Global Higher Education M-learning Market 2016-2020

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Date: 05-Oct-2016
No. of pages: 58
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Students increasingly using smartphones and tablets for study purposes is the primary factor driving the growth of the m-learning market. However, to include m-learning as a part of the curriculum learning process, educational institutions must have a strong ICT infrastructure. For this, these establishments need to invest heavily in installing software and enhancing server capabilities. As a result, their overall operational expenditure will increase.

The analysts forecast global higher education m-learning market to grow at a CAGR of 21.01% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global higher education m-learning market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of m-learning products and related services to higher educational institutions.

The market is divided into the following segments based on geography:


  • Americas

  • APAC

  • EMEA


This report, Global Higher Education M-Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors


  • Adobe Systems

  • Blackboard

  • D2L

  • LearnCast


Other prominent vendors


  • Adrenna

  • Aptara

  • Articulate

  • City & Guilds

  • Docebo

  • Edmodo

  • Haiku Learning

  • Saba Software

  • Schoology

  • WizIQ


Market driver


  • Increase in online content development and digitalization

  • For a full, detailed list, view our report


Market challenge


  • Limited data privacy and security

  • For a full, detailed list, view our report


Market trend


  • Rise in gamification of m-learning

  • For a full, detailed list, view our report


Key questions answered in this report


  • What will the market size be in 2020 and what will the growth rate be?

  • What are the key market trends?

  • What is driving this market?

  • What are the challenges to market growth?

  • Who are the key vendors in this market space?

  • What are the market opportunities and threats faced by the key vendors?

  • What are the strengths and weaknesses of the key vendors?

Global Higher Education M-learning Market 2016-2020

Table of Contents

PART 01: Executive summary
Highlights

PART 02: Scope of the report
Market overview
Top-vendor offerings

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Global m-learning market
Global higher education m-learning market
Five forces analysis

PART 06: Market drivers

PART 07: Impact of drivers

PART 08: Market challenges

PART 09: Impact of drivers and challenges

PART 10: Market trends

PART 11: Market segmentation by type
Global higher education m-learning market by type
Global higher education m-learning market by learning applications
Global higher education m-learning market by non-learning applications

PART 12: Geographic segmentation
Global higher education m-learning market by geography
Higher education m-learning market in North America
Higher education m-learning market in Europe
Higher education m-learning market by APAC
Higher education m-learning market by ROW

PART 13: Vendor landscape
Competitive scenario
Competitive benchmarking

PART 14: Key vendor analysis
Adobe Systems
Blackboard
D2L
LearnCast

PART 15: Other prominent vendors

PART 16: Appendix
List of abbreviations

List of Exhibits

Exhibit 01: Countries covered for market analysis
Exhibit 02: Product offerings
Exhibit 03: Global m-learning market 2015-2020 ($ billions)
Exhibit 04: Global higher education m-learning market 2015-2020 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global smartphone shipments 2011-2015 (billions of units)
Exhibit 07: Percentage share of student enrollment 2014
Exhibit 08: Percentage share of number of virtual schools (2014)
Exhibit 09: Impact of drivers
Exhibit 10: Impact of drivers and challenges
Exhibit 11: Global gamification market 2015-2020 ($ millions)
Exhibit 12: Global higher education m-learning market by type 2015
Exhibit 13: Global higher education m-learning market by type 2020
Exhibit 14: Global higher education m-learning market by type 2015-2020 ($ billions)
Exhibit 15: Global higher education m-learning market by type 2015-2020
Exhibit 16: Global higher education m-learning market by learning applications 2015-2020 ($ billions)
Exhibit 17: Global higher education m-learning market by non-learning applications 2015-2020 ($ billions)
Exhibit 18: Global higher education m-learning market by geography 2015
Exhibit 19: Global higher education m-learning market by geography 2020
Exhibit 20: Global higher education m-learning market 2015-2020 ($ billions)
Exhibit 21: Global higher education m-learning market 2015-2020
Exhibit 22: Higher education m-learning market in North America 2015-2020 ($ billions)
Exhibit 23: Higher education m-learning market in Europe 2015-2020 ($ billions)
Exhibit 24: Higher education m-learning market in APAC 2015-2020 ($ billions)
Exhibit 25: Higher education m-learning market in ROW 2015-2020 ($ billions)
Exhibit 26: Vendor analysis
Exhibit 27: Key vendors: Strategic initiatives overview
Exhibit 28: LeanCast: Features in mobile platforms

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