2015-2027 Global Virtual Reality Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

Publisher Name :
Date: 09-Jun-2020
No. of pages: 130

The worldwide market for Virtual Reality is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered

Samsung Electronics Co., Ltd

Psious

EON Reality Inc.

Cyberith GmbH

ZEISS

Alphasens Games

Sony Corporation

Oculus VR

Avatarico

Xtrematic

Google Inc.

Microsoft Corporation

Whiplash

HTC Corporation

Major Types Covered

Hardware

Software

Major Applications Covered

Aerospace & Defense

Commercial

Education

Entertainment

Research

Healthcare

Othe

Top Countries Data Covered in This Report

United States

Canada

Germany

UK

France

Italy

Spain

Russia

Netherlands

Turkey

Switzerland

Sweden

Poland

Belgium

China

Japan

South Korea

Australia

India

Taiwan

Indonesia

Thailand

Philippines

Malaysia

Brazil

Mexico

Argentina

Columbia

Chile

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2027

2015-2027 Global Virtual Reality Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 Key Findings of the Study

3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Virtual Reality Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Virtual Reality Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 Value Chain of the Virtual Reality Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 Global Virtual Reality Market-Segmentation by Type
5.1 Hardware
5.2 Software

6 Global Virtual Reality Market-Segmentation by Application
6.1 Aerospace & Defense
6.2 Commercial
6.3 Education
6.4 Entertainment
6.5 Research
6.6 Healthcare
6.7 Othe

7 Global Virtual Reality Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 Competitive Intelligence - Company Profiles
8.1 Samsung Electronics Co., Ltd
8.1.1 Samsung Electronics Co., Ltd Profile
8.1.2 Samsung Electronics Co., Ltd Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Samsung Electronics Co., Ltd Product/Solution Launches and Enhancements Analysis
8.1.4 Samsung Electronics Co., Ltd Business Overview/Recent Development/Acquisitions
8.2 Psious
8.2.1 Psious Profile
8.2.2 Psious Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 Psious Product/Solution Launches and Enhancements Analysis
8.2.4 Psious Business Overview/Recent Development/Acquisitions
8.3 EON Reality Inc.
8.3.1 EON Reality Inc. Profile
8.3.2 EON Reality Inc. Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 EON Reality Inc. Product/Solution Launches and Enhancements Analysis
8.3.4 EON Reality Inc. Business Overview/Recent Development/Acquisitions
8.4 Cyberith GmbH
8.4.1 Cyberith GmbH Profile
8.4.2 Cyberith GmbH Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Cyberith GmbH Product/Solution Launches and Enhancements Analysis
8.4.4 Cyberith GmbH Business Overview/Recent Development/Acquisitions
8.5 ZEISS
8.5.1 ZEISS Profile
8.5.2 ZEISS Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 ZEISS Product/Solution Launches and Enhancements Analysis
8.5.4 ZEISS Business Overview/Recent Development/Acquisitions
8.6 Alphasens Games
8.6.1 Alphasens Games Profile
8.6.2 Alphasens Games Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 Alphasens Games Product/Solution Launches and Enhancements Analysis
8.6.4 Alphasens Games Business Overview/Recent Development/Acquisitions
8.7 Sony Corporation
8.7.1 Sony Corporation Profile
8.7.2 Sony Corporation Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Sony Corporation Product/Solution Launches and Enhancements Analysis
8.7.4 Sony Corporation Business Overview/Recent Development/Acquisitions
8.8 Oculus VR
8.8.1 Oculus VR Profile
8.8.2 Oculus VR Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Oculus VR Product/Solution Launches and Enhancements Analysis
8.8.4 Oculus VR Business Overview/Recent Development/Acquisitions
8.9 Avatarico
8.9.1 Avatarico Profile
8.9.2 Avatarico Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 Avatarico Product/Solution Launches and Enhancements Analysis
8.9.4 Avatarico Business Overview/Recent Development/Acquisitions
8.10 Xtrematic
8.10.1 Xtrematic Profile
8.10.2 Xtrematic Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 Xtrematic Product/Solution Launches and Enhancements Analysis
8.10.4 Xtrematic Business Overview/Recent Development/Acquisitions
8.11 Google Inc.
8.11.1 Google Inc. Profile
8.11.2 Google Inc. Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Google Inc. Product/Solution Launches and Enhancements Analysis
8.11.4 Google Inc. Business Overview/Recent Development/Acquisitions
8.12 Microsoft Corporation
8.12.1 Microsoft Corporation Profile
8.12.2 Microsoft Corporation Sales, Growth Rate and Global Market Share from 2015-2020
8.12.3 Microsoft Corporation Product/Solution Launches and Enhancements Analysis
8.12.4 Microsoft Corporation Business Overview/Recent Development/Acquisitions
8.13 Whiplash
8.13.1 Whiplash Profile
8.13.2 Whiplash Sales, Growth Rate and Global Market Share from 2015-2020
8.13.3 Whiplash Product/Solution Launches and Enhancements Analysis
8.13.4 Whiplash Business Overview/Recent Development/Acquisitions
8.14 HTC Corporation
8.14.1 HTC Corporation Profile
8.14.2 HTC Corporation Sales, Growth Rate and Global Market Share from 2015-2020
8.14.3 HTC Corporation Product/Solution Launches and Enhancements Analysis
8.14.4 HTC Corporation Business Overview/Recent Development/Acquisitions

9 Global Virtual Reality Market-Segmentation by Geography

10 North America
10.1 North America Virtual Reality Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Virtual Reality Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Virtual Reality Production Analysis from 2015-2020
10.4 North America Virtual Reality Consumption Analysis from 2015-2020
10.5 North America Virtual Reality Import and Export from 2015-2020
10.6 North America Virtual Reality Value, Production and Market Share by Type (2015-2020)
10.7 North America Virtual Reality Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Virtual Reality by Country (United States, Canada)
10.8.1 North America Virtual Reality Sales by Country (2015-2020)
10.8.2 North America Virtual Reality Consumption Value by Country (2015-2020)
10.9 North America Virtual Reality Market PEST Analysis

11 Europe
11.1 Europe Virtual Reality Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Virtual Reality Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Virtual Reality Production Analysis from 2015-2020
11.4 Europe Virtual Reality Consumption Analysis from 2015-2020
11.5 Europe Virtual Reality Import and Export from 2015-2020
11.6 Europe Virtual Reality Value, Production and Market Share by Type (2015-2020)
11.7 Europe Virtual Reality Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Virtual Reality by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Virtual Reality Sales by Country (2015-2020)
11.8.2 Europe Virtual Reality Consumption Value by Country (2015-2020)
11.9 Europe Virtual Reality Market PEST Analysis

12 Asia-Pacific
12.1 Asia-Pacific Virtual Reality Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Virtual Reality Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Virtual Reality Production Analysis from 2015-2020
12.4 Asia-Pacific Virtual Reality Consumption Analysis from 2015-2020
12.5 Asia-Pacific Virtual Reality Import and Export from 2015-2020
12.6 Asia-Pacific Virtual Reality Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Virtual Reality Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Virtual Reality by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Virtual Reality Sales by Country (2015-2020)
12.8.2 Asia-Pacific Virtual Reality Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Virtual Reality Market PEST Analysis

13 Latin America
13.1 Latin America Virtual Reality Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Virtual Reality Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Virtual Reality Production Analysis from 2015-2020
13.4 Latin America Virtual Reality Consumption Analysis from 2015-2020
13.5 Latin America Virtual Reality Import and Export from 2015-2020
13.6 Latin America Virtual Reality Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Virtual Reality Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Virtual Reality by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Virtual Reality Sales by Country (2015-2020)
13.8.2 Latin America Virtual Reality Consumption Value by Country (2015-2020)
13.9 Latin America Virtual Reality Market PEST Analysis

14 Middle East & Africa
14.1 Middle East & Africa Virtual Reality Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Virtual Reality Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Virtual Reality Production Analysis from 2015-2020
14.4 Middle East & Africa Virtual Reality Consumption Analysis from 2015-2020
14.5 Middle East & Africa Virtual Reality Import and Export from 2015-2020
14.6 Middle East & Africa Virtual Reality Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Virtual Reality Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Virtual Reality by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Virtual Reality Sales by Country (2015-2020)
14.8.2 Middle East & Africa Virtual Reality Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Virtual Reality Market PEST Analysis

15 Future Forecast of the Global Virtual Reality Market from 2020-2027
15.1 Future Forecast of the Global Virtual Reality Market from 2020-2027 Segment by Region
15.2 Global Virtual Reality Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Virtual Reality Consumption and Growth Rate Forecast by Application (2020-2027)

16 Appendix
16.1 Methodology
16.2 Research Data Source

List of Tables and Figures
Global Virtual Reality Market Value ($) and Growth Rate of Virtual Reality from 2015-2027
Global Virtual Reality Production and Growth Rate Segment by Product Type from 2015-2027
Global Virtual Reality Consumption and Growth Rate Segment by Application from 2015-2027
Figure Virtual Reality Picture
Table Product Specifications of Virtual Reality
Table Driving Factors for this Market
Table Industry News of Virtual Reality Market
Figure Value Chain Status of Virtual Reality
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Virtual Reality Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Virtual Reality Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Hardware of Virtual Reality
Figure Software of Virtual Reality
Table Global Virtual Reality Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Virtual Reality Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Aerospace & Defense of Virtual Reality
Figure Commercial of Virtual Reality
Figure Education of Virtual Reality
Figure Entertainment of Virtual Reality
Figure Research of Virtual Reality
Figure Healthcare of Virtual Reality
Figure Othe of Virtual Reality
Table Global Virtual Reality Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Virtual Reality Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Virtual Reality
Figure Online Channel of Virtual Reality
Table Samsung Electronics Co., Ltd Profile (Company Name, Plants Distribution, Sales Region)
Figure Samsung Electronics Co., Ltd Sales and Growth Rate from 2015-2020
Figure Samsung Electronics Co., Ltd Revenue ($) and Global Market Share from 2015-2020
Table Samsung Electronics Co., Ltd Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Psious Profile (Company Name, Plants Distribution, Sales Region)
Figure Psious Sales and Growth Rate from 2015-2020
Figure Psious Revenue ($) and Global Market Share from 2015-2020
Table Psious Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table EON Reality Inc. Profile (Company Name, Plants Distribution, Sales Region)
Figure EON Reality Inc. Sales and Growth Rate from 2015-2020
Figure EON Reality Inc. Revenue ($) and Global Market Share from 2015-2020
Table EON Reality Inc. Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Cyberith GmbH Profile (Company Name, Plants Distribution, Sales Region)
Figure Cyberith GmbH Sales and Growth Rate from 2015-2020
Figure Cyberith GmbH Revenue ($) and Global Market Share from 2015-2020
Table Cyberith GmbH Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table ZEISS Profile (Company Name, Plants Distribution, Sales Region)
Figure ZEISS Sales and Growth Rate from 2015-2020
Figure ZEISS Revenue ($) and Global Market Share from 2015-2020
Table ZEISS Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Alphasens Games Profile (Company Name, Plants Distribution, Sales Region)
Figure Alphasens Games Sales and Growth Rate from 2015-2020
Figure Alphasens Games Revenue ($) and Global Market Share from 2015-2020
Table Alphasens Games Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Sony Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure Sony Corporation Sales and Growth Rate from 2015-2020
Figure Sony Corporation Revenue ($) and Global Market Share from 2015-2020
Table Sony Corporation Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Oculus VR Profile (Company Name, Plants Distribution, Sales Region)
Figure Oculus VR Sales and Growth Rate from 2015-2020
Figure Oculus VR Revenue ($) and Global Market Share from 2015-2020
Table Oculus VR Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Avatarico Profile (Company Name, Plants Distribution, Sales Region)
Figure Avatarico Sales and Growth Rate from 2015-2020
Figure Avatarico Revenue ($) and Global Market Share from 2015-2020
Table Avatarico Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Xtrematic Profile (Company Name, Plants Distribution, Sales Region)
Figure Xtrematic Sales and Growth Rate from 2015-2020
Figure Xtrematic Revenue ($) and Global Market Share from 2015-2020
Table Xtrematic Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Google Inc. Profile (Company Name, Plants Distribution, Sales Region)
Figure Google Inc. Sales and Growth Rate from 2015-2020
Figure Google Inc. Revenue ($) and Global Market Share from 2015-2020
Table Google Inc. Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Microsoft Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure Microsoft Corporation Sales and Growth Rate from 2015-2020
Figure Microsoft Corporation Revenue ($) and Global Market Share from 2015-2020
Table Microsoft Corporation Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Whiplash Profile (Company Name, Plants Distribution, Sales Region)
Figure Whiplash Sales and Growth Rate from 2015-2020
Figure Whiplash Revenue ($) and Global Market Share from 2015-2020
Table Whiplash Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table HTC Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure HTC Corporation Sales and Growth Rate from 2015-2020
Figure HTC Corporation Revenue ($) and Global Market Share from 2015-2020
Table HTC Corporation Virtual Reality Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Virtual Reality Production Value ($) by Region from 2015-2020
Table Global Virtual Reality Production Value Share by Region from 2015-2020
Table Global Virtual Reality Production by Region from 2015-2020
Table Global Virtual Reality Consumption Value ($) by Region from 2015-2020
Table Global Virtual Reality Consumption by Region from 2015-2020
Table North America Virtual Reality Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Virtual Reality Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Virtual Reality Import and Export from 2015-2020
Table North America Virtual Reality Value ($) by Type (2015-2020)
Table North America Virtual Reality Production by Type (2015-2020)
Table North America Virtual Reality Consumption by Application (2015-2020)
Table North America Virtual Reality Consumption by Country (2015-2020)
Table North America Virtual Reality Consumption Value ($) by Country (2015-2020)
Figure North America Virtual Reality Market PEST Analysis
Table Europe Virtual Reality Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Virtual Reality Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Virtual Reality Import and Export from 2015-2020
Table Europe Virtual Reality Value ($) by Type (2015-2020)
Table Europe Virtual Reality Production by Type (2015-2020)
Table Europe Virtual Reality Consumption by Application (2015-2020)
Table Europe Virtual Reality Consumption by Country (2015-2020)
Table Europe Virtual Reality Consumption Value ($) by Country (2015-2020)
Figure Europe Virtual Reality Market PEST Analysis
Table Asia-Pacific Virtual Reality Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Virtual Reality Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Virtual Reality Import and Export from 2015-2020
Table Asia-Pacific Virtual Reality Value ($) by Type (2015-2020)
Table Asia-Pacific Virtual Reality Production by Type (2015-2020)
Table Asia-Pacific Virtual Reality Consumption by Application (2015-2020)
Table Asia-Pacific Virtual Reality Consumption by Country (2015-2020)
Table Asia-Pacific Virtual Reality Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Virtual Reality Market PEST Analysis
Table Latin America Virtual Reality Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Virtual Reality Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Virtual Reality Import and Export from 2015-2020
Table Latin America Virtual Reality Value ($) by Type (2015-2020)
Table Latin America Virtual Reality Production by Type (2015-2020)
Table Latin America Virtual Reality Consumption by Application (2015-2020)
Table Latin America Virtual Reality Consumption by Country (2015-2020)
Table Latin America Virtual Reality Consumption Value ($) by Country (2015-2020)
Figure Latin America Virtual Reality Market PEST Analysis
Table Middle East & Africa Virtual Reality Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Virtual Reality Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Virtual Reality Import and Export from 2015-2020
Table Middle East & Africa Virtual Reality Value ($) by Type (2015-2020)
Table Middle East & Africa Virtual Reality Production by Type (2015-2020)
Table Middle East & Africa Virtual Reality Consumption by Application (2015-2020)
Table Middle East & Africa Virtual Reality Consumption by Country (2015-2020)
Table Middle East & Africa Virtual Reality Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Virtual Reality Market PEST Analysis
Table Global Virtual Reality Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Virtual Reality Production and Growth Rate Forecast by Region (2020-2027)
Table Global Virtual Reality Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Virtual Reality Production and Growth Rate Forecast by Type (2020-2027)
Table Global Virtual Reality Consumption and Growth Rate Forecast by Application (2020-2027)
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