Global Virtual Reality Market Insights, Forecast to 2025

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Date: 02-May-2019
No. of pages: 119
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Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.

North America is expected to hold the largest size of the virtual reality market, while the market in Asia-Pacific is estimated to grow at the highest rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.

The global Virtual Reality market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Virtual Reality market based on company, product type, end user and key regions.

This report studies the global market size of Virtual Reality in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Virtual Reality in these regions.

This research report categorizes the global Virtual Reality market by top players/brands, region, type and end user. This report also studies the global Virtual Reality market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:

- Oculus VR

- Sony

- Samsung Electronics

- HTC

- EON Reality

- Google

- Microsoft

- Vuzix

- Cyberglove Systems

- Sensics

- Leap Motion

- Sixense Entertainment

Market size by Product

- Non-Immersive Technology

- Semi-Immersive and Fully Immersive Technologies

Market size by End User

- Consumer

- Commercial

- Aerospace and Defense

- Medical

- Industrial

- Others

Market size by Region

- North America

- - United States

- - Canada

- - Mexico

- Asia-Pacific

- - China

- - India

- - Japan

- - South Korea

- - Australia

- - Indonesia

- - Singapore

- - Malaysia

- - Philippines

- - Thailand

- - Vietnam

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Spain

- - Russia

- Central & South America

- - Brazil

- - Rest of Central & South America

- Middle East & Africa

- - GCC Countries

- - Turkey

- - Egypt

- - South Africa

The study objectives of this report are:

- To study and analyze the global Virtual Reality market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.

- To understand the structure of Virtual Reality market by identifying its various subsegments.

- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

- Focuses on the key global Virtual Reality companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.

- To project the value and sales volume of Virtual Reality submarkets, with respect to key regions.

- To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Virtual Reality are as follows:

- History Year: 2014-2018

- Base Year: 2018

- Estimated Year: 2019

- Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Virtual Reality Market Insights, Forecast to 2025

Table of Contents
1 Study Coverage
1.1 Virtual Reality Product
1.2 Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Virtual Reality Market Size Growth Rate by Product
1.4.2 Non-Immersive Technology
1.4.3 Semi-Immersive and Fully Immersive Technologies
1.5 Market by End User
1.5.1 Global Virtual Reality Market Size Growth Rate by End User
1.5.2 Consumer
1.5.3 Commercial
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Industrial
1.5.7 Others
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Virtual Reality Market Size
2.1.1 Global Virtual Reality Revenue 2014-2025
2.1.2 Global Virtual Reality Sales 2014-2025
2.2 Virtual Reality Growth Rate by Regions
2.2.1 Global Virtual Reality Sales by Regions
2.2.2 Global Virtual Reality Revenue by Regions
3 Breakdown Data by Manufacturers
3.1 Virtual Reality Sales by Manufacturers
3.1.1 Virtual Reality Sales by Manufacturers
3.1.2 Virtual Reality Sales Market Share by Manufacturers
3.1.3 Global Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality Revenue by Manufacturers
3.2.1 Virtual Reality Revenue by Manufacturers (2014-2019)
3.2.2 Virtual Reality Revenue Share by Manufacturers (2014-2019)
3.3 Virtual Reality Price by Manufacturers
3.4 Virtual Reality Manufacturing Base Distribution, Product Types
3.4.1 Virtual Reality Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Virtual Reality Product Type
3.4.3 Date of International Manufacturers Enter into Virtual Reality Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Product
4.1 Global Virtual Reality Sales by Product
4.2 Global Virtual Reality Revenue by Product
4.3 Virtual Reality Price by Product
5 Breakdown Data by End User
5.1 Overview
5.2 Global Virtual Reality Breakdown Data by End User
6 North America
6.1 North America Virtual Reality by Countries
6.1.1 North America Virtual Reality Sales by Countries
6.1.2 North America Virtual Reality Revenue by Countries
6.1.3 United States
6.1.4 Canada
6.1.5 Mexico
6.2 North America Virtual Reality by Product
6.3 North America Virtual Reality by End User
7 Europe
7.1 Europe Virtual Reality by Countries
7.1.1 Europe Virtual Reality Sales by Countries
7.1.2 Europe Virtual Reality Revenue by Countries
7.1.3 Germany
7.1.4 France
7.1.5 UK
7.1.6 Italy
7.1.7 Russia
7.2 Europe Virtual Reality by Product
7.3 Europe Virtual Reality by End User
8 Asia Pacific
8.1 Asia Pacific Virtual Reality by Countries
8.1.1 Asia Pacific Virtual Reality Sales by Countries
8.1.2 Asia Pacific Virtual Reality Revenue by Countries
8.1.3 China
8.1.4 Japan
8.1.5 Korea
8.1.6 India
8.1.7 Australia
8.1.8 Indonesia
8.1.9 Malaysia
8.1.10 Philippines
8.1.11 Thailand
8.1.12 Vietnam
8.1.13 Singapore
8.2 Asia Pacific Virtual Reality by Product
8.3 Asia Pacific Virtual Reality by End User
9 Central & South America
9.1 Central & South America Virtual Reality by Countries
9.1.1 Central & South America Virtual Reality Sales by Countries
9.1.2 Central & South America Virtual Reality Revenue by Countries
9.1.3 Brazil
9.2 Central & South America Virtual Reality by Product
9.3 Central & South America Virtual Reality by End User
10 Middle East and Africa
10.1 Middle East and Africa Virtual Reality by Countries
10.1.1 Middle East and Africa Virtual Reality Sales by Countries
10.1.2 Middle East and Africa Virtual Reality Revenue by Countries
10.1.3 GCC Countries
10.1.4 Turkey
10.1.5 Egypt
10.1.6 South Africa
10.2 Middle East and Africa Virtual Reality by Product
10.3 Middle East and Africa Virtual Reality by End User
11 Company Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Details
11.1.2 Company Business Overview
11.1.3 Oculus VR Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.1.4 Oculus VR Virtual Reality Products Offered
11.1.5 Oculus VR Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Company Business Overview
11.2.3 Sony Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.2.4 Sony Virtual Reality Products Offered
11.2.5 Sony Recent Development
11.3 Samsung Electronics
11.3.1 Samsung Electronics Company Details
11.3.2 Company Business Overview
11.3.3 Samsung Electronics Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.3.4 Samsung Electronics Virtual Reality Products Offered
11.3.5 Samsung Electronics Recent Development
11.4 HTC
11.4.1 HTC Company Details
11.4.2 Company Business Overview
11.4.3 HTC Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.4.4 HTC Virtual Reality Products Offered
11.4.5 HTC Recent Development
11.5 EON Reality
11.5.1 EON Reality Company Details
11.5.2 Company Business Overview
11.5.3 EON Reality Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.5.4 EON Reality Virtual Reality Products Offered
11.5.5 EON Reality Recent Development
11.6 Google
11.6.1 Google Company Details
11.6.2 Company Business Overview
11.6.3 Google Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.6.4 Google Virtual Reality Products Offered
11.6.5 Google Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Company Business Overview
11.7.3 Microsoft Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.7.4 Microsoft Virtual Reality Products Offered
11.7.5 Microsoft Recent Development
11.8 Vuzix
11.8.1 Vuzix Company Details
11.8.2 Company Business Overview
11.8.3 Vuzix Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.8.4 Vuzix Virtual Reality Products Offered
11.8.5 Vuzix Recent Development
11.9 Cyberglove Systems
11.9.1 Cyberglove Systems Company Details
11.9.2 Company Business Overview
11.9.3 Cyberglove Systems Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.9.4 Cyberglove Systems Virtual Reality Products Offered
11.9.5 Cyberglove Systems Recent Development
11.10 Sensics
11.10.1 Sensics Company Details
11.10.2 Company Business Overview
11.10.3 Sensics Virtual Reality Sales, Revenue and Gross Margin (2014-2019)
11.10.4 Sensics Virtual Reality Products Offered
11.10.5 Sensics Recent Development
11.11 Leap Motion
11.12 Sixense Entertainment
12 Future Forecast
12.1 Virtual Reality Market Forecast by Regions
12.1.1 Global Virtual Reality Sales Forecast by Regions 2019-2025
12.1.2 Global Virtual Reality Revenue Forecast by Regions 2019-2025
12.2 Virtual Reality Market Forecast by Product
12.2.1 Global Virtual Reality Sales Forecast by Product 2019-2025
12.2.2 Global Virtual Reality Revenue Forecast by Product 2019-2025
12.3 Virtual Reality Market Forecast by End User
12.4 North America Virtual Reality Forecast
12.5 Europe Virtual Reality Forecast
12.6 Asia Pacific Virtual Reality Forecast
12.7 Central & South America Virtual Reality Forecast
12.8 Middle East and Africa Virtual Reality Forecast
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Macroscopic Indicators
14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Virtual Reality Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
List of Tables and Figures
Figure Virtual Reality Product Picture
Table Virtual Reality Market Segments
Table Key Manufacturers Virtual Reality Covered
Table Global Virtual Reality Market Size Growth Rate by Product 2019-2025 (K Units) & (Million US$)
Figure Global Virtual Reality Sales Market Share by Product 2014-2025
Figure Non-Immersive Technology Product Picture
Table Major Manufacturers of Non-Immersive Technology
Figure Semi-Immersive and Fully Immersive Technologies Product Picture
Table Major Manufacturers of Semi-Immersive and Fully Immersive Technologies
Table Global Virtual Reality Market Size Growth Rate by End User 2019-2025 (K Units)
Figure Consumer
Figure Commercial
Figure Aerospace and Defense
Figure Medical
Figure Industrial
Figure Others
Figure Virtual Reality Report Years Considered
Figure Global Virtual Reality Market Size 2014-2025 (Million US$)
Figure Global Virtual Reality Sales 2014-2025 (K Units)
Table Global Virtual Reality Market Size by Regions 2014-2019 (K Units) & (Million US$)
Table Global Virtual Reality Sales by Regions 2014-2019 (K Units)
Table Global Virtual Reality Sales Market Share by Regions 2014-2019
Figure Global Virtual Reality Sales Market Share by Regions 2014-2019
Figure 2018 Global Virtual Reality Sales Market Share by Regions
Table Global Virtual Reality Revenue by Regions 2014-2019 (Million US$)
Table Global Virtual Reality Revenue Market Share by Regions 2014-2019
Figure Global Virtual Reality Revenue Market Share by Regions 2014-2019
Figure 2018 Global Virtual Reality Revenue Market Share by Regions
Table Global Virtual Reality Sales by Manufacturers (2014-2019) (K Units)
Table Global Virtual Reality Sales Share by Manufacturers (2014-2019)
Figure Global Virtual Reality Sales Share by Manufacturers in 2018
Table Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Virtual Reality Revenue by Manufacturers (2014-2019) (Million USD)
Table Virtual Reality Revenue Share by Manufacturers (2014-2019)
Figure Virtual Reality Value Share by Manufacturers in 2018
Table Key Manufacturers Virtual Reality Price (2014-2019) (USD/Unit)
Table Virtual Reality Manufacturers Manufacturing Base Distribution and Headquarters
Table Manufacturers Virtual Reality Product Type
Table Date of International Manufacturers Enter into Virtual Reality Market
Table Manufacturers Mergers & Acquisitions, Expansion Plans
Table Global Virtual Reality Sales by Product (2014-2019) (K Units)
Table Global Virtual Reality Sales Share by Product (2014-2019)
Figure Global Virtual Reality Sales Market Share by Product (2014-2019)
Figure Global Virtual Reality Sales Market Share by Product in 2018
Table Global Virtual Reality Revenue by Product (2014-2019) (Million US$)
Table Global Virtual Reality Revenue Share by Product (2014-2019)
Figure Global Virtual Reality Revenue Market Share by Product (2014-2019)
Figure Global Virtual Reality Revenue Market Share by Product in 2018
Table Virtual Reality Price by Product 2014-2019 (USD/Unit)
Table Global Virtual Reality Sales by End User (2014-2019) (K Units)
Table Global Virtual Reality Sales Share by End User (2014-2019)
Figure Global Sales Virtual Reality Market Share by End User (2014-2019)
Figure Global Sales Virtual Reality Market Share by End User in 2018
Figure North America Virtual Reality Sales Growth Rate 2014-2019 (K Units)
Figure North America Virtual Reality Revenue Growth Rate 2014-2019 (Million US$)
Table North America Virtual Reality Sales by Countries (2014-2019) (K Units)
Table North America Virtual Reality Sales Market Share by Countries (2014-2019)
Figure 2018 North America Virtual Reality Sales Market Share by Countries
Table North America Virtual Reality Revenue by Countries (2014-2019) (Million US$)
Table North America Virtual Reality Revenue Market Share by Countries (2014-2019)
Figure 2018 North America Virtual Reality Revenue Market Share by Countries
Figure United States Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure United States Virtual Reality Revenue Growth Rate (2014-2019) (K Units)
Figure Canada Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Canada Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Mexico Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Mexico Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Table North America Virtual Reality Sales by Product (2014-2019) (K Units)
Table North America Virtual Reality Sales Market Share by Product (2014-2019)
Figure 2018 North America Virtual Reality Market Share by Product
Table North America Virtual Reality Sales by End User (2014-2019) (K Units)
Table North America Virtual Reality Sales Market Share by End User (2014-2019)
Figure 2018 North America Virtual Reality Market Share by End User
Figure Europe Virtual Reality Sales Growth Rate 2014-2019 (K Units)
Figure Europe Virtual Reality Revenue Growth Rate 2014-2019 (Million US$)
Table Europe Virtual Reality Sales by Countries (2014-2019) (K Units)
Table Europe Virtual Reality Sales Market Share by Countries (2014-2019)
Figure 2018 Europe Virtual Reality Sales Market Share by Countries
Table Europe Virtual Reality Revenue by Countries (2014-2019) (Million US$)
Table Europe Virtual Reality Revenue Market Share by Countries (2014-2019)
Figure 2018 Europe Virtual Reality Revenue Market Share by Countries
Figure Germany Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Germany Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure France Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure France Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure UK Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure UK Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Italy Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Italy Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Russia Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Russia Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Table Europe Virtual Reality Sales by Product (2014-2019) (K Units)
Table Europe Virtual Reality Sales Market Share by Product (2014-2019)
Figure 2018 Europe Virtual Reality Market Share by Product
Table Europe Virtual Reality Sales by End User (2014-2019) (K Units)
Table Europe Virtual Reality Sales Market Share by End User (2014-2019)
Figure 2018 Europe Virtual Reality Market Share by End User
Figure Asia Pacific Virtual Reality Sales Growth Rate 2014-2019 (K Units)
Figure Asia Pacific Virtual Reality Revenue Growth Rate 2014-2019 (Million US$)
Table Asia Pacific Virtual Reality Sales by Countries (2014-2019) (K Units)
Table Asia Pacific Virtual Reality Sales Market Share by Countries (2014-2019)
Figure 2018 Asia Pacific Virtual Reality Sales Market Share by Countries
Table Asia Pacific Virtual Reality Revenue by Countries (2014-2019) (Million US$)
Table Asia Pacific Virtual Reality Revenue Market Share by Countries (2014-2019)
Figure 2018 Asia Pacific Virtual Reality Revenue Market Share by Countries
Figure China Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure China Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Japan Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Japan Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Korea Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Korea Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure India Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure India Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Australia Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Australia Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Indonesia Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Indonesia Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Malaysia Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Malaysia Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Philippines Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Philippines Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Thailand Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Thailand Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Vietnam Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Vietnam Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Singapore Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Singapore Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Table Asia Pacific Virtual Reality Sales by Product (2014-2019) (K Units)
Table Asia Pacific Virtual Reality Sales Market Share by Product (2014-2019)
Figure 2018 Asia Pacific Virtual Reality Market Share by Product
Table Asia Pacific Virtual Reality Sales by End User (2014-2019) (K Units)
Table Asia Pacific Virtual Reality Sales Market Share by End User (2014-2019)
Figure 2018 Asia Pacific Virtual Reality Market Share by End User
Figure Central & South America Virtual Reality Sales Growth Rate 2014-2019 (K Units)
Figure Central & South America Virtual Reality Revenue Growth Rate 2014-2019 (Million US$)
Table Central & South America Virtual Reality Sales by Countries (2014-2019) (K Units)
Table Central & South America Virtual Reality Sales Market Share by Countries (2014-2019)
Figure 2018 Central & South America Virtual Reality Sales Market Share by Countries
Table Central & South America Virtual Reality Revenue by Countries (2014-2019) (Million US$)
Table Central & South America Virtual Reality Revenue Market Share by Countries (2014-2019)
Figure 2018 Central & South America Virtual Reality Revenue Market Share by Countries
Figure Brazil Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Brazil Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Argentina Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Argentina Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Table Central & South America Virtual Reality Sales by Product (2014-2019) (K Units)
Table Central & South America Virtual Reality Sales Market Share by Product (2014-2019)
Figure 2018 Central & South America Virtual Reality Market Share by Product
Table Central & South America Virtual Reality Sales by End User (2014-2019) (K Units)
Table Central & South America Virtual Reality Sales Market Share by End User (2014-2019)
Figure 2018 Central & South America Virtual Reality Market Share by End User
Figure Middle East and Africa Virtual Reality Sales Growth Rate 2014-2019 (K Units)
Figure Middle East and Africa Virtual Reality Revenue Growth Rate 2014-2019 (Million US$)
Table Middle East and Africa Virtual Reality Sales by Countries (2014-2019) (K Units)
Table Middle East and Africa Virtual Reality Sales Market Share by Countries (2014-2019)
Figure 2018 Middle East and Africa Virtual Reality Sales Market Share by Countries
Table Middle East and Africa Virtual Reality Revenue by Countries (2014-2019) (Million US$)
Table Middle East and Africa Virtual Reality Revenue Market Share by Countries (2014-2019)
Figure 2018 Middle East and Africa Virtual Reality Revenue Market Share by Countries
Figure GCC Countries Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure GCC Countries Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Turkey Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Turkey Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure Egypt Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure Egypt Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Figure South Africa Virtual Reality Sales Growth Rate (2014-2019) (K Units)
Figure South Africa Virtual Reality Revenue Growth Rate (2014-2019) (Million US$)
Table Middle East and Africa Virtual Reality Sales by Product (2014-2019) (K Units)
Table Middle East and Africa Virtual Reality Sales Market Share by Product (2014-2019)
Figure 2018 Middle East and Africa Virtual Reality Market Share by Product
Table Middle East and Africa Virtual Reality Sales by End User (2014-2019) (K Units)
Table Middle East and Africa Virtual Reality Sales Market Share by End User (2014-2019)
Figure 2018 Middle East and Africa Virtual Reality Market Share by End User
Table Oculus VR Company Details
Table Oculus VR Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Oculus VR Recent Development
Table Sony Company Details
Table Sony Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Sony Recent Development
Table Samsung Electronics Company Details
Table Samsung Electronics Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Samsung Electronics Recent Development
Table HTC Company Details
Table HTC Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table HTC Recent Development
Table EON Reality Company Details
Table EON Reality Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table EON Reality Recent Development
Table Google Company Details
Table Google Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Google Recent Development
Table Microsoft Company Details
Table Microsoft Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Microsoft Recent Development
Table Vuzix Company Details
Table Vuzix Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Vuzix Recent Development
Table Cyberglove Systems Company Details
Table Cyberglove Systems Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Cyberglove Systems Recent Development
Table Sensics Company Details
Table Sensics Virtual Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2014-2019)
Table Sensics Recent Development
Table Leap Motion Company Details
Table Sixense Entertainment Company Details
Table Global Virtual Reality Sales Forecast by Regions 2019-2025 (K Units)
Table Global Virtual Reality Sales Market Share Forecast by Regions 2019-2025
Table Global Virtual Reality Revenue Forecast by Regions 2019-2025 (Million US$)
Table Global Virtual Reality Revenue Market Share Forecast by Regions 2019-2025
Table Global Virtual Reality Sales Forecast by Product 2019-2025 (K Units)
Table Global Virtual Reality Sales Market Share Forecast by Product 2019-2025
Table Global Virtual Reality Revenue Forecast by Product 2019-2025 (Million US$)
Table Global Virtual Reality Revenue Market Share Forecast by Product 2019-2025
Table Global Virtual Reality Sales Forecast by End User 2019-2025 (K Units)
Table Global Virtual Reality Sales Market Share Forecast by End User 2019-2025
Figure North America Virtual Reality Sales Growth Rate Forecast (2019-2025) (K Units)
Figure North America Virtual Reality Revenue Growth Rate Forecast (2019-2025) (Million US$)
Figure Europe Virtual Reality Sales Growth Rate Forecast (2019-2025) (K Units)
Figure Europe Virtual Reality Revenue Growth Rate Forecast (2019-2025) (Million US$)
Figure Asia Pacific Virtual Reality Sales Growth Rate Forecast (2019-2025) (K Units)
Figure Asia Pacific Virtual Reality Revenue Growth Rate Forecast (2019-2025) (Million US$)
Figure Central & South America Virtual Reality Sales Growth Rate Forecast (2019-2025) (K Units)
Figure Central & South America Virtual Reality Revenue Growth Rate Forecast (2019-2025) (Million US$)
Figure Middle East and Africa Virtual Reality Sales Growth Rate Forecast (2019-2025) (K Units)
Figure Middle East and Africa Virtual Reality Revenue Growth Rate Forecast (2019-2025) (Million US$)
Table Virtual Reality Value Chain
Table Virtual Reality Customers List
Table Virtual Reality Distributors List
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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    The global High Intensity Discharge (HID) Lamps market was valued at US$ 6405.5 million in 2023 and is anticipated to reach US$ 7607.6 million by 2030, witnessing a CAGR of 2.5% during The forecast period 2024-2030. North American market for High Intensity Discharge (HID) Lamps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for High Intensity Discharge (HID) Lamps ......
  • Global Indoor Plant Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 114
    The global Indoor Plant Lighting market was valued at US$ 806 million in 2023 and is anticipated to reach US$ 1137.9 million by 2030, witnessing a CAGR of 4.9% during The forecast period 2024-2030. Indoor plant lighting refers to The use of artificial light sources to provide The necessary light spectrum for The growth of plants indoors, especially in environments where natural sunlight is limited. This is commonly used for growing plants like houseplants, herbs, and even some veget......
  • Global Aquarium Lights Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 131
    The global Aquarium Lights market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a......
  • Global LED Aquarium Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 128
    Aquarium light is also called water plants grow light, which is a new emerging light tool instead of sunshine in The last 5 years. According to The law of water plant growth, aquarium light can meet The light needs of many water plants. What's more, this lighting tool can provide The best lighting solution for aquarium, fish view. The global LED Aquarium Lighting market was valued at US$ 200 million in 2023 and is anticipated to reach US$ 283.4 million by 2030, witnessing a CAGR of ......
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