The worldwide market for Augmented Reality Gaming is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.
The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.
Major Companies Covered
Infinity Augmented Reality
Wikitude
Qualcomm
Aurasma
Total Immersion
Zappar
Catchoom
Augmented Pixels
VividWorks
Metaio
Blippar
Major Types Covered
Mobiles
HMDs
Smart Glasses
Major Applications Covered
Racing Games
Adventure Games
Fighting Games
Shooting Games
Mystery Thriller Games
Puzzle Games
Science Fiction Games
Others
Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
2015-2027 Global Augmented Reality Gaming Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Augmented Reality Gaming Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Augmented Reality Gaming Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Augmented Reality Gaming Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)
5 Global Augmented Reality Gaming Market-Segmentation by Type
5.1 Mobiles
5.2 HMDs
5.3 Smart Glasses
6 Global Augmented Reality Gaming Market-Segmentation by Application
6.1 Racing Games
6.2 Adventure Games
6.3 Fighting Games
6.4 Shooting Games
6.5 Mystery Thriller Games
6.6 Puzzle Games
6.7 Science Fiction Games
6.8 Others
7 Global Augmented Reality Gaming Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence - Company Profiles
8.1 Infinity Augmented Reality
8.1.1 Infinity Augmented Reality Profile
8.1.2 Infinity Augmented Reality Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Infinity Augmented Reality Product/Solution Launches and Enhancements Analysis
8.1.4 Infinity Augmented Reality Business Overview/Recent Development/Acquisitions
8.2 Wikitude
8.2.1 Wikitude Profile
8.2.2 Wikitude Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 Wikitude Product/Solution Launches and Enhancements Analysis
8.2.4 Wikitude Business Overview/Recent Development/Acquisitions
8.3 Qualcomm
8.3.1 Qualcomm Profile
8.3.2 Qualcomm Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 Qualcomm Product/Solution Launches and Enhancements Analysis
8.3.4 Qualcomm Business Overview/Recent Development/Acquisitions
8.4 Aurasma
8.4.1 Aurasma Profile
8.4.2 Aurasma Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Aurasma Product/Solution Launches and Enhancements Analysis
8.4.4 Aurasma Business Overview/Recent Development/Acquisitions
8.5 Total Immersion
8.5.1 Total Immersion Profile
8.5.2 Total Immersion Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 Total Immersion Product/Solution Launches and Enhancements Analysis
8.5.4 Total Immersion Business Overview/Recent Development/Acquisitions
8.6 Zappar
8.6.1 Zappar Profile
8.6.2 Zappar Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 Zappar Product/Solution Launches and Enhancements Analysis
8.6.4 Zappar Business Overview/Recent Development/Acquisitions
8.7 Catchoom
8.7.1 Catchoom Profile
8.7.2 Catchoom Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Catchoom Product/Solution Launches and Enhancements Analysis
8.7.4 Catchoom Business Overview/Recent Development/Acquisitions
8.8 Augmented Pixels
8.8.1 Augmented Pixels Profile
8.8.2 Augmented Pixels Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Augmented Pixels Product/Solution Launches and Enhancements Analysis
8.8.4 Augmented Pixels Business Overview/Recent Development/Acquisitions
8.9 VividWorks
8.9.1 VividWorks Profile
8.9.2 VividWorks Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 VividWorks Product/Solution Launches and Enhancements Analysis
8.9.4 VividWorks Business Overview/Recent Development/Acquisitions
8.10 Metaio
8.10.1 Metaio Profile
8.10.2 Metaio Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 Metaio Product/Solution Launches and Enhancements Analysis
8.10.4 Metaio Business Overview/Recent Development/Acquisitions
8.11 Blippar
8.11.1 Blippar Profile
8.11.2 Blippar Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Blippar Product/Solution Launches and Enhancements Analysis
8.11.4 Blippar Business Overview/Recent Development/Acquisitions
9 Global Augmented Reality Gaming Market-Segmentation by Geography
10 North America
10.1 North America Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Augmented Reality Gaming Production Analysis from 2015-2020
10.4 North America Augmented Reality Gaming Consumption Analysis from 2015-2020
10.5 North America Augmented Reality Gaming Import and Export from 2015-2020
10.6 North America Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
10.7 North America Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Augmented Reality Gaming by Country (United States, Canada)
10.8.1 North America Augmented Reality Gaming Sales by Country (2015-2020)
10.8.2 North America Augmented Reality Gaming Consumption Value by Country (2015-2020)
10.9 North America Augmented Reality Gaming Market PEST Analysis
11 Europe
11.1 Europe Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Augmented Reality Gaming Production Analysis from 2015-2020
11.4 Europe Augmented Reality Gaming Consumption Analysis from 2015-2020
11.5 Europe Augmented Reality Gaming Import and Export from 2015-2020
11.6 Europe Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
11.7 Europe Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Augmented Reality Gaming by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Augmented Reality Gaming Sales by Country (2015-2020)
11.8.2 Europe Augmented Reality Gaming Consumption Value by Country (2015-2020)
11.9 Europe Augmented Reality Gaming Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Augmented Reality Gaming Production Analysis from 2015-2020
12.4 Asia-Pacific Augmented Reality Gaming Consumption Analysis from 2015-2020
12.5 Asia-Pacific Augmented Reality Gaming Import and Export from 2015-2020
12.6 Asia-Pacific Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Augmented Reality Gaming by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Augmented Reality Gaming Sales by Country (2015-2020)
12.8.2 Asia-Pacific Augmented Reality Gaming Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Augmented Reality Gaming Market PEST Analysis
13 Latin America
13.1 Latin America Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Augmented Reality Gaming Production Analysis from 2015-2020
13.4 Latin America Augmented Reality Gaming Consumption Analysis from 2015-2020
13.5 Latin America Augmented Reality Gaming Import and Export from 2015-2020
13.6 Latin America Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Augmented Reality Gaming by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Augmented Reality Gaming Sales by Country (2015-2020)
13.8.2 Latin America Augmented Reality Gaming Consumption Value by Country (2015-2020)
13.9 Latin America Augmented Reality Gaming Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Augmented Reality Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Augmented Reality Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Augmented Reality Gaming Production Analysis from 2015-2020
14.4 Middle East & Africa Augmented Reality Gaming Consumption Analysis from 2015-2020
14.5 Middle East & Africa Augmented Reality Gaming Import and Export from 2015-2020
14.6 Middle East & Africa Augmented Reality Gaming Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Augmented Reality Gaming Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Augmented Reality Gaming by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Augmented Reality Gaming Sales by Country (2015-2020)
14.8.2 Middle East & Africa Augmented Reality Gaming Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Augmented Reality Gaming Market PEST Analysis
15 Future Forecast of the Global Augmented Reality Gaming Market from 2020-2027
15.1 Future Forecast of the Global Augmented Reality Gaming Market from 2020-2027 Segment by Region
15.2 Global Augmented Reality Gaming Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Application (2020-2027)
16 Appendix
16.1 Methodology
16.2 Research Data Source
List of Tables and Figures
Global Augmented Reality Gaming Market Value ($) and Growth Rate of Augmented Reality Gaming from 2015-2027
Global Augmented Reality Gaming Production and Growth Rate Segment by Product Type from 2015-2027
Global Augmented Reality Gaming Consumption and Growth Rate Segment by Application from 2015-2027
Figure Augmented Reality Gaming Picture
Table Product Specifications of Augmented Reality Gaming
Table Driving Factors for this Market
Table Industry News of Augmented Reality Gaming Market
Figure Value Chain Status of Augmented Reality Gaming
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Augmented Reality Gaming Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Mobiles of Augmented Reality Gaming
Figure HMDs of Augmented Reality Gaming
Figure Smart Glasses of Augmented Reality Gaming
Table Global Augmented Reality Gaming Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Racing Games of Augmented Reality Gaming
Figure Adventure Games of Augmented Reality Gaming
Figure Fighting Games of Augmented Reality Gaming
Figure Shooting Games of Augmented Reality Gaming
Figure Mystery Thriller Games of Augmented Reality Gaming
Figure Puzzle Games of Augmented Reality Gaming
Figure Science Fiction Games of Augmented Reality Gaming
Figure Others of Augmented Reality Gaming
Table Global Augmented Reality Gaming Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Augmented Reality Gaming Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Augmented Reality Gaming
Figure Online Channel of Augmented Reality Gaming
Table Infinity Augmented Reality Profile (Company Name, Plants Distribution, Sales Region)
Figure Infinity Augmented Reality Sales and Growth Rate from 2015-2020
Figure Infinity Augmented Reality Revenue ($) and Global Market Share from 2015-2020
Table Infinity Augmented Reality Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Wikitude Profile (Company Name, Plants Distribution, Sales Region)
Figure Wikitude Sales and Growth Rate from 2015-2020
Figure Wikitude Revenue ($) and Global Market Share from 2015-2020
Table Wikitude Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Qualcomm Profile (Company Name, Plants Distribution, Sales Region)
Figure Qualcomm Sales and Growth Rate from 2015-2020
Figure Qualcomm Revenue ($) and Global Market Share from 2015-2020
Table Qualcomm Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Aurasma Profile (Company Name, Plants Distribution, Sales Region)
Figure Aurasma Sales and Growth Rate from 2015-2020
Figure Aurasma Revenue ($) and Global Market Share from 2015-2020
Table Aurasma Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Total Immersion Profile (Company Name, Plants Distribution, Sales Region)
Figure Total Immersion Sales and Growth Rate from 2015-2020
Figure Total Immersion Revenue ($) and Global Market Share from 2015-2020
Table Total Immersion Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Zappar Profile (Company Name, Plants Distribution, Sales Region)
Figure Zappar Sales and Growth Rate from 2015-2020
Figure Zappar Revenue ($) and Global Market Share from 2015-2020
Table Zappar Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Catchoom Profile (Company Name, Plants Distribution, Sales Region)
Figure Catchoom Sales and Growth Rate from 2015-2020
Figure Catchoom Revenue ($) and Global Market Share from 2015-2020
Table Catchoom Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Augmented Pixels Profile (Company Name, Plants Distribution, Sales Region)
Figure Augmented Pixels Sales and Growth Rate from 2015-2020
Figure Augmented Pixels Revenue ($) and Global Market Share from 2015-2020
Table Augmented Pixels Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table VividWorks Profile (Company Name, Plants Distribution, Sales Region)
Figure VividWorks Sales and Growth Rate from 2015-2020
Figure VividWorks Revenue ($) and Global Market Share from 2015-2020
Table VividWorks Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Metaio Profile (Company Name, Plants Distribution, Sales Region)
Figure Metaio Sales and Growth Rate from 2015-2020
Figure Metaio Revenue ($) and Global Market Share from 2015-2020
Table Metaio Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Blippar Profile (Company Name, Plants Distribution, Sales Region)
Figure Blippar Sales and Growth Rate from 2015-2020
Figure Blippar Revenue ($) and Global Market Share from 2015-2020
Table Blippar Augmented Reality Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Augmented Reality Gaming Production Value ($) by Region from 2015-2020
Table Global Augmented Reality Gaming Production Value Share by Region from 2015-2020
Table Global Augmented Reality Gaming Production by Region from 2015-2020
Table Global Augmented Reality Gaming Consumption Value ($) by Region from 2015-2020
Table Global Augmented Reality Gaming Consumption by Region from 2015-2020
Table North America Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Augmented Reality Gaming Import and Export from 2015-2020
Table North America Augmented Reality Gaming Value ($) by Type (2015-2020)
Table North America Augmented Reality Gaming Production by Type (2015-2020)
Table North America Augmented Reality Gaming Consumption by Application (2015-2020)
Table North America Augmented Reality Gaming Consumption by Country (2015-2020)
Table North America Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure North America Augmented Reality Gaming Market PEST Analysis
Table Europe Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Augmented Reality Gaming Import and Export from 2015-2020
Table Europe Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Europe Augmented Reality Gaming Production by Type (2015-2020)
Table Europe Augmented Reality Gaming Consumption by Application (2015-2020)
Table Europe Augmented Reality Gaming Consumption by Country (2015-2020)
Table Europe Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Europe Augmented Reality Gaming Market PEST Analysis
Table Asia-Pacific Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Import and Export from 2015-2020
Table Asia-Pacific Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Production by Type (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption by Application (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption by Country (2015-2020)
Table Asia-Pacific Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Augmented Reality Gaming Market PEST Analysis
Table Latin America Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Augmented Reality Gaming Import and Export from 2015-2020
Table Latin America Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Latin America Augmented Reality Gaming Production by Type (2015-2020)
Table Latin America Augmented Reality Gaming Consumption by Application (2015-2020)
Table Latin America Augmented Reality Gaming Consumption by Country (2015-2020)
Table Latin America Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Latin America Augmented Reality Gaming Market PEST Analysis
Table Middle East & Africa Augmented Reality Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Import and Export from 2015-2020
Table Middle East & Africa Augmented Reality Gaming Value ($) by Type (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Production by Type (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption by Application (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption by Country (2015-2020)
Table Middle East & Africa Augmented Reality Gaming Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Augmented Reality Gaming Market PEST Analysis
Table Global Augmented Reality Gaming Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Production and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Augmented Reality Gaming Production and Growth Rate Forecast by Type (2020-2027)
Table Global Augmented Reality Gaming Consumption and Growth Rate Forecast by Application (2020-2027)
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