Toys and Games in Germany

Publisher Name :
Date: 23-Nov-2012
No. of pages: 56

The traditional toys and games market in Germany has witnessed sales growth since 2007 and successfully achieved further growth in 2011. Meanwhile the market for video games has exhibited stable positive growth as well. Despite the euro debt crisis, unrest in the Arab World and general economic insecurity, the toys and games market seems not to have been affected and the growth even surprised industry analysts, retailers and manufacturers alike. Interesting to mention that over the review…

Euromonitor International’s Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2016 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years’ experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.

Toys and Games in Germany

TOYS AND GAMES IN GERMANY
Euromonitor International
November 2012

LIST OF CONTENTS AND TABLES

Executive Summary
Toy Sales Beyond Expectations Comes As A Christmas Gift
Licensing Stars Are Big in Business
Different Growth Strategies in Hard Fought Toy Market
Online Retailing Gains Shares
Toys4teens and New Static Consoles Drive Growth
Key Trends and Developments
Fewer Children Get More Toys
Growth Driven by Licensing Stars Filly, Star Wars and Cars 2
On-the-go Real Life Game Experiences Are Flourishing
'made in Germany' Toys Go Green
We Love Barbie
Market Data
Table 1 Sales of Toys and Games by Category: Value 2006-2011
Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
Table 3 Toys and Games Company Shares by Value 2008-2011
Table 4 Toys and Games Brand Shares by Value 2008-2011
Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016
Definitions
Sources
Summary 1 Research Sources
Gamestop Deutschland GmbH in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 2 GameStop: Key Facts
Summary 3 GameStop: Operational Indicators
Internet Strategy
Company Background
Competitive Positioning
Summary 4 GameStop: Competitive Position 2011
Geobra Brandstätter GmbH & Co Kg in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 5 Geobra Brandstätter GmbH & Co KG: Key Facts
Summary 6 Geobra Brandstätter GmbH & Co KG: Operational Indicators
Company Background
Production
Summary 7 Geobra Brandstätter GmbH & Co KG: Production Statistics 2011
Competitive Positioning
Summary 8 Geobra Brandstätter GmbH & Co KG: Competitive Position 2011
Habermaass GmbH in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 9 Habermaass GmbH: Key Facts
Summary 10 Habermaass GmbH:: Operational Indicators
Company Background
Production
Summary 11 Habermaass GmbH:: Production Statistics 2011
Competitive Positioning
Summary 12 Habermaass GmbH: Competitive Position 2011
Margarete Steiff GmbH in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 13 Margarete Steiff GmbH: Key Facts
Summary 14 Margarete Steiff GmbH: Operational Indicators
Company Background
Production
Competitive Positioning
Summary 15 Margarete Steiff GmbH: Competitive Position 2011
Ravensburger AG in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 16 Ravensburger AG: Key Facts
Summary 17 Ravensburger AG: Operational Indicators (Ravensburger group, worldwide)
Company Background
Production
Competitive Positioning
Summary 18 Ravensburger AG: Competitive Position 2011
Simba-dickie Group GmbH & Co Kg in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 19 Simba-Dickie Group GmbH & Co KG: Key Facts
Summary 20 Simba-Dickie Group GmbH & Co KG : Operational Indicators (worldwide)
Company Background
Production
Summary 21 Simba-Dickie Group GmbH & Co KG: Production Statistics 2011
Competitive Positioning
Summary 22 Simba-Dickie Group GmbH & Co KG: Competitive Position 2011
Toys "r" US GmbH in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 23 Toys "R" Us GmbH: Key Facts
Summary 24 Toys "R" Us GmbH: Operational Indicators
Internet Strategy
Company Background
Private Label
Summary 25 Toys "R" Us GmbH: Private Label Portfolio
Competitive Positioning
Summary 26 Toys "R" Us GmbH: Competitive Position 2011
Headlines
Trends
Competitive Landscape
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 16 Sales of Video Games by Category: Value 2006-2011
Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
Table 19 Video Games Company Shares by Value 2008-2011
Table 20 Video Games Brand Shares by Value 2008-2011
Table 21 Video Games Hardware Company Shares by Value 2008-2011
Table 22 Video Games Hardware Brand Shares by Value 2008-2011
Table 23 Video Games Software Company Shares by Value 2008-2011
Table 24 Video Games Software Brand Shares by Value 2008-2011
Table 25 Digital Gaming Company Shares by Value 2008-2011
Table 26 Digital Gaming Brand Shares by Value 2008-2011
Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

 

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