Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2017 to 2023

Publisher Name :
Date: 12-Sep-2017
No. of pages: 633

The 2016 study has 633 pages, 288 tables and figures.  Worldwide youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event.  Enormous market efficiency is being achieved as youth and recreational teams move to automated process.  Apps can be used to book hotels and make travel arrangements.

A $15.5 billion market in the US, the youth sports market rivals the size of the $14 billion NFL.  Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental.  Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments brought about by youth sports software, the youth sports market has become well defined.  Apps are used for communication.  The primary purpose of youth and adult sports team sports is to deliver fun for the youth.  Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete.  Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively.  Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program.  Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports.  Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

Youth sports are sure to benefit from this trend.  The brightest and the best will want to get top notch sports training for their children, and the entire middle class will follow as best they can.  Sports are fun, the professional teams have begun to recognize that they need to invest in team development programs targeting children starting at age 3.  This is when you can get the attention of the child and build skills incrementally that are providing a steady stream of youth available later for the professional teams.

Professional teams have noticed that the most ardent fans are those who played a sport as a youth.  All the professional leagues have to invest in youth sports because otherwise they do not have players now and fans later.

Foundations and corporate arms of all large companies want to invest in supporting youth of the country and what better way than through sports.  They can tie educational advancement of the sport interest.

Communities have to invest in youth sports providing activities that are supervised and better for all the residents, sports and teams have greater society benefits than the enjoyment of team play.  Communities have found that it is cheaper to invest in planned sporting activities and keep children involved than to deal with the problems caused by kids that grow up without supervision, getting in trouble all the time.

The police departments have become interested in connecting with youth in a positive manner, spending money and time to get to know kids and provide guidance when needed.  They are active in getting communities to fund development of facilities.  It will be a problem to pay for all the facilities that communities want to build, so it will be interesting to see if communities find ways to contribute to the capital investment needed.

Private investment that sees benefit youth sporting programs is building in quantity.  Foundations generally see the benefit of children being given sport opportunities.

The schools have by and large defunded gym programs for children creating a healthcare crisis of major proportion in the US and other parts of the world with childhood obesity and asthma creating lifelong chronic disease problems.  The good news is that youth sports programs are becoming more available in more affluent parts of the world, poised to deliver healthy activity and build life long habits of movement and athletic skills development.

The market opportunity for youth team sports depends on a strong alliance between the schools and modern recreational facilities that meld education, drama, music and sports in a manner that supports learning and athletic development as one melded event.

With the advent of online learning, more students can move at their own pace and achieve academic excellence.  One challenge is to make this happen in the context of incorporating sports achievement at the same time.  Athleticism and brain development can be melded if education is done right.

Six in 10 children ages 6-12 regularly participate in team sports in the US.  These sports programs are organized or casual.

With organized sports, there has been a rise in the number of travel teams, with the programs active at ever-earlier ages.  There has been significant definition and growth in the youth sports industry.  The coaching and league formation task is demanding for kids, families, and communities. Much of the organizational process has been automated with software.

The youth sports market is set to grow in response to increased interest worldwide in youth sports development programs.  The programs are inherently satisfying to children and youth, giving them skills and accompanying self-esteem that translates to support academic skills as well as athletic ones.  Software has become an important aspect of making team play easy to manage.

More changes are coming as digitization drives use of video so parents and children can share on the Internet the experience of team play.  Video capture of game and practice play is poised to provide coaches and assistant coaches with an ever-increasing array of ways to help players improve play on the field.

Little league coaches bring a lot to the children whom they coach.  The individual attention to skills development is a treasure to each child it touches.  Stories proliferate about the value of little league coaches to girls and boys who had a dad or mom missing at crucial times of growing up.  The same is true for the Girl’s and Boy’s clubs.

In these cases, a substitute parent is an invaluable part of forming a strong personality, able to be responsive to others, fit into a team, and perform with integrity.  The coaches teach values in a context of fun.

The youth sports software is sold or given away free to teams, leagues and tournaments.  Often a league will distribute the software to teams, clubs, or tournaments.  Sometimes teams and clubs buy the software directly.  A lot of youth sports software had been homegrown functionality bolted onto a stable platform.   This homegrown small market software has basically become outdated, slated to be replaced with packaged, licensed or cloud software that is more robust.

The youth sports software provides registration and payment collection.  The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.

The primary purpose of youth and adult sports team software is to deliver robust, automated process for the registration, scheduling, web site construction, coaching management, communication, tournament play, and video coaching that are needed to run a team effectively.  Transaction management and fee collection are key aspects of some of the software.

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, “Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities.  Modules brought in from different companies and developers are difficult to integrate into a functioning platform.  Once a platform is in place, the organization of travel teams is facilitated.”

Market growth comes from increased benefits of organization in youth sports leagues.  Travel teams and tournaments are in vogue.  These do not happen in a consistent manner unless there is automated process in place.  Automated process is just better for making a team function smoothly, eliminating vast amounts of politics.  Shared resource is always a problem, having automated management is better.  Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.

In a $15.5 billion U.S. youth sports market, the youth and amateur adult league travel teams are gaining traction because they provide family vacation fun while improving skills of a youthful player.  This is a nascent market, there is no end to growth in sight.  Markets are expected to reach $41.2 billion by 2023.  Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency.  Video images of play will provide better coaching.

Companies Profiled

Market Leaders


  • Nike

  • Ameri Sports / Wilson

  • Adias

  • Underarmor

  • InterContinental Hotels Group Marriott

  • Bauer

  • Sports Facilities Advisory

  • Blue Star Sports

  • NBC Sports / SportsEngine

  • Time / Sports Illustrated Play


Market Participants


  • Active Network

  • Affinity Sports

  • Aspen Institute

  • Atheletrax / mysportsort

  • Bear Dev

  • Catapult

  • Coach Logic

  • Cogran

  • Comcast / NBC / Sport Engine

  • Dicks / Blue Sombrero

  • Engage Sports

  • FiXi Competition Management

  • HorizonWebRef.com

  • Hudl

  • Jevin

  • JoomSport

  • LeagueApps

  • LeagueLobster

  • LeagueRepublic

  • Marriott

  • NBC Universal / SportsEngine

  • QSTC

  • RosterBot

  • Sideline Sports

  • Sports Facilities Advisory & Sports Facilities Management (SFA | SFM)

  • Sportlyzer

  • Steel Sports

  • Swimtopia

  • Teamer

  • TeamSideline.com

  • TeamSnap

  • Time, Sports Illustrated Play

  • Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon

  • Under Armour

  • Wooter

  • YourTeamOnline

  • Zuluru


Key Topics


  • Youth Sports

  • Youth development programs

  • Youth Travel Teams

  • Youth Sports Software

  • Recreational League Sports Software

  • League Software

  • Youth Sports Coaching

  • Sports Team Refistration

  • Sports Wearables

  • Travel Teams

  • Team Volunteer Management

  • Team Flexible payment

  • Team One tap payment

  • Sports Software

  • Club Management

  • Sports Websites

  • Sports Technology

  • Team Roster Software

  • Team Registration Management

  • Volunteer Management Software

  • Flexible payment options.

  • Youth Sports Team Communication

Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2017 to 2023

Table of Contents

Youth Team, League, And Tournament Sports Executive Summary 39
Youth Team, League, and Tournament Sports Market Driving Forces 39
Six in 10 Children Ages 6-12 Regularly Participate In Team Sports in the US 46
Youth League Sports Market Dynamics 48
Youth League Sports Market Shares 50
Two Major Segments to Youth Team, League, and Tournament Sports 51
Youth Team, League, and Tournament Sports Market Forecasts 54

1. Youth Team, League, And Tournament Sports: Market Description And Market Dynamics56
1.1 Sport Participation Develops Core Values 56
1.1.1 Professional Sports Embrace Youth Development Programs 57
1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth 58
1.2 Clothing and Apparel a Core Aspect of Youth Sports Market 59
1.2.1 Little League Chose Dick’s Team Sports HQ As Its Tech Provider 60
1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets 61
1.4 Youth Sports League Software Is Highly Specialized 62
1.5 Barriers to Youth Sports Participation 63
1.5.1 Barriers To Youth Sports Participation 64
1.5.2 Aim To Ensure That All Kids Have The Chance To Grow Up Fit And Strong 66
1.5.3 Developing the Athletic and Human Potential of a Child 67
1.6 Youth Team Web Sites 68
1.6.1 Youth Sports Team Web Presence 71
1.7 Youth Sports Industry Transitions 75
1.7.1 Youth Team Software Products Addresses Automation of Process 76
1.7.2 Youth Team Software Products Automation of Finances 76
1.8 Sports League Software Specialized Revenue Models 77
1.8.1 Youth Sports League Software Revenue Models 77
1.8.2 Youth League Sports Different Business Models 79
1.9 Supervising the Money from Youth Team Sports 81
1.10 Youth Sports Software Communications Functions 82

2. Youth Team, League, And Tournament Sports Market Shares And Forecasts 83
2.1 Youth Team, League, and Tournament Sports Market Driving Forces 83
2.1.1 Six in 10 Children Ages 6-12 Regularly Participate In Team Sports in the US 90
2.1.2 Youth League Sports Market Dynamics 92
2.1.3 Backyard Sports 93
2.1.4 Movement Toward Travel Teams 94
2.1.5 Linking To Team Sponsors 96
2.1.6 Youth League Sports Market Growth Development Programs 97
2.1.7 Youth League Sports Software Functions 99
2.1.8 Protecting the Money Collected for a Youth Sports League 100
2.1.1 Team Sports Financial Reporting 101
2.1.2 Youth Team Sports Acquisitions 103
2.1.3 Youth League Sports Apps Model Market Factors 104
2.1.4 Youth League Sports Software Revenue Model Market Factors 104
2.1.5 Applications 107
2.2 Youth League Sports Market Shares 108
2.2.1 Active Network / Active Sports 110
2.2.2 Blue Star Sports 110
2.2.3 Blue Star Sports Has Positioned to Provide USA Football with Player Development 111
2.2.4 Blue Star Sports Analysis 111
2.2.5 Affinity Sports 112
2.2.6 Affinity Sports API 113
2.2.7 Comcast / NBC Universal / SportsEngine 113
2.2.8 Hudl 114
2.2.9 TeamSnap 114
2.2.10 Time / Sports Illustrated Play 115
2.2.11 Team Tennis 115
2.2.12 Dicks Sporting Goods / Blue Sombrero / GameChanger Media 115
2.2.13 Dick's Sporting Goods Is Expanding Its Youth Sports Tech Business 116
2.2.14 RosterBot 117
2.2.15 Bonzi 117
2.2.16 Zuluru 117
2.2.17 Upper Hand Sports Business Financial Tools 118
2.2.18 FiXi 118
2.2.19 Youth Team, League, and Tournament Sports Software Unit Analysis Market Shares, 2016 118
2.2.20 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee 121
2.2.21 Youth Sports Athletic Footwear, Apparel And Equipment Market Participants 125
2.2.22 Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares 127
2.2.23 Youth Sports Team, League, and Tournament Facilities Market Shares 129
2.2.24 Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016 130
2.3 Two Major Segments to Youth Team, League, and Tournament Sports 131
2.3.1 Youth Sports League Travel, Facilities, Fields, Ice Rinks, Hotel, Bus, Motel, Airfare: Market Segments, Dollars, US, 2016 136
2.3.2 Youth Sports Team, League, and Tournament Software: Market 138
2.4 Youth Sports Travel, Field, and Ice Rink Construction 145
2.5 Youth Team, League, and Tournament Sports Market Forecasts 153
2.6 Youth and Recreational League Sports Trends 160
2.7 Youth and Recreational League Sports Software Acquisitions 161
2.8 Data Center Fabric, The Next-Generation Facebook Data Center Network 164
2.8.1 AWS Improving Continuity Replication Between Regions 165
2.8.2 AWS Step Function Software 165
2.8.3 AWS Network Scale 167
2.9 Time / Sports Illustrated Play / League Athletics 169
2.9.1 Sports Illustrated Play Online Registration 169
2.10 Local Recreational Sports Facilities are Being Developed as Services. 172
2.11 Sports Team And League Software Market Expansion Factors 181
2.11.1 Further Leverage the Reach That Team Sponsors Have 183
2.11.2 Overall Youth Sports Market Size Comments 185
2.12 Youth Sports Software for Leagues, Teams / Clubs, and Tournaments Forecasts 187
2.12.1 Youth Sports Software for Teams and Clubs Forecasts 191
2.12.2 Youth Sports Software for Leagues Forecasts 192
2.12.3 League Registration Features 195
2.12.4 Youth Sports Tournaments and Hotels 196
2.12.5 Youth Sports League Penetration Analysis 197
2.12.6 Youth Team Sports League Unit Analysis Assumptions 200
2.12.7 Youth Team Sports Functional Models Registration, Communication, and Web Site Development or Combination 201
2.12.8 League Software and App Revenue Models 204
2.12.9 Transactional App Revenue Model 206
2.12.1 Charge Card Revenue per Transaction 210
2.12.2 Software Licensing Model 211
2.12.3 Advertising Model 213
2.12.4 Extracting Value from Data 214
2.12.5 Youth League Sports Software Shipments by Sport: US and Worldwide 215
2.12.6 League Software Larger Market 217
2.12.7 Youth League Software by Sports 220
2.13 Healthcare and Youth Sports 222
2.14 Varsity and Collegiate Intermural and Club Sports 223
2.15 Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016 225
2.15.1 Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide, 2017-2023 226
2.16 Youth Sports Travel Teams 234
2.17 Youth League Sports Software Prices / Sports Software Pricing 236
2.17.1 Hudl Prices 237
2.17.2 Blue Star Sports Prices 239
2.17.3 Affinity Sports 241
2.18 Youth League Sports Software Regional Market Analysis 242
2.18.1 US 245
2.18.2 Canada 248
2.19 Youth Team Sites Revenue Model 249
2.19.1 Applications 251

3. Youth League Sports Product Description 252
3.1 Vendors Build Brand with Significant Well Targeted Demographic 252
3.1.1 Vendors Address Needs of Different Types of Teams 252
3.2 Time / Sports Illustrated Play / League Athletics 253
3.2.1 Sports Illustrated Play Online Registration 253
3.2.2 Sports Illustrated Play Online Scheduling 255
3.2.3 Sports Illustrated Play for Tournaments 256
3.2.4 Sports Illustrated Play Online Team & Roster 257
3.2.5 Sports Illustrated Play Online Scoring & Stats: iScore 258
3.2.6 Sports Illustrated challenged in Sports Software Market 260
3.2.7 Sports Illustrated Youth Software Revenue Model 262
3.3 Blue Star Sports 263
3.3.1 Blue Star Sports Registration & Payments 264
3.3.2 Blue Star Sports Back Office Management & Communication 269
3.3.3 Blue Star Sports Performance 271
3.3.4 Blue Star Sports Live Game Streaming 272
3.3.5 Blue Star Sports Sport Event Management 273
3.3.6 Blue Star Sports GoalLine 274
3.3.7 Blue Star Sports Strengths 277
3.3.8 Blue Star Sports Challenges 278
3.3.9 Blue Star Sports Vision Is to Connect All the Technologies And Services In The Market 281
3.4 NBC Universal / SportsEngine 282
3.4.1 NBC Universal / SportsEngine Sitebuilder 282
3.4.2 NBC Universal / SportsEngine Sitebuilder Website World-Class Design 288
3.4.3 SportsEngine Fundraising 295
3.4.4 SportsEngine Sitebuilder 296
3.5 Dicks Sporting Goods / Blue Sombrero 297
3.5.1 Dick's Team Sports HQ Business 298
3.5.2 Dick’s Team Sports HQ 299
3.5.3 Dick’s Team Sports HQ Online Registration 303
3.5.4 Dick’s Team Sports HQ Websites 305
3.5.5 Dick’s Team Sports HQ Scheduling 307
3.5.6 Dick’s Team Sports HQ Communication Tools 309
3.5.7 Dick’s Team Sports HQ Team & Volunteer Management 310
3.5.8 Dick’s Team Sports HQ Reporting 311
3.5.9 Dick’s Team Sports HQ Premium Support 312
3.6 Active Sports 315
3.6.1 Active Sports Strengths 316
3.6.2 Active Sports Challenges 316
3.6.3 Active Sports Online Sports Management Software 317
3.6.4 Active Sports Online Sports Registration 321
3.6.5 Active Sports - Sports League Management 321
3.6.6 Active Sports – Sports Website 323
3.6.7 Active Sports League Website Solutions 323
3.6.8 Active Sports Club Management 325
3.6.9 Active Sports Simplifies Sports Club Management 325
3.7 TeamSideline.com 328
3.7.1 TeamSideline Features 328
3.7.2 TeamSideline League Management Software Features 331
3.7.3 TeamSideline Text and Email Communications 331
3.7.4 TeamSideline Registration 332
3.7.5 TeamSideline Team Sites 332
3.7.6 TeamSideline Secure Administration 333
3.7.7 TeamSideline Officials Management 333
3.7.8 TeamSideline Tournament Scheduling 333
3.7.9 TeamSideline Player Registration 335
3.7.10 TeamSideline Team Registration 335
3.8 Teamsnap 337
3.8.1 TeamSnap Sports Teams 337
3.8.2 Teamsnap League Services 338
3.8.3 TeamSnap Strengths 339
3.8.4 TeamSnap Challenges 339
3.9 EZFacility.com Sports Facility & League Software 340
3.9.1 EZFacility Facility Scheduling & Management 340
3.9.2 EZFacility MemberMe+ - Branded Mobile App 342
3.9.3 EZFacility Trainer & Instructor Scheduling 343
3.9.4 EZFacility Membership Management 344
3.9.5 EZFacility Customer Relationship Management 345
3.9.6 EZFacility Rentals & Special Events 347
3.9.7 EZFacility Invoice & Payment Tracking 348
3.9.8 EZFacility Locker & Equipment Tracking 349
3.9.9 EZFacility Front Desk Check-In 350
3.9.10 EZFacility Access Control 351
3.9.11 EZFacility Employee Time Clock 352
3.9.12 EZFacility Fitness Assessment 353
3.9.13 EZFacility League Scheduling & Management 354
3.9.14 EZFacility Extensive Reporting 355
3.9.15 EZFacility Registration Management 356
3.9.16 EZFacility Marketing Tools 357
3.9.17 EZFacility Member Self-Service 358
3.9.18 EZFacility Point of Sale 359
3.9.19 EZFacility Credit Card / ACH / EFT Processing 360
3.9.20 EZFacility Payroll & Commission Tracking 361
3.9.21 EZFacility Strengths 362
3.9.22 EZFacility Challenges 362
3.9.23 EZFacility Features 364
3.10 Cogran 365
3.10.1 Cogran Sports League Management / Cogran Registration 365
3.10.2 Cogran Scheduling 367
3.10.3 Cogran Team Management 369
3.10.4 Cogran Sports League Management Pricing 370
3.10.5 Cogran Strengths 370
3.10.6 Cogran Challenges 371
3.10.7 Cogran Handles Sports League Management 372
3.10.8 Cogran Revenue 373
3.11 Marriott Hotels for Sports Teams 375
3.11.1 Marriott for Swimming Team Travel 376
3.11.2 Marriott for Hockey Team Travel 376
3.12 SwimTopia 377
3.12.1 Swimtopia Summer Swim Teams 377
3.12.2 SwimTopia Summer Swim Leagues 377
3.12.3 SwimTopia Revenue 379
3.13 BM Sports Leagues New York 379
3.14 Zebra Technologies Sports Solutions 380
3.14.1 Zebra / NFL Partnership 382
3.15 Coach Logic 382
3.15.1 Coach Logic Soccer 385
3.15.2 Coach Logic Field Hockey 387
3.15.3 Coach Logic Rugby 388
3.16 FiXi Competition Management 388
3.16.1 FiXi Competition Management Subscription Based Solution 389
3.16.2 FiXi Team 390
3.16.3 FiXi Team Management Software 390
3.16.4 FiXi Customer Platform 392
3.16.5 FiXi Calendar 394
3.16.6 FiXi Calendar Functions 395
3.16.7 FiXi Ladders 397
3.16.8 FiXi Reports 399
3.16.9 FiXi Financial Management 402
3.17 HorizonWebRef.com 404
3.18 Jevin 405
3.19 Nike+ 406

4. Youth And Recreational League Sports Software Research And Technology 408
4.1 Payment Gateways 408
4.1.1 Payment Processing Solutions For a League 408
4.1.2 Recommended Merchant Broker Authorize.net Gateway 408
4.2 Responsive Web Design 409
4.2.1 Robust Website Structure 410
4.3 Tournament Types 411
4.3.1 MatchDay Types 412
4.4 Season Registration & eSport Configuration 412
4.5 Venue 412
4.6 FE management 413
4.6.1 Extra fields 413
4.7 Artificial Intelligence And Software 413
4.8 Nike Open Source Software 414

5. Youth And Recreational League Sports Software Company Profiles 415
5.1 Youth and Recreational League Sports Software Acquisitions 415
5.2 Active Network 418
5.2.1 Active Network Follow-On Acquisition 424
5.2.2 Ministry Brands Acquires ACTIVE Network’s Faith Division 425
5.2.3 Active Network / Active Sports 425
5.2.4 Active Sports Strengths 426
5.2.5 Active Sports Challenges 426
5.2.6 Active Sports Revenue Model 427
5.2.7 Lanyon Solutions / Active Networks / Active Sports 427
5.2.8 Active Network Acquires TeamPages 427
5.3 Affinity Sports 427
5.3.1 Affinity Sports Concussion Protocols and Product Positioning 429
5.4 Amer Sports / Wilson 429
5.5 Aspen Institute 429
5.6 Atheletrax / mysportsort 432
5.7 Bauer 434
5.8 Bear Dev 434
5.9 Blue Star Sports 434
5.9.1 Blue Star Sports Equity Investment From Genstar Capital 437
5.9.2 Blue Star Sports Has Nine Acquisitions, Adds 350 Employees 437
5.9.3 Blue Star Sports CaptainU and Other Acquisitions 438
5.9.4 Blue Star Sports Acquires Student Sports 438
5.9.5 Blue Star Sports Acquires SportsTG 438
5.9.6 Blue Star Sports Acquires Krossover 438
5.9.7 Blue Star Sports Has Positioned to Provide USA Football with Player Development 439
5.9.8 Blue Star Sports Association Contracts 440
5.9.9 USA Football Selects Blue Star Sports As Its Official Club, League, Team Technology Partner 440
5.9.10 Blue Star Sports Is Building Through Acquisition 441
5.9.11 Blue Star Sports Goalline 443
5.9.12 Blue Star Sports Acquires Groupnet Solutions 444
5.9.13 Blue Star Sports Acquires Bigfoot Hoops 444
5.9.14 Blue Star Sports Acquires LeagueLineup Blue Star Sports Adds Top Technology Provider To The Team 444
5.9.15 Blue Star Sports Acquires Primetime Sports 445
5.10 Catapult 445
5.10.1 Catapult Acquisitions 445
5.10.2 Catapult Customers 446
5.10.3 Catapult Team Customer Base 448
5.10.4 Catapult Monitoring Elite Athletes 471
5.11 Coach Logic 475
5.12 Cogran 476
5.13 Comcast / NBC / Sport Engine 478
5.13.1 Comcast Revenue 478
5.13.2 Comcast Business 478
5.13.3 NBC Sports Group has purchased Sport Ngin 481
5.14 Dicks / Blue Sombrero 482
5.14.1 Dick’s Sporting Goods Revenue 483
5.14.2 Dick’s Sporting Goods Business 487
5.14.3 Dick’s Sporting Goods Competition 488
5.14.4 Dick’s Sporting Goods Management Discussion 4885.14.5 Revenue Model and Acquisitions 491
5.14.6 Dicks / Affinity Sports 491
5.14.7 Affinity Sports API 492
5.14.8 Dick's Sporting Goods Announces Acquisition Of Affinity Sports 493
5.14.9 Dick’s Sporting Goods Acquires Mobile Scorekeeping Company GameChanger Media 494
5.15 Engage Sports 495
5.16 FiXi Competition Management 498
5.16.1 FiXi Competition Management Revenue Model 498
5.16.2 FiXi Competition Management Features and Functions 499
5.16.3 FiXi Competition Management Target Markets 499
5.16.4 FiXi Competition Management Customization and League Requirements 499
5.17 HorizonWebRef.com 500
5.17.1 HorizonWebRef Revenue Model 500
5.18 Hudl 502
5.18.1 Hudl Acquisitions 502
5.18.2 Hudl Revenue Model 503
5.18.3 Hudl Financing 506
5.18.4 Hudl Partnership with Nike 506
5.18.5 Hudl Combine App 509
5.19 InterContinental Hotels Group IHG 509
5.19.1 IHG Strategic Priorities 511
5.19.2 InterContinental Hotels Group IHG's Holiday Inn Express 511
5.19.3 Holiday Inn Express 513
5.20 Jevin 513
5.21 Jonas Software / EZFacility 514
5.21.1 EZFacility Sports Facility & League Software 515
5.21.2 Revenue Model 516
5.21.3 EZFacility Features and Functions 516
5.21.4 EZFacility Target Market 517
5.22 JoomSport 518
5.22.1 JoomSport Revenue Model 518
5.22.2 JoomSport Target Market 519
5.22.3 JoomSport Features 520
5.23 LeagueApps 520
5.23.1 LeagueApps 521
5.23.2 LeagueApps Revenue Model 521
5.23.3 LeagueApps Features and Functions 522
5.23.4 LeagueApps Target Market 523
5.24 LeagueLobster 523
5.25 LeagueRepublic 524
5.25.1 LeagueRepublic Features 524
5.26 Marriott 528
5.27 NBC Universal / SportsEngine 528
5.27.1 SportsEngine Culture 529
5.27.2 SportsEngine Shared Values 539
5.28 Nike 539
5.28.1 Nike Personal Analytics 541
5.28.2 Nike Partnership with Hudl 542
5.29 QSTC 542
5.30 RosterBot 542
5.30.1 Rosterbot Team Management Service 543
5.31 Sideline Sports 543
5.31.1 Sideline Sports XPS Network 543
5.31.2 Sideline Sports XPS Network for Coaches 544
5.31.3 Sideline Sports Tools 545
5.32 Sports Facilities Advisory & Sports Facilities Management (SFA | SFM) 547
5.33 5.27 Sportlyzer 548
5.33.1 Sportlyzer Team Management Software 550
5.34 Steel Sports 553
5.28 Swimtopia 554
5.28.1 Team Topia / SwimTopia 555
5.28.2 Team Topia Revenue Model 555
5.29 Teamer 556
5.30 TeamSideline.com 556
5.30.1 TeamSideline Features 557
5.30.2 TeamSideline Team Sites 558
5.31 TeamSnap 558
5.31.1 TeamSnap Sports Teams 560
5.31.2 15 Million in 2017, Up from 9 Million People a Year Ago Use TeamSnap: 563
5.31.2 TeamSnap Target Sports 566
5.31.3 TeamSnap / Manage League 575
5.31.4 TeamSnap Metrics 575
5.31.5 Teamsnap $10 Million Investment Led by Northgate Capital 576
5.31.6 TeamSnap Acquires EasyTeamManager 577
5.32 Time 580
5.32.1 Time Revenue 580
5.32.2 Time Business 581
5.32.3 Time Strategy 582
5.32.4 Time / Sports Illustrated 585
5.32.5 Sports Illustrated Play 586
5.32.6 Sports Illustrated Play 587
5.32.7 Sports Illustrated Strengths 587
5.32.8 Sports Illustrated Challenges 587
5.32.9 Si Acquires League Athletics 588
5.32.10 LeagueAthletics.com 588
5.32.11 LeagueAthletics Revenue Model 588
5.32.12 LeagueAthletics Features and Functions 589
5.32.13 Tourney Machine Partnership with Sports Illustrated Play Prelude to Acquisition 589
5.32.14 Sports Illustrated Play acquires Iowa-based Tourney Machine 590
5.32.15 SI Online Sports Registration 590
5.32.16 SI Play Secure Communication 591
5.32.17 SI Play: Information About The Game Matters 595
5.32.18 SiPlay-Online-Registration-Secure Online Payments 596
5.32.19 Sports Illustrated Play Teamwall Mobile App 596
5.32.20 SiPlay-Customizable Online-Registration 598
5.32.21 Time Revenue Model 598
5.32.22 Time Acquires Viant 598
5.33 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon 599
5.33.1 Active Network Activity and Participant Management Software Solutions For Event And Activity Organizers.601
5.33.2 Sister Companies San Diego Software Firm Active Network and Lanyon, both Part of Vista Equity Partners’ Portfolio 603
5.33.3 ActiveSports 608
5.33.4 Vista Equity Partners STATS 609
5.33.5 Vista Equity Partners Amisco Prozone ("Prozone") 609
5.33.6 Vista Equity Partners Automated Insights 610
5.33.7 Vista Equity Partners The Sports Network (TSN) 610
5.33.8 Vista Equity Partners Bloomberg Sports 610
5.34 Under Armour 611
5.35 Wooter 611
5.36 YourTeamOnline 612
5.37 Zuluru 612
5.37.1 Zuluru Revenue Model 613
5.38 Selected List of Youth Sports Software Companies 613
Wintergreen Research, 628
WinterGreen Research Methodology 628
WinterGreen Research Process 630
Market Research Study 630
WinterGreen Research Global Market Intelligence Company 631

List of Tables and Figures
Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities 39
Figure 2. Market Growth in Youth Sports Driving Forces 40
Figure 3. Market Growth in Youth Sports Driving Factors 41
Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports42
Figure 5. Youth Sports Driving Forces for Community Development 43
Figure 6. Youth League Sports Market Driving Forces 47
Figure 7. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2016 50
Figure 8. Youth Sports League Major Market Segments, Dollars, US, 2016 51
Figure 9. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2016 52
Figure 10. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2016 52
Figure 11. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2017-202355
Figure 12. Barriers to Youth Sports Participation 64
Figure 13. Challenges To Youth Sports Participation 65
Figure 14. Aim to Ensure That All Kids Have The Chance To Grow Up Fit And Strong 66
Figure 15. Youth Team Sports Organization Aspects 67
Figure 16. Youth League Sports Software Market Driving Forces 69
Figure 17. Youth League Sports Development Mapping 70
Figure 18. Youth League Sports Market Factors 73
Figure 19. Youth League Sports Software Functions1 74
Figure 20. Youth Sports Software Communications Functions 82
Figure 21. Market Growth Factors in High End Youth Sports Schools and Facilities 83
Figure 22. Market Growth in Youth Sports Driving Forces 84
Figure 23. Market Growth in Youth Sports Driving Factors 85
Figure 24. Driving Forces for Market Growth in Community Development Using Youth Sports86
Figure 25. Youth Sports Driving Forces for Community Development 87
Figure 26. Youth League Sports Market Driving Forces 91
Figure 27. Youth League Sports Movement Toward Travel Teams 94
Figure 28. Youth League Sports Market Growth Development Programs 97
Figure 29. Youth League Sports Team Sponsors 98
Figure 30. Youth League Sports Software Functions 99
Figure 31. Team Sports HQ Reporting Functions 101
Figure 32. Team Sports Payments and Order Tracking Functions 102
Figure 33. Youth League Sports Software Revenue Model Market Factors 105
Figure 34. Youth League Sports Software Market Demands 106
Figure 35. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2016 108
Figure 36. Youth Sports Team, League, and Tournament, Market Shares, Dollars, Worldwide, 2016 109
Figure 37. Youth Team, League, and Tournament Sports Software Unit Analysis Market Shares, 2016 118
Figure 38. Youth Team, League, and Tournament Software including High School, College, Market Shares, Percent, Worldwide, 2016 119
Figure 39. Efficiency Of The Various Software Providers, Revenue per Employee 121
Figure 40. Youth and Adult Sports League Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee, 2016 122
Figure 41. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2016 123
Figure 42. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2016124
Figure 43. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets 126
Figure 44. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2016 127
Figure 45. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2016 128
Figure 46. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2016 129
Figure 47. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016 130
Figure 48. Youth Sports League Major Market Segments, Dollars, US, 2016 131
Figure 49. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2016 132
Figure 50. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2016 132
Figure 51. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2016 133
Figure 52. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, US, 2016 135
Figure 53. Youth Sports League Major Market Segments, Dollars, US, 2016 136
Figure 54. Youth Sports Travel, League Facilities, Fields, Ice Rinks, Hotel, Bus, Motel, Airfare: Market Segments, Dollars, US, 2016 137
Figure 55. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2016 138
Figure 56. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2016 139
Figure 57. Youth, High School, College Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2016 142
Figure 58. Youth, High School, College Team, League, and Tournament Software, Market Shares, Percent, Worldwide, 2016 143
Figure 59. College and University Sports League Participation, United States and Worldwide, Number of Players, 2015 144
Figure 60. Youth Sports League Facilities, Fields, Ice Rinks, Hotel, Bus, Motel, Airfare: Market Segments, Dollars, Worldwide, 2016 145
Figure 61. Youth Sports Team, League, and Tournament Travel, Facilities Construction Market Shares, Dollars, US, 2016 146
Figure 62. Youth Sports League Hotel, Bus, Motel, Airfare: Market Segments, Dollars, Worldwide, 2016 147
Figure 63. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016 149
Figure 64. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025 150
Figure 65. Youth Team, League, and Tournament Sports Revenue Segments, Software, Facilities, Private Coaches, Airfare, Motels, Apparel, Equipment Markets, US 2016 151
Figure 66. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2017-2023154
Figure 67. Youth Organized Sports Market Segments, Travel, Motels, Facility Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2017-2023 155
Figure 68. Youth Organized Sports Market Segments, Travel, Motels Facility Construction, Apparel and Gear, Facility Fees, and Software Percent, Worldwide, 2017-2023 156
Figure 69. Youth and Recreational League Sports Trends 160
Figure 70. Sports Illustrated Play Online Registration 169
Figure 71. Blue Star Sports One-Stop Shop For Sports Registration, Payments And Management171
Figure 72. Youth Team, League, Tournament Sports Software Forecasts, Dollars, Worldwide, 2017-2023176
Figure 73. Youth Team, League, Tournament Sports Software Forecasts, Dollars, Worldwide, 2017-2023177
Figure 74. Market Division Between Youth And Amateur Adult Sport Leagues 178
Figure 75. Sports Team And League Software Market Expansion Factors 181
Figure 76. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025 185
Figure 77. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2006-2014 186
Figure 78. Youth Team Organized Sports Fees, Software, Apparel Market Forecasts, Youth Team Sports Travel Sports Market, and Total, Dollars, Worldwide, 2015-2025 186
Figure 79. Youth Team Organized Sports Fees, Software, Apparel Market Forecasts, Youth Team Sports Travel Sports Market, and Total, Dollars, Worldwide, 2006-2014 186
Figure 80. Youth Organized Sports Software Markets, Units and Dollars, Installed Base, Units, Total, Worldwide, 2017-2023 188
Figure 81. Youth Organized Sports Software Market Segments, League, Team, Tournament, Dollars and Units, Worldwide, 2017-2023 189
Figure 82. Youth Organized Sports Software Market Segments, League, Team, Tournament, Percent, Worldwide, 2017-2023 190
Figure 83. League Software Functions 194
Figure 84. League Registration Features 195
Figure 85. Youth Sports Hotels and Motels 197
Figure 86. Youth and Amateur Adult Team Sports League Software Unit Analysis Percent Penetration, Worldwide, 2016-2022 199
Figure 87. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023202
Figure 88. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Per User Fee, Dollars, Worldwide, 2016-2022 205
Figure 89. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 206
Figure 90. Active Sport Sliding Scale Registration Fee: Transaction Processing Fee 208
Figure 91. Average Credit Card Processing Fees 209
Figure 92. Youth Team, League, Tournament Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023 210
Figure 93. Youth, High School, University, College and Adult Team, League, Tournament Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023 211
Figure 94. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023 214
Figure 95. Youth and Amateur Adult Team Sports Participation, United States and Worldwide, Number of Players, 2017-2023 216
Figure 96. Applications for Youth Sports Software Platforms 218
Figure 97. Organizations Served: Parks and Recreation 219
Figure 98. Youth Team, League, and Tournament Sports Software Market Segments by Sport, Units and Dollars, US, 2016 221
Figure 99. College and University Team, League, and Tournament Sports Participation, United States and Worldwide, Number of Players, 2016 224
Figure 100. Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016 225
Figure 101. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide, 2017-2023 227
Figure 102. Youth Team Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023 228
Figure 103. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023 229
Figure 104. Youth, High School, University, College and Adult Team Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023 229
Figure 105. Team Sports Software License Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 231
Figure 106. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 232
Figure 107. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023233
Figure 108. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2005-2014 and 2015-2025 235
Figure 109. Hudl Prices 238
Figure 110. Blue Star Sports Prices for Software 239
Figure 111. Blue Star Sports Tools 240
Figure 112. Youth Sports Team, League, and Tournament Software, Regional Market Segments, 2016242
Figure 113. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2016 243
Figure 114. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2016 244
Figure 115. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2016 245
Figure 116. Number of Youth Sports Players US and Worldwide, Dollars per Player, 2016 246
Figure 117. Youth and Adult Sports Team, League, and Tournament Software Users, Players and Teams Analysis, Number by Vendor, Worldwide, 2016 247
Figure 118. $5.8 Billion Canadian Youth Sports Market 248
Figure 119. Sports Illustrated Play Online Registration 253
Figure 120. Sports Illustrated Play Online Scheduling 255
Figure 121. Sports Illustrated Play Online Team & Roster 257
Figure 122. iScore Sports Illustrated Play Online Scoring & Stats 258
Figure 123. iScore Specific Sports Scorekeeping 259
Figure 124. Sports Illustrated League and Club Team Software Strengths 261
Figure 125. Sports Illustrated League and Club Team Software Challenges 262
Figure 126. Blue Star Sports Registration & Payments 264
Figure 127. Blue Star Sports Registration & Payments Functions 266
Figure 128. Blue Star Sports Web & App Builder 267
Figure 129. Blue Star Sports Back Office Management & Communication 269
Figure 130. Blue Star Sports Key Features 270
Figure 131. Blue Star Sports Performance 271
Figure 132. Blue Star Sports Performance Tools 272
Figure 133. Blue Star Sports Sport Event Management Functions 273
Figure 134. Blue Star Sports GoalLine Customers 274
Figure 135. Blue Star Sports One-Stop Shop For Sports Registration, Payments And Management 280
Figure 136. SportsEngine Drag-And-Drop, One-Click Website 283
Figure 137. SportsEngine Website 284
Figure 138. SportsEngine Sitebuilder Website Content Management Software Sports Organization Functions 285
Figure 139. SportsEngine Sitebuilder Website Content Management Software Sports Organization Features 286
Figure 140. SportsEngine / SportsEngine Hockey Websites 287
Figure 141. SportsEngine Online Registration 288
Figure 142. SportsEngine Sitebuilder Website E-Commerce Functions 289
Figure 143. NBC Universal / SportsEngine Sitebuilder Website Governing Bodies Support Functions 290
Figure 144. SportsEngine SportsEngineLive Scoring 291
Figure 145. SportsEngine Sitebuilder Website Live Game View 292
Figure 146. SportsEngineMobile App 293
Figure 147. SportsEngine Fundraising 295
Figure 148. SportsEngine Strengths 296
Figure 149. SportsEngine Challenges 297
Figure 150. Dick’s Blue Sombrero FanWear Store Website 300
Figure 151. Dick’s Team Sports HQ 300
Figure 152. Dick’s Team Sports HQ 301
Figure 153. Dick’s Team Sports HQ App Functions 302
Figure 154. Dick’s Team Sports HQ Online Registration 303
Figure 155. DICK’S Team Sports HQ App Registration System For Programs, Leagues, And Tryouts 304
Figure 156. Dick’s Team Sports HQ Websites 305
Figure 157. Dick’s Team Sports HQ App Features 306
Figure 158. Dick’s Team Sports HQ Scheduling Features 307
Figure 159. Dick’s Team Sports HQ Payments & Order Tracking Functions 308
Figure 160. Dick’s Team Sports HQ Communication Tool Functions 309
Figure 161. Dick’s Team Sports HQ Team & Volunteer Management Functions 310
Figure 162. Dick’s Team Sports HQ Reporting Functions 311
Figure 163. Dick’s Team Sports HQ Premium Support Functions 312
Figure 164. Dick’s Blue Sombrero Software Strengths 314
Figure 165. Dick’s Blue Sombrero Software Challenges 315
Figure 166. Active Sports National Sports Governing Body Partners 318
Figure 167. League Management Solutions 319
Figure 168. Sports Management Solutions 319
Figure 169. Active Sports Online Sports Registration 321
Figure 170. Active Sports - Sports League Management 322
Figure 171. Active Sports – Sports Website 323
Figure 172. Active Sports Club Management 325
Figure 173. Active Sports Club Management Functions 326
Figure 174. Active Sports Club Management Functions by Type of Club 327
Figure 175. TeamSideline Features 328
Figure 176. TeamSideline Tournament Scheduling Functions 334
Figure 177. TeamSideline League Schedule Maker Modules 336
Figure 178. EZFacility Facility Scheduling & Management 340
Figure 179. Figure 59. EZFacility Facility Scheduling & Management Functions 341
Figure 180. EZFacility MemberMe+ - Branded Mobile App 342
Figure 181. EZFacility’s MemberMe+ Mobile App For Sports Or Fitness Businesses Classes, Clinics, And Rentals Functions 343
Figure 182. EZFacility Trainer & Instructor Scheduling 343
Figure 183. EZFacility Fitness Business Optimize Trainer Productivity, Schedule Recurring Sessions Software Features 344
Figure 184. EZFacility Membership Management 344
Figure 185. EZFacility Customer Relationship Management 345
Figure 186. EZFacility Customer Relationship Management Functions 346
Figure 187. EZFacility Rentals & Special Events 347
Figure 188. EZFacility Invoice & Payment Tracking 348
Figure 189. EZFacility Locker & Equipment Tracking 349
Figure 190. EZFacility Front Desk Check-In 350
Figure 191. EZFacility Access Control 351
Figure 192. EZFacility Employee Time Clock 352
Figure 193. EZFacility Fitness Assessment 353
Figure 194. EZFacility League Scheduling & Management 354
Figure 195. EZFacility Extensive Reporting 355
Figure 196. EZFacility Registration Management 356
Figure 197. EZFacility Marketing Tools 357
Figure 198. EZFacility Member Self-Service 358
Figure 199. EZFacility Point of Sale 359
Figure 200. EZFacility Credit Card / ACH / EFT Processing 360
Figure 201. EZFacility Payroll & Commission Tracking 361
Figure 202. EZFacility Sports Facility & League Software Scheduling & Management Types363
Figure 203. Cogran Registration 365
Figure 204. Cogran Sports League Management / Cogran Registration Features 366
Figure 205. Cogran Scheduling 367
Figure 206. Cogran Organizations Served 372
Figure 207. Cogran Systems Flexible Payments Systems Functions 374
Figure 208. Cogran Supports Major Payment Processors: 375
Figure 209. Marriott for Hockey Team Travel Functions 377
Figure 210. Zebra Technologies RFID Sports Positioning 381
Figure 211. Coach Logic Player Development Functions 383
Figure 212. Coach Logic Video Analysis 384
Figure 213. Coach Logic Soccer 385
Figure 214. Coach Logic Player Development Functions 385
Figure 215. Coach Logic Field Hockey 387
Figure 216. Coach Logic Rugby 388
Figure 217. FiXi Team Organization Screen 390
Figure 218. FiXi Customer Management Functions 392
Figure 219. FiXi Team Player Medical Tracking 393
Figure 220. FiXi Calendar 394
Figure 221. FiXi Ladders 397
Figure 222. FiXi Ladders Functions 398
Figure 223. FiXi Reports 399
Figure 224. FiXi Business Operations Monitoring Functions 400
Figure 225. FiXi Business Operations Monitoring Allocation Breakdown 401
Figure 226. FiXi Business Operations Monitoring Functions 401
Figure 227. FiXi Financial Management 402
Figure 228. FiXi Supports Tracking Business Financials In One Place 403
Figure 229. Jevin Registration Functions 405
Figure 230. Responsive Web Design (RWD) Illustrated 409
Figure 231. Robust Website Structure 410
Figure 232. Division of Tournament Types 411
Figure 233. Active Network Solutions: 420
Figure 234. Active Network Management Software Solutions: 421
Figure 235. Active Network Platform Features 422
Figure 236. Active Network Customers 423
Figure 237. ACTIVE Highlights 423
Figure 238. Affinity Sports Software Functions 428
Figure 239. Crowdfunding for Sports Teams 433
Figure 240. Blue Star Sports Software Competitive Advantage 442
Figure 241. Catapult Customers 446
Figure 242. Catapult Team Customer Base 449
Figure 243. Catapult for Coaches Providing Scientifically-Validated Metrics on Athlete Performance 472
Figure 244. Cogran Sports League Management Software Modules 477
Figure 245. Engage Sports Tools 497
Figure 246. HorizonWebRef Pricing per Official 501
Figure 247. EZ Facility Key Features 516
Figure 248. EZFacility Target Markets 517
Figure 249. LeagueRepublic Sports Software Functions 526
Figure 250. NBC SportsEngine Culture 530
Figure 251. SportsEngine Party 536
Figure 252. SportsEngine Culture 537
Figure 253. NBC SportsEngine Team Bonding 538
Figure 254. Sideline Sports XPS Network Functions 544
Figure 255. Sideline Sports Clients by Category And Sport 546
Figure 256. Sportlyzer Monthly Recurring Revenue 548
Figure 257. Sportlyzer Market Exit Strategy 550
Figure 258. Sportlyzer Sports Customers 551
Figure 259. Sportlyzer Sports Metrics 552
Figure 260. SwimTopia Investors 554
Figure 261. TeamSnap Employees 560
Figure 262. TeamSnap Coaching Platform Toolset Tasks 561
Figure 263. TeamSnap Platforms Supported 562
Figure 264. TeamSnap Target Market 562
Figure 265. TeamSnap Online Sports Team Management Application 563
Figure 266. TeamSnap Online Features 564
Figure 267. Teamsnap Benefits 565
Figure 268. TeamSnap Mobile App 566
Figure 269. TeamSnap Team Management Sports Targeted 567
Figure 270. TeamSnap Integration Features 567
Figure 271. TeamSnap Free Features 569
Figure 272. TeamSnap Basic Prices and Features 570
Figure 273. TeamSnap Premium Features 570
Figure 274. TeamSnap Ultra Prices and Features 572
Figure 275. TeamSnap Smartphone App Functions 574
Figure 276. TeamSnap Smartphone System Requirements 575
Figure 277. Teamsnap Awards 576
Figure 278. TeamSnap Metrics in 2016 579
Figure 279. Key Components of Time Platform Strategy 583
Figure 280. Sports Illustrated Si Play 587
Figure 281. SI Communication Smart Phone and Online 591
Figure 282. SI Play Sending League Members An Email Or Text Message 592
Figure 283. Game And Player Statistics 593
Figure 284. Sports Illustrated League and Club Team Software Strengths 594
Figure 285. Sports Illustrated League and Club Team Software Challenges 594
Figure 286. Sports Illustrated TeamWall Mobile App 597
Figure 287. Vista Equity Partners Active Network Follow-On Acquisitions 602
Figure 288. Vista Equity Partners Portfolio Companies’ 605

  • Global and China Poles Market Research by Company, Type & Application 2013-2025
    Published: 01-Nov-2017        Price: US 2000 Onwards        Pages: 100
    Summary Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles. Market Segment as follows: By Type - Walking poles - Trekking poles By Application - Outdoor climbing - Hiking plains - Daily use By Com......
  • North America Poles Market by Manufacturers, Countries, Type and Application, Forecast to 2022
    Published: 16-Oct-2017        Price: US 4480 Onwards        Pages: 121
    Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles.Scope of the Report:This report focuses on the Poles in North America market, especially in United States, Canada and Mexico. This report categorizes the market based on manufacturers, countries, type and application.Mark......
  • Global and Regional Poles Market Research Report 2017
    Published: 03-Oct-2017        Price: US 3500 Onwards        Pages: 119
    Summary Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles. Market Segment as follows: By Region - Asia-Pacific - North America - Europe - South America - Middle East & Africa By Type - Walking poles - Trekking poles By Ap......
  • Global Poles Market Data Survey Report 2025
    Published: 30-Aug-2017        Price: US 1500 Onwards        Pages: 75
    Summary Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles. The global Poles market will reach Volume Million USD in 2017 with CAGR xx% 2018-2025. The main contents of the report including: Global market size and forecast Regional market size, production data an......
  • Global Poles Market Research Report 2011-2023
    Published: 25-Aug-2017        Price: US 1800 Onwards        Pages: 83
    Summary Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles. The global Poles market will reach Volume Million USD in 2017 with CAGR xx% 2018-2023. The objective of report is to define, segment, and project the market on the basis of product type, application, and region, and ......
  • Global Poles Market by Manufacturers, Countries, Type and Application, Forecast to 2022
    Published: 23-Aug-2017        Price: US 3480 Onwards        Pages: 121
    Nordic walking is a total body version of walking that can be enjoyed both by non-athletes as a health-promoting physical activity, and by athletes as a sport. The activity is performed with specially designed walking poles similar to ski poles.Scope of the Report:This report focuses on the Poles in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, ......
  • Global Sit-on-top Kayaks Industry Market Research 2017
    Published: 12-Jun-2017        Price: US 2600 Onwards        Pages: 145
    In this report, we analyze the Sit-on-top Kayaks industry from two aspects. One part is about its production and the other part is about its consumption. In terms of its production, we analyze the production, revenue, gross margin of its main manufacturers and the unit price that they offer in different regions from 2012 to 2017. In terms of its consumption, we analyze the consumption volume, consumption value, sale price, import and export in different regions from 2012 to 2017. We also make a ......
  • Global Billiards Equipment Market Research Report 2017
    Published: 04-Jan-2017        Price: US 2900 Onwards        Pages: 102
    Notes: Production, means the output of Billiards Equipment Revenue, means the sales value of Billiards Equipment This report studies Billiards Equipment in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering - Berner Billiards - Brunswick - Dmi Sports - Escalade Sp......
  • Global Sit-on-top Kayaks Market Professional Survey Report 2016
    Published: 13-Dec-2016        Price: US 3500 Onwards        Pages: 105
    Notes: Production, means the output of Sit-on-top Kayaks Revenue, means the sales value of Sit-on-top Kayaks This report studies Sit-on-top Kayaks in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, with production, revenue, consumption, import and export in these regions, from 2011 to 2015, and forecast to 2021. This report focuses on top manufacturers in global market, with production, price, revenue and mar......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - sales@rnrmarketresearch.com / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs