and Growth Rate (2014-2019)
Figure UK Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure France Social Gaming Sales and Growth Rate (2014-2019)
Figure France Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Italy Social Gaming Sales and Growth Rate (2014-2019)
Figure Italy Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Russia Social Gaming Sales and Growth Rate (2014-2019)
Figure Russia Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Spain Social Gaming Sales and Growth Rate (2014-2019)
Figure Spain Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Table Asia-Pacific Social Gaming Sales by Country (2014-2019)
Figure Asia-Pacific Social Gaming Sales Market Share by Country (2014-2019)
Table Asia-Pacific Social Gaming Revenue by Country (2014-2019)
Figure Asia-Pacific Social Gaming Revenue Market Share by Country (2014-2019)
Figure Asia-Pacific Social Gaming Sales Market Share by Type in 2019
Figure Asia-Pacific Social Gaming Sales Market Share by Application in 2019
Figure China Social Gaming Sales and Growth Rate (2014-2019)
Figure China Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Japan Social Gaming Sales and Growth Rate (2014-2019)
Figure Japan Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Korea Social Gaming Sales and Growth Rate (2014-2019)
Figure Korea Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure India Social Gaming Sales and Growth Rate (2014-2019)
Figure India Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Southeast Asia Social Gaming Sales and Growth Rate (2014-2019)
Figure Southeast Asia Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Australia Social Gaming Sales and Growth Rate (2014-2019)
Figure Australia Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Table South America Social Gaming Sales by Country (2014-2019)
Figure South America Social Gaming Sales Market Share by Country (2014-2019)
Table South America Social Gaming Revenue by Country (2014-2019)
Figure South America Social Gaming Revenue Market Share by Country (2014-2019)
Figure South America Social Gaming Sales Market Share by Type in 2019
Figure South America Social Gaming Sales Market Share by Application in 2019
Figure Brazil Social Gaming Sales and Growth Rate (2014-2019)
Figure Brazil Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Argentina Social Gaming Sales and Growth Rate (2014-2019)
Figure Argentina Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Colombia Social Gaming Sales and Growth Rate (2014-2019)
Figure Colombia Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Table Middle East & Africa Social Gaming Sales by Country (2014-2019)
Figure Middle East & Africa Social Gaming Sales Market Share by Country (2014-2019)
Table Middle East & Africa Social Gaming Revenue by Country (2014-2019)
Figure Middle East & Africa Social Gaming Revenue Market Share by Country (2014-2019)
Figure Middle East & Africa Social Gaming Sales Market Share by Type in 2019
Figure Middle East & Africa Social Gaming Sales Market Share by Application in 2019
Figure UAE Social Gaming Sales and Growth Rate (2014-2019)
Figure UAE Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure Saudi Arabia Social Gaming Sales and Growth Rate (2014-2019)
Figure Saudi Arabia Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Figure South Africa Social Gaming Sales and Growth Rate (2014-2019)
Figure South Africa Social Gaming Revenue (Million $) and Growth Rate (2014-2019)
Table Company Snapshot of Activision Blizzard
Table Social Gaming Introduction of Activision Blizzard
Table Social Gaming Sales, Price, Revenue, Gross Margin and Market Share of Activision Blizzard (2017-2019)
Table Industrial Chain of Social Gaming
Table Manufacturing Cost Structure of Social Gaming
Table General Manufacturing Process of Social Gaming
Table Leading Distributors/Dealers of Social Gaming
Table Leading Consumers of Social Gaming
Figure Global Social Gaming Sales and Growth Rate Forecast (2020-2029)
Figure Global Social Gaming Revenue and Growth Rate Forecast (2020-2029)
Table Global Social Gaming Market Size and CAGR Forecast by Region (2020-2029)
Table Global Social Gaming Market Size and CAGR Forecast by Type (2020-2029)
Table Global Social Gaming Market Size and CAGR Forecast by Application (2020-2029)
Table Global Social Gaming Market Size and CAGR Forecast by Sales Channel (2020-2029)

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