For a long time, the cure for diabetes type 1 and type 2 has relied on agonizing insulin shots for patients or insulin infusion via mechanical pumps. Regarding this, experts have been creating artificial pancreatic beta cells with the he…
Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill or mental skill.
Scope of the Report:
The global Online Games of Skill market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Online Games of Skill.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
This report studies the Online Games of Skill market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Online Games of Skill market by product type and applications/end industries.
Market Segment by Companies, this report covers
- Playtech
- Activision
- EA
- Square Enix
- Bet 365
- Riot Games
- Rovio Entertainment
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
- Fantasy Sport
- Card Based Games
- E-Sports
- Strategy Games
Market Segment by Applications, can be divided into
- Smartphone and Tablet
- PC
- TV
- Others