Global Virtual Reality Market Growth 2018-2023

Publisher Name :
Date: 22-Oct-2018
No. of pages: 166

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.

North America is expected to hold the largest size of the virtual reality market, while the market in Asia-Pacific is estimated to grow at the highest rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.

Over the next five years, LPI(LP Information) projects that Virtual Reality will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.

In this report, LP Information covers the present scenario (with the base year being 2017) and the growth prospects of global Virtual Reality market for 2018-2023.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality market by product type, application, key manufacturers and key regions.

To calculate the market size, LP Information considers value and volume generated from the sales of the following segments:

Segmentation by product type:

- Non-Immersive Technology

- Semi-Immersive and Fully Immersive Technologies

Segmentation by application:

- Consumer

- Commercial

- Aerospace and Defense

- Medical

- Industrial

- Others

This report also splits the market by region:

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Spain

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:

- Oculus VR

- Sony

- Samsung Electronics

- HTC

- EON Reality

- Google

- Microsoft

- Vuzix

- Cyberglove Systems

- Sensics

- Leap Motion

- Sixense Entertainment

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

- To study and analyze the global Virtual Reality consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.

- To understand the structure of Virtual Reality market by identifying its various subsegments.

- Focuses on the key global Virtual Reality manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

- To analyze the Virtual Reality with respect to individual growth trends, future prospects, and their contribution to the total market.

- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

- To project the consumption of Virtual Reality submarkets, with respect to key regions (along with their respective key countries).

- To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

- To strategically profile the key players and comprehensively analyze their growth strategies.

Global Virtual Reality Market Growth 2018-2023

Table of Contents

2018-2023 Global Virtual Reality Consumption Market Report

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Virtual Reality Consumption 2013-2023
2.1.2 Virtual Reality Consumption CAGR by Region
2.2 Virtual Reality Segment by Type
2.2.1 Non-Immersive Technology
2.2.2 Semi-Immersive and Fully Immersive Technologies
2.3 Virtual Reality Consumption by Type
2.3.1 Global Virtual Reality Consumption Market Share by Type (2013-2018)
2.3.2 Global Virtual Reality Revenue and Market Share by Type (2013-2018)
2.3.3 Global Virtual Reality Sale Price by Type (2013-2018)
2.4 Virtual Reality Segment by Application
2.4.1 Consumer
2.4.2 Commercial
2.4.3 Aerospace and Defense
2.4.4 Medical
2.4.5 Industrial
2.4.6 Others
2.5 Virtual Reality Consumption by Application
2.5.1 Global Virtual Reality Consumption Market Share by Application (2013-2018)
2.5.2 Global Virtual Reality Value and Market Share by Application (2013-2018)
2.5.3 Global Virtual Reality Sale Price by Application (2013-2018)

3 Global Virtual Reality by Players
3.1 Global Virtual Reality Sales Market Share by Players
3.1.1 Global Virtual Reality Sales by Players (2016-2018)
3.1.2 Global Virtual Reality Sales Market Share by Players (2016-2018)
3.2 Global Virtual Reality Revenue Market Share by Players
3.2.1 Global Virtual Reality Revenue by Players (2016-2018)
3.2.2 Global Virtual Reality Revenue Market Share by Players (2016-2018)
3.3 Global Virtual Reality Sale Price by Players
3.4 Global Virtual Reality Manufacturing Base Distribution, Sales Area, Product Types by Players
3.4.1 Global Virtual Reality Manufacturing Base Distribution and Sales Area by Players
3.4.2 Players Virtual Reality Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Virtual Reality by Regions
4.1 Virtual Reality by Regions
4.1.1 Global Virtual Reality Consumption by Regions
4.1.2 Global Virtual Reality Value by Regions
4.2 Americas Virtual Reality Consumption Growth
4.3 APAC Virtual Reality Consumption Growth
4.4 Europe Virtual Reality Consumption Growth
4.5 Middle East & Africa Virtual Reality Consumption Growth

5 Americas
5.1 Americas Virtual Reality Consumption by Countries
5.1.1 Americas Virtual Reality Consumption by Countries (2013-2018)
5.1.2 Americas Virtual Reality Value by Countries (2013-2018)
5.2 Americas Virtual Reality Consumption by Type
5.3 Americas Virtual Reality Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Virtual Reality Consumption by Countries
6.1.1 APAC Virtual Reality Consumption by Countries (2013-2018)
6.1.2 APAC Virtual Reality Value by Countries (2013-2018)
6.2 APAC Virtual Reality Consumption by Type
6.3 APAC Virtual Reality Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 Europe
7.1 Europe Virtual Reality by Countries
7.1.1 Europe Virtual Reality Consumption by Countries (2013-2018)
7.1.2 Europe Virtual Reality Value by Countries (2013-2018)
7.2 Europe Virtual Reality Consumption by Type
7.3 Europe Virtual Reality Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Virtual Reality by Countries
8.1.1 Middle East & Africa Virtual Reality Consumption by Countries (2013-2018)
8.1.2 Middle East & Africa Virtual Reality Value by Countries (2013-2018)
8.2 Middle East & Africa Virtual Reality Consumption by Type
8.3 Middle East & Africa Virtual Reality Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.2 Virtual Reality Distributors
10.3 Virtual Reality Customer

11 Global Virtual Reality Market Forecast
11.1 Global Virtual Reality Consumption Forecast (2018-2023)
11.2 Global Virtual Reality Forecast by Regions
11.2.1 Global Virtual Reality Forecast by Regions (2018-2023)
11.2.2 Global Virtual Reality Value Forecast by Regions (2018-2023)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.5.6 Spain Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Virtual Reality Forecast by Type
11.8 Global Virtual Reality Forecast by Application

12 Key Players Analysis
12.1 Oculus VR
12.1.1 Company Details
12.1.2 Virtual Reality Product Offered
12.1.3 Oculus VR Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.1.4 Main Business Overview
12.1.5 Oculus VR News
12.2 Sony
12.2.1 Company Details
12.2.2 Virtual Reality Product Offered
12.2.3 Sony Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.2.4 Main Business Overview
12.2.5 Sony News
12.3 Samsung Electronics
12.3.1 Company Details
12.3.2 Virtual Reality Product Offered
12.3.3 Samsung Electronics Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.3.4 Main Business Overview
12.3.5 Samsung Electronics News
12.4 HTC
12.4.1 Company Details
12.4.2 Virtual Reality Product Offered
12.4.3 HTC Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.4.4 Main Business Overview
12.4.5 HTC News
12.5 EON Reality
12.5.1 Company Details
12.5.2 Virtual Reality Product Offered
12.5.3 EON Reality Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.5.4 Main Business Overview
12.5.5 EON Reality News
12.6 Google
12.6.1 Company Details
12.6.2 Virtual Reality Product Offered
12.6.3 Google Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.6.4 Main Business Overview
12.6.5 Google News
12.7 Microsoft
12.7.1 Company Details
12.7.2 Virtual Reality Product Offered
12.7.3 Microsoft Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.7.4 Main Business Overview
12.7.5 Microsoft News
12.8 Vuzix
12.8.1 Company Details
12.8.2 Virtual Reality Product Offered
12.8.3 Vuzix Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.8.4 Main Business Overview
12.8.5 Vuzix News
12.9 Cyberglove Systems
12.9.1 Company Details
12.9.2 Virtual Reality Product Offered
12.9.3 Cyberglove Systems Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.9.4 Main Business Overview
12.9.5 Cyberglove Systems News
12.10 Sensics
12.10.1 Company Details
12.10.2 Virtual Reality Product Offered
12.10.3 Sensics Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
12.10.4 Main Business Overview
12.10.5 Sensics News
12.11 Leap Motion
12.12 Sixense Entertainment

13 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Virtual Reality
Table Product Specifications of Virtual Reality
Figure Virtual Reality Report Years Considered
Figure Market Research Methodology
Figure Global Virtual Reality Consumption Growth Rate 2013-2023 (K Units)
Figure Global Virtual Reality Value Growth Rate 2013-2023 ($ Millions)
Table Virtual Reality Consumption CAGR by Region 2013-2023 ($ Millions)
Figure Product Picture of Non-Immersive Technology
Table Major Players of Non-Immersive Technology
Figure Product Picture of Semi-Immersive and Fully Immersive Technologies
Table Major Players of Semi-Immersive and Fully Immersive Technologies
Table Global Consumption Sales by Type (2013-2018)
Table Global Virtual Reality Consumption Market Share by Type (2013-2018)
Figure Global Virtual Reality Consumption Market Share by Type (2013-2018)
Table Global Virtual Reality Revenue by Type (2013-2018) ($ million)
Table Global Virtual Reality Value Market Share by Type (2013-2018) ($ Millions)
Figure Global Virtual Reality Value Market Share by Type (2013-2018)
Table Global Virtual Reality Sale Price by Type (2013-2018)
Figure Virtual Reality Consumed in Consumer
Figure Global Virtual Reality Market: Consumer (2013-2018) (K Units)
Figure Global Virtual Reality Market: Consumer (2013-2018) ($ Millions)
Figure Global Consumer YoY Growth ($ Millions)
Figure Virtual Reality Consumed in Commercial
Figure Global Virtual Reality Market: Commercial (2013-2018) (K Units)
Figure Global Virtual Reality Market: Commercial (2013-2018) ($ Millions)
Figure Global Commercial YoY Growth ($ Millions)
Figure Virtual Reality Consumed in Aerospace and Defense
Figure Global Virtual Reality Market: Aerospace and Defense (2013-2018) (K Units)
Figure Global Virtual Reality Market: Aerospace and Defense (2013-2018) ($ Millions)
Figure Global Aerospace and Defense YoY Growth ($ Millions)
Figure Virtual Reality Consumed in Medical
Figure Global Virtual Reality Market: Medical (2013-2018) (K Units)
Figure Global Virtual Reality Market: Medical (2013-2018) ($ Millions)
Figure Global Medical YoY Growth ($ Millions)
Figure Virtual Reality Consumed in Industrial
Figure Global Virtual Reality Market: Industrial (2013-2018) (K Units)
Figure Global Virtual Reality Market: Industrial (2013-2018) ($ Millions)
Figure Global Industrial YoY Growth ($ Millions)
Figure Virtual Reality Consumed in Others
Table Global Consumption Sales by Application (2013-2018)
Table Global Virtual Reality Consumption Market Share by Application (2013-2018)
Figure Global Virtual Reality Consumption Market Share by Application (2013-2018)
Table Global Virtual Reality Value by Application (2013-2018)
Table Global Virtual Reality Value Market Share by Application (2013-2018)
Figure Global Virtual Reality Value Market Share by Application (2013-2018)
Table Global Virtual Reality Sale Price by Application (2013-2018)
Table Global Virtual Reality Sales by Players (2016-2018) (K Units)
Table Global Virtual Reality Sales Market Share by Players (2016-2018)
Figure Global Virtual Reality Sales Market Share by Players in 2016
Figure Global Virtual Reality Sales Market Share by Players in 2017
Table Global Virtual Reality Revenue by Players (2016-2018) ($ Millions)
Table Global Virtual Reality Revenue Market Share by Players (2016-2018)
Figure Global Virtual Reality Revenue Market Share by Players in 2016
Figure Global Virtual Reality Revenue Market Share by Players in 2017
Table Global Virtual Reality Sale Price by Players (2016-2018)
Figure Global Virtual Reality Sale Price by Players in 2017
Table Global Virtual Reality Manufacturing Base Distribution and Sales Area by Players
Table Players Virtual Reality Products Offered
Table Virtual Reality Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
Table Global Virtual Reality Consumption by Regions 2013-2018 (K Units)
Table Global Virtual Reality Consumption Market Share by Regions 2013-2018
Figure Global Virtual Reality Consumption Market Share by Regions 2013-2018
Table Global Virtual Reality Value by Regions 2013-2018 ($ Millions)
Table Global Virtual Reality Value Market Share by Regions 2013-2018
Figure Global Virtual Reality Value Market Share by Regions 2013-2018
Figure Americas Virtual Reality Consumption 2013-2018 (K Units)
Figure Americas Virtual Reality Value 2013-2018 ($ Millions)
Figure APAC Virtual Reality Consumption 2013-2018 (K Units)
Figure APAC Virtual Reality Value 2013-2018 ($ Millions)
Figure Europe Virtual Reality Consumption 2013-2018 (K Units)
Figure Europe Virtual Reality Value 2013-2018 ($ Millions)
Figure Middle East & Africa Virtual Reality Consumption 2013-2018 (K Units)
Figure Middle East & Africa Virtual Reality Value 2013-2018 ($ Millions)
Table Americas Virtual Reality Consumption by Countries (2013-2018) (K Units)
Table Americas Virtual Reality Consumption Market Share by Countries (2013-2018)
Figure Americas Virtual Reality Consumption Market Share by Countries in 2017
Table Americas Virtual Reality Value by Countries (2013-2018) ($ Millions)
Table Americas Virtual Reality Value Market Share by Countries (2013-2018)
Figure Americas Virtual Reality Value Market Share by Countries in 2017
Table Americas Virtual Reality Consumption by Type (2013-2018) (K Units)
Table Americas Virtual Reality Consumption Market Share by Type (2013-2018)
Figure Americas Virtual Reality Consumption Market Share by Type in 2017
Table Americas Virtual Reality Consumption by Application (2013-2018) (K Units)
Table Americas Virtual Reality Consumption Market Share by Application (2013-2018)
Figure Americas Virtual Reality Consumption Market Share by Application in 2017
Figure United States Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure United States Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Canada Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Canada Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Mexico Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Mexico Virtual Reality Value Growth 2013-2018 ($ Millions)
Table APAC Virtual Reality Consumption by Countries (2013-2018) (K Units)
Table APAC Virtual Reality Consumption Market Share by Countries (2013-2018)
Figure APAC Virtual Reality Consumption Market Share by Countries in 2017
Table APAC Virtual Reality Value by Countries (2013-2018) ($ Millions)
Table APAC Virtual Reality Value Market Share by Countries (2013-2018)
Figure APAC Virtual Reality Value Market Share by Countries in 2017
Table APAC Virtual Reality Consumption by Type (2013-2018) (K Units)
Table APAC Virtual Reality Consumption Market Share by Type (2013-2018)
Figure APAC Virtual Reality Consumption Market Share by Type in 2017
Table APAC Virtual Reality Consumption by Application (2013-2018) (K Units)
Table APAC Virtual Reality Consumption Market Share by Application (2013-2018)
Figure APAC Virtual Reality Consumption Market Share by Application in 2017
Figure China Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure China Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Japan Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Japan Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Korea Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Korea Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Southeast Asia Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Southeast Asia Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure India Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure India Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Australia Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Australia Virtual Reality Value Growth 2013-2018 ($ Millions)
Table Europe Virtual Reality Consumption by Countries (2013-2018) (K Units)
Table Europe Virtual Reality Consumption Market Share by Countries (2013-2018)
Figure Europe Virtual Reality Consumption Market Share by Countries in 2017
Table Europe Virtual Reality Value by Countries (2013-2018) ($ Millions)
Table Europe Virtual Reality Value Market Share by Countries (2013-2018)
Figure Europe Virtual Reality Value Market Share by Countries in 2017
Table Europe Virtual Reality Consumption by Type (2013-2018) (K Units)
Table Europe Virtual Reality Consumption Market Share by Type (2013-2018)
Figure Europe Virtual Reality Consumption Market Share by Type in 2017
Table Europe Virtual Reality Consumption by Application (2013-2018) (K Units)
Table Europe Virtual Reality Consumption Market Share by Application (2013-2018)
Figure Europe Virtual Reality Consumption Market Share by Application in 2017
Figure Germany Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Germany Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure France Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure France Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure UK Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure UK Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Italy Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Italy Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Russia Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Russia Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Spain Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Spain Virtual Reality Value Growth 2013-2018 ($ Millions)
Table Middle East & Africa Virtual Reality Consumption by Countries (2013-2018) (K Units)
Table Middle East & Africa Virtual Reality Consumption Market Share by Countries (2013-2018)
Figure Middle East & Africa Virtual Reality Consumption Market Share by Countries in 2017
Table Middle East & Africa Virtual Reality Value by Countries (2013-2018) ($ Millions)
Table Middle East & Africa Virtual Reality Value Market Share by Countries (2013-2018)
Figure Middle East & Africa Virtual Reality Value Market Share by Countries in 2017
Table Middle East & Africa Virtual Reality Consumption by Type (2013-2018) (K Units)
Table Middle East & Africa Virtual Reality Consumption Market Share by Type (2013-2018)
Figure Middle East & Africa Virtual Reality Consumption Market Share by Type in 2017
Table Middle East & Africa Virtual Reality Consumption by Application (2013-2018) (K Units)
Table Middle East & Africa Virtual Reality Consumption Market Share by Application (2013-2018)
Figure Middle East & Africa Virtual Reality Consumption Market Share by Application in 2017
Figure Egypt Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Egypt Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure South Africa Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure South Africa Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Israel Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Israel Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure Turkey Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure Turkey Virtual Reality Value Growth 2013-2018 ($ Millions)
Figure GCC Countries Virtual Reality Consumption Growth 2013-2018 (K Units)
Figure GCC Countries Virtual Reality Value Growth 2013-2018 ($ Millions)
Table Virtual Reality Distributors List
Table Virtual Reality Customer List
Figure Global Virtual Reality Consumption Growth Rate Forecast (2018-2023) (K Units)
Figure Global Virtual Reality Value Growth Rate Forecast (2018-2023) ($ Millions)
Table Global Virtual Reality Consumption Forecast by Countries (2018-2023) (K Units)
Table Global Virtual Reality Consumption Market Forecast by Regions
Table Global Virtual Reality Value Forecast by Countries (2018-2023) ($ Millions)
Table Global Virtual Reality Value Market Share Forecast by Regions
Figure Americas Virtual Reality Consumption 2018-2023 (K Units)
Figure Americas Virtual Reality Value 2018-2023 ($ Millions)
Figure APAC Virtual Reality Consumption 2018-2023 (K Units)
Figure APAC Virtual Reality Value 2018-2023 ($ Millions)
Figure Europe Virtual Reality Consumption 2018-2023 (K Units)
Figure Europe Virtual Reality Value 2018-2023 ($ Millions)
Figure Middle East & Africa Virtual Reality Consumption 2018-2023 (K Units)
Figure Middle East & Africa Virtual Reality Value 2018-2023 ($ Millions)
Figure United States Virtual Reality Consumption 2018-2023 (K Units)
Figure United States Virtual Reality Value 2018-2023 ($ Millions)
Figure Canada Virtual Reality Consumption 2018-2023 (K Units)
Figure Canada Virtual Reality Value 2018-2023 ($ Millions)
Figure Mexico Virtual Reality Consumption 2018-2023 (K Units)
Figure Mexico Virtual Reality Value 2018-2023 ($ Millions)
Figure Brazil Virtual Reality Consumption 2018-2023 (K Units)
Figure Brazil Virtual Reality Value 2018-2023 ($ Millions)
Figure China Virtual Reality Consumption 2018-2023 (K Units)
Figure China Virtual Reality Value 2018-2023 ($ Millions)
Figure Japan Virtual Reality Consumption 2018-2023 (K Units)
Figure Japan Virtual Reality Value 2018-2023 ($ Millions)
Figure Korea Virtual Reality Consumption 2018-2023 (K Units)
Figure Korea Virtual Reality Value 2018-2023 ($ Millions)
Figure Southeast Asia Virtual Reality Consumption 2018-2023 (K Units)
Figure Southeast Asia Virtual Reality Value 2018-2023 ($ Millions)
Figure India Virtual Reality Consumption 2018-2023 (K Units)
Figure India Virtual Reality Value 2018-2023 ($ Millions)
Figure Australia Virtual Reality Consumption 2018-2023 (K Units)
Figure Australia Virtual Reality Value 2018-2023 ($ Millions)
Figure Germany Virtual Reality Consumption 2018-2023 (K Units)
Figure Germany Virtual Reality Value 2018-2023 ($ Millions)
Figure France Virtual Reality Consumption 2018-2023 (K Units)
Figure France Virtual Reality Value 2018-2023 ($ Millions)
Figure UK Virtual Reality Consumption 2018-2023 (K Units)
Figure UK Virtual Reality Value 2018-2023 ($ Millions)
Figure Italy Virtual Reality Consumption 2018-2023 (K Units)
Figure Italy Virtual Reality Value 2018-2023 ($ Millions)
Figure Russia Virtual Reality Consumption 2018-2023 (K Units)
Figure Russia Virtual Reality Value 2018-2023 ($ Millions)
Figure Spain Virtual Reality Consumption 2018-2023 (K Units)
Figure Spain Virtual Reality Value 2018-2023 ($ Millions)
Figure Egypt Virtual Reality Consumption 2018-2023 (K Units)
Figure Egypt Virtual Reality Value 2018-2023 ($ Millions)
Figure South Africa Virtual Reality Consumption 2018-2023 (K Units)
Figure South Africa Virtual Reality Value 2018-2023 ($ Millions)
Figure Israel Virtual Reality Consumption 2018-2023 (K Units)
Figure Israel Virtual Reality Value 2018-2023 ($ Millions)
Figure Turkey Virtual Reality Consumption 2018-2023 (K Units)
Figure Turkey Virtual Reality Value 2018-2023 ($ Millions)
Figure GCC Countries Virtual Reality Consumption 2018-2023 (K Units)
Figure GCC Countries Virtual Reality Value 2018-2023 ($ Millions)
Table Global Virtual Reality Consumption Forecast by Type (2018-2023) (K Units)
Table Global Virtual Reality Consumption Market Share Forecast by Type (2018-2023)
Table Global Virtual Reality Value Forecast by Type (2018-2023) ($ Millions)
Table Global Virtual Reality Value Market Share Forecast by Type (2018-2023)
Table Global Virtual Reality Consumption Forecast by Application (2018-2023) (K Units)
Table Global Virtual Reality Consumption Market Share Forecast by Application (2018-2023)
Table Global Virtual Reality Value Forecast by Application (2018-2023) ($ Millions)
Table Global Virtual Reality Value Market Share Forecast by Application (2018-2023)
Table Oculus VR Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Oculus VR Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Oculus VR Virtual Reality Market Share (2016-2018)
Table Sony Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Sony Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Sony Virtual Reality Market Share (2016-2018)
Table Samsung Electronics Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Samsung Electronics Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Samsung Electronics Virtual Reality Market Share (2016-2018)
Table HTC Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table HTC Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure HTC Virtual Reality Market Share (2016-2018)
Table EON Reality Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table EON Reality Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure EON Reality Virtual Reality Market Share (2016-2018)
Table Google Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Google Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Google Virtual Reality Market Share (2016-2018)
Table Microsoft Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Microsoft Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Microsoft Virtual Reality Market Share (2016-2018)
Table Vuzix Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Vuzix Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Vuzix Virtual Reality Market Share (2016-2018)
Table Cyberglove Systems Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Cyberglove Systems Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Cyberglove Systems Virtual Reality Market Share (2016-2018)
Table Sensics Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Sensics Virtual Reality Sales, Revenue, Price and Gross Margin (2016-2018)
Figure Sensics Virtual Reality Market Share (2016-2018)
Table Leap Motion Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Sixense Entertainment Basic Information, Manufacturing Base, Sales Area and Its Competitors
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    According to this study, over the next five years the Through Glass Via (TGV) Wafer market will register a 38.1% CAGR in terms of revenue, the global market size will reach US$ 77 million by 2024, from US$ 21 million in 2019. In particular, this report presents the global revenue market share of key companies in Through Glass Via (TGV) Wafer business, shared in Chapter 3. This report presents a comprehensive overview, market shares and growth opportunities of Through Glass Via (TG......
  • Global 3D Semiconductor Packaging Market Growth (Status and Outlook) 2019-2024
    Published: 18-Oct-2019        Price: US 3660 Onwards        Pages: 135
    According to this study, over the next five years the 3D Semiconductor Packaging market will register a 17.4% CAGR in terms of revenue, the global market size will reach US$ 3253.9 million by 2024, from US$ 1713.7 million in 2019. In particular, this report presents the global revenue market share of key companies in 3D Semiconductor Packaging business, shared in Chapter 3. This report presents a comprehensive overview, market shares and growth opportunities of 3D Semiconductor Pa......
  • Global UV LEDs Market Growth 2019-2024
    Published: 18-Oct-2019        Price: US 3660 Onwards        Pages: 165
    According to this study, over the next five years the UV LEDs market will register a 42.4% CAGR in terms of revenue, the global market size will reach US$ 1714.9 million by 2024, from US$ 416.7 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in UV LEDs business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of UV LEDs market by product type, application, ......
  • Global OLED Display Materials Market Growth (Status and Outlook) 2019-2024
    Published: 18-Oct-2019        Price: US 3660 Onwards        Pages: 137
    According to this study, over the next five years the OLED Display Materials market will register a 20.6% CAGR in terms of revenue, the global market size will reach US$ 1930.4 million by 2024, from US$ 914.1 million in 2019. In particular, this report presents the global revenue market share of key companies in OLED Display Materials business, shared in Chapter 3. This report presents a comprehensive overview, market shares and growth opportunities of OLED Display Materials marke......
  • Global NTC Thermistor Cables Market Growth 2019-2024
    Published: 18-Oct-2019        Price: US 3660 Onwards        Pages: 133
    According to this study, over the next five years the NTC Thermistor Cables market will register a 3.9% CAGR in terms of revenue, the global market size will reach US$ 282.8 million by 2024, from US$ 242.5 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in NTC Thermistor Cables business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of NTC Thermistor Cabl......
  • Global Barcode Readers Market Growth 2019-2024
    Published: 18-Oct-2019        Price: US 3660 Onwards        Pages: 166
    According to this study, over the next five years the Barcode Readers market will register a 5.8% CAGR in terms of revenue, the global market size will reach US$ 2589.5 million by 2024, from US$ 2067.6 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Barcode Readers business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Barcode Readers market by pro......
  • Global Three-Phase Inverter Industry Market Research Report
    Published: 17-Oct-2019        Price: US 2960 Onwards        Pages: 121
    The Three-Phase Inverter market revenue was xx.xx Million USD in 2014, grew to xx.xx Million USD in 2018, and will reach xx.xx Million USD in 2024, with a CAGR of x.x% during 2019-2024. Based on the Three-Phase Inverter industrial chain, this report mainly elaborates the definition, types, applications and major players of Three-Phase Inverter market in details. Deep analysis about market status (2014-2019), enterprise competition pattern, advantages and disadvantages of enterprise products, ind......
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