2020-2025 Global Virtual Reality in Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

Publisher Name :
Date: 03-Jun-2021
No. of pages: 102

This report elaborates the market size, market characteristics, and market growth of the Virtual Reality in Gaming industry, and breaks down according to the type, application, and consumption area of Virtual Reality in Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Reality in Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Virtual Reality in Gaming market covered in Chapter 13:

Unity Technologies

Microsoft Corporation

Firsthand Technology Inc.

NextVR, Inc.

Magic Leap, Inc.

Nvidia Corporation

Google LLC

Facebook Technologies, LLC.

Sony Corporation

Oculus VR

Apple Inc.

Samsung Group

HTC Corporation

In Chapter 6, on the basis of types, the Virtual Reality in Gaming market from 2015 to 2025 is primarily split into:

Hardware

Software

In Chapter 7, on the basis of applications, the Virtual Reality in Gaming market from 2015 to 2025 covers:

PC

Stand-alone

Console

Cartridges

Premium Mobile

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

2020-2025 Global Virtual Reality in Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

Table of Content

1 Virtual Reality in Gaming Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 Virtual Reality in Gaming Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer

3 Virtual Reality in Gaming Market Forces
3.1 Global Virtual Reality in Gaming Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 Virtual Reality in Gaming Market - By Geography
4.1 Global Virtual Reality in Gaming Market Value and Market Share by Regions
4.1.1 Global Virtual Reality in Gaming Value ($) by Region (2015-2020)
4.1.2 Global Virtual Reality in Gaming Value Market Share by Regions (2015-2020)
4.2 Global Virtual Reality in Gaming Market Production and Market Share by Major Countries
4.2.1 Global Virtual Reality in Gaming Production by Major Countries (2015-2020)
4.2.2 Global Virtual Reality in Gaming Production Market Share by Major Countries (2015-2020)
4.3 Global Virtual Reality in Gaming Market Consumption and Market Share by Regions
4.3.1 Global Virtual Reality in Gaming Consumption by Regions (2015-2020)
4.3.2 Global Virtual Reality in Gaming Consumption Market Share by Regions (2015-2020)

5 Virtual Reality in Gaming Market - By Trade Statistics
5.1 Global Virtual Reality in Gaming Export and Import
5.2 United States Virtual Reality in Gaming Export and Import (2015-2020)
5.3 Europe Virtual Reality in Gaming Export and Import (2015-2020)
5.4 China Virtual Reality in Gaming Export and Import (2015-2020)
5.5 Japan Virtual Reality in Gaming Export and Import (2015-2020)
5.6 India Virtual Reality in Gaming Export and Import (2015-2020)
5.7 ...

6 Virtual Reality in Gaming Market - By Type
6.1 Global Virtual Reality in Gaming Production and Market Share by Types (2015-2020)
6.1.1 Global Virtual Reality in Gaming Production by Types (2015-2020)
6.1.2 Global Virtual Reality in Gaming Production Market Share by Types (2015-2020)
6.2 Global Virtual Reality in Gaming Value and Market Share by Types (2015-2020)
6.2.1 Global Virtual Reality in Gaming Value by Types (2015-2020)
6.2.2 Global Virtual Reality in Gaming Value Market Share by Types (2015-2020)
6.3 Global Virtual Reality in Gaming Production, Price and Growth Rate of Hardware (2015-2020)
6.4 Global Virtual Reality in Gaming Production, Price and Growth Rate of Software (2015-2020)

7 Virtual Reality in Gaming Market - By Application
7.1 Global Virtual Reality in Gaming Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Virtual Reality in Gaming Consumption by Applications (2015-2020)
7.1.2 Global Virtual Reality in Gaming Consumption Market Share by Applications (2015-2020)
7.2 Global Virtual Reality in Gaming Consumption and Growth Rate of PC (2015-2020)
7.3 Global Virtual Reality in Gaming Consumption and Growth Rate of Stand-alone (2015-2020)
7.4 Global Virtual Reality in Gaming Consumption and Growth Rate of Console (2015-2020)
7.5 Global Virtual Reality in Gaming Consumption and Growth Rate of Cartridges (2015-2020)
7.6 Global Virtual Reality in Gaming Consumption and Growth Rate of Premium Mobile (2015-2020)

8 North America Virtual Reality in Gaming Market
8.1 North America Virtual Reality in Gaming Market Size
8.2 United States Virtual Reality in Gaming Market Size
8.3 Canada Virtual Reality in Gaming Market Size
8.4 Mexico Virtual Reality in Gaming Market Size
8.5 The Influence of COVID-19 on North America Market

9 Europe Virtual Reality in Gaming Market Analysis
9.1 Europe Virtual Reality in Gaming Market Size
9.2 Germany Virtual Reality in Gaming Market Size
9.3 United Kingdom Virtual Reality in Gaming Market Size
9.4 France Virtual Reality in Gaming Market Size
9.5 Italy Virtual Reality in Gaming Market Size
9.6 Spain Virtual Reality in Gaming Market Size
9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Virtual Reality in Gaming Market Analysis
10.1 Asia-Pacific Virtual Reality in Gaming Market Size
10.2 China Virtual Reality in Gaming Market Size
10.3 Japan Virtual Reality in Gaming Market Size
10.4 South Korea Virtual Reality in Gaming Market Size
10.5 Southeast Asia Virtual Reality in Gaming Market Size
10.6 India Virtual Reality in Gaming Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Virtual Reality in Gaming Market Analysis
11.1 Middle East and Africa Virtual Reality in Gaming Market Size
11.2 Saudi Arabia Virtual Reality in Gaming Market Size
11.3 UAE Virtual Reality in Gaming Market Size
11.4 South Africa Virtual Reality in Gaming Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Virtual Reality in Gaming Market Analysis
12.1 South America Virtual Reality in Gaming Market Size
12.2 Brazil Virtual Reality in Gaming Market Size
12.3 The Influence of COVID-19 on South America Market

13 Company Profiles
13.1 Unity Technologies
13.1.1 Unity Technologies Basic Information
13.1.2 Unity Technologies Product Profiles, Application and Specification
13.1.3 Unity Technologies Virtual Reality in Gaming Market Performance (2015-2020)
13.2 Microsoft Corporation
13.2.1 Microsoft Corporation Basic Information
13.2.2 Microsoft Corporation Product Profiles, Application and Specification
13.2.3 Microsoft Corporation Virtual Reality in Gaming Market Performance (2015-2020)
13.3 Firsthand Technology Inc.
13.3.1 Firsthand Technology Inc. Basic Information
13.3.2 Firsthand Technology Inc. Product Profiles, Application and Specification
13.3.3 Firsthand Technology Inc. Virtual Reality in Gaming Market Performance (2015-2020)
13.4 NextVR, Inc.
13.4.1 NextVR, Inc. Basic Information
13.4.2 NextVR, Inc. Product Profiles, Application and Specification
13.4.3 NextVR, Inc. Virtual Reality in Gaming Market Performance (2015-2020)
13.5 Magic Leap, Inc.
13.5.1 Magic Leap, Inc. Basic Information
13.5.2 Magic Leap, Inc. Product Profiles, Application and Specification
13.5.3 Magic Leap, Inc. Virtual Reality in Gaming Market Performance (2015-2020)
13.6 Nvidia Corporation
13.6.1 Nvidia Corporation Basic Information
13.6.2 Nvidia Corporation Product Profiles, Application and Specification
13.6.3 Nvidia Corporation Virtual Reality in Gaming Market Performance (2015-2020)
13.7 Google LLC
13.7.1 Google LLC Basic Information
13.7.2 Google LLC Product Profiles, Application and Specification
13.7.3 Google LLC Virtual Reality in Gaming Market Performance (2015-2020)
13.8 Facebook Technologies, LLC.
13.8.1 Facebook Technologies, LLC. Basic Information
13.8.2 Facebook Technologies, LLC. Product Profiles, Application and Specification
13.8.3 Facebook Technologies, LLC. Virtual Reality in Gaming Market Performance (2015-2020)
13.9 Sony Corporation
13.9.1 Sony Corporation Basic Information
13.9.2 Sony Corporation Product Profiles, Application and Specification
13.9.3 Sony Corporation Virtual Reality in Gaming Market Performance (2015-2020)
13.10 Oculus VR
13.10.1 Oculus VR Basic Information
13.10.2 Oculus VR Product Profiles, Application and Specification
13.10.3 Oculus VR Virtual Reality in Gaming Market Performance (2015-2020)
13.11 Apple Inc.
13.11.1 Apple Inc. Basic Information
13.11.2 Apple Inc. Product Profiles, Application and Specification
13.11.3 Apple Inc. Virtual Reality in Gaming Market Performance (2015-2020)
13.12 Samsung Group
13.12.1 Samsung Group Basic Information
13.12.2 Samsung Group Product Profiles, Application and Specification
13.12.3 Samsung Group Virtual Reality in Gaming Market Performance (2015-2020)
13.13 HTC Corporation
13.13.1 HTC Corporation Basic Information
13.13.2 HTC Corporation Product Profiles, Application and Specification
13.13.3 HTC Corporation Virtual Reality in Gaming Market Performance (2015-2020)

14 Market Forecast - By Regions
14.1 North America Virtual Reality in Gaming Market Forecast (2020-2025)
14.2 Europe Virtual Reality in Gaming Market Forecast (2020-2025)
14.3 Asia-Pacific Virtual Reality in Gaming Market Forecast (2020-2025)
14.4 Middle East and Africa Virtual Reality in Gaming Market Forecast (2020-2025)
14.5 South America Virtual Reality in Gaming Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications
15.1 Global Virtual Reality in Gaming Market Forecast by Types (2020-2025)
15.1.1 Global Virtual Reality in Gaming Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Virtual Reality in Gaming Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Virtual Reality in Gaming Market Forecast by Applications (2020-2025)

List of Tables and Figures

Figure Virtual Reality in Gaming Picture
Table Virtual Reality in Gaming Key Market Segments
Figure Study and Forecasting Years
Figure Global Virtual Reality in Gaming Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Virtual Reality in Gaming Value ($) and Growth Rate (2015-2020)
Table Global Virtual Reality in Gaming Value ($) by Countries (2015-2020)
Table Global Virtual Reality in Gaming Value Market Share by Regions (2015-2020)
Figure Global Virtual Reality in Gaming Value Market Share by Regions in 2019
Figure Global Virtual Reality in Gaming Production and Growth Rate (2015-2020)
Table Global Virtual Reality in Gaming Production by Major Countries (2015-2020)
Table Global Virtual Reality in Gaming Production Market Share by Major Countries (2015-2020)
Figure Global Virtual Reality in Gaming Production Market Share by Regions in 2019
Figure Global Virtual Reality in Gaming Consumption and Growth Rate (2015-2020)
Table Global Virtual Reality in Gaming Consumption by Regions (2015-2020)
Table Global Virtual Reality in Gaming Consumption Market Share by Regions (2015-2020)
Figure Global Virtual Reality in Gaming Consumption Market Share by Regions in 2019
Table Global Virtual Reality in Gaming Export Top 3 Country 2019
Table Global Virtual Reality in Gaming Import Top 3 Country 2019
Table United States Virtual Reality in Gaming Export and Import (2015-2020)
Table Europe Virtual Reality in Gaming Export and Import (2015-2020)
Table China Virtual Reality in Gaming Export and Import (2015-2020)
Table Japan Virtual Reality in Gaming Export and Import (2015-2020)
Table India Virtual Reality in Gaming Export and Import (2015-2020)
Table Global Virtual Reality in Gaming Production by Types (2015-2020)
Table Global Virtual Reality in Gaming Production Market Share by Types (2015-2020)
Figure Global Virtual Reality in Gaming Production Share by Type (2015-2020)
Table Global Virtual Reality in Gaming Value by Types (2015-2020)
Table Global Virtual Reality in Gaming Value Market Share by Types (2015-2020)
Figure Global Virtual Reality in Gaming Value Share by Type (2015-2020)
Figure Global Hardware Production and Growth Rate (2015-2020)
Figure Global Hardware Price (2015-2020)
Figure Global Software Production and Growth Rate (2015-2020)
Figure Global Software Price (2015-2020)
Table Global Virtual Reality in Gaming Consumption by Applications (2015-2020)
Table Global Virtual Reality in Gaming Consumption Market Share by Applications (2015-2020)
Figure Global Virtual Reality in Gaming Consumption Share by Application (2015-2020)
Figure Global PC Consumption and Growth Rate (2015-2020)
Figure Global Stand-alone Consumption and Growth Rate (2015-2020)
Figure Global Console Consumption and Growth Rate (2015-2020)
Figure Global Cartridges Consumption and Growth Rate (2015-2020)
Figure Global Premium Mobile Consumption and Growth Rate (2015-2020)
Figure North America Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table North America Virtual Reality in Gaming Consumption by Countries (2015-2020)
Table North America Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure North America Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure United States Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Canada Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Mexico Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table Europe Virtual Reality in Gaming Consumption by Countries (2015-2020)
Table Europe Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Europe Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Germany Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure France Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Italy Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Spain Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Virtual Reality in Gaming Consumption by Countries (2015-2020)
Table Asia-Pacific Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure China Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Japan Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Korea Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure India Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Virtual Reality in Gaming Consumption by Countries (2015-2020)
Table Middle East and Africa Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure UAE Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Africa Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South America Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table South America Virtual Reality in Gaming Consumption by Countries (2015-2020)
Table South America Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure South America Virtual Reality in Gaming Consumption Market Share by Countries (2015-2020)
Figure Brazil Virtual Reality in Gaming Market Consumption and Growth Rate (2015-2020)
Table Unity Technologies Company Profile
Table Unity Technologies Production, Value, Price, Gross Margin 2015-2020
Figure Unity Technologies Production and Growth Rate
Figure Unity Technologies Value ($) Market Share 2015-2020
Table Microsoft Corporation Company Profile
Table Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Corporation Production and Growth Rate
Figure Microsoft Corporation Value ($) Market Share 2015-2020
Table Firsthand Technology Inc. Company Profile
Table Firsthand Technology Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Firsthand Technology Inc. Production and Growth Rate
Figure Firsthand Technology Inc. Value ($) Market Share 2015-2020
Table NextVR, Inc. Company Profile
Table NextVR, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure NextVR, Inc. Production and Growth Rate
Figure NextVR, Inc. Value ($) Market Share 2015-2020
Table Magic Leap, Inc. Company Profile
Table Magic Leap, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Magic Leap, Inc. Production and Growth Rate
Figure Magic Leap, Inc. Value ($) Market Share 2015-2020
Table Nvidia Corporation Company Profile
Table Nvidia Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Nvidia Corporation Production and Growth Rate
Figure Nvidia Corporation Value ($) Market Share 2015-2020
Table Google LLC Company Profile
Table Google LLC Production, Value, Price, Gross Margin 2015-2020
Figure Google LLC Production and Growth Rate
Figure Google LLC Value ($) Market Share 2015-2020
Table Facebook Technologies, LLC. Company Profile
Table Facebook Technologies, LLC. Production, Value, Price, Gross Margin 2015-2020
Figure Facebook Technologies, LLC. Production and Growth Rate
Figure Facebook Technologies, LLC. Value ($) Market Share 2015-2020
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table Oculus VR Company Profile
Table Oculus VR Production, Value, Price, Gross Margin 2015-2020
Figure Oculus VR Production and Growth Rate
Figure Oculus VR Value ($) Market Share 2015-2020
Table Apple Inc. Company Profile
Table Apple Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Apple Inc. Production and Growth Rate
Figure Apple Inc. Value ($) Market Share 2015-2020
Table Samsung Group Company Profile
Table Samsung Group Production, Value, Price, Gross Margin 2015-2020
Figure Samsung Group Production and Growth Rate
Figure Samsung Group Value ($) Market Share 2015-2020
Table HTC Corporation Company Profile
Table HTC Corporation Production, Value, Price, Gross Margin 2015-2020
Figure HTC Corporation Production and Growth Rate
Figure HTC Corporation Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Production by Types (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Production Share by Types (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Value ($) by Types (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Value Share by Types (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Consumption by Applications (2020-2025)
Table Global Virtual Reality in Gaming Market Forecast Consumption Share by Applications (2020-2025)
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