2015-2027 Global Augmented Reality Gaming Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

Publisher Name :
Date: 12-May-2020
No. of pages: 108

The worldwide market for Augmented Reality Gaming is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered

Infinity Augmented Reality

Wikitude

Qualcomm

Aurasma

Total Immersion

Zappar

Catchoom

Augmented Pixels

VividWorks

Metaio

Blippar

Major Types Covered

Mobiles

HMDs

Smart Glasses

Major Applications Covered

Racing Games

Adventure Games

Fighting Games

Shooting Games

Mystery Thriller Games

Puzzle Games

Science Fiction Games

Others

Top Countries Data Covered in This Report

United States

Canada

Germany

UK

France

Italy

Spain

Russia

Netherlands

Turkey

Switzerland

Sweden

Poland

Belgium

China

Japan

South Korea

Australia

India

Taiwan

Indonesia

Thailand

Philippines

Malaysia

Brazil

Mexico

Argentina

Columbia

Chile

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2027

2015-2027 Global Augmented Reality Gaming Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 Key Findings of the Study

3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Augmented Reality Gaming Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Augmented Reality Gaming Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 Value Chain of the Augmented Reality Gaming Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 Global Augmented Reality Gaming Market-Segmentation by Type
5.1 Mobiles
5.2 HMDs
5.3 Smart Glasses

6 Global Augmented Reality Gaming Market-Segmentation by Application
6.1 Racing Games
6.2 Adventure Games
6.3 Fighting Games
6.4 Shooting Games
6.5 Mystery Thriller Games
6.6 Puzzle Games
6.7 Science Fiction Games
6.8 Others

7 Global Augmented Reality Gaming Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 Competitive Intelligence - Company Profiles
8.1 Infinity Augmented Reality
8.1.1 Infinity Augmented Reality Profile
8.1.2 Infinity Augmented Reality Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Infinity Augmented Reality Product/Solution Launches and Enhancements Analysis
8.1.4 Infinity Augmented Reality Business Overview/Recent Development/Acquisitions
8.2 Wikitude
8.2.1 Wikitude Profile
8.2.2 Wikitude Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 Wikitude Product/Solution Launches and Enhancements Analysis
8.2.4 Wikitude Business Overview/Recent Development/Acquisitions
8.3 Qualcomm
8.3.1 Qualcomm Profile
8.3.2 Qualcomm Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 Qualcomm Product/Solution Launches and Enhancements Analysis
8.3.4 Qualcomm Business Overview/Recent Development/Acquisitions
8.4 Aurasma
8.4.1 Aurasma Profile
8.4.2 Aurasma Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Aurasma Product/Solution Launches and Enhancements Analysis
8.4.4 Aurasma Business Overview/Recent Development/Acquisitions
8.5 Total Immersion
8.5.1 Total Immersion Profile
8.5.2 Total Immersion Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 Total Immersion Product/Solution Launches and Enhancements Analysis
8.5.4 Total Immersion Business Overview/Recent Development/Acquisitions
8.6 Zappar
8.6.1 Zappar Profile
8.6.2 Zappar Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 Zappar Product/Solution Launches and Enhancements Analysis
8.6.4 Zappar Business Overview/Recent Development/Acquisitions
8.7 Catchoom
8.7.1 Catchoom Profile
8.7.2 Catchoom Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Catchoom Product/Solution Launches and Enhancements Analysis
8.7.4 Catchoom Business Overview/Recent Development/Acquisitions
8.8 Augmented Pixels
8.8.1 Augmented Pixels Profile
8.8.2 Augmented Pixels Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Augmented Pixels Product/Solution Launches and Enhancements Analysis
8.8.4 Augmented Pixels Business Overview/Recent Development/Acquisitions
8.9 VividWorks
8.9.1 VividWorks Profile
8.9.2 VividWorks Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 VividWorks Product/Solution Launches and Enhancements Analysis
8.9.4 VividWorks Business Overview/Recent Development/Acquisitions
8.10 Metaio
8.10.1 Metaio Profile
8.10.2 Metaio Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 Metaio Product/Solution Launches and Enhancements Analysis
8.10.4 Metaio Business Overview/Recent Development/Acquisitions
8.11 Blippar
8.11.1 Blippar Profile
8.11.2 Blippar Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Blippar Product/Solution Launches and Enhancements Analysis
8.11.4 Blippar Business Overview/Recent Development/Acquisitions

9 Global Augmented Reality Gaming Market-Segmentation by Geography

10 North America
10.1 North America Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Augmented Reality Gaming Production Analysis from 2015-2020
10.4 North America Augmented Reality Gaming Consumption Analysis from 2015-2020
10.5 North America Augmented Reality Gaming Import and Export from 2015-2020
10.6 North America Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
10.7 North America Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Augmented Reality Gaming by Country (United States, Canada)
10.8.1 North America Augmented Reality Gaming Sales by Country (2015-2020)
10.8.2 North America Augmented Reality Gaming Consumption Value by Country (2015-2020)
10.9 North America Augmented Reality Gaming Market PEST Analysis

11 Europe
11.1 Europe Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Augmented Reality Gaming Production Analysis from 2015-2020
11.4 Europe Augmented Reality Gaming Consumption Analysis from 2015-2020
11.5 Europe Augmented Reality Gaming Import and Export from 2015-2020
11.6 Europe Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
11.7 Europe Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Augmented Reality Gaming by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Augmented Reality Gaming Sales by Country (2015-2020)
11.8.2 Europe Augmented Reality Gaming Consumption Value by Country (2015-2020)
11.9 Europe Augmented Reality Gaming Market PEST Analysis

12 Asia-Pacific
12.1 Asia-Pacific Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Augmented Reality Gaming Production Analysis from 2015-2020
12.4 Asia-Pacific Augmented Reality Gaming Consumption Analysis from 2015-2020
12.5 Asia-Pacific Augmented Reality Gaming Import and Export from 2015-2020
12.6 Asia-Pacific Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Augmented Reality Gaming by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Augmented Reality Gaming Sales by Country (2015-2020)
12.8.2 Asia-Pacific Augmented Reality Gaming Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Augmented Reality Gaming Market PEST Analysis

13 Latin America
13.1 Latin America Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Augmented Reality Gaming Production Analysis from 2015-2020
13.4 Latin America Augmented Reality Gaming Consumption Analysis from 2015-2020
13.5 Latin America Augmented Reality Gaming Import and Export from 2015-2020
13.6 Latin America Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Augmented Reality Gaming by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Augmented Reality Gaming Sales by Country (2015-2020)
13.8.2 Latin America Augmented Reality Gaming Consumption Value by Country (2015-2020)
13.9 Latin America Augmented Reality Gaming Market PEST Analysis

14 Middle East & Africa
14.1 Middle East & Africa Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Augmented Reality Gaming Production Analysis from 2015-2020
14.4 Middle East & Africa Augmented Reality Gaming Consumption Analysis from 2015-2020
14.5 Middle East & Africa Augmented Reality Gaming Import and Export from 2015-2020
14.6 Middle East & Africa Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Augmented Reality Gaming by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Augmented Reality Gaming Sales by Country (2015-2020)
14.8.2 Middle East & Africa Augmented Reality Gaming Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Augmented Reality Gaming Market PEST Analysis

15 Future Forecast of the Global Augmented Reality Gaming Market from 2020-2027
15.1 Future Forecast of the Global Augmented Reality Gaming Market from 2020-2027 Segment by Region
15.2 Global Augmented Reality Gaming Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Application (2020-2027)

16 Appendix
16.1 Methodology
16.2 Research Data Source

List of Tables and Figures
Global Augmented Reality Gaming Market Value ($) and Growth Rate of Augmented Reality Gaming from 2015-2027
Global Augmented Reality Gaming Production and Growth Rate Segment by Product Type from 2015-2027
Global Augmented Reality Gaming Consumption and Growth Rate Segment by Application from 2015-2027
Figure Augmented Reality Gaming Picture
Table Product Specifications of Augmented Reality Gaming
Table Driving Factors for this Market
Table Industry News of Augmented Reality Gaming Market
Figure Value Chain Status of Augmented Reality Gaming
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Augmented Reality Gaming Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Mobiles of Augmented Reality Gaming
Figure HMDs of Augmented Reality Gaming
Figure Smart Glasses of Augmented Reality Gaming
Table Global Augmented Reality Gaming Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Racing Games of Augmented Reality Gaming
Figure Adventure Games of Augmented Reality Gaming
Figure Fighting Games of Augmented Reality Gaming
Figure Shooting Games of Augmented Reality Gaming
Figure Mystery Thriller Games of Augmented Reality Gaming
Figure Puzzle Games of Augmented Reality Gaming
Figure Science Fiction Games of Augmented Reality Gaming
Figure Others of Augmented Reality Gaming
Table Global Augmented Reality Gaming Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Augmented Reality Gaming
Figure Online Channel of Augmented Reality Gaming
Table Infinity Augmented Reality Profile (Company Name, Plants Distribution, Sales Region)
Figure Infinity Augmented Reality Sales and Growth Rate from 2015-2020
Figure Infinity Augmented Reality Revenue ($) and Global Market Share from 2015-2020
Table Infinity Augmented Reality Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Wikitude Profile (Company Name, Plants Distribution, Sales Region)
Figure Wikitude Sales and Growth Rate from 2015-2020
Figure Wikitude Revenue ($) and Global Market Share from 2015-2020
Table Wikitude Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Qualcomm Profile (Company Name, Plants Distribution, Sales Region)
Figure Qualcomm Sales and Growth Rate from 2015-2020
Figure Qualcomm Revenue ($) and Global Market Share from 2015-2020
Table Qualcomm Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Aurasma Profile (Company Name, Plants Distribution, Sales Region)
Figure Aurasma Sales and Growth Rate from 2015-2020
Figure Aurasma Revenue ($) and Global Market Share from 2015-2020
Table Aurasma Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Total Immersion Profile (Company Name, Plants Distribution, Sales Region)
Figure Total Immersion Sales and Growth Rate from 2015-2020
Figure Total Immersion Revenue ($) and Global Market Share from 2015-2020
Table Total Immersion Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Zappar Profile (Company Name, Plants Distribution, Sales Region)
Figure Zappar Sales and Growth Rate from 2015-2020
Figure Zappar Revenue ($) and Global Market Share from 2015-2020
Table Zappar Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Catchoom Profile (Company Name, Plants Distribution, Sales Region)
Figure Catchoom Sales and Growth Rate from 2015-2020
Figure Catchoom Revenue ($) and Global Market Share from 2015-2020
Table Catchoom Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Augmented Pixels Profile (Company Name, Plants Distribution, Sales Region)
Figure Augmented Pixels Sales and Growth Rate from 2015-2020
Figure Augmented Pixels Revenue ($) and Global Market Share from 2015-2020
Table Augmented Pixels Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table VividWorks Profile (Company Name, Plants Distribution, Sales Region)
Figure VividWorks Sales and Growth Rate from 2015-2020
Figure VividWorks Revenue ($) and Global Market Share from 2015-2020
Table VividWorks Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Metaio Profile (Company Name, Plants Distribution, Sales Region)
Figure Metaio Sales and Growth Rate from 2015-2020
Figure Metaio Revenue ($) and Global Market Share from 2015-2020
Table Metaio Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Blippar Profile (Company Name, Plants Distribution, Sales Region)
Figure Blippar Sales and Growth Rate from 2015-2020
Figure Blippar Revenue ($) and Global Market Share from 2015-2020
Table Blippar Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Augmented Reality Gaming Production Value ($) by Region from 2015-2020
Table Global Augmented Reality Gaming Production Value Share by Region from 2015-2020
Table Global Augmented Reality Gaming Production by Region from 2015-2020
Table Global Augmented Reality Gaming Consumption Value ($) by Region from 2015-2020
Table Global Augmented Reality Gaming Consumption by Region from 2015-2020
Table North America Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Augmented Reality Gaming Import and Export from 2015-2020
Table North America Augmented Reality Gaming Value ($) by Type (2015-2020)
Table North America Augmented Reality Gaming Production by Type (2015-2020)
Table North America Augmented Reality Gaming Consumption by Application (2015-2020)
Table North America Augmented Reality Gaming Consumption by Country (2015-2020)
Table North America Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure North America Augmented Reality Gaming Market PEST Analysis
Table Europe Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Augmented Reality Gaming Import and Export from 2015-2020
Table Europe Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Europe Augmented Reality Gaming Production by Type (2015-2020)
Table Europe Augmented Reality Gaming Consumption by Application (2015-2020)
Table Europe Augmented Reality Gaming Consumption by Country (2015-2020)
Table Europe Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Europe Augmented Reality Gaming Market PEST Analysis
Table Asia-Pacific Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Import and Export from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Production by Type (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption by Application (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption by Country (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Augmented Reality Gaming Market PEST Analysis
Table Latin America Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Augmented Reality Gaming Import and Export from 2015-2020
Table Latin America Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Latin America Augmented Reality Gaming Production by Type (2015-2020)
Table Latin America Augmented Reality Gaming Consumption by Application (2015-2020)
Table Latin America Augmented Reality Gaming Consumption by Country (2015-2020)
Table Latin America Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Latin America Augmented Reality Gaming Market PEST Analysis
Table Middle East & Africa Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Import and Export from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Production by Type (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption by Application (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption by Country (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Augmented Reality Gaming Market PEST Analysis
Table Global Augmented Reality Gaming Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Production and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Production and Growth Rate Forecast by Type (2020-2027)
Table Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Application (2020-2027)
  • Global Thermal CTP Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 115
    According to our LPI (LP Information) latest study, the global Thermal CTP market size was valued at US$ 337.5 million in 2023. With growing demand in downstream market, the Thermal CTP is forecast to a readjusted size of US$ 335.1 million by 2030 with a CAGR of -0.1% during review period. The research report highlights the growth potential of the global Thermal CTP market. Thermal CTP are expected to show stable growth in the future market. However, product differentiation, reducing cos......
  • Global Track and Trace Solutions Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 107
    According to our LPI (LP Information) latest study, the global Track and Trace Solutions market size was valued at US$ 2560.2 million in 2023. With growing demand in downstream market, the Track and Trace Solutions is forecast to a readjusted size of US$ 7737.5 million by 2030 with a CAGR of 17.1% during review period. The research report highlights the growth potential of the global Track and Trace Solutions market. Track and Trace Solutions are expected to show stable growth in the fut......
  • Streaming video customer satisfaction metrics 3Q 2023
    Published: 04-Jan-2024        Price: US 3999 Onwards        Pages: 0
    "Almost half of subscribers to the largest streaming services (Netflix, Disney+, Apple TV+ and Amazon Prime Video) are at risk of churning with the next price rise." This data set summarises the most-relevant streaming video customer experience KPIs for major streaming video services operators in 16 countries based on primary research (Analysys Mason's 2023 consumer survey). It provides key metrics that allow for comparison between streaming services, and service tier......
  • Monetisation platforms: worldwide forecast 2023-2028
    Published: 03-Jan-2024        Price: US 7999 Onwards        Pages: 12
    "5G and specifically 3GPP standards will help to drive CSPs' spending on monetisation platforms." This report provides forecasts for communications service provider (CSP) spending on monetisation platforms solutions and related services for 2023–2028. The report also provides recommendations for vendors and CSPs. This forecast report and the accompanying data annex provide: a detailed, 6-year worldwide forecast for sp......
  • Global Track and Trace Solutions Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 109
    According to our (Global Info Research) latest study, the global Track and Trace Solutions market size was valued at USD 2692.9 million in 2023 and is forecast to a readjusted size of USD 7514.9 million by 2030 with a CAGR of 15.8% during review period. In distribution and logistics of many types of products, track and trace or tracking and tracing, concerns a process of determining the current and past locations (and other information) of a unique item or property. Some major pla......
  • Variable Data Printing (VDP) - Global Market Insights and Sales Trends 2024
    Published: 25-Dec-2023        Price: US 3350 Onwards        Pages: 104
    The global Variable Data Printing (VDP) market size is expected to reach US$ 44320 million by 2029, growing at a CAGR of 12.7% from 2023 to 2029. The market is mainly driven by the significant applications of Variable Data Printing (VDP) in various end use industries. The expanding demands from the Consumer Goods, Food & Beverages, Advertising Printing Industry and Manufacturing Industry, are propelling Variable Data Printing (VDP) market. Electrophotographic Printing, one of the segments analys......
  • Spectrum auction tracker 3Q 2023
    Published: 22-Dec-2023        Price: US 25000 Onwards        Pages: 0
    Analysys Mason’s Spectrum auction tracker provides granular, accurate details and analysis of concluded auctions of mobile and fixed wireless spectrum, reaching back to 2005. Data is provided in a fully searchable spreadsheet format, for use as a benchmarking and planning tool, and is updated quarterly.  The information for each concluded auction includes: geographical region, country and date of the auction freque......
  • Pay-TV quarterly metrics 2Q 2023
    Published: 22-Dec-2023        Price: US 1999 Onwards        Pages: 0
    The pay-TV market is changing rapidly as consumer expectations and greater price competition exert pressure. Our quarterly metrics include market shares, access technology splits and quarterly growth figures for 51 countries. Data coverage Each quarter, the following metrics are published for 51 countries and 247 operators: country-level pay-TV connections and household penetration rates country-level breakdown of access technologies, ......
  • Monetisation strategies in the face of Eutelsat OneWeb, Kuiper and Starlink
    Published: 22-Dec-2023        Price: US 4999 Onwards        Pages: 10
    "The growth of NGSO constellations provides opportunities for GEO service providers to refine their offerings and remain relevant and prosperous in the long-term." Geostationary Earth orbit (GEO) satellite operators and service providers are no longer the only option for communications end users, with low-Earth orbit high-throughput satellite (LEO-HTS) constellation demand increasing rapidly. New GEO strategies are required to remain relevant in this new and highly co......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs