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Video Game Market Research Reports


World Video Game Markets - Trends, analyses and in-depth market outlook

By iDate Research
"...... > Home consoles Handheld consoles Mobile gaming Computer games It also takes a look at the core trends shaping the sector: industry concentration that is redrawing the market, technological inn......"

Global Online Gaming Market 2016-2020

By Technavio
"...... its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are gro......"

Global Video Game Console Market Professional Survey Report 2016

By QYResearch Group
"...... i>Europe South America Japan Africa Segment regions including (the separated region report can also be offered) Sony Microsoft Nintendo......"

United States MMO Game Industry 2016 Market Research Report

By QYResearch Group
"...... cture. The MMO Game market analysis is provided for the United States markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as man......"

Global MMO Game Consumption 2016 Market Research Report

By QYResearch Group
"...... chain structure. And development policies and plans are discussed as well as manufacturing processes and cost structures. Secondly, the report states the global MMO Game market size (volume and value), and the segment markets by region......"

Global Gaming Console Market 2016-2020

By Technavio
"...... m access memory (RAM). Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system. Handheld gaming consoles are com......"

Smart Toys - From the onslaught of gaming companies to the prospects for the toy industry

By iDate Research
"...... new entrants looking to challenge them. It analyses the main trends and key success factors of smart toys, and provides data (volume of smart toys sold, market value) for the period between 2015 and 2020, broken down per geographical region......."

Global e-Sports Market 2015-2019

By Technavio
"...... reasing number of sponsors and low entry barriers for gamers. In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The ......"

Global MMO Games Market 2015-2019

By Technavio
"...... splays and audio devices having HDMI wireless network capabilities are some of the major growth promoting factors in this market during the forecast period. Also, the launch of next generation gaming consoles is expected to positively spur market gro......"

European Union: arcade games market

By Williams & Marshall Strategy
"...... velopment in the medium term. It provides a comprehensive overview of the market, its dynamics, structure, characteristics, main players, trends, growth and demand drivers, etc. The purpose of the report is to describe the state of the......"

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