Global Virtual Reality (VR) in Gaming Sales Market Report 2021

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Date: 18-Sep-2016
No. of pages: 108
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Notes:

Sales, means the sales volume of Virtual Reality (VR) in Gaming

Revenue, means the sales value of Virtual Reality (VR) in Gaming

This report studies sales (consumption) of Virtual Reality (VR) in Gaming in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top players in these regions/countries, with sales, price, revenue and market share for each player in these regions, covering

- FaceBook/Oculus

- Microsoft(HoloLens)

- Google

- Samsung

- HTC vive

- Song

- GoPro

- Jaunt

- Magic leap

- NextVR

- Bubl

- Cast AR

- OSVR

- Matterport

- CryWorks

- Atheer labs

- SoftKinetic

- Jingweidu Technology

- Baofeng Mojing

- ANTVR

Market Segment by Regions, this report splits Global into several key Regions, with sales (consumption), revenue, market share and growth rate of Virtual Reality (VR) in Gaming in these regions, from 2011 to 2021 (forecast), like

- North America

- China

- Europe

- Japan

- Southeast Asia

- India

Split by product Types, with sales, revenue, price, market share and growth rate of each type, can be divided into

- Type I

- Type II

- Type III

Split by applications, this report focuses on sales, market share and growth rate of Virtual Reality (VR) in Gaming in each application, can be divided into

- Application 1

- Application 2

- Application 3

Global Virtual Reality (VR) in Gaming Sales Market Report 2021

Table of Contents
Global Virtual Reality (VR) in Gaming Sales Market Report 2021
1 Virtual Reality (VR) in Gaming Overview
1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming
1.2 Classification of Virtual Reality (VR) in Gaming
1.2.1 Type I
1.2.2 Type II
1.2.3 Type III
1.3 Applications of Virtual Reality (VR) in Gaming
1.3.1 Application 1
1.3.2 Application 2
1.3.3 Application 3
1.4 Virtual Reality (VR) in Gaming Market by Regions
1.4.1 North America Status and Prospect (2011-2021)
1.4.2 China Status and Prospect (2011-2021)
1.4.3 Europe Status and Prospect (2011-2021)
1.4.4 Japan Status and Prospect (2011-2021)
1.4.5 Southeast Asia Status and Prospect (2011-2021)
1.4.6 India Status and Prospect (2011-2021)
1.5 Global Market Size (Value and Volume) of Virtual Reality (VR) in Gaming (2011-2021)
1.5.1 Global Virtual Reality (VR) in Gaming Sales, Revenue and Price (2011-2021)
1.5.2 Global Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
1.5.3 Global Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
2 Global Virtual Reality (VR) in Gaming Competition by Manufacturers, Type and Application
2.1 Global Virtual Reality (VR) in Gaming Market Competition by Manufacturers
2.1.1 Global Virtual Reality (VR) in Gaming Sales and Market Share of Key Manufacturers (2015 and 2016)
2.1.2 Global Virtual Reality (VR) in Gaming Revenue and Share by Manufacturers (2015 and 2016)
2.2 Global Virtual Reality (VR) in Gaming (Volume and Value) by Type
2.2.1 Global Virtual Reality (VR) in Gaming Sales and Market Share by Type (2011-2021)
2.2.2 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2011-2021)
2.3 Global Virtual Reality (VR) in Gaming (Volume and Value) by Regions
2.3.1 Global Virtual Reality (VR) in Gaming Sales and Market Share by Regions (2011-2021)
2.3.2 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions (2011-2021)
2.4 Global Virtual Reality (VR) in Gaming (Volume) by Application
3 North America Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
3.1 North America Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
3.1.1 North America Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
3.1.2 North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
3.1.3 North America Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
3.2 North America Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
3.3 North America Virtual Reality (VR) in Gaming Sales and Market Share by Type
3.4 North America Virtual Reality (VR) in Gaming Sales and Market Share by Applications
4 China Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
4.1 China Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
4.1.1 China Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
4.1.2 China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
4.1.3 China Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
4.2 China Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
4.3 China Virtual Reality (VR) in Gaming Sales and Market Share by Type
4.4 China Virtual Reality (VR) in Gaming Sales and Market Share by Applications
5 Europe Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
5.1 Europe Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
5.1.1 Europe Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
5.1.2 Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
5.1.3 Europe Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
5.2 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
5.3 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Type
5.4 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Applications
6 Japan Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
6.1 Japan Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
6.1.1 Japan Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
6.1.2 Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
6.1.3 Japan Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
6.2 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
6.3 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Type
6.4 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Applications
7 Southeast Asia Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
7.1 Southeast Asia Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
7.1.1 Southeast Asia Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
7.1.2 Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
7.1.3 Southeast Asia Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
7.2 Southeast Asia Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
7.3 Southeast Asia Virtual Reality (VR) in Gaming Sales and Market Share by Type
7.4 Southeast Asia Virtual Reality (VR) in Gaming Sales and Market Share by Applications
8 India Virtual Reality (VR) in Gaming (Volume, Value and Sales Price
8.1 India Virtual Reality (VR) in Gaming Sales and Value (2011-2021)
8.1.1 India Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
8.1.2 India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
8.1.3 India Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
8.2 India Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
8.3 India Virtual Reality (VR) in Gaming Sales and Market Share by Type
8.4 India Virtual Reality (VR) in Gaming Sales and Market Share by Applications
9 Global Virtual Reality (VR) in Gaming Manufacturers Analysis
9.1 FaceBook/Oculus
9.1.1 Company Basic Information, Manufacturing Base and Competitors
9.1.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.1.2.1 Type I
9.1.2.2 Type II
9.1.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.2 Microsoft(HoloLens)
9.2.1 Company Basic Information, Manufacturing Base and Competitors
9.2.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.2.2.1 Type I
9.2.2.2 Type II
9.2.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.3 Google
9.3.1 Company Basic Information, Manufacturing Base and Competitors
9.3.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.3.2.1 Type I
9.3.2.2 Type II
9.3.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.4 Samsung
9.4.1 Company Basic Information, Manufacturing Base and Competitors
9.4.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.4.2.1 Type I
9.4.2.2 Type II
9.4.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.5 HTC vive
9.5.1 Company Basic Information, Manufacturing Base and Competitors
9.5.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.5.2.1 Type I
9.5.2.2 Type II
9.5.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.6 Song
9.6.1 Company Basic Information, Manufacturing Base and Competitors
9.6.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.6.2.1 Type I
9.6.2.2 Type II
9.6.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2016)
9.7 GoPro
9.7.1 Company Basic Information, Manufacturing Base and Competitors
9.7.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.7.2.1 Type I
9.7.2.2 Type II
9.7.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2017)
9.8 Jaunt
9.8.1 Company Basic Information, Manufacturing Base and Competitors
9.8.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.8.2.1 Type I
9.8.2.2 Type II
9.8.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2018)
9.9 Magic leap
9.9.1 Company Basic Information, Manufacturing Base and Competitors
9.9.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.9.2.1 Type I
9.9.2.2 Type II
9.9.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2019)
9.10 NextVR
9.10.1 Company Basic Information, Manufacturing Base and Competitors
9.10.2 Virtual Reality (VR) in Gaming Product Type and Technology
9.10.2.1 Type I
9.10.2.2 Type II
9.10.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of Company One (2015 and 2021)
9.11 Bubl
9.12 Cast AR
9.13 OSVR
9.14 Matterport
9.15 CryWorks
9.16 Atheer labs
9.17 SoftKinetic
9.18 Jingweidu Technology
9.19 Baofeng Mojing
9.20 ANTVR
10 Virtual Reality (VR) in Gaming Technology and Development Trend
10.1 Virtual Reality (VR) in Gaming Technology Analysis
10.2 Virtual Reality (VR) in Gaming Technology Development Trend
11 Research Findings and Conclusion
List of Tables and Figures
Figure Picture of Virtual Reality (VR) in Gaming
Table Classification of Virtual Reality (VR) in Gaming
Figure Global Sales Market Share of Virtual Reality (VR) in Gaming by Type in 2015
Table Applications of Virtual Reality (VR) in Gaming
Figure Global Sales Market Share of Virtual Reality (VR) in Gaming by Applications in 2015
Figure North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales, Revenue and Price (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales of Key Manufacturers (2015 and 2016)
Table Global Virtual Reality (VR) in Gaming Sales Share by Manufacturers (2015 and 2016)
Figure 2015 Virtual Reality (VR) in Gaming Sales Share by Manufacturers
Figure 2016 Virtual Reality (VR) in Gaming Sales Share by Manufacturers
Table Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2015 and 2016)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers (2015 and 2016)
Table 2015 Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table 2016 Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Type (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales Share by Type (2011-2021)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Type (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Type (2011-2021)
Table Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2011-2021)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Type (2011-2021)
Figure Revenue Market Share of Virtual Reality (VR) in Gaming by Type (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Revenue Growth Rate by Type (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Regions (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales Share by Regions (2011-2021)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Regions (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Regions (2011-2021)
Table Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions (2011-2021)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Regions (2011-2021)
Figure Revenue Market Share of Virtual Reality (VR) in Gaming by Regions (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Revenue Growth Rate by Regions (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Application (2011-2021)
Table Global Virtual Reality (VR) in Gaming Sales Share by Application (2011-2021)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Application (2011-2021)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Application (2011-2021)
Figure North America Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure North America Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table North America Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table North America Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table North America Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table North America Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table North America Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table North America Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Figure Europe Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Europe Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table Europe Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table Europe Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table Europe Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table Europe Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table Europe Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table Europe Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Figure China Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure China Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table China Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Figure Japan Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Japan Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table Japan Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table Japan Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table Japan Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table Japan Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table Japan Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table Japan Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Figure India Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure India Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table India Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table India Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table India Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table India Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table India Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table India Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Figure Southeast Asia Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality (VR) in Gaming Sales Price Trend (2011-2021)
Table Southeast Asia Virtual Reality (VR) in Gaming Sales by Manufacturers (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Manufacturers (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) in Gaming Sales by Type (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Type (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) in Gaming Sales by Applications (2015 and 2016)
Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Applications (2015 and 2016)
Table FaceBook/Oculus Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of FaceBook/Oculus (2015 and 2016)
Table Microsoft(HoloLens) Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Microsoft(HoloLens) (2015 and 2016)
Table Google Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Google (2015 and 2016)
Table Samsung Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Samsung (2015 and 2016)
Table HTC vive Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of HTC vive (2015 and 2016)
Table Song Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Song (2015 and 2016)
Table GoPro Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of GoPro (2015 and 2016)
Table Jaunt Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Jaunt (2015 and 2016)
Table Magic leap Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Magic leap (2015 and 2016)
Table NextVR Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of NextVR (2015 and 2016)
Table Bubl Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Bubl (2015 and 2016)
Table Cast AR Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Cast AR (2015 and 2016)
Table OSVR Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of OSVR (2015 and 2016)
Table Matterport Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Matterport (2015 and 2016)
Table CryWorks Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of CryWorks (2015 and 2016)
Table Atheer labs Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Atheer labs (2015 and 2016)
Table SoftKinetic Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of SoftKinetic (2015 and 2016)
Table Jingweidu Technology Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Jingweidu Technology (2015 and 2016)
Table Baofeng Mojing Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Baofeng Mojing (2015 and 2016)
Table ANTVR Basic Information List
Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of ANTVR (2015 and 2016)
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